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Gate Camping

DeckerXDeckerX Member Posts: 5

Okay. there is a serious problem in Eve and it needs to be handled. I just closed my account after more than two years play. And before anyone even starts to think it... no I did not just get ganked, no I am not broke and no I am not against pvp. I have more than 1 billion in my wallet, I have solid fighting skills, have a pos in 0.0...have lived in deep 0.0 for months at a time. In most people's eyes, I have nearly everything you could want in eve. I even have many many friends. So you may wonder, why am I quitting?

The game  has a growing populations which is good. However, 90 percent of them are restricted to playing in 40 percent of the space. The bottlenecks to get to 0.0 are horrible... even if you are a pirate. Most of your experienced players have now gone to pirate mode out of boredom. There are very few time gaps left where you can travel. It is normal to see 25+ pirates at a gate if you are travelling at all. And considering that you have to do a serious amount of  hauling to keep a pos up, you need to either sit and wait for a gap (which can take hours or days), or you can send in a fleet of your buddies to battle with the pirates and chase them away.. only to have another group return within an hour. All this for supplies. It becomes your profession. Hauling. 

Podding used to be something you did when you had a personal issue with someone. If you were podded, you asked why. Now, it is the norm... and if you ask why (and I have many times), they will tell you that it is just boredom. gives them something to do.... so, if you travel much, implants are out of the question. I dont see this changing, but it is just another symptom of what is happening. The game is just becoming a gank fest... and of course the mouths of these players is horrible. You get taunted constantly, and if you dare say anything back you find yourself at war. I fought 3 wars last month alone... and won them all. but that doesnt mean that it was fun. I HAD to go to war with people who were just whining punks.. I had no choice. There is no choice... Harassment is not only tolerated, it is sanctioned within the rules of the game. Punks with big mouths can do whatever they want as long as they want.. as long as they are not using curse words while doing it. Pretty silly.

If gate travel was secure (loads of guns at every gate.. even 0.0), then the population would dispurse. If half the peeps move to 0.0 and build POSs, then there will be more targets in belts, and bigger wars for territory. this solves both the PVP whining, and the non-PVP whining. Travel is essential. But CCP doesn't seem to get it.

and finally, there is the issue of the economy, which is probably the most amazing part of the game. Everything centers around Blueprint originals. The problem is that we are getting more and more players (demand), and not enough Blueprints (supply). They are so restrictive with the blueprints that the prices are waaaaay to high. instead of prices going down over time, the prices keep climbing until it simply isn't worth flying most tech II ships. This could be handled, but releasing additional BPO's every month until the competition stabelizes. this still gives the origial BPO owners a chance to rack up the cash, but doesn't make them financially bloated. I have 4 research agents and Know that BPO's are great, but it doesn't help everyone else.

I will continue to check back into the game, hoping they will see this... but I am afraid that they are gonna pull a world of warcraft and just keep being happy with the increasing numbers of teenagers, and start further ignoring the real thing that makes the game great... the economy and manufacturing.

CCP is on to something good here. They just need to pay careful attention to what it is they are on to. A majority players are non-pvp (or want only some pvp), but the rules are setup to help the small percentage that are all-pvp. I dont think they need to stop pvp (that would be boring), but if they dont start paying attention to the majority, they will find themselves replaced. currently we have no other choice. Earth and Beyond closed so Eve got tons of new members. Then Star Wars galaxies replaced their game with a silly version, so Eve got more members. There simply is no other choice right now. One day there will be another game pop up that has the good parts of eve.... that will be a dark day for CCP.

I hope this was informative.

«13

Comments

  • CopelandCopeland Member Posts: 1,955

    Well i dont see a "dark day for ccp" in the near future. Except for this hardware upgrade coming up lol that will be dark for all of us but seriously i heard in the next expansion the sovereign entity of a given system will be allowed to install various npc police at gates along with sentry guns. This should alleviate most ganking in strongly held territory. You'll never be completely safe but as CCP puts in the controls a sovereign needs to control its territory it should get better.

  • Beatnik59Beatnik59 Member UncommonPosts: 2,413

    Maybe its because I haven't really gone anywhere past 0.3 yet, but 25 pirates at a gate?!?  Why aren't the pirates shooting eachother, and how big are these corps that they have more time to sit at gates rather than run supplies, mine, or building reputations?

    Maybe its like what you said, that they have done all of that to the point where they don't have anything better to do but PK for the heck of it.  That's always been the problem with sandbox MMOs.  Its all well and good if you can get five of your smaller friends to beat up the bully who is knocking down the sandcastle.  But if there are five bullies who have a non-aggression pact and who do nothing but take turns sitting in the sandbox so nobody can play, then might as well go to the roller coaster park instead.

    __________________________
    "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
    --Arcken

    "...when it comes to pimping EVE I have little restraints."
    --Hellmar, CEO of CCP.

    "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
    --Exar_Kun on SWG's NGE

  • ScarletMoonScarletMoon Member Posts: 28
    why dont you get to an allience I wonder 0_o running a POS in ur own, ur pretty brave btw ;) also I thought Ice mining was nearly give all the res needed to run POS expect some must be from empires ...

