New Studio Recruiting for Massively Multiplayer Online RPG Project
EDMONTON, Alberta, Canada, March 13, 2006
Canadian videogame developer BioWare Corp. has announced the opening of a new studio, BioWare Austin, based in Austin, Texas. It is the second of BioWare's studios and the first to be located outside of Canada.
BioWare Austin has already begun work on a Massively Multiplayer Online roleplaying game (MMORPG) title; the new game will mark BioWare's debut in the Massively Multiplayer Online space. BioWare has recruited some of the top talent in MMO and RPG development, both to manage the development efforts at BioWare Austin and to collaborate with the experienced team at BioWare Edmonton, to develop a game that combines the best of BioWare's great past games with a compelling persistent online experience. Joining the Austin team as lead designer is James Ohlen, BioWare's Creative Director, whose previous credits include lead or co-lead design roles on Star Wars®: Knights of the Old Republic, Neverwinter Nights, Baldur's Gate and Baldur's Gate II. Also leading the BWA team are MMO veterans Richard Vogel and Gordon Walton. Richard Vogel brings 15 years of experience to BioWare Austin, previously serving as VP of Product Development for Sony Online Entertainment's Austin studio, as well as launching Ultima Online as a senior producer at Origin. Gordon Walton recently served as VP, studio manager and executive producer at Sony Online Entertainment as well as VP and Executive Producer at Electronic Arts.
"BioWare is committed to a seamless collaboration between our two studios to ensure the same high standards of quality and creativity our dedicated teams have always delivered," said Ray Muzyka, co-founder and Joint CEO of BioWare. "With our extensive heritage in the roleplaying genre, BioWare Austin is extremely well positioned to innovate in the massively multiplayer online space for BioWare's valued community of fans."
The new BioWare Austin comes soon after the formation of BioWare/Pandemic Studios, a partnership facilitated by private equity firm Elevation Partners. The new entity combines top videogame developers BioWare Corp., an industry leader in the role-playing game genre, and Pandemic Studios, an award-winning developer of best-selling action titles.
Both BioWare Austin and BioWare Edmonton currently have job openings for programmers, designers, artists, animators, world builders and writers, with new jobs being posted regularly. Applicants may view job postings and submit materials through jobs.bioware.com. BioWare Austin will also be recruiting, along with BioWare Edmonton and sister studios Pandemic Studios LA and Pandemic Australia, at the Game Developers Conference at the San Jose Convention Centre in San Jose, California, March 20-24, 2006.
Keywords here:
Austin - Also current 'home' of swg SOE VP Collaboration
Its pathetic to miss a game so much but I do. SWG was the first MMORPG that I ever played and I have yet to find one that even comes close in comparison...this is of course pre-nge and pre-cu. We always go back to the boards and watch for any new news on the games current demise and thats when I found this right on Lucas Arts webpage http://www.lucasarts.com/products/galaxies/main.html#home_welcome
They are advertising the original SWG and calling it the total experience. If you look through the pages it is from the original. The music that plays while you view the pages makes me miss the game even more. The sad thing is that it says to purchase "The Total Experience" click the box but then it brings you to Lucas Arts shop page and it only shows the Starter Kit
Wish they would bring the original game back. Im currently playing L2 but it just doesnt compare to the game I loved. They killed my Master Tailor/Master Doc/Master BE/Master CH and many more. I had 9 nice accounts in total.
I liked SWG soo much,was my first MMO.It was realy fun till CU came (still stuck around abit after CU,wasnt that bad) but NGE gave the final blow,turning a very nice MMO into one of the worst MMOs ever.SOE was soo desperate for more cash that they didnt listen to 90% of the clients that said they didnt want the CU or NGE.I will be soo glad if they never have their hands in making/managing any game ever again.
Originally posted by lunatec Keywords here: Austin - Also current 'home' of swg SOE VP Collaboration
Bioware is taking over SWG.
Info for the galactically fucking stupid:
Austin - Sure it's the home of SW:G. It's also the home of hundreds of other studios for thousands of other games.
