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hi )
iam a long term MMORG player goin right bak to the early days of everquest 1...
i have played EQ1 // EQ2 // SWG and WOW...
after acheiving 2 lvl 60s on WOW i decided to go bak to EQ2....
i have now played a bruiser up to the lvl of 20 and not once have i recieved or sent a tell // or had any recognition of my existence since i landed on the server.....
my point is...
i miss the days when peeps use to /bow and /wave and /salute and when you use to have to get buffs off a high lvl cleric etc...thus making conversation
i feel that now its every man for himself and peeps have become complacent about being able to interact..
***as a sidenote ***
my son and i still play doom (coop) over the lan and i still think its all amazing at my grand old age of 37
comments and abuse welcome...
thanks
Comments
Check out Vanguard:SOH. It will bring community and player interaction back to MMORPGs.
~Dunadurium
"Silly rabbit, WoW's for kids"
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I know I still do the /bow /wave /salute thing. Even when I PvP. I have a macro so once I kill someone (Well at least when I was a human Pally back in the day of wow when it was somewhat entertaining. I miss those days.) It would be /salute /bow.
I think you have to make the step to be social though. Sometimes its what needs to be done. BTW what exactly is Vangaurd about? I hear people saying wait for vangaurd, but I have no idea about it.
Siehst du mich
Erkennst du mich
Ganz tief in meinem Herz
ist noch ein Platz f?r dich
Ich suche dich
Ich sehne mich
nach dem was ich geliebt hab
doch ich find es nicht
Sadly I feel while Vanguard will slightly elevate the immersion level of an mmorpg, it will not be a 3rd generation mmo as they proclaim. From what ive seen its really just WoW with a layer of frosty icing.
The true next gen mmo will be ToA if it ever gets released.. http://www.shadowpool.com
And dont fear the permadeath its only permadeath if you play stupid
That just seemed like an excuse to advertise the game.
Anyhow now back to the OP question.
Ive been playing the trial for EQ2 myself and it does seem like few people are interacting, and it does take a lot out of the atmosphere of the game. What I think would be good to do, is do it on your part and chances are other people are thinking the same thing, I don't think its a growing trend, people go online to play these because other people are playing (generally considering thats the big difference between MMO's and non MMO's). So just start trying to talk to people etc, and find a core of people to interact with. Hopefully a good guild.
Sadly though if no one is really talking, you don't get to have the fueds and cliques that make some games interesting and dynamic :P.
So come to my server and ill interact lol
[quote]Originally posted by Thethrax
[b]Sadly I feel while Vanguard will slightly elevate the immersion level of an mmorpg, it will not be a 3rd generation mmo as they proclaim. From what ive seen its really just WoW with a layer of frosty icing.
The true next gen mmo will be ToA if it ever gets released.. [url=http://www.shadowpool.com]
And dont fear the permadeath its only permadeath if you play stupid
[/b][/quote]
I have no idea what exactly that game is about... But if it requires healers for bigger things.. Then yeah I will be afriad of permadeath. I can't tell you how many times a bad healer cause the group to die. Thusly why I will be scared of permadeath.
Siehst du mich
Erkennst du mich
Ganz tief in meinem Herz
ist noch ein Platz f?r dich
Ich suche dich
Ich sehne mich
nach dem was ich geliebt hab
doch ich find es nicht
Fear is good. And it directly relates to the topic also. Fear causes caution, and cautious players talk and share information. In other words, they talk about the game world, which is a step in the right direction.
There are several very interesting games that still lack major funding, like this one. They all have some form of perma-death in them, but none of them have an all out die and that's it feature. They cut you some slack to overcome the obstacles that perma-death faces.
There's Trials of Ascension, as mentioned, and also my favorite design, Ages of Athiria, which you can reach through my sig. Others include Darkfall Online, the Chronical, and Adellion. There's probably more too.
But think about it, what better way to get players to talk in an in-game way than to give them something to talk about? And what better thing to talk about than survival?
Once upon a time....
guilds are for the drama and all that stuff
besighzz
i always give a little emote after a good pk
before they rez
Yeah definitly agree with you here.. theres so many aspects that this games bringing to the tables that will help make the community feel "alive" again imo.
SWG PRE CU
R.I.P
---------------------------------------------
Don't click here...no2
That just seemed like an excuse to advertise the game.
Advertising...? well maybe, but its also a legitimate suggestion that i truly belive in. Vanguard, while not taking it to the extreme in one way (ie: Permadeath) it will bring back true challenge and interdependence. There is also a pretty good chance that they will have PD servers at some point, which is very exciting, and i guess is what you guys are looking for. The game will put the challenge back in a lot of other ways and will make socializing and interacting much more encouraged and beneficial.
As to ToA, yeah i had followed and hoped for over a year but i have given up on it. They have 4 screens up now for about a year, before that they had 3 others but it was all "placeholder" so i don't know. Even know the pixies and characters are all placeholders.... The ideas are great for sure, but it takes a lot of money and manpower to develop a game like this so either it will never come out or if it ever does it will not have nearly as many features as they want.
As for Vanguard info: http://www.silkyvenom.com/pages/faq.php (that FAQ is huge, so start reading)
~Dunadurium
"Silly rabbit, WoW's for kids"
************************
If you want community play a game that caters to a community driven environment like the mass of Korean MMO's, and The Sims Online.
