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Eve it the closest I've seen, you don't have to grind skill, but you still have to grind money if you want to keep yourself in decent ships and PvP.
I want to play in massively multiplayer battles and be able to compete in PvP without having to grind.
I want a game that is a contest of skill and strategy, not a contest to see who can waste the most time grinding.
Is there any such game, or am I just dreaming.
Is it that MMO developers need the grinding hook to keep subscriberse interested for longer than 30 days?
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Yes there are those games, but they are not MMO's those are first person shooters and real time strategy games, was looking for an MMO without the grind.
Sweet Lurline, a true Starcraft mmog would cripple the GNP of most 1st world countries.
Blizzard would fark it all up though, so policy makers around the globe can breathe easy.
guild wars, u can grind in guilkd wars if u want but u dont have to to pvp better, all max armor is pretty much the same
I have high hopes for Star Trek Online, if the ever rename it.
But............... it's just hopes. Just like I'm hoping they won't name it Star Trek Online.
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Blizzard will turn it into a grinder. It'll sell well, but it won't be a groundbreaking game.
I don't hate WoW. It's pretty. I'm glad it exists. It glad it exists to keep the people who enjoy it away from the games I enjoy.
Blizzard will follow whatever their marketers & stockholders tell them to do. They've got too much to lose to not do so. Blizzard isn't the sylish hotshot organization they were before and while were snapped up by holding corporations.
is gw a grind?
i played it for hours and hours and never had a cent of fun just to see what the fanboys were talking about.
wow isnt a grindfest, because you'll enjoy every minute of it.
thats why it has 6 million players, because it's so much more deep that eve online or gw
--people who believe in abstinence are unsurprisingly also some of the ugliest most sexually undesired people in the world.--
I think Guild Wars is currently your best bet. But some will argue if it's really a MMO or not, but there is no grind or monthly fees either.
you cant argue a fact if the makers of guildwars themselves say its not a mmo which they have. dang people.
try ultima online not a grind unless you make it as grind. you gain in skill but while you are saying hunting gold in shame you have to kill earth ele's they drop gold and raise your skill. you also can customize a house for yourself tile by tile. do alsorts of crafting from smithing to cooking. just dont play there so called 3d client play 2d much better on the eyes.
Please may I focus in on one part
Thats not close enough, again maybe?
Well If WoW has more depth then Eve, I am a rap loving, gangster with too much 'fizzle in my shnizzle' Please you must be missing a few screws to think a PVE game has more depth then a player controlled game that actually works. Politics, society, alliances, wars that mean more then 'pvp points' Please refrain from utter idiocy people.
"Just because there are other colours to use in chat does not mean you have to use them..." - Please follow
WoW is awesome, but the high level dungeon raid is massive grindfest.
You spend hours and hours with no xp gain (already maxed level),
and gain negative profit (pays for repairs),
and no loot (you lost in the loot rolls),
and lots of waiting.
You see how the Eve fanboi post here.
I cant tell if he is promoting Eve,
or if he is showing us how terrible Eve players are.
Sorry to like a game not WoW. But the fact was he was calling WoW more deep then Eve. Yeah you got Pve but I don't like to be handfed everything my life. Freedom is more fun, even if it means I might get my ass handed to me now and again. I prefer that to griefing and dev hand feeding.
Actually I'll defend anygame with a decent pvp system that has meaning. One of many reasons I gave up on WoW..., one of many reasons was it's pathetic escuse for pvp. And thanks for the title Amappala.
"Just because there are other colours to use in chat does not mean you have to use them..." - Please follow
Hmm well i think problem is too many gamers are trying to aim to hit level/skill cap.Now thats where the problem lies
You should instead be asking "is there any mmorpg so enjoyable that i never noticed levelling".
Believe it or not the hardest ever grind game is EQ1 pre luclin.That was super hard and 1 careless death could cost you 1 whole day grinding.
But pre luclin the game was so much fun,the community was so amazing that most never noticed this.
Now thats what game developers should aim for .Pointless making a game u cap in under 1 month and get bored to death.
Bingo! We have a winner!
Character advancement is the heart and soul of MMORPGs. Removing it would simply gut the game and remove all sense of accomplishment.
Making a game so entertaining that you say, "Wow, I LOVED my newbie levels! I want to do that again with another character."
There would be no feeling of grinding if ALL levels were entertaining -- not just rat-bashing your way up to max level so you can play the "real game."
