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NDA Lifted

TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115

The NDA has been lifted for DDO.  Discuss.  image

I'll start, the game is horrid.

  1. Combat is way too clunky, in a group people are just swinging wildly until the mob hits the ground.
  2. Horrible character customization, very limited options.
  3. Far too much grouping is required.  Don't get me wrong, I understand P&P D&D entirely group oriented but for an MMO there is far far too much of a reliance on groups to get anything done.

Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

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Comments

  • LackeyZeroLackeyZero Member Posts: 640

    NDA lifted...

    Most posts on the official forums are "Negative" ( based on my definition of Negative )... Tons of people have been saying that DDO still needs this or still needs that to be a good enough game... And Nothing's going to change from now til launch...

    Here's my dislikes...

    1. lack of content
    2. Static Dungeons that requires repeating inorder to advance levels
    3. Hardly any tactics IMO, and I think some posts are blowing the amount of tactics way out of proportion
    4. Major unbalance IMO ( Mostly I'm talking about spells )
    5. There's only quests to do, besides that there's those hidden doors throughout cities that noone has ever been able to get into
    6. No real support for any role playing... No main story nor much of anything that feels important... Most quests I do feels trivial...
    7. Force grouping that supports maxed out groups
    8. Most quests feel the same ( i.e. alot of sewer quests )

    In other words, I'm not digging this gameimage... Only plus is graphics and the ability to fight in twitch combat...

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365

    OK, so the NDA has been lifted...

    I want to hear from all of the people who said they couldn't say anything because of the NDA. 

    Good and bad.  Especially the Good.

     

  • GRIMACHUGRIMACHU Member Posts: 528

    I want to hear the good side. Heard enough of the bad.

    Postmortem Studios
    Roleplaying games to DIE for
    Shop here

  • Kaynos1972Kaynos1972 Member Posts: 2,316

    All instances, nuff said.

  • KelsonmacKelsonmac Member Posts: 313

    I want a refund, and I didn't even pre-order the game! I cringe thinking of the time I spent downloading the stress test. This game is a total waste.

    But not to be purely negative for those who DID pre-order it. The cd's will make wonderfully colored coasters that will brighten any living room.

    Sorry GRIM, you're not gonna hear much that is good about this game.

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365

    Here is a question for anyone who cares to answer...

    Why is it if you choose to customize your character you cannot get the same stats that you had before you decicded to customize your character?  An example...  I was going to create an Human Sorcerer.  Her starting stats were, in order...  12str, 18dex, 13con, 10int, 10wis, 17cha.  Now when I went to cuntomize...  There was no way I could get every stat up as high as that.  Not enough points.  Why?  The reason why I wanted to customize was to see if I could get better feats and the like

  • SomnulusSomnulus Member Posts: 354

    Imagine creating a character similar to the character creation in WoW; relatively few selections available for faces, body types, shapes, clothing, hair, etc. The biggest available options are the color selections.

    Now, imagine selecting skills that are split into two categories; "passive" and "active (meaning you have to activate them)" but imagine that there doesn't appear to be any real difference between them. If passive skills are having any effect, you can't tell and the same goes basically for your active skills.

    Imagine that there are so few quests in the game that you will have to repeat many of them over and over again to "level". Now imagine that there are artificial layers of "level" in between those that any D&D PnP player is familiar with, to artificially slow the rate at which you "finish" the game.

    Imagine D&D PnP with no random encounters, no travelling outside of cities, no camping, no pack animals (or animals of any kind), no crafting and no free will.

    Imagine adventuring in D&D PnP without an actual storyline of any consistency or import. If you care about levelling, the skimpy backstories that mask the "kill everything" quests won't bother you at all.

    Imagine playing D&D PnP but you have no idea what the numerical values of any of your skills or abilities are (for the most part) and so it's a constant guessing game that you play with the DM about whether you can succeed in any given action attempt... sometimes you can, sometimes you can't, but you may as well try it because you don't really know what you need to be successful.

