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Sick of trash talkers

I think some people really need to open their minds a little more.  I have been looking at the hype-meter for this game a lot and it is so dissapointing to see people saying things like, "no pvp, rating 1" or "this game has instances, like guild wars, rating 1".  Evidently these people are so eager to be heard that they skip the "finding info on the game" phase and go straight to scorning the game based on hearsay.   DDO is one of the most innovative mmorpgs I've ever heard of.  I am not a hardcore PnPDnD fan, but I have played before and like it quite a bit.  I think its great that the game is being brought to the mmo scene.  Any argument to the greatness of this game would consist of, "but it's all instanced" or "theres no pvp".  But the narrow minded people who can't get past these ideas don't understand that when the developers of a great game openly show off the games only downsides, its because they know and trust in their work.  It's sad that they are going to be losing sales after this because of ignoramuses who can't see past the bad news and then whine about the only things they've been attentive enough to learn.  For the simple minded folk who preach that a game doesn't deserve hype if they know theres something bad in it, a solution to your ignorance: Go buy your favorite cake.  Then, as you make it, remember all the ingredients you put into it.  Then go and eat each of those things by themselves.  Of course you will hate it.  Nobody likes raw eggs or flour by themselves.  It's the way they're put together that counts.  Open your minds people, not your mouths.
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Comments

  • wilson1225wilson1225 Member Posts: 48

    Well said. People that knock a game for being instanced are retarded. I played the original EQ for years and I can tell you, I wish it was instanced. I can't even begin to imagine what I'd do with all the extra time I'd get back if I hadn't wasted it competing with other groups in overcrowded zones for uber rare spawns.

    Instancing is the future. It lets players enjoy the content for what it is instead of having to wait around for other groups to leave or spend hours in line for a spawn only to have some loser steal it.

    When I hear people compare this game to guild wars I laugh and wonder if they actually played either game. You can play through all of guild wars content in about 48 hours. Its also pretty much linear, whereas in DDO there are so many quests you'd have to level several different characters to try them all.

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by wilson1225

    Instancing is the future. It lets players enjoy the content for what it is instead of having to wait around for other groups to leave or spend hours in line for a spawn only to have some loser steal it.



    What do you mean the future? It's been around for years, I've just always called them single player games. The only thing that's new, is now you have to pay $15 a month for them.
  • wilson1225wilson1225 Member Posts: 48


    Alright, so its been around for a while? Whats your point? Why does it
    make a game not worth a monthly fee? If you think about it every single
    MMORPG has multiple servers which are all instances of the same game
    world, therfore all MMORPGs are instanced.

  • KelsonmacKelsonmac Member Posts: 313


    Originally posted by wilson1225


    Alright, so its been around for a while? Whats your point? Why does it
    make a game not worth a monthly fee? If you think about it every single
    MMORPG has multiple servers which are all instances of the same game
    world, therfore all MMORPGs are instanced.


    A MMORPG is supposed to be massively-multiplayer. There is no way that any game that is instanced can be called a MMORPG. In an instanced world, you take the "massively" right out of it. To a large extent, you take the roleplaying aspect out of it, too. DDO should just be called a "multiplayer" game. There is nothing massive about it.

    Don't compare servers to instances. Servers allow thousands of people to roam a virtual world with the possibility of interacting with a tremendous amount of people at any given time. By interaction, I mean you can see these other players and fight with or against them. What they do might have a direct result on your gameplay.

    Instanced games allow you to intereact in the presense of perhaps 10 people at a time, unless you are in a non-combative zone . . . and what is the point in that.

    Instanced games are made by developers who are too weak to create a real MMORPG. They can't figure out how to make something massive, so they cheat the players. Of course, there are players who want to be cheated . . mostly because they don't have the guts to compete in a virtual world. Instanced games are for lazy players, made by vastly apathetic devolopers.

  • gmanziggmanzig Member Posts: 2
    Ok guys, I am going to interject my feelings toward D&D being instanced.  I think it's great idea.  After researching the game, I find that you don't have to grind to level up.  Man what a difference that makes.  No gaining exp for killing mobs!  That sounds good to me, escpecially since being a dad I can't devote hours and hours a day to playing a MMO.  Complete a quest, gain exp.  Rinse and repeat.  That being said, the quest vary, some have you kill mobs others have you not kill mobs and sneak around.  This is great, that means if I go into a dungeon that's instanced and have to kill say 10 mobs, I don't have to go around hunting for 5 minutes to find the 10th mob I have left to kill to complete the quest.  We have all been there Kill XX amount of X creature and come back.  Go out to the field to find that 20 other players are all on the same quest and have killed the entire spawn only hoping that they will be the ones next to the last spawn they need.  I welcome instanced dungeons.  Besides it is only the dungeons that are instanced.  The town will be crawling with people to group up with.  I am also sure that everyone here has atleast tried WoW and done one of their instances.  You and your party are the only ones there.  Anyway, this is only my opinion.  Feel free to flame away. image
  • KelsonmacKelsonmac Member Posts: 313