That, unfortunately, requires developers with more than technical expertise. It requires developers with imagination and vision -- something far more rare and far more valuable than mere technical know-how.
~ Ancient Membership ~
WoW has AWSOME PVP 1v1, meaningless because 1v1 is usually a duel for fun.
WoW has horrible pvp XvX.
But yeah. The whole game is pointless. They hype it as this great PVP game, but really. Seriously. What is the point?
They die, respawn, come back, die, respawn come back... great.
or
Raid a town. Kill everyone in it. Leave. Everyone comes back... great
or
Battlefeilds......... No Comment. Lmmfao. Who wants to go play Counter Strike instead?
Oh and not to mention:
WoW higher lvl stuff, higher lvl player = better player
EVE low lvl frig w/ low lvl equipment can beat a high lvl cruiser w/ high lvl weapons easily........... if done right.
Yeah right. WoW has alot of depth to it. If you thinkg 1337 sp34k is deap.
"1 4m 73h 1337 ub3r!!!111!!! MY 3p1c5 4r3 b3773r 7h4n y0ur5!11!!1!!!!"
Oh. And I have room to talk. I may have not played to lvl 60, but I did waste 2.5 months on it and made it to lvl 35 or so. I didn't care about maxing out my lvl too much.
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I have to agree with a poster above which is leveling = grind
I have to disagree through that in order to have an MMORPG you need to have leveling.
Problem is to have a true RPG, you have to have completely open PvP.
RPG is Role Playing Game.
If I'm role playing in a virtual world no matter what the setting, if I want to attack someone I can, whether they are in my faction or not.
It works the other way too, anyone can attack me.
Problem is when you add in levels, the PvP doesn't work because it's then not any kind of contest of skill, it's whoever had the most time to grind wins.
If you want economy, differnt classes, great, remove the leveling from them. You want to be an armor maker, once you learn the skill you can make any piece of armor there is, want to be a figher, from the start your top level, all the skills.
Since the whole leveling concept came from DnD pen and paper way back when, I have to bring up a term called "Take 20", what it meant was that if you had enough time and you were in a safe place, you could ask the DM if you can "Take 20", so instead of rolling the dice until a 20 came up, you just assumed eventually you would roll a 20 and moved on with the game.
So take the current MMORPG model then do a "Take 20" on all the XP and Skills you want to load up, you get your top level character right from the start, then you can get on with the business of actually playing your character on a level playing field.
Also Guild Wars isn't really an RPG and it's very loosely an MMO, it's so instanced, every town, every battle is all instanced. That it's really more of a bunch of 32 player servers linked together by instanced towns.
No Levels
A true MMO (no instancing or zones)
Open PvP (can have factions, but anyone can attack anyone)
NPC gaurds in towns
RPG factor, game lends itself to roleplaying, strong storyline.
Lootable Corpses
That's what I'm looking for, don't think it's out there though.
WoW is a grind, contrary to some people's beliefs. However, grind isn't all bad. Grind is suggesting you want to get the next level as fast as possible. If the content is enjoyable enough you are not in any rush and therefore the grind will be less obvious. I've yet to see a game do this yet though, Vanguard looks promising.
GuildWars is casual player friendly MMO CPG.
The benefits are:
- PvP is accesible to all
- Leveling up is essentially extended tutorial
- Your player skill takes precedence over equipment
- Any and all equipment is easily accesible
Whether you like it or not, depends on following:
- Instanced
- No persistant world
- Fantasy theme
- No true character long-term development
It's MMO (yes, developers do call it that), but they call it competitive game, instead of role-playing.
Personally, I never considered EvE to be non-gring game. It takes a very long-term investment to progress, and it's based around politics and player created universe, which requires quite some engagement to stay in touch with what's going on.
WoW has made grind rather simple, but it's still there. Getting to level 60, advancing through ranks, getting armor, ...
Mechanics do not a grind make.
The actual investment about grind should be considered something like: If i start today, how long till i have access to entire game, till I'm competitive in pvp, till I have access to "end-game".
Grind is not really an issue, but casual gaming is. Does the game differentiate between people who play 12 hours a day from those who play 1 hour every two days. How wide is the gap between those two.
If you look at it this way, GW is the ideal answer. In the end, it comes down to personal preference.
And WoW is often misinterpreted as best game based on subscription numbers. It's merely the most succesful MMORPG business venture, not the best game. Just like McDonalds is also not the best culinary experience, just because it has most franchises.