    Imagine D&D PnP and gaining new weapons, armor and skills but they have no real meaning because any dungeon you go into has NPCs who are artificially modded to meet or exceed your abilities. Put your dice away, because they are meaningless.

    Imagine D&D PnP where you go into a dungeon and fight your way nearly to the end, killing multiple named lieutenants and hordes of henchmen but having to retreat to escape death. Then go back in and do it all over again... killing Jimmy Joe McSpellcaster for the second time.. then the third... and the fourth.

    Finally;

    Imagine playing D&D PnP where someone keeps tearing up your character sheet, where you have to find the right size table for your game maps every single time you log in, where your DM won't let you get up to go to the bathroom and makes you sit in your chair all night, where sometimes the DM won't even let you into the game because s/he says you've already been there for a couple of hours.

    If that is your idea of Dungeons and Dragons as an online multiplayer game, then you will have spent your $50 plus $15 a month wisely. Plus, you will be providing Turbine with further capital for the development of LotR. Which of course means that DDO will be seeing little or no attention.

    If this sounds nothing like the D&D PnP that you have previously enjoyed; save your money. You won't enjoy this game long enough to validate the expenditure.

    Turbine; someone in your company needs to learn how to make multiplayer games again. I don't know who that should be, but you need at least one person there who knows something about making a good multiplayer game, because it is extremely clear that your present development staff doesn't know jack about it.

    If I were Turbine, I would put everything I had in LotR. It's make or break time for this company.

    Abbatoir / Abbatoir Cinq
    Adnihilo
    Beorn Judge's Edge
    Somnulus
    Perfect Black
    ----------------------
    Asheron's Call / Asheron's Call 2
    Everquest / Everquest 2
    Anarchy Online
    Shadowbane
    Dark Age of Camelot
    Star Wars Galaxies
    Matrix Online
    World of Warcraft
    Guild Wars
    City of Heroes

  • mruppertmruppert Member Posts: 39

    this thread = depressing, I was thinking when I saw this game, wow, this could be one of the few MMO's out there that has a GREAT story and a lot of backround / lore! This could be an amazing game with really deep rich content! ::::29::<--- me now ::::25::::::25::::::26::::::27::::::27::::::26::::::27::::::25::::::25::::::25::


    MMORPG's just seem to be a major dissapointment which you eventually get over and enjoy the game for what it is, we must all accept this, it seems::::21::

  • JodokaiJodokai Member Posts: 1,621


    Originally posted by Ian_Hawkmoon
    OK, so the NDA has been lifted...
    I want to hear from all of the people who said they couldn't say anything because of the NDA. 
    Good and bad.  Especially the Good.
     

    And the silence is deafening. Guess that blows your theory that the people that like it are bound by the NDA.

  • oakthornnoakthornn Member UncommonPosts: 863

    I'm surprised Turbine lifted the NDA so early lol..If they would have read the boards concerning everyone's dislike for DDO,they would have waited a couple weeks to lift the NDA.. Maybe this is a good thing..Perhaps the DEV's will take every person's negative feedback and work on implementing the main features that should be in DDO in the first place..

    Give us a world to explore and more fredom to make our own destiny.. Give us content that doesn't just include questing and dungeon hopping..  Give us a MMORPG that will hold our intrest for more than a month,,please..

    Rallithon Oakthornn
    (Retired Heirophant of the 60th season)

  • RemyVorenderRemyVorender Member RarePosts: 4,006

    Dear Jeremy,
    Turbine is pleased to announce that the confidentiality obligations in the Preview and Non-disclosure Agreement for the Dungeons and Dragons, Stormreach Beta have been lifted earlier than anticipated. This means players in the Beta Program and those who took part in the Stress Test Events are free to talk about the game on public forums. After getting so much positive feedback from our Beta players, we felt it was time to let you share your opinions and praise for DDO with the rest of the MMOG community.
    Preorders are now available online as well as in many retail stores.
    Click here to learn more about the preorder, get access to the Beta, and get a head start building your character once the game ships!
    Dungeons and Dragons, Stormreach
    is currently scheduled to ship
    on February 28.