    ZZZ

  • NoctusMaxNoctusMax Member Posts: 2
    Too bad to see a dedicated player quit.Gate camping is getting to be an annoyance...can't imagine how it would impact hauling goods to run a station...must be frustrating and I am sure that this is an understatement.  Just a thought, but if camping is a problem for one corp, then probably it is a problem for others within proximity.  Maybe a mega-alliance, or short term pact between 2 or more corps could provide enough firepower for a "shock and awe" type of assault on gate campers.  Just a thought. 
  • derf26derf26 Member Posts: 123

    I must say i agree with most of what you said, but not all, here's what i disagree with:
    I'll address them in chronilogical order

    1) Can i have ur stuff?

    2) I have rarely seen 25+ pirates at a gate and i cna count the heated systems that have this (not part of alliance territory, real pirates) on one hand. Second, piracy is a profession, what CCP is doing is they're making u go for group activities, not managing a POS on ur own in highly unsecure space, but getting together and securing that space, this is what teamwork is about and eve focuses on it.

    3) Podding in the alliance i am in is a way to get our enemies from far away back to their cloning stations, and to do as much damage to the daily intruders as possible, it's nothing personal.

    4) Smack talking is bad, but all it needs to be avoided is discipline. Of course usually the corporations themselves ether promote it or don't care, but then, it's the same in real life. You have civilized people that don't go about insulting you for no real reason, and then you have uncivilized people and criminals (real ones). It's something that has always been, always will be, it's part of human nature and playing a game doesn't stop people from being people.

    5) As someone already said, gate sentries (not npcs, unless u can ally with factions in Kali expansion and they may do it for u) as well as locking down constellations by building outposts in them and making the gates conquerable are soon going to be (Soon tm).

    6) Ur right about the t2 BPOs, though i said i would only write what i disagree with, this really is a monopolising system. It's terrible, but hey, they've already said they're (finally) changing the research agent system to something better, and your LP won't be lost, but converted somehow to the new system.

    So, on one hand i would say everything's becoming better and u should come back to the game, on the other i'd like ur stuff....Not sure if the nice or ebil guy inside me prevails hehe.

  • -daikatana--daikatana- Member Posts: 12

    [rant]I'd just settle for being able to safely jump from point A (entry gate) to point B (exit gate) without an almost 100% chance of being killed without having to fly a frigate. Being killed from 5 billion miles away while aligning to warp is not a fight, its shooting fish in a barrel and these people don't even pick up the crap you drop because OMG that would actually put them within fighting range of the next industrial that comes by.

    Once I am actually INSIDE a system, I'm fair game. If I go into someone's asteroid field and they find me I should have to fight them for it or run. But not being able to travel from point A to B without being killed because gate-camped System C is ABOLUTELY THE ONLY WAY TO GET THERE is just ridiculous.

    Give ships within 15km of a gate a sig radius and sensor strength of 0 if thats possible or if you want gate-camping piracy to continue just put multiple gates about 1,000 km apart and let players use one of their choice.

    BTW: Don't compare this to real-life thievery or RL tactics in any way. An army can camp a bridge but it is always possible to make one of your own or swim across. Outlaws can hide in the trees but the travelers do have to walk to them rather simply appearing in the middle of the group. EVE is the only place where the phrase "You can't get there from here" is 100% true.

    And would people please stop saying 2 completely incompatible thigs: A) EVE is a sandbox MMO and B) large corporations are the only way to suceed.[/rant]

    Edit: paragraphs r good

  • duncan_922duncan_922 Member Posts: 1,670

    While this is all part of the lore of the game, I do agree that perhaps something must be done.  I would suggest a small, non-invasive change, like making Kill Rights non-expiring and transferrable. 

    I know that at this moment, kill rights are forever, but it is my understanding that this will be changed soon to 30 days.  Now, I've been gate-camped and podded twice by people on Battle-Cruisers while I'm on a crappy little frigate.  The missiles he used were probably more expensive than my frigate, so I thought it was pretty stupid.  I never said anything because I checked their bios, and what it said was the marks of a jerk, so I didn't bother.  But I've kept the kill-mails and I've placed them in my "friends list" so when the day comes that I catch up to them, I will find them.  But there is no way that I can get a BC in just 30 days. 

    As for making Kill Rights transferable.  Wouldn't it be cool if I could sort of "hire" someone to kill whomever killed me by transferring my kill rights so that he wouldn't be Concorded?

    SOE knows what you like... You don't!
    And don't forget... I am forcing you to read this!

  • SobaManSobaMan Member Posts: 384



    Originally posted by DeckerX

    CCP is on to something good here. They just need to pay careful attention to what it is they are on to. A majority players are non-pvp (or want only some pvp), but the rules are setup to help the small percentage that are all-pvp. I dont think they need to stop pvp (that would be boring), but if they dont start paying attention to the majority, they will find themselves replaced. currently we have no other choice. Earth and Beyond closed so Eve got tons of new members. Then Star Wars galaxies replaced their game with a silly version, so Eve got more members. There simply is no other choice right now. One day there will be another game pop up that has the good parts of eve.... that will be a dark day for CCP.



