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Waste of money....

I was stupid and bought it (50bucks). At first I thought it was really cool, well made, untill I played it for a while. Spending hours to get the proper resources for my crafter, and when trying combat, I started killing these small things that took over 10shots to kill and was not worth it. I went on this apparent "noob" mission to kill some crack heads in woods and with one swipe they killed me, Not to mension my pistol was useless. No realistic physics, couldnt fall off a cliff and die, you just "slide" off. real dissapointment for me, they also had lack of content and updates.

Comments

  • BlackGorathBlackGorath Member Posts: 20

     

    this sure is... not to mention all the bugs and unbalanced class too ... don't even try a Wookie like i did, you then agree to be gimped at start and never know about it until it is too late...image

    Black Gorath Bris'Elfes
    G

  • TehBlindManTehBlindMan Member Posts: 20
    Ya exactly, they have it unbalanced like a bunch of stupid 10 year olds :P

  • rathmarathma Member UncommonPosts: 3,786
     I didn't like this game at all.....

    image

    image

    http://www.OriginNow.com - Official Fanboi

    EverQuest II : Level 20 Paladin - Antonia Bayle Server
  • Let's see what your reasons are for saying SWG is a waste of money:

     



    Originally posted by TehBlindMan
    I was stupid and bought it (50bucks). At first I thought it was really cool, well made, untill I played it for a while.

    You first say you're stupid for buying it. Then you say you were cool for playing it. Right off the bat without listing any reasons.

    How long is 'a while' ? How long did you play SWG?

     

    Spending hours to get the proper resources for my crafter,

     Can't please everyone. Some players want things instant. Some want things more realistic.

    BTW, what was the item you were trying to craft? How long were you playing the game before reaching this first point of yours where now you felt the game was a waste of money?

    and when trying combat, I started killing these small things that took over 10shots to kill and was not worth it.

     I take it you were a beginner. A newbie. You don't start out uber. And in SWG twinks do not run around like in EQ. In fact, it's very hard to twink new characters in SWG for certain reasons (SWG mirrors real life in this way they worked it out.)

     What starting profession were you? Different guns do different things, and have different stats. As you move up the skill trees, you get new moves. SWG has a learning curve. One needs to take time to study the skill trees, the type of weapon they are using, and the stats on each weapon.

     

    I went on this apparent "noob" mission to kill some crack heads in woods and with one swipe they killed me,

     It looks like you took on a group. SWG is about tactics. For example:

     - If part of your mission is to get through a group of enemies, you first recon the area. Find out how many enemies there really are. You do this by crawling around.

    - SWG is the ONLY game in which you can HIDE in the grass, behind trees, in bushes, etc... You find 1 enemy out of the group who strays too far. Or who is the weakest. (you can con enemies too.) You then like in a patch of tall grass, or some bushes, at the maximum range you gun can shoot. When he turns his back to you, you open fire on him. You'll get off 2 - 8 shots as he looks around for where you're hiding.

    - Back to what profession you picked? YOu should not be doing missions until you move up the skill tree a few levels and get more moves. Head shot, knockdown shot, bodyshot , etc.... Until then, hunt NPCs near the city limits, or animals near the city. Learn Scout so you can skin the hides off animals, their bones, and meat, and either use them, or sell them.

     

    Not to mension my pistol was useless. No realistic physics,

    It's not your pistol being useless. It's you're character having no or few pistol skills. A navy seal using a .38 will handle it far better than a private. In SWG this is one of the biggest differences between a vet and a newbie. The vet has far more moves, skills. So if both use the same gun, the vet will miss fewer times, do more damamge.

     If you're pistol seems useless, hunt easier targets. NPCs and monsters either in the city, or near the city limits.

     BTW, in SWG guns are blasters. Different physics from our world.

    couldnt fall off a cliff and die, you just "slide" off. real dissapointment for me, they also had lack of content and updates.

      This is not EQ. In SWG characters can climb up and down almost anything. There is some 'auto AI' inherent in every player's character. Example:

    In EQ if a monster comes up to your character while they are standing still and starts killing your character. Your character will not defend theirselves.

     In SWG if you try to 'commit suicide' by walking off a cliff, your character will instead climb down the cliff.

  • StarfuryStarfury Member Posts: 1

    Sorry Xploror but I have to agree with TehBlindMan but not for the same "noob to new format" reasons as he has.

    I tried out swg for just over 6 months and before that was playing eq for over 4 years so I am very used to the whole mmorpg methods of bugs, patches, nerfs, etc. Without a shadow of a doubt I can say that the support team in swg really do not have a clue when it comes to quality of service. They really are driving people away from the game in their hundreds each week. Eventually even a hard core player like me had to say enough was enough.

    Rather than fix current gamewide bugs they try to either ignore there is a problem or try to pin it on a user unique problem. They continually roll out even more code which even the staunchest swg fan must admit, could not possibly have been tested thouroughly. They seem to be obsessed with nerfing everything that they have already created with regard to the class system, class abilities and missions. You can readily understand the need for this but not when there are still thousands of bugs still screeming to be fixed and even whole classes which don't work as they should.