     

    Yay, now I can say this game sucks ass legally.

    There is nothing Turbine can do now to make DDO good (IMO of course). They were completely doomed the minute they decided to make it 100% instanced.

    Does Turbine remind anyone of a top 40 Boy Band? Just taking any of the new fads and copying it for the sole reason of "That's what is hot right now". How about using that squishy thing you keep stored in your skulls once and a while guys...

    DDO = Guild Wars

    LOTRO = WoW (just watch)

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • RemyVorenderRemyVorender Member RarePosts: 4,006



    Originally posted by Somnulus

    Turbine; someone in your company needs to learn how to make multiplayer games again. I don't know who that should be, but you need at least one person there who knows something about making a good multiplayer game, because it is extremely clear that your present development staff doesn't know jack about it.





    Very well said in your post Somnulus. The only thing DDO and D&D have in common is the name.

    However, I know of one Turbine DEV that is great at what he does...but one man cannot feed an army.

    Allan, you're the man.image

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • Grimm666Grimm666 Member UncommonPosts: 126

    Questions: I really liked the PvE in Guild Wars (yes, I'm a freak). Would you say the PvE gameplay in DDO is similar enough to warrant picking this game up when (I refuse to belief there's an if) they do away with this multiple servers and monthly fee junk?

    Also, I played the stress test, but all my complaints about early-game combat were met with cries of "It gets better in the later levels" followed by "Don't get to a high-level so fast you power-gaming, immature, ADD kiddie" (gotta love the fanbois). Anyways, I'm wondering if the former comment. Does the gameplay improve or does it hit a wall as some beta testers have claimed?

    Thanks in advance.

  • SomnulusSomnulus Member Posts: 354



    Originally posted by remyburke



    Originally posted by Somnulus

    Turbine; someone in your company needs to learn how to make multiplayer games again. I don't know who that should be, but you need at least one person there who knows something about making a good multiplayer game, because it is extremely clear that your present development staff doesn't know jack about it.




    Very well said in your post Somnulus. The only thing DDO and D&D have in common is the name.

    However, I know of one Turbine DEV that is great at what he does...but one man cannot feed an army.

    Allan, you're the man.image


    My apologies, if that is indeed true, remyburke.

    If I were your friend Allan, I would stride around the office with froth and spittle flying from my mouth as I rabidly beaned people with the D&D Player's Manual.

    I wouldn't stop until they capitulated to my demands for more development time to produce actual content and to design some semblance of game mechanics that gave the customer the idea that someone on the staff had read the manuals at some point in their lives, even if not recently.

    In all seriousness though.  Turbine has produced one singular game in Asheron's Call.  Although it had its flaws, one thing that could never be said about it was that it lacked content, an excellent and deep character development, awesome crafting, dynamic storytelling or rich, thorough lore. 

    Asheron's Call was closer to D&D than DDO is by an ENORMOUS margin.  It is terrifying when you compare the two what is missing from DDO.  All of this from a game over ten years old.

    They managed to destroy that franchise with the ill-conceived Asheron's Call 2 (which could alternately be referred to as "Asheron's Call for Dummies") which lacked everything the original had.  What should have been a full graphical upgrade to the original Asheron's Call came out as an almost completely different game, full of empty landscape, closed buildings and lackluster dungeons. 

    And now; DDO.  It has managed to achieve almost less than Asheron's Call 2.  I honestly did not think that was possible.

    I would sincerely recommend to your friend that he seek another studio for employment, before his reputation is damaged by association.  Turbine's reputation was severely tarnished following AC2, particularly after the expansion release (which should have never occurred) and the subsequent shutdown of the game.  DDO in its current incomplete state cannot do anything but cause further damage, alienate even more potential customers and lower the profit potential for LotR.

    The whole mess is actually very sad. 

