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i criticize because i care...about fellow gamers

Everything about this game is just kinda... vanilla. its decent but lacking in so many departments. Sure there is no grind which is good but it doesnt matter much because the joy and excitement fades so fast in DDO. For one....this game has no business being labeled a MMO--there is nothing massive, nothing persistant about it. Some are able to ignore this, while for some it becomes a rude realization, but everyone needs to start by dropping any illusions or expectations that DDO will provide that massive, virtual world and community that a real MMORPG provides.

they can add all the future content they want but the basic design of this game is just boring to those of us that play MMO's to explore, enjoy teamwork, discover a large world, and revel in surprises. i'm not one to get bored easily but i have to agree with these other reviewers...if you got bored with GW's rpg content...then be prepared to get bored VERY fast with DDO.

despite the overly scripted adventures that feel like bad dinner theater plays, and the clickfest combat that puts diablo2 to shame, you can get maybe a month or so of interesting gamplay out of DDO. but past that youre gonna really wonder why youre paying monthly for this.

DDO removes the "MASSIVE" from MMORPG....takes most of the "RPG" out too :). whats left? online chatroom....but only in the cities...

Comments

  • oakthornnoakthornn Member UncommonPosts: 863

    I agree 100%

    They need to label DDO as a Online RPG,not a mmorpg.. There is no seamless world to travel in whatsoever.. All the game features is find a NPC to give you a quest,then take a few friends and complete the quest to advance.... Thats all.. Eventually that gets boring and becomes very repetitive..

     

    Rallithon Oakthornn
    (Retired Heirophant of the 60th season)

  • AzRaell33AzRaell33 Member Posts: 155



    Originally posted by Reehay

    Everything about this game is just kinda... vanilla. its decent but lacking in so many departments. Sure there is no grind which is good but it doesnt matter much because the joy and excitement fades so fast in DDO. For one....this game has no business being labeled a MMO--there is nothing massive, nothing persistant about it. Some are able to ignore this, while for some it becomes a rude realization, but everyone needs to start by dropping any illusions or expectations that DDO will provide that massive, virtual world and community that a real MMORPG provides.
    they can add all the future content they want but the basic design of this game is just boring to those of us that play MMO's to explore, enjoy teamwork, discover a large world, and revel in surprises. i'm not one to get bored easily but i have to agree with these other reviewers...if you got bored with GW's rpg content...then be prepared to get bored VERY fast with DDO.
    despite the overly scripted adventures that feel like bad dinner theater plays, and the clickfest combat that puts diablo2 to shame, you can get maybe a month or so of interesting gamplay out of DDO. but past that youre gonna really wonder why youre paying monthly for this.

    DDO removes the "MASSIVE" from MMORPG....takes most of the "RPG" out too :). whats left? online chatroom....but only in the cities...



    I think I will stick to MSN it's cheaper than DDO. 
  • MatrixDudeMatrixDude Member Posts: 13

    Even though alot of you will want it to be something it is not, the truth about it is that Turbine is designing this to reach an all new audience of players and not the existing MMO players. Because the traditional mmo
    players hop around from MMO to MMO and that is not a permanent playerbase.

    They are designing to entice P&P players which is a huge community of players that might play an Online
    RPG like DDO.

    I am bound by NDA of the game or I could go in very much detail as to why I think the game is going to
    succeed even if it might have it's own niche market of players. It may not be a WoW killer or EQ2 killer, because it is very much different to them as a Apple and Orange are. I could not and would not compare
    this game with the traditional mmo. Just like I wouldn't compare World War 2 online and Planetside with
    Everquest or Ultima Online.

    Just my .02 worth...

    Your humble MMO player since 1998- started with UO.

  • oakthornnoakthornn Member UncommonPosts: 863



    Originally posted by MatrixDude

    Even though alot of you will want it to be something it is not, the truth about it is that Turbine is designing this to reach an all new audience of players and not the existing MMO players. Because the traditional mmo
    players hop around from MMO to MMO and that is not a permanent playerbase.
    They are designing to entice P&P players which is a huge community of players that might play an Online
    RPG like DDO.
    I am bound by NDA of the game or I could go in very much detail as to why I think the game is going to
    succeed even if it might have it's own niche market of players. It may not be a WoW killer or EQ2 killer, because it is very much different to them as a Apple and Orange are. I could not and would not compare
    this game with the traditional mmo. Just like I wouldn't compare World War 2 online and Planetside with
    Everquest or Ultima Online.
    Just my .02 worth...
    Your humble MMO player since 1998- started with UO.