SOE VP - So what? Was he supposed to NOT work in the gaming industry again? Just because a former SOE Dev / whatever shows up working at another company doesnt mean they are taking over SW:G.
Collaboration - With what studio? Oh yeah, BioWare Edmunton.
Originally posted by Fignar Is it gonna be run by the same company the bent you over and screwed you.......YES Is it gonna still have L.A. make suggestions on how to improve the game ....... YES Is the game still going to be in a beta unfinished state almost 3 years on from its launch ..... YES Will SOE continue to release pointless publishes and crappy expansions ..... YES Are you stupid enough to go back to all that ..... NO Do you like to pay to get shat on .... NO
Now if you answer yes to the last 2 then boy you need help, far as i can see the damage is done for me SOE are just a waste of space in the industry run by a poor second hand car sales man who needs a reality check.
i say no to them all, SOE has pissed all of us off but after the shit they pulled going from 400k+ players to 50k+ in that amount of time? they wont last long
Playing: EVE Online Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online Looking forward to: Archeage, Kingdom Under Fire 2 KUF2's Official Website - http://www.kufii.com/ENG/ -
Originally posted by Fignar Is it gonna be run by the same company the bent you over and screwed you.......YES Is it gonna still have L.A. make suggestions on how to improve the game ....... YES Is the game still going to be in a beta unfinished state almost 3 years on from its launch ..... YES Will SOE continue to release pointless publishes and crappy expansions ..... YES Are you stupid enough to go back to all that ..... NO Do you like to pay to get shat on .... NO
Now if you answer yes to the last 2 then boy you need help, far as i can see the damage is done for me SOE are just a waste of space in the industry run by a poor second hand car sales man who needs a reality check.
i say no to them all, SOE has pissed all of us off but after the shit they pulled going from 400k+ players to 50k+ in that amount of time? they wont last long
Playing: EVE Online Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online Looking forward to: Archeage, Kingdom Under Fire 2 KUF2's Official Website - http://www.kufii.com/ENG/ -
Playing: EVE Online Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online Looking forward to: Archeage, Kingdom Under Fire 2 KUF2's Official Website - http://www.kufii.com/ENG/ -
Im another lover of SWG pre-CU and i love this topic XD I hope be true that pre-CU will be back on june... it was my life, there isnt any other mmorpg like this.... there isnt anyother game i love......
I was Master Bounty Hunter and think the jedi system was good with long and hard work (i think the village system was good)
¿Isnt there any webgate where ex-SWG players can meet to discuss, organize and act to can get pre-CU as soon as been posible??
Sadly for u guys thats a rumor someone made up. I have played SWG before the NGE and still now and i like it both back then and now. The NGE accually cleared up alot of the bugs and prof. issues. Now they are going to stay with SOE and improve the game by asking players what they think would help the game. This is a awesome game and i recommend it.
Comments
- Pre-CU is the only hope for SWG
- Jedi should be a playable prof...but hard to get
- Jedi didn't ruin the game, devs listening to morons whining did.
I'll believe this when I see it. Do I find it plausable? Sure. There are too many factors that need to be figured out before they can do this.Interesting facts:
LA is hiring a dev team for an MMO
Bioware is hiring a dev team for an MMO
Focus studies have been conducted
could be a coincidence, but smells fishy
New Studio Recruiting for Massively Multiplayer Online RPG Project
EDMONTON, Alberta, Canada, March 13, 2006
Canadian videogame developer BioWare Corp. has announced the opening of a new studio, BioWare Austin, based in Austin, Texas. It is the second of BioWare's studios and the first to be located outside of Canada.