    Now whether it is because they are being preassured to attract more people into the game from the apparant losses soe is making (ie laying off 22,000 staff worldwide) and to do this they are offering more and more catchy features like mounts, vehicles, cities, space expansion and dangling carrots to their remaining die hard players with free christmas holocrons, offers of extra goodies if you manage to "get a friend to sign up" (writing was on the wall when this idea showed up), etc. They are still just completely missing the point in that they may get more people to play for the first free month but after they realise what a state this game is currently in, they will be off. As I said above, existing players are already leaving in their droves.

    They really need to learn the lessons that the everquest team learned early on (being the same company you would have thought they should have). Listen to your customer base, sort out their problems as best you can and preferably as quick as you can, be up front about the problems and what is being done to fix them and get the priorities right - fix the bugs before you roll out new code that nobody in their right mind believes has been even slightly tested let alone thouroughly tested.

    If they were to do these things then maybe swg will develop a player base that will play for years on end. It certainly has the potential for it. I doubt this will happen until they get soe off their backs. Even I, being a big olde worlde fantasy enjoying player, really enjoyed all the blaster battles.

    The problem I and many other long term mmorpg players are having now after being so badly burned by soe/swg is where to go now. Is it worth risking eq2? or not touch another soe backed game ever again?

    My advice to anyone thinking of trying out swg is play it for your free month and then come back in a year when and if the game still exists and the bugs have been fixed.

    Star.




  • Originally posted by Starfury

    Sorry Xploror but I have to agree with TehBlindMan but not for the same "noob to new format" reasons as he has.

     Actually after reading your post, you list different reasons than TehBlindMan .

    And it turns out I agree with every single one of yoru reasons.

    Your post ends basically in agreement with my opinion of SWG - that it is NOT a waste of money. It is worth checking out.

     will develop a player base that will play for years on end. It certainly has the potential for it. I doubt this will happen until they get soe off their backs. Even I, being a big olde worlde fantasy enjoying player, really enjoyed all the blaster battles.

     See. ;)

    The problem I and many other long term mmorpg players are having now after being so badly burned by soe/swg is where to go now. Is it worth risking eq2? or not touch another soe backed game ever again?

     I agree. I'm a casual EQ player. And fan. I personally had good dealings with EQ's customer service. (I once got stuck roughly 100 feet underneath the ground. And I wasn't in any dungeons. I could look up and see trees floating 100 feet above me. I was walking underneath the ocean bed LOL. A GM in uber gear came and got me, then teleported me anywhere in Norrath of my choice.

     But from what I've heard, for all the nice qualities of its games, SONY has a bad customer service record.

     In slight defense of SWG, I will say out of 300k + players, they have far tooo few game Moderators and Cust. Service Reps. (maybe 1K at the most? IMHO more likely 500.)

     

    My advice to anyone thinking of trying out swg is play it for your free month and then come back in a year when and if the game still exists and the bugs have been fixed.

    Star

     The player cities, player vehicles, and later on Space Expansion (SE) were announced ahead of time very long ago. So they are not "carrots" being dangled to "keep players from leaving in droves." They have been, and are, being released on scheduale.

     The Jedi, actually Force Sensitive , switch can be argued to be a carrot. IMHO it was impossible for players to actually become Force Sensitive the first maybe 4 months of game release. Then the DEVs "flipped a switch" right in time for the holidays.

     More for the holidays than because "players are leaving in droves". The fact that SWG has been adding new servers shows more players are joining than leaving.

  • EnigmaEnigma Member UncommonPosts: 11,384



    Originally posted by Starfury

    Sorry Xploror but I have to agree with TehBlindMan but not for the same "noob to new format" reasons as he has.
    I tried out swg for just over 6 months and before that was playing eq for over 4 years so I am very used to the whole mmorpg methods of bugs, patches, nerfs, etc. Without a shadow of a doubt I can say that the support team in swg really do not have a clue when it comes to quality of service. They really are driving people away from the game in their hundreds each week. Eventually even a hard core player like me had to say enough was enough.
    Rather than fix current gamewide bugs they try to either ignore there is a problem or try to pin it on a user unique problem. They continually roll out even more code which even the staunchest swg fan must admit, could not possibly have been tested thouroughly. They seem to be obsessed with nerfing everything that they have already created with regard to the class system, class abilities and missions. You can readily understand the need for this but not when there are still thousands of bugs still screeming to be fixed and even whole classes which don't work as they should.
    Now whether it is because they are being preassured to attract more people into the game from the apparant losses soe is making (ie laying off 22,000 staff worldwide) and to do this they are offering more and more catchy features like mounts, vehicles, cities, space expansion and dangling carrots to their remaining die hard players with free christmas holocrons, offers of extra goodies if you manage to "get a friend to sign up" (writing was on the wall when this idea showed up), etc. They are still just completely missing the point in that they may get more people to play for the first free month but after they realise what a state this game is currently in, they will be off. As I said above, existing players are already leaving in their droves.
    They really need to learn the lessons that the everquest team learned early on (being the same company you would have thought they should have). Listen to your customer base, sort out their problems as best you can and preferably as quick as you can, be up front about the problems and what is being done to fix them and get the priorities right - fix the bugs before you roll out new code that nobody in their right mind believes has been even slightly tested let alone thouroughly tested.
    If they were to do these things then maybe swg will develop a player base that will play for years on end. It certainly has the potential for it. I doubt this will happen until they get soe off their backs. Even I, being a big olde worlde fantasy enjoying player, really enjoyed all the blaster battles.
    The problem I and many other long term mmorpg players are having now after being so badly burned by soe/swg is where to go now. Is it worth risking eq2? or not touch another soe backed game ever again?
    My advice to anyone thinking of trying out swg is play it for your free month and then come back in a year when and if the game still exists and the bugs have been fixed.
    Star.