    It's like watching a blind man wearing an MP3 player playing The Crystal Method at high volume try to navigate a hedge maze made of concertina wire.  You keep yelling out directions, but they aren't listening to you and they just keep sticking themselves.

    Any and all negative statements I make here are NOT for the purpose of denigrating Turbine.  They are a sincere effort to warn my fellow gamers who have not had the opportunity to playtest DDO.

    Abbatoir / Abbatoir Cinq
    Adnihilo
    Beorn Judge's Edge
    Somnulus
    Perfect Black
    ----------------------
    Asheron's Call / Asheron's Call 2
    Everquest / Everquest 2
    Anarchy Online
    Shadowbane
    Dark Age of Camelot
    Star Wars Galaxies
    Matrix Online
    World of Warcraft
    Guild Wars
    City of Heroes

  • bennylongbennylong Member UncommonPosts: 100

    This game sucks, I think it ranks next to SWG as my biggest disappointment.

    Haven't they learned from EQ2 that instance succcccccccccccccccK??????????????????????????????????????????????????????????????????????????

  • RenessaRenessa Member Posts: 79

    I don't know why I even try, because on the forums here in MMORPG.com you are not happy until you completely tear a game apart...

    I played DDO in both Stress Tests very intensly and I thought it was a very good and interesting game. But then of course, I am not a WoW, uber-loot, power-gamer.

    DDO is certainly NOT like WoW. It does not claim to be and still the forums are full of people whinig they want it the way they are used to. Then there are the experts who have decided (I don't know how - perhaps a message from the god of games?) that if a game is instanced it is not a proper MMORPG and have to spread this message on every DDO Forum.

    Well, yes. DDO is instanced and the dungeons are much better for it. How do you want to include traps or riddles in a non-instanced dungeon? But, if you can't live with instancing then DDO is certainly not for you! (but what I am reading aboout other games that are developed right now about 70% will incorporate instancing. You can of course alway try DnL...)

    While I was in the Stress Test I met a lot of people playing this the way they were used to. They were trying to rush through the dungeons and so actually loosing out on the main feature this game is build around. They were trying to farm quests (can you think of anything more boring) and complained that there were no uber-items...

    You have to take your time with this game. It is supposed to re-create a feeling of sitting around with friends and having a nice evening together. That's why it is also not meant to be for Solo-gamers...

    When I found a group, which took its time and explored a dungeon, the game was an absolute blast!

    Everybody felt important as her or his skills were needed. We had to use our brains to pass traps, find hidden doors or solve riddles. Our resources were limited. We could not just have a little break and our health would be restored. We had to find special resting places and they could only be used once by each player (in some dungeons there are several of these "shrines".) That sort of thing makes one cautious and actually think your way through.

    In other games, a group just runs through an area, normally following the tank. You see a mob and everybody start hacking...You don't get a real feeling of working togther. That was where DDO shone for me. With the right people (and that is an absolute must!) you really get the feeling of team-work and achievement!

    DDO is not a typically MMORPG. Once you get over this point and just enjoy the game for what it is, one can have a really nice time.

    I am not totally blind to problems. I think for the type of player they are trying to attract (and it is not the power-gamer) there should be much more support of role-playing (not being able to sit down was a draw-back for me). The backround story only becomes clearer if you have some sort of idea about the Eberron setting, and it is very vague.

    Still, the game is well worth a try, especially when you are open-minded and want to try an alternative to other game. I will certainly buy it!

  • HashmanHashman Member Posts: 649

    Become a beta tester and slag the game off months later, all for free, sign up here!

    Did anyone actually beta test or just played it going this sucks, that sucks? Who beta-testing gave real feedback, the idea is to make the game better. You guys wander why when people buy mmorpgs they scream it's still in beta. This rant is really directed at those who beta-test and had the privelege of doing so and not giving any feedback about parts they absolutely hated. ::::19::

  • LackeyZeroLackeyZero Member Posts: 640

    When taking time to explore and such, it can be fun like Renessa says... but that's assuming some things...

