Well i have finished reading this review and it seems that D&D Online gonna sucks. Its a kind of Guild Wars but with really really hard lvl up. He says that the world is really tiny or it seems so cause all the guys at the beta are in the same place. There is no travels between cities. Another license wasted.
Unfortunately, I gotta agree and say good job to the article. I was in the Beta test and just got bored outta my mind. A group is definitely needed, or you will be in the same cycle of the same instance until you get no more xp (they changed that I think to something like 1% or 10%-- compared to 100% and going lower the more times you do it -- xp will still be available, no matter how many times you do it)
Waiting around hoping for a good group can take hours -- then again - it was Beta and limited players so live release it may not be that hard.
Graphics were good, not much lag, not too buggy and quick answers and fixes by the dev team. Kudos!
Story lines are clipped. Quests are disconnected. And yes, a feeling that its a very small world with no travel movement, etc.
If your a D&D fan you might love DDO, but I don't think it will rock the boat of many regular MMORPG players, there's better out there and more on the way.
Turbine never aimed for DDO to be any sorta WoW killer or copy, its a niche market game. Admittedly the niche has large potential, the game can be alot better but it has some of the basics right.
Comments
Well i have finished reading this review and it seems that D&D Online gonna sucks. Its a kind of Guild Wars but with really really hard lvl up. He says that the world is really tiny or it seems so cause all the guys at the beta are in the same place. There is no travels between cities. Another license wasted.
Unfortunately, I gotta agree and say good job to the article. I was in the Beta test and just got bored outta my mind. A group is definitely needed, or you will be in the same cycle of the same instance until you get no more xp (they changed that I think to something like 1% or 10%-- compared to 100% and going lower the more times you do it -- xp will still be available, no matter how many times you do it)
Waiting around hoping for a good group can take hours -- then again - it was Beta and limited players so live release it may not be that hard.
Graphics were good, not much lag, not too buggy and quick answers and fixes by the dev team. Kudos!
Story lines are clipped. Quests are disconnected. And yes, a feeling that its a very small world with no travel movement, etc.
Alas, boring as hell.
If your a D&D fan you might love DDO, but I don't think it will rock the boat of many regular MMORPG players, there's better out there and more on the way.
Turbine never aimed for DDO to be any sorta WoW killer or copy, its a niche market game. Admittedly the niche has large potential, the game can be alot better but it has some of the basics right.