    Alot of your MMO players are looking for something new my friend,,,including myself.. I've been off and on following DDO for about a year or so thinking the game was something I found out by first hand experience its not.. Perhaps it isnt trying to be a WoW or EQ2 killer,but so many people are disappointed because of what DDO is not and does not have.. I for one loved the character creation screen,loved performing my first few quests and really getting into the danger and thrill of dungeon crawling and using your wits to survive..

    Unfortunately after about 6 hours of playing,I realized exactly what DDO was and what it isnt.. Its a online RPG,not a MMORPG.. There is no exploring whatsoever..No cities or towns to explore,nothing to do other than "find an npc and recieve a quest from him" then do the quest.. Thats all DDO is.. Quite frankly,I think that is a huge ripoff.. And charging people 15.95 a month to play the game and for what??

    I love MMO's my friend.. I've played EQ,EQ2,WoW,DAOC "Just started playing again," L2,SWG,SoR,Horizons,ffo,etc etc.. Before I found out there will not be anything else to do in DDO other than recieve quests from npc's,I sighed a big sigh of disappointment,shook my head,and stated this game is not for me..

    Now saying the game will succeed still remains to be seen.. To be labeled as a MMO,if it doesn't draw in at least 100,000 customers at launch,the game will be categorized as a huge failure.. WoW has over 4 million people playing the game as we speak.. Now that my friend is a huge success even If the game lacks content for us real MMO fans..  See,we were not babied in the original EQ.It took a long time to get up in levels,and complete the content Verant interactive threw in...Going from EQ to WoW was a walk in the park.. Everything was so easy,but it was also alot of fun.U could solo mobs in 3-4 seconds lol,depending on  class.. Then we ran out of content and everything became so repetitive..

    If Blizz had more high end content for us powergaming MMO junkies,perhaps I would never have left.. Cause getting to 1-60 was all I thought about accomplishing at that time.And enjoying those griffon rides,exploring the world,and fighting all new foes kept me interested for a while..

    DDO only has one objective and goal in its game..Find a few friends,get a quest from an NPC,take those few friends and complete the quest..Its designed for casual gamers that dont have alot of time to play.. Its not designed for hardcore MMO fans..We will breeze through the game in a month and move to something else..  If Turbine calls that a successful MMO,they will surely get a rude awakening come launch time..  DDO is basically like purchasing an average rated RPG game..A few people will like it,but many will pass it by.. This is not a huge success for a MMORPG my friend..Especially when Turbine has employees continuously working 24/7 for tech and player support.. Its not a "regular finished RPG" Its a MMO that will still cost alot of money to keep going and evolve in time.. If Turbine doesn't attract over 500,000-1 million players,the game will be labeled a failure and most likely be shut down.. And judging from what I saw and played,I doubt DDO will attract more than 50,000 people come launch.. And that my friend is not good.. Thats the life of a average sounding MMO.. 

    All in all,DDO will fail because there is absolutely no freedom to do what you want..In a MMO,this is very important to many gamers..

    Rallithon Oakthornn
    (Retired Heirophant of the 60th season)

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by oakthornn


    DDO only has one objective and goal in its game..Find a few friends,get a quest from an NPC,take those few friends and complete the quest..Its designed for casual gamers that dont have alot of time to play.. Its not designed for hardcore MMO fans..We will breeze through the game in a month and move to something else..  If Turbine calls that a successful MMO,they will surely get a rude awakening come launch time..  DDO is basically like purchasing an average rated RPG game..A few people will like it,but many will pass it by.. This is not a huge success for a MMORPG my friend..Especially when Turbine has employees continuously working 24/7 for tech and player support.. Its not a "regular finished RPG" Its a MMO that will still cost alot of money to keep going and evolve in time.. If Turbine doesn't attract over 500,000-1 million players,the game will be labeled a failure and most likely be shut down.. And judging from what I saw and played,I doubt DDO will attract more than 50,000 people come launch.. And that my friend is not good.. Thats the life of a average sounding MMO.. 
    All in all,DDO will fail because there is absolutely no freedom to do what you want..In a MMO,this is very important to many gamers..



