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U.S. playing lineage 2

naejaynaejay Member Posts: 2

Wondering if there are alot of U.S. people playing this game when I stopped playing there were more farmers from other countries playing than anyone else thinking of giving it another try

Comments

  • JukanJukan Member UncommonPosts: 325

    Yes,

       Lineage II does have a nice community. There are still bots and farmers, but eh...welcome to the world of MMOs. You will see bots, but usually they don't interfere. I also have a feeling, that they may be doing something soon about it, because the community is REALLY pushing now.

       Try it out, see what you find!

  • TorakTorak Member Posts: 4,905

    You will find something like3 or 4 servers are usually FULL at peak times. In fact its getting pretty annoying trying to log in lately.

    As far as bots/farmers go, its no different then WoW. WoW probably has more farmers right now. (yes I play, in fact played last night)

    NCSoft is going to be changing mob behavior (in addition to other things) to help combat bots. Changing mob behavior is an extream move for any MMORPG. You do not see it very often.

    Here is the link and a bit of the notes

    http://www.l2center.com/chronicle4/chap1.aspx 

    4) Increased variety of monster fighting/action AI.
    • Monsters that use soulshots and spiritshots have been added.
    • Monsters whose chest cavity enlarges after using buff skills have been added.
    • Ninja-type monsters have been added which will teleport to a player who has witnessed it summon an incarnation of itself to attack its colleagues.
    • Coupled monsters have been added. [They are pairs.]
    • Monsters that can switch weapons and attack have been added.
    • Monsters who, upon dying, have a fixed probability of summoning subordinates have been added.
    • Monsters that will become cowardly if its colleague dies and run away have been added.
    • Monsters that can be tamed have been added to the pastures.
    • Monsters that call upon and gather the monsters in the surrounding area have been added.
    • Monsters that self-destruct/suicide have been added.
    • Monsters who patrol their territory have been added.
    • Monsters that will become aggressive upon witnessing a skill attack upon a NPC that is not a colleague have been added.
    • Monsters that will run away upon being attacked have been added.
    • Monsters who specialize in healing have been added.
    • Monsters who, upon being attacked, will use debuffs with a fixed probability and just prior to dying, will cancel all its own debuffs have been added.
    • Monsters who will become incensed and use even strong skills when their colleagues die have been added.
    • Monsters will will spawn subordinates upopn seeing a player have been added.
    • Dead monster corpses [corpse monsters?] have been added.
    • Monsters that will teleport and attack upon seeing a player have been added.
    • Monsters that will resurrect a dead NPC's corpse have been added.
    • Monsters that will resurrect, with a fixed probability, one of its subordinates who has died have been added.
    • Monsters that will spawn only in the day or only in the night have been added.
    • Monsters who will give items upon seeing a player who has met the conditions of a look-around-the-area quest have been added.
    • Monsters that control the installation of traps have been added.
    • Monsters who will obstruct the hunting of a player who has teleported out of a dungeon have been added.
    • Monsters that will inflict disease have been added.

     

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