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Limitations on sending gil have been put into effect with the February 21 version update.
-A cap of 1 million has been imposed on the amount of gil deliverable at one time.
-Gil can now be placed in only one of the eight available slots for delivery at a time.
These restrictions only apply to sending gil. No restrictions have been imposed on receiving gil.
The above measures were put in place to combat the trading of large amounts of gil for money in the real world (Real Money Trading, or RMT). Gil purchased by RMT is most often traded using the in-game delivery function, so limitations on sending gil were deemed an appropriate countermeasure.
The FINAL FANTASY XI development team considered informing players of this change in the Topics section before the version update. However, if players knew about the restrictions in advance, the market might have been flooded with RMT gil before the update, further exacerbating inflation. We decided that informing players of the changes at the same time as the version update would help keep the Vana'diel economy stable.
A tax on sending gil was among the measures considered, but the development team is still observing the effect of the RMT countermeasures implemented on February 9. Therefore, we determined that the best course of action for this update would be to simply impose a limit on the amount of gil deliverable at once.
We will continue to develop countermeasures against RMT and violations of the user agreement, and we would like to assure our players that all efforts are being made to ensure a fair playing experience.
We hope to have your continuing understanding and cooperation in creating a Vana'diel that everyone can enjoy.
~from POL's site.
Comments
*giggles*
I'm glad that Square-Enix has done something about the situation. It's good to hear. Although wish, I sold my Haubergon when inflation was insane :S
Do you need it? Haubergon 7,800,000 Gil on Bahamut Server?
Fongsaiyuk
75 Beastmaster 70 Warrior
Energy Linkshell
Bahamut Server
This slows the process,but does nothing to stop the problem.No matter what you implement,there is always the tactic of selling a rock salt for 5mil gill in the AH.They could also arrange to have a gil seller buy a rock salt off your bazaar for 5mil gil...oh so many ways.It is way to late to try anything now as all the high level players have already filled there coffers.
The only way to clean these games up are by changing the way NM's/drops are done.The other way is to have some sorta hard cap on selling items.An example would be to have a cap of 1mil gil on an item,no more can be bid or spent.This still wouldn't stop a gil seller,from buying 3 rocksalt at 1mil gil each,so you also need to implement a cap on weekly spending.Say no more than 1 mil gil a week.No more than 1 mil gil can either be recieved or spent in a week.I am sure i can think of many other ways,but so far i have seen NO REAL attempt by devs to actually fix this.
Never forget 3 mile Island and never trust a government official or company spokesman.
Still, alot of the items are dropping rapidly in price. I think they must've done something.