    1) CCP has been on to something for a few years now, and while every other MMO's numbers or suicide diving, Eve's are sky-rocketing...

    2) I'd really like to see the poll that decided what the majority wanted.  Sure, the MAJORITY of MMO players might want PvE experiences, but the MAJOIRITY of Eve players most likely wants something different... thus... they play a game CENTERED ON PVP.

    3) In a game of TOTAL freedom, players will play as they wish.  You don't pay for their accounts, do you?  Didn't think so.  However, EVERY paying player in Eve is paying for a game they enjoy... which just so happens to include everything in your little rant... and if they're paying for a game they don't enjoy.. well.. they must enjoy bricks for breakfast or something cause that's just stupid.

    4) CCP knows what made the game the monumental success that it is (everything that you don't like, apparently), and, since the Dev's like to keep a close relationship with their customers, they won't ever stray too far from it.

    5) Can I have your stuff?

    We can agree to disagree, or we can bicker constantly... either way, I'm right.
    image
    SobaKai.com
    There are two types of people in this world - people that suck... and me.
  • -daikatana--daikatana- Member Posts: 12


    Originally posted by SobaMan
    Originally posted by DeckerX
    CCP is on to something good here. They just need to pay careful attention to what it is they are on to. A majority players are non-pvp (or want only some pvp), but the rules are setup to help the small percentage that are all-pvp. I dont think they need to stop pvp (that would be boring), but if they dont start paying attention to the majority, they will find themselves replaced. currently we have no other choice. Earth and Beyond closed so Eve got tons of new members. Then Star Wars galaxies replaced their game with a silly version, so Eve got more members. There simply is no other choice right now. One day there will be another game pop up that has the good parts of eve.... that will be a dark day for CCP.
    1) CCP has been on to something for a few years now, and while every other MMO's numbers or suicide diving, Eve's are sky-rocketing...
    2) I'd really like to see the poll that decided what the majority wanted. Sure, the MAJORITY of MMO players might want PvE experiences, but the MAJOIRITY of Eve players most likely wants something different... thus... they play a game CENTERED ON PVP.
    3) In a game of TOTAL freedom, players will play as they wish. You don't pay for their accounts, do you? Didn't think so. However, EVERY paying player in Eve is paying for a game they enjoy... which just so happens to include everything in your little rant... and if they're paying for a game they don't enjoy.. well.. they must enjoy bricks for breakfast or something cause that's just stupid.
    4) CCP knows what made the game the monumental success that it is (everything that you don't like, apparently), and, since the Dev's like to keep a close relationship with their customers, they won't ever stray too far from it.
    5) Can I have your stuff?


    Right now, because gate-camping is not only the best but practically only way to catch players so you can PvP (other than ganking miners who are also caught by gate-camping) it is too easy for a corp/alliance to claim 2-3 areas of 0.0 space just by posting about 5 players and an interdictor alt at the gate to empire for that area. Other corps still haven't expanded to actually use the space they have claimed so to this point I've not seen or heard of any real, purposeful fighting in EVE. Just small, medium, or large groups of bored people that look for fights just for killmail or take out a POS to annoy the owning corp.

    EVE suffers from the same problems as real space at the moment: underpopulation. The only reason to fight another corp in EVE is your own EGO or entertainment. Any relatively fair fight will cause your side to OMG loose some ISK...now, we can't have that happening so we gate-camp random travelers, traders, and miners ie: the same people who would otherwise be supplying our corp so we could wage a meaningful war. Once we manage to actually FILL UP low-sec we'll see this game turn toward massive wars, tactical harassment of mining ops to actually weaken enemy corps, feigned attacks to draw resources away from a system with a POS.

    To do any of this, though, will require overpopulation of low-sec space. Since I know CCP has no plans to cause "gate malfunctions" that cut off half the universe the only way this will happen is to make 0.0 an unsafe but still survivable area. You can't do this by forcing people to move through one and only one specific area which can be easily camped and controlled by a handful of players. Players should only be able to hold what they can defend. If they can defend the belts and moons of one system from other players who try to do something in thhose then they are more than welcome to those belts and/or moons. On the other hand, if they can only defend a ~100km area then they should have that area but not an entire system or even constellation.

    Until control of another system is worth replacing ships and modules for it'll always be a recreational pursuit or a matter of ego. Only when PvP is a matter of survival will EVE live up to its full potential.