    1. You enjoy that slow pace type of play
    2. You and your group have never done this dungeon before
    3. This dungeon has some decent hidden passages/stuff to find

    Reality Check

    1. Most of the time the group will be zerging through the dungeon, unless you only play like with the same people time after time again...
    2. Even the Dev commented that inorder to level to 10, on average players will have to repeat each dungeon 3 times on normal,hard, and elite... This is how much content there are... And dungeons are static...
    3. Most dungeons are quite straight forward...There's usually only 1 way to go, or there's alternative ways that ends within a few feet, which isn't very far... Few dungeons have some hidden stuff that would even remotely feel interesting or worthwhile to have found. Hidden areas tend to be like a 3x5 ft. area with a chest of crappy loot( crappy = you're going to sell it to npcs or not even bother picking it up, because you have no use for it and/or it's worth barely anything )

         Btw, What people are complaining mostly about is the lack of content...

    And the reason people plan to buy this game is mostly because...

    1. Big DnD fan... "I gotta try/get everything DnD"
    2. Play very little
    3. Hardly any experience playing any other mmorpg
    4. Close group of friends to play with on a daily basis

    So, apparently some people do enjoy it... but it doesn't seem like the reasons are complimenting much features of the game...( btw, those are the reasons I've got from reading some posts on the official forums )...

    Note - None of the numbers indicate anything of more importance than any other

     

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365



    Originally posted by Renessa

    I don't know why I even try, because on the forums here in MMORPG.com you are not happy until you completely tear a game apart...

    I played DDO in both Stress Tests very intensly and I thought it was a very good and interesting game. But then of course, I am not a WoW, uber-loot, power-gamer.

    First off...   Are you saying that WoW players are Uber-Loot Power Gamers?  And If you liked DDO, tell us why.

    DDO is certainly NOT like WoW. It does not claim to be and still the forums are full of people whinig they want it the way they are used to. Then there are the experts who have decided (I don't know how - perhaps a message from the god of games?) that if a game is instanced it is not a proper MMORPG and have to spread this message on every DDO Forum.

    Well, yes. DDO is instanced and the dungeons are much better for it. How do you want to include traps or riddles in a non-instanced dungeon? But, if you can't live with instancing then DDO is certainly not for you! (but what I am reading aboout other games that are developed right now about 70% will incorporate instancing. You can of course alway try DnL...)

    I dissagree here.  WoW has Instanced Dungeons and they are as good as if not better than DDOs dungeons.  And yes most games that are in developement now will have some instancing...  But not 100% instanced like DDO.

    While I was in the Stress Test I met a lot of people playing this the way they were used to. They were trying to rush through the dungeons and so actually loosing out on the main feature this game is build around. They were trying to farm quests (can you think of anything more boring) and complained that there were no uber-items...

    I agree here, somewhat...  You should not rush through the dungeons.  The problem I had was that there was not a lot of things to do in them other than run around and finish the quests.  I would like to see more side quests in them.  And not go kill this thing or break all of these.

    You have to take your time with this game. It is supposed to re-create a feeling of sitting around with friends and having a nice evening together. That's why it is also not meant to be for Solo-gamers...

    The only reason it was not meant for solo gamers is because they say it does not fit with PnP DnD...  But a lot of other things they did does not fit with PnP DnD either.  So what is the real reason?

    When I found a group, which took its time and explored a dungeon, the game was an absolute blast!

    I may be wrong, but it sounds like you had more than a few groups that did not take their time.  Or why else word it like you did...  "When I found a group"  sounds like you had trouble finding those type of groups.

    Everybody felt important as her or his skills were needed. We had to use our brains to pass traps, find hidden doors or solve riddles. Our resources were limited. We could not just have a little break and our health would be restored. We had to find special resting places and they could only be used once by each player (in some dungeons there are several of these "shrines".) That sort of thing makes one cautious and actually think your way through.

    You see the rest areas do not follow PnP DnD at all.  You could try to rest up anywhere you wanted to.