    While I agree with the spirit of your post, I think your numbers are WAY off. It has been stated (by Turbine no less) that an MMO only needs 50k subs to be profitalbe. Most critics call any game with 200k or more subs "highly successful". WoW is unprecedneted. There are very few single player games that have sold 5 million copies. Don't fall into the trap saying that since WoW sold 5 million copies anyone that doesn't sell that much failed, it's simply not true.
  • MatrixDudeMatrixDude Member Posts: 13

    I see your point and I also want to state from what I have experienced this game is in no way
    designed for the hardcore MMO player at all. 10th lvl cap with 4 ranks of progression through each
    level. Something like leveling to 50 in a traditional MMO, but it's fast and it will be a walk in the park
    to most hardcore gamers. And yes there isn't a huge world to explore they wanted to eleminate the
    travels for quests to make getting into the action as fast as possible.

    This game isn't going to be for everyone and we will just have to wait and see if it will be a success.
    But I will be at launch, doing quests with friends even if I might stay with the game maybe a month it
    would have been worth it. Now within the 10day beta pass I used I was able to acheive level 5 within
    those days. So I could count on being 10 within a month.

    Only time will tell if Turbine can put this together and keep popping out quests and content to appease
    the masses.

    I was just stating a fact that I observed in the beta in my previous post.

    Like I said this game will be fun for some but not for others....

    Have fun, ok thank you

  • oakthornnoakthornn Member UncommonPosts: 863



    Originally posted by MatrixDude

    I see your point and I also want to state from what I have experienced this game is in no way
    designed for the hardcore MMO player at all. 10th lvl cap with 4 ranks of progression through each
    level. Something like leveling to 50 in a traditional MMO, but it's fast and it will be a walk in the park
    to most hardcore gamers. And yes there isn't a huge world to explore they wanted to eleminate the
    travels for quests to make getting into the action as fast as possible.
    This game isn't going to be for everyone and we will just have to wait and see if it will be a success.
    But I will be at launch, doing quests with friends even if I might stay with the game maybe a month it
    would have been worth it. Now within the 10day beta pass I used I was able to acheive level 5 within
    those days. So I could count on being 10 within a month.
    Only time will tell if Turbine can put this together and keep popping out quests and content to appease
    the masses.
    I was just stating a fact that I observed in the beta in my previous post.
    Like I said this game will be fun for some but not for others....
    Have fun, ok thank you




    At launch there will be a total of 130 or so quests.. Now,that wouldn't be to bad If there was a world to explore to keep people busy.. The only advancement is through finding NPC's and do quests.. My point is,there is no freedom to do as you wish..U are limited to one goal and one thing only,complete quests and nothing more..  I also participated in beta for the 10 day free trial.. I got to level 2 and played about 8 hours.. While the quests were "fun" and required strategy and skill to complete,I quickly found myself at a loss..I said to myself, "Questing and dungeon crawling is fun,but the game is limited to doing just this"  I quickly shook my head and sighed a long sigh of disappointment..

    While some people will be happy with what DDO has to offer,others will complain about what DDO is missing..  Personally,I would have liked to see Turbine piece together a world to explore where a player chooses his own destiny,whether that be a solo adventurer looking for fame and fortune or a Noble Paladin fighting to protect the people.. At least give us some freedom to do as we wish. It's D&D correct? 

    Campaign worlds such as Forgotten Realms and Dragonlance created a huge world that started with a simple campaign setting of friends playing D&D..  In DDO,Eberron is just one city,the players are restricted and have no freedom to do as they wish..All the game is,find x amount of NPC's,recieve quests from them,do the quests,and come back for more....  Do you people see? Its not a true linear MMORPG at all..  I wish DDO was more than what it is.. I really do..