  • daeandordaeandor Member UncommonPosts: 2,695



    Originally posted by SobaMan

    1) CCP has been on to something for a few years now, and while every other MMO's numbers or suicide diving, Eve's are sky-rocketing...
    2) I'd really like to see the poll that decided what the majority wanted.  Sure, the MAJORITY of MMO players might want PvE experiences, but the MAJOIRITY of Eve players most likely wants something different... thus... they play a game CENTERED ON PVP.
    3) In a game of TOTAL freedom, players will play as they wish.  You don't pay for their accounts, do you?  Didn't think so.  However, EVERY paying player in Eve is paying for a game they enjoy... which just so happens to include everything in your little rant... and if they're paying for a game they don't enjoy.. well.. they must enjoy bricks for breakfast or something cause that's just stupid.
    4) CCP knows what made the game the monumental success that it is (everything that you don't like, apparently), and, since the Dev's like to keep a close relationship with their customers, they won't ever stray too far from it.
    5) Can I have your stuff?




    Let me guess, you and all your buddy list are pirates?  Well, maybe you don't call yourselves pirates because you don't even ransom, you just gank.  I think you actually emphasize his point rather than rebuking it.

    To the OP, the choke point gate camps have become rediculous.  However, I have to ask:  Are you in an active corp and / or alliance?  It seems you are not and as stated before, some of your problems might be alleviated if you were.  If you are in a corp / alliance, I think you might need to look for new ones because you don't seem to be getting much help.

  • MylonMylon Member Posts: 975


    Originally posted by derf26
    3) Podding in the alliance i am in is a way to get our enemies from far away back to their cloning stations, and to do as much damage to the daily intruders as possible, it's nothing personal.

    Except... You just insta-teleported that invader to his ship. If you let his pod survive, he'd have to fly back to his ship, then fly back to your space. People pod because they can and because there's no consequence for it. They may use other excuses, but those are the real reasons.

    image

  • MylonMylon Member Posts: 975


    Originally posted by -daikatana-
    EVE suffers from the same problems as real space at the moment: underpopulation. The only reason to fight another corp in EVE is your own EGO or entertainment. Any relatively fair fight will cause your side to OMG loose some ISK...now, we can't have that happening so we gate-camp random travelers, traders, and miners ie: the same people who would otherwise be supplying our corp so we could wage a meaningful war. Once we manage to actually FILL UP low-sec we'll see this game turn toward massive wars, tactical harassment of mining ops to actually weaken enemy corps, feigned attacks to draw resources away from a system with a POS.

    Here's 2 more points to consider. Ego is the only meaningful resource sink in Eve. If everyone could get along ships wouldn't get blown up (Except by NPC rats, but that doesn't happen too often) and this would destabalize the economy.

    The second is 0.0 access is not required for T2 manufacturing. To my understanding, the products of moon mining are already fairly plentiful for T2 manufacturers. Therefore more people in 0.0 space wouldn't yield much change in terms of economy. In fact, moon minerals may plummet and T2 manufacturers would make even more profit.

    image

  • squeeesqueee Member Posts: 722

    I was just wondering what you consider pirates. Do you consider pirates to be griefers who do nothing more than camp a gate until they get the all important kill that keeps them breathing for another day. Or do you consider pirates to be an alliance with claimed space, defending their space, with a stated NBSI policy. Currently I am in an alliance right next to empire space. This means we are never without some sort of smucktard wanting to enter our space and gank our industry. Plus, last time I checked we are at war with 6 other alliances. And I dont care who you are when you are at war and have pirates all around and a neutral flies through with an industrial, you pop it, simply because you have no idea if the neutral is actually a neutral or an alt hauler. Same goes for a random neutral firg that makes the mistake of warping in before an engagement.

    I'm not completely justifying the killing of neutrals. I will never attack a non war target in 0.1 or above, simple as that. If you wana mine kernite in 0.3 space near our borders, that is your business, but once you jump into 0.0, then you better be darn sure we are going to hunt you down.

    As for industry, yes I do believe there is something going wonky. With the introduction of capital ships, the price of much needed low ends should be going through the roof. Yet they remain the lowest I have seen in two years. Because every new pilot who comes into the game wants to mine and sell their mins immediately to make a quick buck. And yes it is unfair that only a few get the cap recharger 2 BPO and get to set their own price, but oh well. I spent a few months training for the HAC of my choice only to get there and have the price jump 60 mil. But life goes on, and my character is much better at what he does because of it. And eventually I do expect the price to come down, hopefully through the release of more BPO's.

    Adapt or be destroyed. With the intro of these new massive ships its an arms race at this point and alliances are the future.

  • SobaManSobaMan Member Posts: 384



    Originally posted by daeandor



    Originally posted by SobaMan

    1) CCP has been on to something for a few years now, and while every other MMO's numbers or suicide diving, Eve's are sky-rocketing...
    2) I'd really like to see the poll that decided what the majority wanted.  Sure, the MAJORITY of MMO players might want PvE experiences, but the MAJOIRITY of Eve players most likely wants something different... thus... they play a game CENTERED ON PVP.
    3) In a game of TOTAL freedom, players will play as they wish.  You don't pay for their accounts, do you?  Didn't think so.  However, EVERY paying player in Eve is paying for a game they enjoy... which just so happens to include everything in your little rant... and if they're paying for a game they don't enjoy.. well.. they must enjoy bricks for breakfast or something cause that's just stupid.
    4) CCP knows what made the game the monumental success that it is (everything that you don't like, apparently), and, since the Dev's like to keep a close relationship with their customers, they won't ever stray too far from it.
    5) Can I have your stuff?



