Originally posted by Puoltry It has already been proven that online gaming in general is an overwhelming success with the 1st xbox.Final Fantasy on PS2 the same.This will IMHO force developers of mmo's to go beyond making the tired old fantasy genre games.
I'd really debate that. FFXI on the PS2 in North America was not overwhelmingly successful. Sony has even stopped supporting hard disks in PS2s in NA (FFXI on PS2 requires a PS2 hard disk). FFXI's success in NA comes from the PC version, not the PS2 version. Now, FFXI on the PS2 in Japan has had more success, but still doesn't seem to have inspired many imitators...
Originally posted by MMO_Munk Also any schoolboy knows that Final Fantasy was the tester game, and if i remember correctly, which i do , It was voted the 5th worst game of all TIME, by G4 Gaming.
Wow. Y'know, if I thought G4's opinions on anything mattered a pile of dog crap, that might actually mean something. Meanwhile, I can point you to the 8.0 rating given it by the readers of this very forum.
I'm going to start losing hair and teeth and be more worried about regular bowel movements by the time this console versus PC idea ever resolves itself, if it is even in fact an issue. Then again, in twenty years, maybe 53 years old won't be too old for games. God knows, I'll have some company.
So far though, to the poster who replied that the best RPG's are unsuited to consoles, at this time, I'd have to do you one better. The best RPG's are still suited to pen and paper. It is my dearest hope that the console, PC, or either version continues to evolve so that one of these fine days digital can match graphite for pure immersion.
In a way, I'd almost like to see the console get super crazy and advance along these lines. After seeing the rendition of New York in the Spiderman 2 console game, I was convinced that consoles are starting to deliver something hardcore in environmental immersion. I lived in New York for 4 years, and the computer-generated version was really nice. I even crawled up the side of 2 Penn Plaza and looked in the window of the office where I used to work. I didn't see anybody through the glass, but you know it's only a damn matter of time. City of Heroes, meanwhile, is in my opinion one of the most brilliantly crafted representatives of the PC for the samesuch genre of computer generated environment.
Hard to say which way the PC will go with games, but I have a sneaking suspicion that the two markets are working together in ways both managed and unmanaged to evolve dedicated gaming systems that surpass what can be delivered on a PC that has many, many other functions (in terms of gaming power per unit of space used, I suppose). Hell, at the rate things are going, gaming platforms are going to come with a screen that just rolls up like a leather chessboard, complete with voice activation of everything and a controller that meets any other demands made by our tactile faculties.
The dumbing down of things, on the other hand, is an interesting thing to think about. Age brackets don't shift around much. The big question is, will we, the first young generation to experience the MMO, continue to demand MMO's in the future that aren't dumbed down? Somehow I just can't quite see how it will turn out, because our generation is the one making MMO's right now. For all the corporate control out there, history suggests that ideas of genius persist in coming out of the webwork to top the charts and sweep generations into the inexorable riptide of their creative superiority. If the big-time bottom dollar gets in the way of this for a long period of time, to the extent that it starts to harm an industry and/or detract from the minds and bodies of its consumers, at some point in the course of things there will be a back reaction.
Using the original reference to fast food as an example, the back reaction has been journalistic efforts to bring the harm of fast food into the public eye, leading to a certain increase in healthier outlets (with similar cost-benefit ratios), which are in turn combining with other trends to pose serious challenges to the fast food industry. The net result is a slow but measurable change in the way fast food joints do business. I mean come on - salads at Jack 'N The Box now? Please.
Same will go for MMO's. The important thing is that the industry as a whole is very robust right now, and we are defintely still in the flowering stages of the MMORPG as a game genre. Consoles provide specific technological answers to the increased demand for gaming as a form of entertainment, and the industry itself is far from devoid of a fund in the genius and the programming necessary to make genius ideas a reality.
Comments
I'd really debate that. FFXI on the PS2 in North America was not overwhelmingly successful. Sony has even stopped supporting hard disks in PS2s in NA (FFXI on PS2 requires a PS2 hard disk). FFXI's success in NA comes from the PC version, not the PS2 version. Now, FFXI on the PS2 in Japan has had more success, but still doesn't seem to have inspired many imitators...
Chris Mattern
Wow. Y'know, if I thought G4's opinions on anything mattered a pile of dog crap, that might actually mean something. Meanwhile, I can point you to the 8.0 rating given it by the readers of this very forum.
Chris Mattern
And the brutal truth of the matter *drum roll*...
I'm going to start losing hair and teeth and be more worried about regular bowel movements by the time this console versus PC idea ever resolves itself, if it is even in fact an issue. Then again, in twenty years, maybe 53 years old won't be too old for games. God knows, I'll have some company.
So far though, to the poster who replied that the best RPG's are unsuited to consoles, at this time, I'd have to do you one better. The best RPG's are still suited to pen and paper. It is my dearest hope that the console, PC, or either version continues to evolve so that one of these fine days digital can match graphite for pure immersion.
In a way, I'd almost like to see the console get super crazy and advance along these lines. After seeing the rendition of New York in the Spiderman 2 console game, I was convinced that consoles are starting to deliver something hardcore in environmental immersion. I lived in New York for 4 years, and the computer-generated version was really nice. I even crawled up the side of 2 Penn Plaza and looked in the window of the office where I used to work. I didn't see anybody through the glass, but you know it's only a damn matter of time. City of Heroes, meanwhile, is in my opinion one of the most brilliantly crafted representatives of the PC for the samesuch genre of computer generated environment.
Hard to say which way the PC will go with games, but I have a sneaking suspicion that the two markets are working together in ways both managed and unmanaged to evolve dedicated gaming systems that surpass what can be delivered on a PC that has many, many other functions (in terms of gaming power per unit of space used, I suppose). Hell, at the rate things are going, gaming platforms are going to come with a screen that just rolls up like a leather chessboard, complete with voice activation of everything and a controller that meets any other demands made by our tactile faculties.
The dumbing down of things, on the other hand, is an interesting thing to think about. Age brackets don't shift around much. The big question is, will we, the first young generation to experience the MMO, continue to demand MMO's in the future that aren't dumbed down? Somehow I just can't quite see how it will turn out, because our generation is the one making MMO's right now. For all the corporate control out there, history suggests that ideas of genius persist in coming out of the webwork to top the charts and sweep generations into the inexorable riptide of their creative superiority. If the big-time bottom dollar gets in the way of this for a long period of time, to the extent that it starts to harm an industry and/or detract from the minds and bodies of its consumers, at some point in the course of things there will be a back reaction.
Using the original reference to fast food as an example, the back reaction has been journalistic efforts to bring the harm of fast food into the public eye, leading to a certain increase in healthier outlets (with similar cost-benefit ratios), which are in turn combining with other trends to pose serious challenges to the fast food industry. The net result is a slow but measurable change in the way fast food joints do business. I mean come on - salads at Jack 'N The Box now? Please.
Same will go for MMO's. The important thing is that the industry as a whole is very robust right now, and we are defintely still in the flowering stages of the MMORPG as a game genre. Consoles provide specific technological answers to the increased demand for gaming as a form of entertainment, and the industry itself is far from devoid of a fund in the genius and the programming necessary to make genius ideas a reality.
I can't wait to see what comes next.