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First things first - I am a dedicated solo player and DDO is very much aimed at Group play, so the chances of me loving this game were pretty slim from the outset
That said, there seem to be a number of flaws in the basic game design which I think will drive people away from what is a decent game.
The AI is abysmal.
Mobs stand in one room and do nothing while you shoot them to death through the open doorway. Sometimes they will fire back but usually their shots hit the door frame so they never hurt you.
There is one quest (Information is Key) where my 1st level character takes on 3 level 2's and a 1st level boss, all together, and never gets hurt.
I actually use this point of the quest to go make a cup of coffee and read a magazine
All quests are repeatable and are identical each time. Once you have done a quest you know exactly what to expect the next time. The only things that change are the amount of Exp gained and the level of the mobs ( but you get to chose the mob level so that is irelevant).
From the look of things, the Devs expect you to repeat quests around nine or ten times over the course of a few character levels.
Not only is this boring but it destroys any degree of immersion into the Fantasy world
DDO has nice graphics and a clever way of helping you to find groups but it dosn't really offer anything particularly new or inovative.
In fact, to me, it feels very much like a cash in on the D&D licence and the lucrative MMORPG market
EDIT = spelling
Comments
Just run into the room to pull the smugglers and the iron dog. Then run back to the stairs, jump up on to the top pipe and take them out with a crossbow.
The AI just has them stand there to be killed and they do nothing to defend themselves or fight back.
I believe they are promising to improve the AI but they are leaving it a bit late IMO.
No one should be foolish enough to avoid buying any game just because one person gives it a poor review.
There are a lot of people who love DDO and I'm sure it will have a faithfull following.
I just doubt the longevity of the love affair
You must have had some luck with your mob encounters or something, because when I tried a similar strategy, my mobs chased me up the boxes and back down to the floor - beating my ass all the while.
And I'm sure that people won't be turned away by one bad impression/review... But everyone who is throwing the negativity out there is doing it for the same ignorant reasons, without taking the time to fully understand and enjoy the game. If you don't like it, mention why, mention that it's due to your preference, and move on to a game you do like. What I don't like to see is people bashing it, saying stuff like "oh, Turbine is gay for not letting me solo!" or such... Think about what game you're playing, look at the reasons the game is the way it is, and understand that no matter how late in the beta it is - this is still beta. It's going to have bugs, it's going to have flaws, and you'd do the community a lot more help by reflecting your issues with the dev support team (to get worked on before release).
Well if you wanted a Fight then don't go running up on boxes to get away...
I agree, this game does not have enaugh content to keep people.
As to the AI exploit, it has been fixed. Monsters will follow you up ledges if their jump skill is high enaugh.
I wasn't impressed during the 10 day trial either. I had high hopes for the game and I am a fairly big supporter of Turbine Games, but I couldn't find much in this game to hold my attention. I agree that the forced instancing/grouping was at least handled fairly well, but the content and questing was lackluster at best.
I really disliked the one town no adventure around aspect. It almost reminds me of a game lobby. Consider the town like Gamespy or something..where you wander around till you find a group and launch your game (instance) with. Completely lacks any soicial or community feel.
Played the all at one time or other. This one just doesn't get it for me.