    Let me guess, you and all your buddy list are pirates?  Well, maybe you don't call yourselves pirates because you don't even ransom, you just gank.  I think you actually emphasize his point rather than rebuking it.

    To the OP, the choke point gate camps have become rediculous.  However, I have to ask:  Are you in an active corp and / or alliance?  It seems you are not and as stated before, some of your problems might be alleviated if you were.  If you are in a corp / alliance, I think you might need to look for new ones because you don't seem to be getting much help.


    I am emphasizing his point.  He wouldn't be bitching if he was on the giving end instead of the recieving end.  If you think PvP in an MMO is some big ass ego trip... go play Counter Strike.  That's show you a TRUE PvP ego trip, or maybe you'll start complaining to Steam that crafters don't have enough to do in Counter Strike.  Eve is PvP.  It makes the game enjoyable.  If YOU don't like it, go play something else.  There are plenty of other games that caiter to the PvE crowd.

    and...

    I used to be a pirate, I probably will be one again, but I'm not one right now.  As if that makes any difference.  You don't have to like me.  In fact, you not liking me makes being a pirate all that much easier.  I'm simply telling him that MOST of Eve's players ENJOY the PvP aspect whether or not he chooses to believe it.  Simply because he doesn't like it doesn't constitute the necessity for a change.

    We can agree to disagree, or we can bicker constantly... either way, I'm right.
    image
    SobaKai.com
    There are two types of people in this world - people that suck... and me.
  • -daikatana--daikatana- Member Posts: 12


    Originally posted by Mylon
    Originally posted by -daikatana-
    EVE suffers from the same problems as real space at the moment: underpopulation. The only reason to fight another corp in EVE is your own EGO or entertainment. Any relatively fair fight will cause your side to OMG loose some ISK...now, we can't have that happening so we gate-camp random travelers, traders, and miners ie: the same people who would otherwise be supplying our corp so we could wage a meaningful war. Once we manage to actually FILL UP low-sec we'll see this game turn toward massive wars, tactical harassment of mining ops to actually weaken enemy corps, feigned attacks to draw resources away from a system with a POS.

    Here's 2 more points to consider. Ego is the only meaningful resource sink in Eve. If everyone could get along ships wouldn't get blown up (Except by NPC rats, but that doesn't happen too often) and this would destabalize the economy.

    The second is 0.0 access is not required for T2 manufacturing. To my understanding, the products of moon mining are already fairly plentiful for T2 manufacturers. Therefore more people in 0.0 space wouldn't yield much change in terms of economy. In fact, moon minerals may plummet and T2 manufacturers would make even more profit.


    I'm saying the universe is TOO BIG to have a REAL resource sink. There is nothing in EVE right now that is worth more than the ship you're flying except the 1 entrance and 1 exit to a constellation. Even that is worthless because every 0.0 alliance already has a constellation or two and no one else has the need/desire/power to take it from them and hold it. There is more territory than any corp could reasonably use. All because you can't move anything from A to C without being podded at choke-point B. IMHO once 0.0 becaomes "overpopulated" there will be real money sinks created by players looking for every possible way to push out one more battleship this week just to survive.

    Look at WoW, one of the worst attempts at PvP in MMO history...why is it so terrible? Because there are no stakes: nothing is gained and nothing is lost. A player loses a ship in EVE then they lose their fittings and insurance costs, he doesnt care because as a rule he can buy more, it just means he has to fly a frig to go pick it up. A corp loses a battle in EVE then they lose a bunch of ships and fittings but they dont care because they still "control" the constellation. Why do they still control it? Because nobody who can take it needs it.

    BUT if we can get enough people into 0.0 to force corps into smaller, heavily defended areas then the result will be battle 23/7 with an economy working in overdrive to keep up with the demand. Players throwing up manufacturing and research stations in every available moon just to keep up with demand, corps stealth-assaulting POSes with massive fleets to keep down the waves of battleships while mining ops run constantly. Borders between these corps will change by the minute and no more super-alliances to allow players the ability to mine an entire constellation. Alliances will fall into chaos over mining rights, empires will tumble, and the strongest teams will always be threatened by even the smallest of corps if they show up after a few bad battles.

    Players will have no shortage of action and EVE will thrive on the chaos::::40::

    Just my 2 ISK.

  • Beatnik59Beatnik59 Member UncommonPosts: 2,413



    Originally posted by SobaMan

    Eve is PvP.  It makes the game enjoyable.  If YOU don't like it, go play something else.  There are plenty of other games that caiter to the PvE crowd.

    If that is really the case, then why is it that we are experiencing system overload warnings in Jita, and other systems in Empire space?

    Why are these people in Jita, and not in 0.0 PvPing?

    Its because whether we like it or not, someone who comes to EVE wanting a PvP game is going to be sadly disappointed.  For every hour of PvP, or PvP related activity, there are many hours of non-PvP activity that must be done first.