    In other games, a group just runs through an area, normally following the tank. You see a mob and everybody start hacking...You don't get a real feeling of working togther. That was where DDO shone for me. With the right people (and that is an absolute must!) you really get the feeling of team-work and achievement!

    Again, sounds like you had, at least, some trouble finding the right group.

    DDO is not a typically MMORPG. Once you get over this point and just enjoy the game for what it is, one can have a really nice time.

    I am not totally blind to problems. I think for the type of player they are trying to attract (and it is not the power-gamer) there should be much more support of role-playing (not being able to sit down was a draw-back for me). The backround story only becomes clearer if you have some sort of idea about the Eberron setting, and it is very vague.

    Still, the game is well worth a try, especially when you are open-minded and want to try an alternative to other game. I will certainly buy it!

    I am going to try it once it releases, just to give it a try and see if it gets better.



  • RenessaRenessa Member Posts: 79

    Hi Ian,

    just to clear things up:




    Originally posted by Ian_Hawkmoon

    First off...   Are you saying that WoW players are Uber-Loot Power Gamers?  And If you liked DDO, tell us why.


    I am certainly not saying that, that's why there are commas between the different types. Not all WoW are power-gamers and vice a versa. You cannot put everybody into one category.

    As I think I mentioned in my post, I liked DDO because it made me think my way through the dungeons.

    I also liked it, because I played a rogue and I felt my special skills were really useful and needed.

    I liked the way, a dungeon is a sort of closed encounter (I know people will lynch me for this). But in other games with big quests you have to go and kill somebody there, then you have to go and kill somebody on the other side of the world etc. This makes it sometimes very disjointed and difficult to finish a quest. Then you have to find a new group the next time you try and they have to be on the same step you are....With DDO it was all in one area. You could just finish a quest in one evening. 

    I liked it because with a nice group I got a very satisfying feeling of achievement after finishing a dungeon.

    I also thought the graphic was nice and fittet the setting.

     

    ... You should not rush through the dungeons.  The problem I had was that there was not a lot of things to do in them other than run around and finish the quests.  I would like to see more side quests in them.  And not go kill this thing or break all of these.

    Ah, but I experienced that differently. I remember one medium-sized dungeon (I am sorry, I cannot remember the name of the quest, but it must have been one of the lower level ones) where a secret door I discovered, lead to a whole maze of tunnels, filled with spiders and even an extra rest-room and it gave an alternative was to the other side of the dungeon. I also remember discovering several very nice chambers filled with loot.

     

    The only reason it was not meant for solo gamers is because they say it does not fit with PnP DnD...  But a lot of other things they did does not fit with PnP DnD either.  So what is the real reason?

    Well, I think that is the real reason! They want people to group. If there is a lot of Solo-content a lot of people will go there (it is the nature of the beast - I know, I like to solo as well image), making it harder for the rest to find a group.

     

    I may be wrong, but it sounds like you had more than a few groups that did not take their time.  Or why else word it like you did...  "When I found a group"  sounds like you had trouble finding those type of groups.

    Yes, it was about fifty/fifty. I do think it is pretty vital for this game to find a group of people who's playing style fits you own and connect with them, by joining a guild or something! More so than in say EQ2, where you can have a lot of fun with random groups. It is the interdependance of the group that makes team-work so important.

    I am going to try it once it releases, just to give it a try and see if it gets better.

    Well, I hope you (and I image) will enjoy it.





  • GrimSkunk2GrimSkunk2 Member Posts: 451


    Originally posted by Renessa
    Then there are the experts who have decided (I don't know how - perhaps a message from the god of games?) that if a game is instanced it is not a proper MMORPG and have to spread this message on every DDO Forum.

    Do you suggest that any game available via an internet connection is an MMO? Battlefront is an MMO? Why not? It is 100% instanced, just no 3D chat room. Mechwarrior? Sure thing- it is 100% instanced, but you can still connect to people. MMO = Massively Multiplayer Online: that insinuates that players will have an experience playing online with a massive amount of players, not 1-64 players like any other network based game. It does not take an expert to realize that: unless 64 players is your idea of massive, or chatting with people is your idea of online gaming that 100% instancing is not MMO (or Massively Multiplayer Online). Simple, isn't it?