    I understand and respect your point. Doing quests to level is a pretty innovative idea. I hope there are tons of quests to do, with a lot of variety, so the questing itself does not become stale. Still, the speed in which you level up of course requires that you actually have time to devote to questing. At least I hope so. It would be kind of odd to see very casual gamers reach level 40 without much effort.

    I hate to grind. I really do. But in the end I feel a greater sense of accomplishment. I also enjoy competing with other players for a prime hunting spot. While I am not the most active player when it comes to PvP, I do enjoy the intensity of it . . . and not knowing when and if I will be attacked.

    I guess it all comes down to what you enjoy doing. A game simply can not please every person out there. Instances kill this game for me, just as it killed EQ2 for me. I played Guild Wars a lot, and I enjoyed it mostly because of the PvP competitions. But because the PvP there was also instanced, it got stale to me after a while because there is a lack of intensity.

    I think the more casual gamers will likely get a kick out of DDO. It will be interesting to see what the pen and paper crowd think of it. I honestly think hardcore MMO players will quickly grow weary of the game.

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by gmanzig
    Ok guys, I am going to interject my feelings toward D&D being instanced.  I think it's great idea.  After researching the game, I find that you don't have to grind to level up.  Man what a difference that makes.  No gaining exp for killing mobs!  That sounds good to me, escpecially since being a dad I can't devote hours and hours a day to playing a MMO.  Complete a quest, gain exp.  Rinse and repeat.  That being said, the quest vary, some have you kill mobs others have you not kill mobs and sneak around.  This is great, that means if I go into a dungeon that's instanced and have to kill say 10 mobs, I don't have to go around hunting for 5 minutes to find the 10th mob I have left to kill to complete the quest.  We have all been there Kill XX amount of X creature and come back.  Go out to the field to find that 20 other players are all on the same quest and have killed the entire spawn only hoping that they will be the ones next to the last spawn they need.  I welcome instanced dungeons.  Besides it is only the dungeons that are instanced.  The town will be crawling with people to group up with.  I am also sure that everyone here has atleast tried WoW and done one of their instances.  You and your party are the only ones there.  Anyway, this is only my opinion.  Feel free to flame away. image


    I can see how from researching the game you would come to this conclusion. It does sound like this is the way it will be.

    I've been in beta since early November and I can tell you the reality of it however is quite different. Not only in most of the quests do you have to kill the mobs to get ALL the XP, but you also have to smash every crate barrel and tomb also. Failing to do this, will get you less XP.

    When I think of D&D, I think of epic adventures. Having all the "Missions" in one city in instanced little rooms takes most of the epic-ness away.

    Combat with a group is fun, but it's fun in Counter Strike Source too, and a lot cheaper. The game feels A LOT like City of Heroes, but the graphics aren't as good, movement doesn't feel as natural, and there and the city feels smaller.

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365



    Originally posted by gmanzig
    Ok guys, I am going to interject my feelings toward D&D being instanced.  I think it's great idea.  After researching the game, I find that you don't have to grind to level up.  Man what a difference that makes.  No gaining exp for killing mobs!  That sounds good to me, escpecially since being a dad I can't devote hours and hours a day to playing a MMO.  Complete a quest, gain exp.  Rinse and repeat.  That being said, the quest vary, some have you kill mobs others have you not kill mobs and sneak around.  This is great, that means if I go into a dungeon that's instanced and have to kill say 10 mobs, I don't have to go around hunting for 5 minutes to find the 10th mob I have left to kill to complete the quest.  We have all been there Kill XX amount of X creature and come back.  Go out to the field to find that 20 other players are all on the same quest and have killed the entire spawn only hoping that they will be the ones next to the last spawn they need.  I welcome instanced dungeons.  Besides it is only the dungeons that are instanced.  The town will be crawling with people to group up with.  I am also sure that everyone here has atleast tried WoW and done one of their instances.  You and your party are the only ones there.  Anyway, this is only my opinion.  Feel free to flame away. image


    It is not just dungeons that are instanced.  Everything is instanced...  Dungeons, the city, the taverns, the stores...  Everything is instanced.  If you get a chance to try a stress test, go into a shop and check the upper left corner there is usually a drop down menu telling you which instance you are in.