    The destruction of ships, and the podding of those who are learning skills with implants, doesn't foster the PvP.  It ends the PvP.  It does, because it means that in those cases where these things are not easily replaced "on the spot," one has to end the PvP, and go back to PvE until such time as they can PvP again.

    So I would argue that the ones who are in EVE now are not the ones who want a strong PvP game.  Because the ones who PvP regularly are able to do this only because either they, or someone in their corp now or at one time, PvE'd for many hours, and avoided PvP, so as to be able to afford a constant PvP type setup.

    Every corp and alliance wants to get into the position where they don't need to worry about ships, ISK, and training.  Some are in that position.  But the ones that are not are in Jita, and all of those systems that are bursting at the seams, because they cannot afford to PvP like perhaps some do.

    __________________________
    "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
    --Arcken

    "...when it comes to pimping EVE I have little restraints."
    --Hellmar, CEO of CCP.

    "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
    --Exar_Kun on SWG's NGE

  • duncan_922duncan_922 Member Posts: 1,670
    There are many reasons to PVP in this game, each as valid as the next.  But someone who's flying a Battlecruiser should never pod a guy in a frigate.  It's the equivalent of a 25 year old 250 pounder beating on an 8 year old 75 pounder.

    SOE knows what you like... You don't!
    And don't forget... I am forcing you to read this!

  • KurirKurir Member UncommonPosts: 244

    I came to Eve like most of the original subscribers, when EA announced they were going to close EnB we started coming over in droves. Initially the game was amazing and I was caught up in the vast playing area and the stunning visuals, but beyond the surface Eve is fundamentally flawed, so long as actions without consequences are condoned and fostered by CCP this game will slowly sink into the toilet.

    Most changes in Eve are knee-jerk reactions to circumstances that they themselves create, or then choose to ignore if the vocal few don't want CCP to interrupt the growing gank fest that Eve is turning into. Travel should be secure, period.

    The jump gates didn't create themselves, the vast expenditure that was required to place them in the first place would necessitate that the governments that placed them would want to ensure that both the gates were protected and the ability to use them would be fostered. Hence you would have forces and equipment located at them to ensure it, meaning that you shouldn't be able to withstand the punishment that these security measures would deal out IE: No tanking gate guns.

    Eliminate multiple characters per account, you want the role of an "Honorable" pirate then live with the circumstances you've created, by that I mean real difficulties for moving the stolen merchandise you acquire. Anything taken by piracy should be flagged and not able to be fenced as easily as it is now. CCP seems to be able to create the "Lawless" side of the universe, its time they started creating the Lawful side to balance things out.

  • -daikatana--daikatana- Member Posts: 12


    Originally posted by Kurir
    I came to Eve like most of the original subscribers, when EA announced they were going to close EnB we started coming over in droves. Initially the game was amazing and I was caught up in the vast playing area and the stunning visuals, but beyond the surface Eve is fundamentally flawed, so long as actions without consequences are condoned and fostered by CCP this game will slowly sink into the toilet.
    Most changes in Eve are knee-jerk reactions to circumstances that they themselves create, or then choose to ignore if the vocal few don't want CCP to interrupt the growing gank fest that Eve is turning into. Travel should be secure, period.
    The jump gates didn't create themselves, the vast expenditure that was required to place them in the first place would necessitate that the governments that placed them would want to ensure that both the gates were protected and the ability to use them would be fostered. Hence you would have forces and equipment located at them to ensure it, meaning that you shouldn't be able to withstand the punishment that these security measures would deal out IE: No tanking gate guns.
    Eliminate multiple characters per account, you want the role of an "Honorable" pirate then live with the circumstances you've created, by that I mean real difficulties for moving the stolen merchandise you acquire. Anything taken by piracy should be flagged and not able to be fenced as easily as it is now. CCP seems to be able to create the "Lawless" side of the universe, its time they started creating the Lawful side to balance things out.

    Actually, you are assuming that no pirate would pay an extra $12-$15 US per month to fence his goods through a tradeskill oriented alt on another account.

    Anyway, flagging loot as stolen so it could not be sold would be totally against the PvP aspect of EVE. And if it were flagged as stolen but still tradeable who would even care?

    Now for what I considered to be the good part of your post...untankable defenses around the gates. I think that would be a potential soluion to the problem of a 4-5 players at a time being able to hold a constellation. All I'm hoping for is some way to limit corps to the belts/moons they can actually defend rather than the 20-40 systems sitting behind the one gate they can defend.

  • bmj001bmj001 Member Posts: 17



    Originally posted by SobaMan



    Originally posted by DeckerX

    CCP is on to something good here. They just need to pay careful attention to what it is they are on to. A majority players are non-pvp (or want only some pvp), but the rules are setup to help the small percentage that are all-pvp. I dont think they need to stop pvp (that would be boring), but if they dont start paying attention to the majority, they will find themselves replaced. currently we have no other choice. Earth and Beyond closed so Eve got tons of new members. Then Star Wars galaxies replaced their game with a silly version, so Eve got more members. There simply is no other choice right now. One day there will be another game pop up that has the good parts of eve.... that will be a dark day for CCP.