    -W.

  • MinscMinsc Member UncommonPosts: 1,353


    Originally posted by GrimSkunk2
    Originally posted by Renessa
    Then there are the experts who have decided (I don't know how - perhaps a message from the god of games?) that if a game is instanced it is not a proper MMORPG and have to spread this message on every DDO Forum.

    Do you suggest that any game available via an internet connection is an MMO? Battlefront is an MMO? Why not? It is 100% instanced, just no 3D chat room. Mechwarrior? Sure thing- it is 100% instanced, but you can still connect to people. MMO = Massively Multiplayer Online: that insinuates that players will have an experience playing online with a massive amount of players, not 1-64 players like any other network based game. It does not take an expert to realize that: unless 64 players is your idea of massive, or chatting with people is your idea of online gaming that 100% instancing is not MMO (or Massively Multiplayer Online). Simple, isn't it?


    No. In order to be an MMO the game must be hosted on a central server and everyone must connect to that server. Battlefield or any other FPS besides Planetside does not fit that bill. They have a central server listing that your game connects to to find games, but once you connect to one of those you are connecting to another server in a different location. Being an MMO does not have arequirement that all players MUST have the ability to gather in one spot if they so choose. Besides that would likely make the server go supernova anyways. ::::40::

  • RinnaRinna Member UncommonPosts: 389

    I like DDO, I like the graphics, I like the combat system, I like the people I met playing.  Their LFG system is awesome and sooo easy to use.  The quests were fun and challenging.

    The only thing I would do is add more lower level (or shorter) instances.  I'd add a LOT.  The only issue I really had was only having an hour or two to play (or 20 minutes sometimes) and not having anything to do because I didn't want to commit to a group only to have to leave or go AFK often.

    I hated the WoW beta, but LoVe the game... I think people are jumping the gun here with negative comments.  I plan to play the game on release and make my decisions then, based on the final product.

    I look more forward to playing LOTR online more now than before the DDO beta just because I now see what Turbine is capable of and i'm impressed.

    No bitchers.

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by Minsc



    No. In order to be an MMO the game must be hosted on a central server and everyone must connect to that server. Battlefield or any other FPS besides Planetside does not fit that bill. They have a central server listing that your game connects to to find games, but once you connect to one of those you are connecting to another server in a different location. Being an MMO does not have arequirement that all players MUST have the ability to gather in one spot if they so choose. Besides that would likely make the server go supernova anyways. ::::40::



    This is really irrelevant but, your not actually correct. In other FPS, it is actually run from a central server. The servers just happen to be run by people that play the game.
  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365

    Hi Renessa

    Just a few notes inline.  I deleted all non essencial stuff.  image

     

    Originally posted by Renessa



     The only reason it was not meant for solo gamers is because they say it does not fit with PnP DnD...  But a lot of other things they did does not fit with PnP DnD either.  So what is the real reason?

    Well, I think that is the real reason! They want people to group. If there is a lot of Solo-content a lot of people will go there (it is the nature of the beast - I know, I like to solo as well image), making it harder for the rest to find a group.

    I am not sure about this part.  IMO I think it was easier to do it for a group, then to try to make if for both.  I understabd about the PnP aspect.  But let's face it, this is not and never will be or ever was meant to be a PnP game.  Turbine had to make changes in order to transform this into a MMO.  My problem is that a basic part of almost every other MMO out there is the ability to Solo...  Maybe not as fast or as easy...  And with their grouping system, if it is so good and easy to use, the solo ability should not have any effect on the ability to group.  The only thing that would have an effect is getting into more bad groups than good ones.

     

    Well, I hope you (and I image) will enjoy it.

    Yes, I hope we both enjoy it.  Maybe when it goes retail, we can post and get together to try it...  image



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