     

  • LackeyZeroLackeyZero Member Posts: 640



    Originally posted by Ian_Hawkmoon
    It is not just dungeons that are instanced.  Everything is instanced...  Dungeons, the city, the taverns, the stores...  Everything is instanced.  If you get a chance to try a stress test, go into a shop and check the upper left corner there is usually a drop down menu telling you which instance you are in.



    Isn't cities and taverns and stores called zones instead? ( I'm not really trying to be smart, but maybe alittle onlyimage )... But seriously, isn't it? COH consists of the practically same thing as DDO... The exception in COH is that it has mobs to fight in cities too...Or is it that the zones in DDO can only hold I'm guessing around 30-50( for taverns and stores anyways, cities hold more) that makes it called instance? Or because no foes to fight?

    And anyways, this game isn't actually my cup of tea... However, lately the devs have done alot of updates to it that does make it more interesting...

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365



    Originally posted by LordDarkmist



    Originally posted by Ian_Hawkmoon
    It is not just dungeons that are instanced.  Everything is instanced...  Dungeons, the city, the taverns, the stores...  Everything is instanced.  If you get a chance to try a stress test, go into a shop and check the upper left corner there is usually a drop down menu telling you which instance you are in.



    Isn't cities and taverns and stores called zones instead? ( I'm not really trying to be smart, but maybe alittle onlyimage )... But seriously, isn't it? COH consists of the practically same thing as DDO... The exception in COH is that it has mobs to fight in cities too...Or is it that the zones in DDO can only hold I'm guessing around 30-50( for taverns and stores anyways, cities hold more) that makes it called instance? Or because no foes to fight?

    And anyways, this game isn't actually my cup of tea... However, lately the devs have done alot of updates to it that does make it more interesting...


    You might be right that they call it a zone.  But it is basically the same thing.  Unlike other games I have played, there could be hundreds of players in town.  And you don't have to worry about the following...  You and a friend are standing outside of the tavern, you decide to go in and try to find a few more for a quest.  You both walk into the tavern and both end up in a different "zone" of the tavern.  That is if you weren't grouped.  If you are already grouped you both would go into the same tavern zone.

    I am just not really liking this aspect of DDO.

    And one thing I miss is the ability to actually sit in a chair like WoW.  :)


     

  • exilioexilio Member UncommonPosts: 46


    Originally posted by Ogrebum
    I think some people really need to open their minds a little more. I have been looking at the hype-meter for this game a lot and it is so dissapointing to see people saying things like, "no pvp, rating 1" or "this game has instances, like guild wars, rating 1". Evidently these people are so eager to be heard that they skip the "finding info on the game" phase and go straight to scorning the game based on hearsay. DDO is one of the most innovative mmorpgs I've ever heard of. I am not a hardcore PnPDnD fan, but I have played before and like it quite a bit. I think its great that the game is being brought to the mmo scene. Any argument to the greatness of this game would consist of, "but it's all instanced" or "theres no pvp". But the narrow minded people who can't get past these ideas don't understand that when the developers of a great game openly show off the games only downsides, its because they know and trust in their work. It's sad that they are going to be losing sales after this because of ignoramuses who can't see past the bad news and then whine about the only things they've been attentive enough to learn. For the simple minded folk who preach that a game doesn't deserve hype if they know theres something bad in it, a solution to your ignorance: Go buy your favorite cake. Then, as you make it, remember all the ingredients you put into it. Then go and eat each of those things by themselves. Of course you will hate it. Nobody likes raw eggs or flour by themselves. It's the way they're put together that counts. Open your minds people, not your mouths.

    Well I am sick of sheep like you.

    image

  • hadzhadz Member Posts: 712



    Originally posted by exilio




    Originally posted by Ogrebum
    I think some people really need to open their minds a little more. I have been looking at the hype-meter for this game a lot and it is so dissapointing to see people saying things like, "no pvp, rating 1" or "this game has instances, like guild wars, rating 1". Evidently these people are so eager to be heard that they skip the "finding info on the game" phase and go straight to scorning the game based on hearsay. DDO is one of the most innovative mmorpgs I've ever heard of. I am not a hardcore PnPDnD fan, but I have played before and like it quite a bit. I think its great that the game is being brought to the mmo scene. Any argument to the greatness of this game would consist of, "but it's all instanced" or "theres no pvp". But the narrow minded people who can't get past these ideas don't understand that when the developers of a great game openly show off the games only downsides, its because they know and trust in their work. It's sad that they are going to be losing sales after this because of ignoramuses who can't see past the bad news and then whine about the only things they've been attentive enough to learn. For the simple minded folk who preach that a game doesn't deserve hype if they know theres something bad in it, a solution to your ignorance: Go buy your favorite cake. Then, as you make it, remember all the ingredients you put into it. Then go and eat each of those things by themselves. Of course you will hate it. Nobody likes raw eggs or flour by themselves. It's the way they're put together that counts. Open your minds people, not your mouths.