    1) CCP has been on to something for a few years now, and while every other MMO's numbers or suicide diving, Eve's are sky-rocketing...

    2) I'd really like to see the poll that decided what the majority wanted.  Sure, the MAJORITY of MMO players might want PvE experiences, but the MAJOIRITY of Eve players most likely wants something different... thus... they play a game CENTERED ON PVP.

    3) In a game of TOTAL freedom, players will play as they wish.  You don't pay for their accounts, do you?  Didn't think so.  However, EVERY paying player in Eve is paying for a game they enjoy... which just so happens to include everything in your little rant... and if they're paying for a game they don't enjoy.. well.. they must enjoy bricks for breakfast or something cause that's just stupid.

    4) CCP knows what made the game the monumental success that it is (everything that you don't like, apparently), and, since the Dev's like to keep a close relationship with their customers, they won't ever stray too far from it.

    5) Can I have your stuff?


    Here's something you might not understand. First of all, you HAD to pull the old "You don't pay for their accounts" cliche which has been beaten into the ground more times than I can remember. That's  just a lame excuse for not wanting to address issues that certain players might have with the game. After all, the guy said he's NOT against PvP, just one angle of it.

    Have you ever thought that maybe the reason why a player wouldn't just outright quit playing a game is because there are certain aspects that appeal to him/her and they hope that the developers fix the problems (i.e. massive gate camping for sick and misdirected reasons) that are plaguing a huge population of players? What YOU think made the game a monumental success is totally different from the other 99,999 subscribers. Chew on that...

  • binjuicebinjuice Member Posts: 363

    /me pulls up a camp chair and eskie. Sitting down confortably in the chair he starts roasting some sasauges on the flames

    Ok now that the humor is out,
    PvP in Eve is almost un rivaled, and so it causes the one problem holding a mass influx into O.O space. This is the freedom of gatecamping in lowsec space. Mind you it is a sure fire part of the game. And needs to be controlled better, Ie: more gatedefences, but this can be tanked anyway. So for CCP to fix this problem, would be to just (in my opinion) remove bottleneck's to O.O space and Bottleneck's from within shallow O.O, by adding atleast 1 more entry and exit gates to each system within say 10 jumps so that gate campers won't stop almost all paths A must fight a some point entry. But you can tell me of a better way If you can think of it. Cause I don't see any other workable way.

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  • MylonMylon Member Posts: 975

    I think the easiest way to solve Eve's problem is to make 0.0 gates destructible and constructible. Some jerks want to camp the gate and close their borders? Fine, blow it up from the other side. Griefers want to, well... Grief? Then they can blow up gates. Suddenly alliances find that they have have to have some amount of economic success to rebuild gates and keep their space useful.

    The end result is that all 0.0 space gets cut off from the rest of space until some kind of order is restored and people in 0.0 can learn to cooperate. Or the griefers are exterminated. Sure, you can blow up anyone you want, but they can always get back at you by blowing up your gate(s), so enemies should be chosen wisely.

    image

  • Rod_BRod_B Member Posts: 203



    Originally posted by Mylon

    I think the easiest way to solve Eve's problem is to make 0.0 gates destructible and constructible. Some jerks want to camp the gate and close their borders? Fine, blow it up from the other side. Griefers want to, well... Grief? Then they can blow up gates. Suddenly alliances find that they have have to have some amount of economic success to rebuild gates and keep their space useful.
    The end result is that all 0.0 space gets cut off from the rest of space until some kind of order is restored and people in 0.0 can learn to cooperate. Or the griefers are exterminated. Sure, you can blow up anyone you want, but they can always get back at you by blowing up your gate(s), so enemies should be chosen wisely.




    Since 0.0 alliances and corporations are the best organised entities in Eve, you'd end up with an empire space zone cut off from 0.0, with no more access to high end ores and good POS moons or high end faction loot other then through those alliances that can now control the access completely.

    Your solution actually worsens the situation, good show.

     

    Now, I've played this game snice june 2003, and I have never ever been killed at a gatecamp yet. All I have to do for that is plan my route, plan my setup, and make some friends to share intel with. That's all, and it works 100% of the time.

    Gatecamps in Eve-Online are nothing but an excuse. They don't stop you, they just hinder you and raise a barrier that prevents you from cruising around into 0.0 as easily as you are used to cruise around in 0.5+. That's all.

  • SobaManSobaMan Member Posts: 384



    Originally posted by Beatnik59



    Originally posted by SobaMan

    Eve is PvP.  It makes the game enjoyable.  If YOU don't like it, go play something else.  There are plenty of other games that caiter to the PvE crowd.

    If that is really the case, then why is it that we are experiencing system overload warnings in Jita, and other systems in Empire space?

    Why are these people in Jita, and not in 0.0 PvPing?

    Its because whether we like it or not, someone who comes to EVE wanting a PvP game is going to be sadly disappointed.  For every hour of PvP, or PvP related activity, there are many hours of non-PvP activity that must be done first.

