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Today we have opened the voting in two categories of our Reader's Choice Awards based on write-in support. The voting will last until Friday, January 13th. Full winners from all seven categories will be announced on Monday, January 16th.
In the PvP category, EVE Online joins the top two vote getters - Dark Age of Camelot and Guild Wars - in the final round.
In the story category, four games were within one percentage point of each other in the first round: City of Villains / Heroes, Anarchy Online, Star Wars Galaxies and the Saga of Ryzom. They'll be joined by Asheron's Call in the final round.
Click on the logos below to vote:
Thank you to everyone who wrote in and made sure we got this right. I look forward to seeing the results!
Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios
Comments
Guild Wars for the pvp win!
It's January of course, not November
"Fire is never a gentle master..."
You must be joking,GW? do you at least know what PvP is? GW doesnt even compare to the other 2 games, i mean come on GW is Counterstrike with spells and swords.
best PvP game out there even after all those years is DaOC .Try a PvP server in DaOC and then leys see if u still think GW is a game.
Who the hell put SWG into best story catigory? SWG DOESNT HAVE A STORY!
Now the first Everquest has a good story, though often ignored by people.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
"This is not a game to be tossed aside lightly.
It should be thrown with great force"
That's what I get for posting before coffee.
Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios
At this point, you can start blaming the voters if you don't like who is there I am just listening to the numbers now!
Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios
"The voting will last until Friday, January 13th."
You're just asking for bad luck.
I've played guild wars, WoW, Shadow bane and DAOC. I would honestly have to say DAOC for pvp. I cannot comment on EVE because I have never played it. Shadowbane had decent pvp, but they had too many bugs and lag in that game.
I have to agree Daelnor. I too have played them all, and many many more. To this date, there is no mmorpg out there that even comes close to rivaling DAoC's PvP(RvR) system.
It's a shame too, i've been actively looking for one.. Hopefully Age of Conan is going to live up to the promises and delivers revolutionary PvP for the public.
As of now though, no game comes close to PvP.. Regardless of how this vote turns out..its just guild wars fanbois... GW is a joke compared to the RvR system DAoC created many years back. GOD PLEASE WOULD SOME GAME COME OUT WITH ANOTHER GREAT PVP SYSTEM???
Sorry to EVE and GW.. Both have good aspects, but it's not your fault.... Beating DAoC's PvP(RvR) System is going to be very hard... Too bad DAoC had enough other problems that I couldn't play there anymore(as well as 1000's of other people)...
>>> Gynthazi <<<
"Every man is a divinity in disguise, a God playing the fool." -- Ralph Waldo Emerson
EVE pvp 4tw- tis a game where you're never 100% guaranteed to win, even if you've been playing for 2 years longer than your opponent
Have to comment on this. I have to say Daoc is my favorite of the original style MMORPGs. However when compared to Eve's PvP system nothing comes close. There is chance for huge 200v200 fleet combat all the way down to 5v5 and smaller. There is the oportunity to pirate, use guerilla tactics and harm your opponet by causing loss on their side.
Name another successful game where when you die it matters and you can actually demoralize an enemy and take over their territory? That's right, unlike other games players can control terriroty and live in thier own land (or in case of eve, solar systems). Also the pvp in eve is not merely restricted to combat but also in trading, market, and polotics where you are always dealing with another player. Thats right, there is a complete market and player run economy.
So DaOC may be a very good game, but no game come close to touching how much eve has done to change the way MMOs can be done.
Oh yes and can you say only 1 server with no shards? Now when you go out and make a name for your self and make a big impact on the world, you affect every other player in the game.
Have to comment on this. I have to say Daoc is my favorite of the original style MMORPGs. However when compared to Eve's PvP system nothing comes close. There is chance for huge 200v200 fleet combat all the way down to 5v5 and smaller. There is the oportunity to pirate, use guerilla tactics and harm your opponet by causing loss on their side.
Name another successful game where when you die it matters and you can actually demoralize an enemy and take over their territory? That's right, unlike other games players can control terriroty and live in thier own land (or in case of eve, solar systems). Also the pvp in eve is not merely restricted to combat but also in trading, market, and polotics where you are always dealing with another player. Thats right, there is a complete market and player run economy.
So DaOC may be a very good game, but no game come close to touching how much eve has done to change the way MMOs can be done.
Oh yes and can you say only 1 server with no shards? Now when you go out and make a name for your self and make a big impact on the world, you affect every other player in the game.
I'll have to re-comment
I can tell you know quite a bit about EVE and obviously nothing about DAoC. I've played both, extensively.. Since beta for EVE.
DAoC does all of these things you listed above. In fact with the revamped frontiers expansion castle keeps are not only taken, but take on different forms depending on the level they are upgraded too...
I'm not going to get into all the aspects of pvp that DAoC provides..i'm sure a community manager would be happy to list them for you (they probably have it as a cut/paste somewhere).. All i'll say is EVE, although it has its PvP aspects.. it's nothing DAoC didn't do first (in a fantasy setting of course)..