    Well I am sick of sheep like you.



    Hahaha...what a stupid comment.  NOTHING he said in that post was remotely sheep-like!!  He's asking people to open their minds...what is sheep-like about that?  It's the mindless-follow-the-crowd-let's-not-try-any-new-ideas-instancing-isn't-MMO-point-to-click-combat-is-bad-no-pvp-is-lame dimwits around here that are the sheep.
  • DamonVileDamonVile Member UncommonPosts: 4,818

    It's probably best the complainers do give it a 1. MMOG rating system scales 1s and 10s so they have very little impact on the overall score, for this very reason.

  • AzRaell33AzRaell33 Member Posts: 155



    Originally posted by Ogrebum
    I think some people really need to open their minds a little more.  I have been looking at the hype-meter for this game a lot and it is so dissapointing to see people saying things like, "no pvp, rating 1" or "this game has instances, like guild wars, rating 1".  Evidently these people are so eager to be heard that they skip the "finding info on the game" phase and go straight to scorning the game based on hearsay.   DDO is one of the most innovative mmorpgs I've ever heard of.  I am not a hardcore PnPDnD fan, but I have played before and like it quite a bit.  I think its great that the game is being brought to the mmo scene.  Any argument to the greatness of this game would consist of, "but it's all instanced" or "theres no pvp".  But the narrow minded people who can't get past these ideas don't understand that when the developers of a great game openly show off the games only downsides, its because they know and trust in their work.  It's sad that they are going to be losing sales after this because of ignoramuses who can't see past the bad news and then whine about the only things they've been attentive enough to learn.  For the simple minded folk who preach that a game doesn't deserve hype if they know theres something bad in it, a solution to your ignorance: Go buy your favorite cake.  Then, as you make it, remember all the ingredients you put into it.  Then go and eat each of those things by themselves.  Of course you will hate it.  Nobody likes raw eggs or flour by themselves.  It's the way they're put together that counts.  Open your minds people, not your mouths.


    Those are major drawbacks for that game.  Why dont you do a little reserch before you open your mouth??  How about no crafting???  How about developers not following anything close to D&D rules??  How about very limited classes and skills??  How about the lack of solo content???  Some gamers like to play alone sometimes. There is so little solo content in the game that turbine should be slaped in the face for saying they have it.  
  • SigneSigne Member, Newbie CommonPosts: 2,524

    Well, actually I've heard a lot of people say they're keeping very close to the 3.5 rule set. I don't play PnP games so I don't know much about that and have no idea who's right. About crafting, however... is this really the sort of game that you would craft in? Does crafting actually happen in the PnP game? I just can't imaging 5 or 6 blokes all sitting around a table weaving baskets....

  • AzRaell33AzRaell33 Member Posts: 155



    Originally posted by Signe

    Well, actually I've heard a lot of people say they're keeping very close to the 3.5 rule set. I don't play PnP games so I don't know much about that and have no idea who's right. About crafting, however... is this really the sort of game that you would craft in? Does crafting actually happen in the PnP game? I just can't imaging 5 or 6 blokes all sitting around a table weaving baskets....



    Well actually they are not.  Picking out a rule here and a unrelated rule there doesn't count as following the D&D rules in my book.  As fare as crafting goes yes this is the MMO genre in witch crafting weapons, armor equipment is I would say expected. This is not a PnP game.  BTW I just can't imagine what you would be doing with baskets in this kind of game...????
  • JodokaiJodokai Member Posts: 1,621



    Originally posted by Signe

    Well, actually I've heard a lot of people say they're keeping very close to the 3.5 rule set. I don't play PnP games so I don't know much about that and have no idea who's right. About crafting, however... is this really the sort of game that you would craft in? Does crafting actually happen in the PnP game? I just can't imaging 5 or 6 blokes all sitting around a table weaving baskets....



    Since you don't play the PnP games I'll explain something to you. You see crafting lets you create magic rings and magic swords. They let mages scribe scrolls. That's right, they let mages scribe scrolls.

    I stress that because by adding crafting, they could have done away with spell points. What are spell points meant to do? Allow mages and Clerics more spells per resting. Let them create scrolls and you have a system that actually fits into the ruleset allowing you to do the same thing.

