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I just Ctrl+Alt+Delete from WoW to write this. While playing I starting thinking of how I save these towns from certain doom, but yet the town doesn't change for the better.
I know DDO is fully instanced. Does the world you instance in change as you move up the quest ladder? For example: If you were to save a village from a Orc invasion, does that village remember this when you talk to the people later in it?
Hell if DDO can offer me a chance to change the world, even if it is just for me in my own instance, I will play this game.
Comments
You get different dialog responses from everyone in town if you deal with a big problem as well as lower prices at shops. Not exactly world altering since the town areas are non-instanced ( technically yes, but anyone can access them) but a nice touch.
To sum up your posts then:
The NPS's in town will recognize the quests I've done and the Merchants will even lower their prices for me. However, the town itself will never change unless the Devs themselves alter it, which fits with the rest of the game since it is instanced. There is an actual story line you follow, that is all performed instance.
I like the sound of that and I will probably play if I summed this up okay. The only thing is that I would want to be in a guild that takes their time through the quests, not rush through them without reading just because they've done it a hundred times in Beta.
Any other points you all want to add?
You've pretty much got it man... Also, check out my thread on these forums about a guild - it sounds like you're looking for the exact thing I'm going to try to create when the servers go live. Hope to see you in the game man!
Beta is closed and over. I had serious resource leak problems on both my computers during testing that were never fixed to my knowledge. And they were game STOPPING problems, I can't wait to see this launch, its going to be a nightmare.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
No more of a mess than SWG is right now.
But I still think you should save your cash.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
The onlt time I experienced any rubber banding was when I entered a tavern and tried to move right away.
But, Turbine has always had rubberbanding problems... I remember it with AC1 and AC2. One person told me throught email that my rubberbanding was due to mt graphics card... that is was not "seeing" trees. So I would run into an "invisible" tree that my card did not recognize and on my comp I would keep running, but on the server, I had run into this tree, so when my comp caught up to the server, I was sent back to where the "tree" was, and so on and so on... etc...
You generally don't have to restart your computer with a resource leak running under a windows NT platform, just restart the game.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Rubberbanding is Turbine's solution for lag. Instead of like anyone else simply catching the server up with the client when lag spikes Turbine feels they should teleport you back to your last spot before the packet loss started. Hence rubberbanding, and yes its been a problem since AC 1 that Turbine doesn't seem to want to fix for its customers.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
I've never experienced any rubberbanding.
Don't worry about the game going Gold while there are still bugs etc. An MMORPG is totaly un-like other games in this respect. Pretty much all you get on the CD/DVD are graphics and sounds. The game code proper is server side ( to prevent cheaters from hacking their characters as much as any other reason ) and will be tweaked and patched a lot yet before official release.
As I understand it - a memory leak is when code isn't erased from your RAM correctly and so, over time, your memory fills up until your entire PC locks up and you have to press re-set.
If you have ever played a game that gets slower and jerkier the longer you play then it probably has a memory leak.
I have posted my feelings on Beta elswhere so wont upset SaintedOne by being negative in here , to be honest the main worries you seem to have should all be cleared up by release.
Remember that Beta's often have a lot of background programs running to monitor the game and these can exagerate lag etc.
Enjoy
Ummm, no. And I mean that on about every single thing you said.
NT handles memory far more maturely then the 9x series did, it will clear the memory when the application is closed under normal circstances, leak or not.
No, most of the code on a MMO is not server sided. If what you said is true we would never have to patch except when new textures are added. I think you really should reconsider where you get your technical information from.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Can you share with us the secret of what a memory leak is then please ?
That when I try to help someone by answering their question I wont make myself look like an idiot.
Cheers
your description of one wasn't bad, the resetting part however wasn't very true anymore. Back when windows 98 was the primary operating system it was.
