I love the whole setup EVE has, but its just so slow and dull. It has a great "brain" and all that. The market, quests, guild settings etc etc are fantastic. But thats it.
You want to fight? Ok. You end up just looking at red "+" symbols all the time. Wow, thats sure fun.
Also on other games that focus on XP and levels, EvE has a realtime training system. And I read that if you want to try to learn everything it will take you OVER 5 years.
Several ppl I talked to when playing actually play the game WHILE watching a movie or something. You want to travel to the other side then u have to wait several hours. But the catch is you have to be online. If you go offline you are tossed way out in random space.
Sadly in this game its the ppl that have played the longest that have teh clear advantage. Level based games at least you have a chance to catch up, and be like them. Here you have no chance, and never will catch up to them.
Also I dont like the price. Its too much for such a small game (tech wise and size). Its just a image background of space with very few actual 3d models. I dont see the reason for paying so much for practicly swimming in a huge empty ocean and comming across a plank every once in a while you can hold onto.
The site makes u think oooh, cool. Storms and what not. But they are just image backgrounds. You are not actually IN them at all.
I dont think the game is "Doing well" rather it has a loyal and stable customer base. And they have balanced there income nicly to survive. Its a pretty low matinance game.
Originally posted by rentantilus How to make Eve Online more popular than World of Warcraft: #1. Double the time it takes to train skills, keep the time-based training system, but make it only usable when the character is literally offline. Implement a use-based training system, where the skills you use improve as you use them. Tweak the numbers so that new players accellerate faster through the low-skill period, but slow down when they reach the mid-range. Result: New players don't feel useless because they can't, and most likely never will, have enough skill points to be really competetive with older players. However, older players will still have the edge, having already trained many skills. Everyone's happy. #2. Stop procrastinating and just give us the FPS ground-based experience to round out the game as a total sci-fi package, not just a space combat/trading simulation. Your network layer, storyline, development team, player base, and art stockpile is already in place, so it's not as much like creating a whole new game as you think it would be. Compared to starting a new MMORPG from scratch, whipping up a FPS using one of the ubiquitous Unreal engines is a snap. Keep Eve Online's philosophy of player-generated content and freeform play. Landing on a planet is simply a zone transition, so if a planet has 200 people on it, the people in space around it don't suddenly start lagging. Eve's modular skill system would simply need 5 new attributes (physical ones to round out the mental ones it already has, I'd suggest Strength, Dexterity, Agility, Constitution, and Presence; strength for melee damage and carrying capacity, dexterity for ranged weapons and fine motor skills, agility for melee combat and acrobatic stuff, constitution for damage capacity and health, presence to compliment the existing stat of charisma for "in person" persuasion while in FPS mode) and then you open the game up with a whole slew of physical skills, like laser weapons, running, lock picking, and stealth. Note that a new FPS portion of the game also helps with topic #1 above; new players who focus on the FPS side will only be slightly behind older players, simply because they have more resources. Result: People who like space can fly in space, people who like FPS fighting can walk on planets and space stations. Everyone's happy. #3. Introduce a new kind of ship called a "fighter" or something that's halfway between a drone (unmanned, tiny little ship) and a frigate (the smallest of the playable vessels) in every way: size, speed, firepower, upgrade capacity, etc. Instead of point-and-click navigation, fighters have a more joystick oriented control method. Fighters are very fast in normal combat (800-1000 m/s), but they cannot use warp drives or jump gates. Regular ships with the proper docking modules may hold and release fighters, maybe even repair or refit them with other specialty modules (and skills to go along with them). Other modules allow for specialized combat with and against fighters, like point defense lasers, rescue tractor beams to retrieve escape pods, repulsor fields to force fighters away, even remote controls to allow a ship pilot to use an unmanned fighter personally. Battleships, carriers, and especially the new, even larger ships, can hold dozens of fighters. A fighter pilot needs a mix of physical (new) and mental (old) attributes and skills to be effective. When a fighter pilot logs in, he may begin at a starbase or planetary base if that's where he logged off, but if a faction member of him with available fighters is somewhere else, he may choose to log in inside that player's ship, then launch a fighter from there. Result: Existing Eve Online players simply have to adapt their tactics a bit to deal with a new classification of ship (which they've done several times already when destroyers, battlecruisers, and logistics ships were introduced) and new players have a great area to compete with the older players. People who like point-and-click navigation are still happy, and people who like joystick navigation are happy. There you go, do those three things and Eve Online will outsell World of Warcraft less than a year after all that is done.
keep dreaming. EVE doesn't have the name,the company and theme nor the potential to become the best mmo around. EVE doing very well? hardly, it took them what...2~3 years to get these 100k subscribers? in this golden age of MMO, that is medicore at best. everquest and UO even had more subscribers when hardly anybody even heard about MMO's. lets not come up with its CCP's lack of advertising, EVE is advertised on every corner of the net. EVE is just redulously slow to a point its not even fun unless you have huge patience.
I think the popularity of EVE can be summed up in one word....consistancy. They described it on the box and on their site as a challenging game where the players run the economy and make the alliance, decisions, wars and they have lived up to that in my opinion.
They have not drastically changed game play (ie SWG) or come in and enforced rules or decisions because some players have felt it wrong or unjustified. Players run the show in EVE, it is a game like no other.
"If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"
Originally posted by nogardnaz Maybe it's doing so well because...oh, wait, only 100,000 or so players? I think we need a new definition of "well" or "good" maybe even "popular".By the way, WoW has reached 5 million players. That's 50 x more popular than EVE. I'd define that as doing "well".
see next point eve in 3 years get 5 times more player that at release ( or even more that 5 ) let see wow if can get 3 times more players on 3 years
dunno if can keep that 5 milions during 3 years also thx wow u bring alot of ppl on mmorpg world
Comments
I love the whole setup EVE has, but its just so slow and dull. It has a great "brain" and all that. The market, quests, guild settings etc etc are fantastic. But thats it.
You want to fight? Ok. You end up just looking at red "+" symbols all the time. Wow, thats sure fun.
Also on other games that focus on XP and levels, EvE has a realtime training system. And I read that if you want to try to learn everything it will take you OVER 5 years.
Several ppl I talked to when playing actually play the game WHILE watching a movie or something. You want to travel to the other side then u have to wait several hours. But the catch is you have to be online. If you go offline you are tossed way out in random space.
Sadly in this game its the ppl that have played the longest that have teh clear advantage. Level based games at least you have a chance to catch up, and be like them. Here you have no chance, and never will catch up to them.
Also I dont like the price. Its too much for such a small game (tech wise and size). Its just a image background of space with very few actual 3d models. I dont see the reason for paying so much for practicly swimming in a huge empty ocean and comming across a plank every once in a while you can hold onto.
The site makes u think oooh, cool. Storms and what not. But they are just image backgrounds. You are not actually IN them at all.
I dont think the game is "Doing well" rather it has a loyal and stable customer base. And they have balanced there income nicly to survive. Its a pretty low matinance game.
I think the popularity of EVE can be summed up in one word....consistancy. They described it on the box and on their site as a challenging game where the players run the economy and make the alliance, decisions, wars and they have lived up to that in my opinion.
They have not drastically changed game play (ie SWG) or come in and enforced rules or decisions because some players have felt it wrong or unjustified. Players run the show in EVE, it is a game like no other.
"If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"
eve in 3 years get 5 times more player that at release ( or even more that 5 )
let see wow if can get 3 times more players on 3 years
dunno if can keep that 5 milions during 3 years
also thx wow u bring alot of ppl on mmorpg world
BestSigEver :P