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I know PVP isn't for everybody, and a lot of people assume that those of us who want PVP are just a bunch of griefers-in-training. Most of us don't get our kicks out of annihilating an opponent, but rather competing against and defeating the ultimate AI. ( except it would just be "I" wouldnt it )
The most talented game designers in the world can never match the frantic / spontaneous creativity of Real players. Going up against other players adds a whole new demension of skill, timing, and challenge to the experience. If a person doesn't appreciate that challenge, I can respect that. Just know that most PVP'ers aren't just looking for an excuse to turn your toon into a corpse.
-- I need a nerf --
Comments
Unfortunately, its the negative that people remember most and longest. Those griefers out there have given the people who genuinely enjoy PvP for the person to person challenge a bad name. There are quite of few of those that genuinely do enjoy the challenge, for the challenge, but most I hear from, or read posts from, have such a bad attitude that regardless of their stance on PvP, I don't care to hear their crap.
One of my Kinship mates is very much into PvP, for the realism, challenge, and RP possibilities. I listen to him because he goes about his arguments with maturity and intelligence. The same reasons I've taken the time to post this reply to your new thread on PvP, even though the subject no longer resembles the infamous Dead Horse.
"First you wanna kill me, now you wanna kiss me...Blow."--Ash, "Army of Darkness"
First off, I am against PvP for the negative reason you stated. Griefing and/or Ganking...
Tho, I would not be against some sort of dueling in the game. We are talking LOTR here. Nowhere in the books can you find any sort of PvP... It is all good vs evil. And the evil never had any self control
The trouble as I see it is simple... You can never have PvP with out Gankers/Griefers. Impossible.
What you are describing is a co-operative massive single-player MMORPG.
Im a big fan of Tolkien, he inspired me to start involving me in Pen & Paper RPG's like D&D (The world we played in we based on the world of midgard and it's inhabitants as well as places we created and people) when I were nine years old until the age of seventeen and there was "PvP".
Without PvP people feel restricted in a MMORPG, like a singe-player which may be non-linear but without the element of being able to fight another or "defend" yourself against other players.
What happen if you want to roleplay an evil character? To stop the progress of the good, to overthrow the light and let darkness rule? Go with mordor and against all else? You can't, but with PvP you could roleplay as you are going with mordor to a degree.
This game is just to restricted and that's why people want PvP, it's too linear in a way.
Turbine gave alot of people the shaft - the ones that like PvP and those who defend this choice of Turbine naively and blindly call people griefers and gankers because.
They just want something more out of the game then just a stale linear carebare'ish experience.
As I see it they should had make it next-gen, not an EQ clone and leave it someone else to make a co-operative restricted baldur's gate experience.
I CREATED MYSELF!
"<Claus|Dev> i r pk"
SW:TOR|War40K:DMO|GW2
Originally posted by Ian_Hawkmoon
The trouble as I see it is simple... You can never have PvP with out Gankers/Griefers. Impossible.
Never say impossible. Sure there will always be gankers/greifers but their impact can easily be minimized with some good design. Most games have no consequences for doing anything of this sort and the gaps between player levels is so wide that anyone who grinds up for a while would have too much power to gank newbies. So make it more even, THAT would be simple.
I don't understand this argument that there is no pvp in Tolkien's work. Of course not! There is no MMORPG in tolkiens work. This doesn't mean that you can't have a game in that world with people playing both good and evil against one another. Keep in mind tho that the forces of evil were highly concentrated. Sauron was the big mover of such things and mainly he just sent out his orcs and trolls and recruited men from the east and south. Sauruman also rose up as a mover of evil. Now of course players can't play Sauron or Saruman but WHY not let them play ORCS at the very least, Men from Harad or Easterlings and PERHAPS trolls.
The difference would have to be this: These evil characters would not level up and be able to gank and grief, heck I would make it so most of them can only talk to EACH OTHER and all others they try to talk at see random strings of the black-speech or gibberish. Maybe they could rise up in the ranks of the orcs, etc, but they would only be as powerful as the NPC orcs and you could even restrict them to certain areas. They could crawl through the dungeons and wastelands at will. These guys would get killed all the time, so you'd only play one if you really wanted to play these races. This would also provide some more intelligent enemies than the NPC AI. Why not? Everybody's happy right?
IronOre - Forging the Future
IronOre - Forging the Future
I think one of the obvious reasons why there will be no PvP combat is because of the linear storyline. Turbine Studios plans to follow what exactly happen within the LOTR books using both licenses from the Hobbit and LOTR. Because the ultimate end is for evil to lose, I honestly think that they see no reason to include a "evil" faction let alone give the option for evil characters(which reduces the option for roleplayers). I can understand Turbine trying to live up to the lore and Tolkien's dream.
The strategy game, Battle For Middle Earth(whether it's not based off the books) gives the player the option to play good or evil. If you do choose Sauron's forces the storyline can shift in your favor to the point where the ultimate end is for evil to win. I think if Turbine included a "what if" situation for the storyline you would be able to not only play these ugly lookin' creatures, but also amongst Sauron's army. I honestly believe that this idea was once in consideration by the dev. team.
But since Tolkien ideas have been influential to so many other products(D&D, Might & Magic, Everquest, etc) I think Turbine rather pay more respect to Middle-Earth's creator. One reason the dev. team said that there would be no PvP was because Tolkien didn't like the idea of man fighting/killing man. Because of that alone they didn't want player killing player, but instead be the uniting people of Middle-Earth. The obvious theme for this franchise is that good always triumphs over evil. Tolkien Enterprise also had a say so in this as well and their decision was heavily based on what Tolkien believe rather then what MMORPG fanbase wanted.
With games like World of Warcraft and Final Fantasy XI catching the eye of both casual and console gamers the market has grown even larger. These type of gamers are use to being competitive against other players. I think that there should be some form of PvP combat; even dueling(that's being considerate). But Turbine is known for doing excellent story arcs(especially in Asheron's call), and I think that's going to be the major draw.
In a sense, the MMORPG genre needs a game like this; not to mention it'll be easier to promote because of the name. I bet over 80% of MMORPG gamers have never even experienced a storyline that's executed the way Asheron's Call's story arc was. Out all the MMORPGs I've played, AC was the only game where the dev. team created a world which people felt like the adventure was much more then grinding, PvP, casual conversation, and power leveling. I personally believe that Turbine is trying to attract a specific gamer with Lord of the Rings Online: Shadows of Angmar. If you read the article on the official site that talks about "RP vs G"(roleplayers vs casual/power gamers), Turbine made it clear that the atmosphere is going to be geared towards roleplaying.