  • SigneSigne Member, Newbie CommonPosts: 2,524

    So should there be armoursmiths, weapon crafters, alchemy, tailoring, things like that? Or would that be going to far?

  • AzRaell33AzRaell33 Member Posts: 155



    Originally posted by Signe

    So should there be armoursmiths, weapon crafters, alchemy, tailoring, things like that? Or would that be going to far?



    Yeah you are going to far tryen to make a joke out of it.  Alchemy, tailoring?
  • SigneSigne Member, Newbie CommonPosts: 2,524

    Actually, I wasn't trying to make a joke. I was just wondering how much crafting would be reasonable for a D&D game. Like I said before, I never played the PnP game so I'm kind of clueless about what sorts of crafting would be okay. I thought it would be a bit much because, from what I've sussed, dropped loot is a big deal in D&D. They've said crafting is a possibility in the future and I've enjoyed some sorts of crafting in other games.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Everytime I read someone trash DDO for Instancing reason, my position lean favorably toward Turbines and DDO.

     

    I dunno what is your problem, instancing with the OPTION to group countless amount of peoples and a few gathering place is all I need personnally to enjoy a game.

     

    Bring the "raiding trash" in DDO.  Bring the real time.  Bring the lack of XP for killing a mob.  Bring the spells only every 10 dings (yike, that is a LONG waiting).  Bring the grouping enforcement.  Bring the travesty they do to feats.  Bring some MEAT to complains about DDO not been loyal to the D&D franchise...but please, stop the dimwit anti-instancing PvP argumentation, they make no sense whatsoever and you will only turn my complaints into a fanboi for DDO.

    - "If I understand you well, you are telling me until next time. " - Ren

  • AzRaell33AzRaell33 Member Posts: 155



    Originally posted by Signe

    Actually, I wasn't trying to make a joke. I was just wondering how much crafting would be reasonable for a D&D game. Like I said before, I never played the PnP game so I'm kind of clueless about what sorts of crafting would be okay. I thought it would be a bit much because, from what I've sussed, dropped loot is a big deal in D&D. They've said crafting is a possibility in the future and I've enjoyed some sorts of crafting in other games.



    This is not a PnP game.  Since you stated you have played other mmo’s that has a crafting system one would think you would have a pretty good idea what would be reasonable, and what is outlandish. 
  • AzRaell33AzRaell33 Member Posts: 155



    Originally posted by Anofalye

    Everytime I read someone trash DDO for Instancing reason, my position lean favorably toward Turbines and DDO.
     
    I dunno what is your problem, instancing with the OPTION to group countless amount of peoples and a few gathering place is all I need personnally to enjoy a game.
     
    Bring the "raiding trash" in DDO.  Bring the real time.  Bring the lack of XP for killing a mob.  Bring the spells only every 10 dings (yike, that is a LONG waiting).  Bring the grouping enforcement.  Bring the travesty they do to feats.  Bring some MEAT to complains about DDO not been loyal to the D&D franchise...but please, stop the dimwit anti-instancing PvP argumentation, they make no sense whatsoever and you will only turn my complaints into a fanboi for DDO.



    Good for you. If this is your style of play I am happy for you.   You enjoy the game while it lasts.    
  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433



    Originally posted by AzRaell33
    Good for you. If this is your style of play I am happy for you.   You enjoy the game while it lasts.    



    Instancing or PvE are not going to be any reason to cause DDO to die.  If DDO die, it will be for other reasons.  If you think otherwise, you are just showing how much you doesn't understand what make a game FUN and addictive for a big part of the population.  CoH is doing extremely well without a franchise to back them (despite 5 nerfs and the Hamidon mistake).  D&D could do amazingly well with Instancing and PvE, all depend on OTHERS aspect of the game, so stop the mindless trashing.

    - "If I understand you well, you are telling me until next time. " - Ren

  • AzRaell33AzRaell33 Member Posts: 155



    Originally posted by Anofalye



    Originally posted by AzRaell33
    Good for you. If this is your style of play I am happy for you.   You enjoy the game while it lasts.    


    Instancing or PvE are not going to be any reason to cause DDO to die.  If DDO die, it will be for other reasons.  If you think otherwise, you are just showing how much you doesn't understand what make a game FUN and addictive for a big part of the population.  CoH is doing extremely well without a franchise to back them (despite 5 nerfs and the Hamidon mistake).  D&D could do amazingly well with Instancing and PvE, all depend on OTHERS aspect of the game, so stop the mindless trashing.

    Where did I say DDO was doomed purely for its instancing and PvE?  I didn’t. I pointed out several aspects of the game that I felt would pull it down. 

    Mindless trashing?  I think I have valid point’s thank you.   

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