A memory leak is where the application forgets segments of memory it allocated and leaves them full and then instead of re-using them continues to grab new memory spaces because the previous ones are full until eventually you crash because you don't have enough to run or you are so unbearably slow you can't do anything at all. In my case with DDO it was the second, it would get mercilessly bad if I let myself sit in the harbor for awhile. And if I went afk for awhile it would take me 5 minutes to get the game closed because I was so "lagged" up.
I understand many aren't having this problem. However the fact that SOME are in a beta and that it wasn't addressed before release could lead to another Anarchy Online release. They had the exact same problem on release, it was one of the larger ones that we who pre-ordered had to deal with at launch.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Got you, I thought it was something like that but hadn't had the specifics explained.
The habour was bad for me as well. The only way to get through at peak times was to look at the floor and pray
I still stand by my statment though that the OP needn't worry about bugs being burned into the CD's. The game now is not the same as it will be on release. So any dodgy code on the CD's should be patched out the first time you log in ..... well that's the theory
Oh I am quite sure they will patch it at release. However if they didn't stress test a bug fix for the resource problems some were experiencing then they have no way to know if it is really fixed or not. I would wait a month after the release to give this one a try, I have a bad feeling about it based on my beta experiences.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
How quickly everyone forgets how Turbin handled Asheron's Call 2 and shut down the servers weeks after the last expansion went on sale.
True, but one has to wonder what would happen to DDO when it fails to meet the numbers that a game requiring $15 a month needs to keep it's operation running, given their modus operandi. If more and more game companie see people eager to pay $15 for garbage, then we will see more garbage put into the market place and maybe even higher premiums on quality software. Everyone is trying to cash in on the mmorpg craze.
DDO is definitely being released too early! The last patch (the one before release) has made more problems than it solved. The game is one dimensional and gets boring extremely quickly. Unless lack of content and bug issues are addressed within the first month, expect this one to BOMB!! BADLY!!
Turbine really is a crappy company...it's such a pity that they got both the D&D and LotR licenses.
That sort of behavior is only acceptable if you support it, and furthermore when a game is in open beta it is for the most part; what it is and what it will be. Waiting 2 years for patches and content turns it into a completely different game which needs to be rejudged at the time; not speculated upon as something worthy of support by paying customers at this time.
There are certain times when paying a premium is worth it like in a resturaunt for example, paying for atmosphere even though the food is not worth the price. DDO offers nothing worthy of the fees involved, and what it does offer is very poorly executed in comparison to its peers in the "mmorpg" market which it claims to be.
Games that release poorly seldom pick up players as they go along...they get given up as bad jobs.
When I say content, I'm not talking about adding extra quests for higher levels (or alt-playing lower levels), I'm talking about the FACT that there is ONLY 1 thing to do in the whole game! That is the content that is lacking; it makes the game extremely one-dimensional and will get old rapidly!
Not only that, but the current "patch" is the one that is going to be RELEASED! The current version is not unplayable, but in comparison to nearly every other (pay to play) MMO I've tried it is drastically worse! For instance, pressing the TAB button (the one that targets closest enemy, or flicks through enemies) currently targets DEAD mobs!!! This is terrible, and is a problem that was introduced in the FINAL patch! You cannot release a game with a bug like this in it!
Turbine has NOT produced a game that is anywhere near the standard even of an MMO that was released a year ago. It doesn't have a customizable UI! In fact, the way it's been designed you can't even put dual-wielding weapons in the same "slot" so that they are equipped together, you have to go into the paper-doll interface and manually MOVE the second weapon in! UNACCEPTABLE! And IMHO, they won't be able to fix this without massive redesign either (as has been shown by the fact that they've ignored it with all their patches so far) as it appears they've made tiles for each inventory item, WHICH CANNOT BE stacked in the UI.
At the moment you can't even get chat channels for your party or area or anything. Shoddy, Shoddy, Shoddy. You'd expect a game company with so much experience to have done a much better job on such a high-profile franchise. As it is, it's just a cobbled together, unprofessional looking, heap of garbage code.