    To the above poster,I understand with WoW selling 5 million compies is just rare and shouldn't be expected by any other game to do so to be considered a success.. But Turbine has alot riding on the success of DDO.. And selling 100,000 compies with probably half those people quitting after the first month will definitely not be considered a success my friend.. If you look all over the boards,people have already been ranting and complaining about what DDO is missing.. These same people were the ones highly anticipating DDO's release including myself.. I cancelled my preorder as did alot of other people after finding out exactly what DDO is and what it is not... Many of us are upset and very disappointed.. Half the people who purchase the game will eventually see what we see in time..Instead of posting about it,they will simply cancel their subscription and move on to something else.. The people who ranting and raving will eventually have the Dev's thinking and hopefully with enough criticism and complaints,perhaps they will raise an eyebrow as to what the majority of us want and decide to implement these features "I BELIEVE DDO NEEDS TO SUCCEED"  Of course,thats just my opinion..

     I presented the same argument to Mr David Bowman conerning Horizons about what people wanted,the Dev's chose to turn their shoulder and not implement what we wanted...Look at that game now.. I don't even think 1000 people play now.Most of them are just employees.. My point is,If you don't give the majority of the people what they want,you will be left with a dead game inhabited by a thousand or so fanbois wondering why people arent playing their game...

    This will happen with DDO If Turbine doesn't change things fast.. That is not an opinion my friend,It is a fact...   I love MMO's and I love D&D even more.So this is coming from someone who truly cares..

    Rallithon Oakthornn
    (Retired Heirophant of the 60th season)

  • vmopedvmoped Member Posts: 1,708

    Well having been playing DDO since beta1 I have noticed massive improvements in all the current content in lieu of new content.  My rp group and I look forward to this game.  We get to adventure, avoid people we don't want interferring with us.  I like exploring the dungeons, especially like finding all the numerous hidden parts to the dungeons and the challenges presented/added by doing them on higher difficulty settings.  The core problem I see so far with this game is the fact that it is associated with D&D.  I am a long time rp'r, but I think too many people expect too much from a D&D online game.  For what it is DDO is fun to the people I play with regularly online, and with my friends whose temp passes have expired.  IMHO its worth $50 even if the game only lasts me a month, so far its lasted me almost 3 months and I'm only lvl 7 (not a powergamer).

    Just figured I would give my .02 cents of positivity from someone who has been playing since beta started and still likes it.

    MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  • MatrixDudeMatrixDude Member Posts: 13

    Very well said oakthornn, I have played just about every mmo and none of them do it right. But
    that is only my opinion. DDO really shouldn't be labeled as an MMO, but in it's defense it will allow
    friends to get together and have a fun dungeon crawl with some pretty good stories about them.

    I loved games like Eye of the beholder which was pretty much nothing but a dungeon crawl. And
    this MMO or should we call it ORPG (Online RPG) gives me that good ol dungeon crawl feel again
    but this time I can go with new people I've never met instead of doing it alone. Alot of people are
    complaining that this game is no different then something like NeverWinterNights 2. But I have to
    say you pay a subscription for never ending content, bug fixes, additions, and alot of features that
    might be added in the future.

    NWN2 if you bought that it would eventually die out as a new one will come along to replace, but not
    that I am saying a DDO2 might come along because that could be a possibility just not anytime in the
    horizon. See what I am trying to say, it is not really about the massive world for as far as D&D goes.
    It is about the story, the plot, the adventure. And yes I do wish they would add more things to do.
    Like for example being able to join an NPC faction and do special quests for them like a Thieves Guild,
    or a Mages School. Something alone those lines, I also wished we could hire henchmen to help us
    for those that do not want to group they could solo with the cost of paying an henchmen.

    Many possibilites are there for D&D but we will have to wait and see what Turbine does as far as the
    license goes. As it is, it's worth buying and playing a Month Free at least but remains to be seen if
    Turbine can release enough content to appease everyone.

    I'll be there at launch but alot of the older traditional MMO players more then likely will not want to
    pay to play this game in it's current form. Alot of People want PvP, Massive World to explore, Mounts,
    Housing, Auction System. And many other things that I could list which many other MMO's have.

    Well this is getting a bit long so I'll stop there.
    Have Fun - Neighborhood MMO Player

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