    I could not have said it better myself.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.




  • Originally posted by En1Gma



    Originally posted by Starfury

    Sorry Xploror but I have to agree with TehBlindMan but not for the same "noob to new format" reasons as he has.
    I tried out swg for just over 6 months and before that was playing eq for over 4 years so I am very used to the whole mmorpg methods of bugs, patches, nerfs, etc. Without a shadow of a doubt I can say that the support team in swg really do not have a clue when it comes to quality of service. They really are driving people away from the game in their hundreds each week. Eventually even a hard core player like me had to say enough was enough.
    Rather than fix current gamewide bugs they try to either ignore there is a problem or try to pin it on a user unique problem. They continually roll out even more code which even the staunchest swg fan must admit, could not possibly have been tested thouroughly. They seem to be obsessed with nerfing everything that they have already created with regard to the class system, class abilities and missions. You can readily understand the need for this but not when there are still thousands of bugs still screeming to be fixed and even whole classes which don't work as they should.
    Now whether it is because they are being preassured to attract more people into the game from the apparant losses soe is making (ie laying off 22,000 staff worldwide) and to do this they are offering more and more catchy features like mounts, vehicles, cities, space expansion and dangling carrots to their remaining die hard players with free christmas holocrons, offers of extra goodies if you manage to "get a friend to sign up" (writing was on the wall when this idea showed up), etc. They are still just completely missing the point in that they may get more people to play for the first free month but after they realise what a state this game is currently in, they will be off. As I said above, existing players are already leaving in their droves.
    They really need to learn the lessons that the everquest team learned early on (being the same company you would have thought they should have). Listen to your customer base, sort out their problems as best you can and preferably as quick as you can, be up front about the problems and what is being done to fix them and get the priorities right - fix the bugs before you roll out new code that nobody in their right mind believes has been even slightly tested let alone thouroughly tested.
    If they were to do these things then maybe swg will develop a player base that will play for years on end. It certainly has the potential for it. I doubt this will happen until they get soe off their backs. Even I, being a big olde worlde fantasy enjoying player, really enjoyed all the blaster battles.
    The problem I and many other long term mmorpg players are having now after being so badly burned by soe/swg is where to go now. Is it worth risking eq2? or not touch another soe backed game ever again?
    My advice to anyone thinking of trying out swg is play it for your free month and then come back in a year when and if the game still exists and the bugs have been fixed.
    Star.


    I could not have said it better myself.




      Based on your past postings, rantings, ravings, and spamming of FALSE information -

    You are correct, you definatly could not have said it better yourself. You need to take notes from Starfury. He presented his experiences. He did not resort to calling SWG names, calling the DEVs names, calling anyone names. He posts his opinions without posting information that is FALSE.

    He does not just post 'SWG sucks! Don't play it!'. He posts his ingame experiences, his thoughts, and WHY he arrived at whatever conclusions and thoughts he now has about SWG. All without ranting, raving, name calling, and posting false information.

    =========================
    ======= SIGNATURE =========
    =========================
    MMORPG games I've played:
    -------------------------
    http://community.webshots.com/user/xplororor

    Star Wars Galaxies:
    -------------------
    http://community.webshots.com/user/capt_xplororor

    More games:
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    http://community.webshots.com/user/xplororor_archives01

  • Negative71Negative71 Member Posts: 162

    I sense a little bit of foul play here with this thread, IF you take into consideration the contents of the link I am about to quote:

    http://www.mmorpg.com/discussion.cfm/loadforum/51/loadthread/6979/setstart/1/loadclass/35

    So TehBlindMan is a developer for a competing sci-fi MMOG.. (or at least one that would TRY to compete) not too surprising that he'd hate SWG. Knock the competition and all..

    EDIT: Apparently he strikes again.. I just looked over the Hype-Meter page for Battlecruiser Online, and there he is.

    Here's a clue, bubba: If your game is any good, it'll stand on its own merit. Nothing you do or say here to promote it at the expense of other games will mean much. However.. from just scanning over what you said about your game initially, it sounded like a cheap Neocron knockoff.

    ____________________

    -- Death to picture-sigs. --
    ____________________

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