BioWare Austin has already begun work on a Massively Multiplayer Online roleplaying game (MMORPG) title; the new game will mark BioWare's debut in the Massively Multiplayer Online space. BioWare has recruited some of the top talent in MMO and RPG development, both to manage the development efforts at BioWare Austin and to collaborate with the experienced team at BioWare Edmonton, to develop a game that combines the best of BioWare's great past games with a compelling persistent online experience. Joining the Austin team as lead designer is James Ohlen, BioWare's Creative Director, whose previous credits include lead or co-lead design roles on Star Wars®: Knights of the Old Republic, Neverwinter Nights, Baldur's Gate and Baldur's Gate II. Also leading the BWA team are MMO veterans Richard Vogel and Gordon Walton. Richard Vogel brings 15 years of experience to BioWare Austin, previously serving as VP of Product Development for Sony Online Entertainment's Austin studio, as well as launching Ultima Online as a senior producer at Origin. Gordon Walton recently served as VP, studio manager and executive producer at Sony Online Entertainment as well as VP and Executive Producer at Electronic Arts.
"BioWare is committed to a seamless collaboration between our two studios to ensure the same high standards of quality and creativity our dedicated teams have always delivered," said Ray Muzyka, co-founder and Joint CEO of BioWare. "With our extensive heritage in the roleplaying genre, BioWare Austin is extremely well positioned to innovate in the massively multiplayer online space for BioWare's valued community of fans."
The new BioWare Austin comes soon after the formation of BioWare/Pandemic Studios, a partnership facilitated by private equity firm Elevation Partners. The new entity combines top videogame developers BioWare Corp., an industry leader in the role-playing game genre, and Pandemic Studios, an award-winning developer of best-selling action titles.
Both BioWare Austin and BioWare Edmonton currently have job openings for programmers, designers, artists, animators, world builders and writers, with new jobs being posted regularly. Applicants may view job postings and submit materials through jobs.bioware.com. BioWare Austin will also be recruiting, along with BioWare Edmonton and sister studios Pandemic Studios LA and Pandemic Australia, at the Game Developers Conference at the San Jose Convention Centre in San Jose, California, March 20-24, 2006.
Keywords here:
Austin - Also current 'home' of swg
SOE VP
Collaboration
Bioware is taking over SWG.
Its pathetic to miss a game so much but I do. SWG was the first MMORPG that I ever played and I have yet to find one that even comes close in comparison...this is of course pre-nge and pre-cu. We always go back to the boards and watch for any new news on the games current demise and thats when I found this right on Lucas Arts webpage http://www.lucasarts.com/products/galaxies/main.html#home_welcome
They are advertising the original SWG and calling it the total experience. If you look through the pages it is from the original. The music that plays while you view the pages makes me miss the game even more. The sad thing is that it says to purchase "The Total Experience" click the box but then it brings you to Lucas Arts shop page and it only shows the Starter Kit
Wish they would bring the original game back. Im currently playing L2 but it just doesnt compare to the game I loved. They killed my Master Tailor/Master Doc/Master BE/Master CH and many more. I had 9 nice accounts in total.
Info for the galactically fucking stupid:
Austin - Sure it's the home of SW:G. It's also the home of hundreds of other studios for thousands of other games.
SOE VP - So what? Was he supposed to NOT work in the gaming industry again? Just because a former SOE Dev / whatever shows up working at another company doesnt mean they are taking over SW:G.
Collaboration - With what studio? Oh yeah, BioWare Edmunton.
BioWare IS NOT TAKING OVER SW:G.
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
/dump ( I was desireing to make this )
Im another lover of SWG pre-CU and i love this topic XD I hope be true that pre-CU will be back on june... it was my life, there isnt any other mmorpg like this.... there isnt anyother game i love......
I was Master Bounty Hunter and think the jedi system was good with long and hard work (i think the village system was good)
¿Isnt there any webgate where ex-SWG players can meet to discuss, organize and act to can get pre-CU as soon as been posible??
Sry by my english :b
Sadly for u guys thats a rumor someone made up. I have played SWG before the NGE and still now and i like it both back then and now. The NGE accually cleared up alot of the bugs and prof. issues. Now they are going to stay with SOE and improve the game by asking players what they think would help the game. This is a awesome game and i recommend it.
I think there's too much hatred now a days for SOE to make a come back even if they did make Pre CU servers. Oh well... R.I.P SWG