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How would the best mmorpg game for you be?
For me i think it would be like lots of everything i mean, classes, races, weopons and so on. and i think it should take like 2 years to lvl to the highest lvl. I mean it should be really big, like world and everything. And PvP system would be a special zone + able to "invade" other classes whenever you want and it should be war at least 1 day a week and special war for noobs and elites, best clans and so on. And it should only be 1 unique item of each thing i mean. Not for example 2 sword of the beast. It whould make it more special to get a unique item. And set items, when you have the full set you shall light up and be like shining. And you shall see the rings and other jewlrys which many games doesnt do.
Anyone agree? Or what else could be cool?
Möller Da Man
Comments
it definetly needs to be free-for-all pvp.....!the combat system has to be dynamic and it needs to be skill not levelbased and therefore has to have a run skill,nothing worse than everyone unbuffed traveling at same speed....ever chased someone till they have lag so you can catch up with them,..pretty dull
beeeyatch
It's a bit long to put out here but...
No classes, no levelling, PvP an option but with SEVERE consequences for the murderer.
A responsive and developing world.
Customisable content.
Postmortem Studios
Roleplaying games to DIE for
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scientology
Large, open worlds, but with easy travel systems. Open PVP, but with severe penalties for murder. The death penalty would be your stuff's up for grabs until you can get back to it. Complex crafting system, similar to SWG (old SWG, just incase they f**ked that up, too). Skill based.
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For me the perfect MMORPG would be a (preferably sci-fi) world in which I can be noticed and make a difference right from the start. And in which my every action seriously influences the game for others.
It would be a game in which I can build empires and where wars between players/nations rage the stars.
Tactics are more important than individual quality and even a group of noobs can win from a goup of vets as long as they have grid, determination and a strategical insight.
I'd like to see something that makes you and the world around start with nothing and that you build the world itself. But like the real world it would never be finished, and thus granting ever more challenges...
And an engine offering finished graphics (not photo-realistic but without glitches or irrealism) in which it is possible to design and/or develop weapons/buildings/crafts/whatever.
I've found many elements of this in the game StarPort: Galactic Empires.
But It's not yet perfect.
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a great pvp system.. thats about it