Sorry man.. Again, its just personal opinion on what I think has better PvP, but comparing them line by line on features just destroys EVE...can't argue with facts.
The worst of it is DAoC created the same stuff oh..what 4 years ago?
Have to give the Edge to DAoC hands down.
>>> Gynthazi <<<
"Every man is a divinity in disguise, a God playing the fool." -- Ralph Waldo Emerson
Give it a rest, DAoC is just another generic zerg-fest mm. There is no real purpose or freedom in anything you do in that game.
_____________________
I am the flipside of the coin on which the troll and the fanboy are but one side.
LOL GW it's NOT a mmorpg game and shouldnt even be on the list.
You obviously didn't play EVE, if you say "although it has its PvP aspects.. it's nothing DAoC didn't do first". Could aswell say that there is nothing in DAOC pvp that UO didn't do first with your logic.
Simple DAOC pvp is very risk free and meaningless compared to EVE where you risk losing a lot and victory and defeat means something.
You obviously didn't play EVE, if you say "although it has its PvP aspects.. it's nothing DAoC didn't do first". Could aswell say that there is nothing in DAOC pvp that UO didn't do first with your logic.
Simple DAOC pvp is very risk free and meaningless compared to EVE where you risk losing a lot and victory and defeat means something.
You obviously never played DAoC. I've played both. Extensively. This is the problem.. It will always come down to opinions, but you skew the facts... love to get each community manager from EVE and DAoC to actually list all the functions of their PvP game so this can be settled (i'm WAY to lazy to do that and really don't care enough to try).
Bottom line though.. pvp is not risk free and meaningless in daoc.. only a moron could state such a thing.. or someone who's never played the RvR system.
Other thing is i'm not ripping on EVE in any way. Very different game to say the least, but when it comes to PvP it just doesnt add up... least as far as features go on a paper comparison.. sorry...
>>> Gynthazi <<<
"Every man is a divinity in disguise, a God playing the fool." -- Ralph Waldo Emerson
Wow, that was the most intelligent, insightful post i've ever seen on these boards. If everyone could give the wonderful insight you did the community as a whole would be a lot better off.
Btw, I think you have to be 13 to be a member here. Did your mom approve of you joining before you did? Or did you just lie about your age.
>>> Gynthazi <<<
"Every man is a divinity in disguise, a God playing the fool." -- Ralph Waldo Emerson
You obviously didn't play EVE, if you say "although it has its PvP aspects.. it's nothing DAoC didn't do first". Could aswell say that there is nothing in DAOC pvp that UO didn't do first with your logic.
Simple DAOC pvp is very risk free and meaningless compared to EVE where you risk losing a lot and victory and defeat means something.
You obviously never played DAoC. I've played both. Extensively. This is the problem.. It will always come down to opinions, but you skew the facts... love to get each community manager from EVE and DAoC to actually list all the functions of their PvP game so this can be settled (i'm WAY to lazy to do that and really don't care enough to try).
Bottom line though.. pvp is not risk free and meaningless in daoc.. only a moron could state such a thing.. or someone who's never played the RvR system.
Other thing is i'm not ripping on EVE in any way. Very different game to say the least, but when it comes to PvP it just doesnt add up... least as far as features go on a paper comparison.. sorry...
I said "risk free and meaningless compared to EVE" which is true. Don't get me wrong it's alright to like risk free pvp.
I wount bother list all features in EVE pvp, but simple put it this way. In EVE players are who shape universe and decide the rules when in daoc there is lot of in game rules dev team have set in place that try simulate what eve achive with player freedom. In eve dev team isnt holding your hand and it actually hurt when you fall down, because you risk losing something valuable.
I said "risk free and meaningless compared to EVE" which is true. Don't get me wrong it's alright to like risk free pvp.
I wount bother list all features in EVE pvp, but simple put it this way. In EVE players are who shape universe and decide the rules when in daoc there is lot of in game rules dev team have set in place that try simulate what eve achive with player freedom. In eve dev team isnt holding your hand and it actually hurt when you fall down, because you risk losing something valuable.
I do see your point in some aspect. I think bottom line though, we're comparing apples to oranges.. I think i'm leaning to DAoC more because they were the true originators or making PvP an important element in mmo's, and it's something i've not seen duplicated.
EVE on the other hand has a completely different aspect of PvP (in a completely different genre as well)....
Ahh well, not sure anyone could win this debate, it just comes down to preference...
>>> Gynthazi <<<
"Every man is a divinity in disguise, a God playing the fool." -- Ralph Waldo Emerson
Honestly in my experience with DoAC RVR was a zerg-fest in many cases, or in DaOC terms an /assist train. It definitely had some good aspects too it but it really isn't that different from existing MMO's out there. DaOC made PvP an integral part of MMO's but EVE made that PVP have purpose.