    The destruction of ships, and the podding of those who are learning skills with implants, doesn't foster the PvP.  It ends the PvP.  It does, because it means that in those cases where these things are not easily replaced "on the spot," one has to end the PvP, and go back to PvE until such time as they can PvP again.

    So I would argue that the ones who are in EVE now are not the ones who want a strong PvP game.  Because the ones who PvP regularly are able to do this only because either they, or someone in their corp now or at one time, PvE'd for many hours, and avoided PvP, so as to be able to afford a constant PvP type setup.

    Every corp and alliance wants to get into the position where they don't need to worry about ships, ISK, and training.  Some are in that position.  But the ones that are not are in Jita, and all of those systems that are bursting at the seams, because they cannot afford to PvP like perhaps some do.


    Eve is PvP.  It offers a PvE experience, but Eve is PvP.  Hell... Eve is EvE... everyone versus everyone.  Mining, fighting, trading, building... you name it... it's PvP.  There are no set guidelines as to how somebody must act.  Eve is PvP.

    People hang around in Jita because their TOO SCARED to go to 0.0.  Be it because they're simply not ready due to lack of training or because they're brand new and need to know the ropes before they swing, or it's because they choose to PvP in a different form than fighting.

    It doesn't matter where you are in Eve (system wise), you will be PvPing.

    And, I have some news for corps stationed in Jita, you're never going to get anywhere mining Veldspar all the time.  Tritanium might be a good way to make a real quick buck, but it's not a mineral that you build an empire on.  Corps stationed in Jita, wanting to make it big, need to move the hell out.  Move to a 0.5 at least, if you go 0.4 you may even get some fighting practice with your BETTER minerals.  Readu up for 0.0.  Get the hell out of Jita.

    We can agree to disagree, or we can bicker constantly... either way, I'm right.
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    SobaKai.com
    There are two types of people in this world - people that suck... and me.
  • SobaManSobaMan Member Posts: 384



    Originally posted by bmj001



    Originally posted by SobaMan



    Originally posted by DeckerX

    CCP is on to something good here. They just need to pay careful attention to what it is they are on to. A majority players are non-pvp (or want only some pvp), but the rules are setup to help the small percentage that are all-pvp. I dont think they need to stop pvp (that would be boring), but if they dont start paying attention to the majority, they will find themselves replaced. currently we have no other choice. Earth and Beyond closed so Eve got tons of new members. Then Star Wars galaxies replaced their game with a silly version, so Eve got more members. There simply is no other choice right now. One day there will be another game pop up that has the good parts of eve.... that will be a dark day for CCP.


    1) CCP has been on to something for a few years now, and while every other MMO's numbers or suicide diving, Eve's are sky-rocketing...

    2) I'd really like to see the poll that decided what the majority wanted.  Sure, the MAJORITY of MMO players might want PvE experiences, but the MAJOIRITY of Eve players most likely wants something different... thus... they play a game CENTERED ON PVP.

    3) In a game of TOTAL freedom, players will play as they wish.  You don't pay for their accounts, do you?  Didn't think so.  However, EVERY paying player in Eve is paying for a game they enjoy... which just so happens to include everything in your little rant... and if they're paying for a game they don't enjoy.. well.. they must enjoy bricks for breakfast or something cause that's just stupid.

    4) CCP knows what made the game the monumental success that it is (everything that you don't like, apparently), and, since the Dev's like to keep a close relationship with their customers, they won't ever stray too far from it.

    5) Can I have your stuff?


    Here's something you might not understand. First of all, you HAD to pull the old "You don't pay for their accounts" cliche which has been beaten into the ground more times than I can remember. That's  just a lame excuse for not wanting to address issues that certain players might have with the game. After all, the guy said he's NOT against PvP, just one angle of it.

    Have you ever thought that maybe the reason why a player wouldn't just outright quit playing a game is because there are certain aspects that appeal to him/her and they hope that the developers fix the problems (i.e. massive gate camping for sick and misdirected reasons) that are plaguing a huge population of players? What YOU think made the game a monumental success is totally different from the other 99,999 subscribers. Chew on that...



    Yes, I have thought of that.  There are parts of Eve that I don't like, and there are things people do that I don't like.  BUT, I don't pay for their account and the game allows them to do it.  Therefore, I shut the fuck up and go about my business.  I'm a hardworking... well, I forum whore alot, but point being... I work hard for my money.  I use it how I see fit, not how you see fit.  Just because he doesn't like the way somebody is using that $15 a month, doesn't mean he has much of an argument.  It's their money, it's their time, and the game allows them to do it if they WANT TO.  They want to.

    The reasons behind somebody's actions in a game are a pointless debate.  Sick and twisted, carebeared to hell, demoralized due to bad parenting.  None of that matters!  It's a game, and they're having fun playing it.  I think while you were thinking of things I haven't thought of, you never thought of that...

    We can agree to disagree, or we can bicker constantly... either way, I'm right.
    image
    SobaKai.com
    There are two types of people in this world - people that suck... and me.
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