You should play on RP servers. People tend to interact (although roleplaying) a lot more on those
Guild - http://lightness.goodforum.net/
Blog - http://www.pierrecarlier.com/
yes, and Vangaurd will also cure cancer and solve world hunger.
not saying it wont bring community and player interaction back, but this has to be the 10th(+) thread where ive seen you blow Vangaurd off. tired yet?
dunadurium... an extreme fanboi with an articulate mouth. oh well, time to get flamed if/when vangaurd's personal f*** toy comes back through this thread.
_______________________________________________
Games looking forward to: Fallen Earth, Mortal Online
The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.
"Silly rabbit, WoW's for kids"
************************
_______________________________________________
Games looking forward to: Fallen Earth, Mortal Online
The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.
A FAQ is not an actual game. Their FAQ is sparse on the details, its well written but it doesn't let you into the real mechanics, which we won't know till the game is in a large beta, and/or released. There are many games out there that promise the world and don't have the game to back it up.
Right now Vanguard is seeming to be banking on Brad's name, and the promise of a great game. Whether the game will be able to cash the checks that the hype is creating, we have yet to see.
Daikatana was an overhyped game and was extremely disappointing.
My thoughts exactly, although I personally look forward to playing Vanguard myself. However, to really place so much clout in it before it is even done is just impractical. Chances are it will be a good game, but EQ2 was supposed to be EQ1's answer and look what happened there ( although a good game now ).
Every MMO with decent enough content, or venue to interact amongst eachither, will have its chance to do so. I just found it a little corny that you generally answer a lot of posts with "Vanguard is the answer". Especially in this situation, because a community can be founded anywhere, even if it were graphicless and MUD style.
That being said, i'll probably be playing Vanguard on day 1. So you best be there too Dunadarium talking up a storm
What FAQ you reading (silky venom or official)?... There will be PvP in Vanguard as well as many ways to play. Including the three equal spheres, that you can play all 3 on the same character or just specialize in one, as im sure you know from the FAQ. you'll also already know that each class while balanced against each other at their base, will play completely different from each other. Also the huge range of themes and environments in the game. While the game will go back to the idea that it should take a long time to reach max level, they also want to support that time with meaningful content instead of just grinding out levs.
So yeah there will be PVP servers of different types and likely also Permadeath, RPing and many other server types. As well as many many ways to play and have fun.
They are really going for variety i think, and playing how you want to, as the base of the game.
That seems to be sort of what your describing, no?...
Anyway you know all that from the FAQ and so i'll just let you make up your mind.
The point im trying to make here is that sooo many people are just writing this off as another EQ or just some other hardcore game when in reality its going to offer so much more... And that is why i post about it.
And no, i dont think AOC is anything like Vanguard. HJ will be a slightly similar though i think...
Anyway just my two coppers
~Dunadurium
"Silly rabbit, WoW's for kids"
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PvP action today is much faster then ever before and tend to become even faster in future - this has forced people to use Teamspeak to communicate instead of using the keyboard to chat and emote. This way global communication or even communication to people who are not your own faction is dying out more and more.
A quality will be lost here due to fast-paced actions and the use of out of game communication.
Ragosch
My thoughts exactly, although I personally look forward to playing Vanguard myself. However, to really place so much clout in it before it is even done is just impractical. Chances are it will be a good game, but EQ2 was supposed to be EQ1's answer and look what happened there ( although a good game now ).
Every MMO with decent enough content, or venue to interact amongst eachither, will have its chance to do so. I just found it a little corny that you generally answer a lot of posts with "Vanguard is the answer". Especially in this situation, because a community can be founded anywhere, even if it were graphicless and MUD style.
That being said, i'll probably be playing Vanguard on day 1. So you best be there too Dunadarium talking up a storm
Yes exactly..And this is how i look at it. I look at the FAQs and information about a game and compare it to other games in development. From this i pick what sounds the best AND is reasonable. I mean, there are games that are saying that they will offer a lot more; look at DnL for example, or the late Dawn.. but a lot of people had the common sense to look at their goals and their resources to reach those goals and could tell from the start that it was not going to happen. and i unfortunately would personally include ToA in this list).
If we assume that all games have equal chance to succeed when in development, then a FAQ is one of the few things we have to go on.. Now that is not saying there aren't other factors to consider. And that is why Vanguard's goals seem even more realistic: They have some other things that i think REALLY help in the development in any game, and those are experience, and a lot of it; funding, and a lot of it, and a well defined and reachable vision. One last thing also that a lot of devs don't have is communication and honesty with their community, and yeah, in Sigil's case a lot of it. When something is not going the way they expected they tell you, when they tweak ideas, they tell you. Quite honestly i think they are the most upfront team i have ever seen, period. So that is why i put such fair in Vanguard. On the other hand Vanguard is offering something that a lot of companies are shying away from now-a-days. It may be the last chance to revive some classic gameplay elements that many people used to enjoy and show to the world that yeah they can be fun and yeah a game based on a model like this can be a success. A last chance to bring back what a lot of people fell in love with MMORPGs for to begin with.
Yeah, i know a lot of this is my opinion but im pretty sure that more than a few people share it with me.
edit: look at ragosch above me, that is exactly what im talking about: a lot of people don't like the direction that MMOs are taking and are looking back to what made the early games fun and seeing those things being evolved and improved apon in Vanguard. I really think some of these twitch based PvP games are doing a 90* turn and heading straight for the insta gratification and easy to design style of a FPS (except in the skin of a fantasy or sci-fi setting) , while real MMORPGs are dying out...until now....
~Dunadurium
"Silly rabbit, WoW's for kids"
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