Minsc, I suggest you stop talking before you dig a hole too deep to climb out of.
GW does not suffer due to the P2P nature of the clients. It suffers because it has to assure that data is not "corrupted".
What GW servers do is assure that the information that is passed is not hacked. They basically work as a decoding link between players. With 2d movment and limited commands GW uses very little server bandwidth to assure the data transfer between players is *legal*. My impressions is that all locations in GW are player hosted, that is why you have a 64 player limit in common areas. It works almost exactly like BF2 server, although the ecrypted data is passed and stored on the main servers and not on the player server. This is just my opinion but I put a lot of thought into it back when GW came out.
Since DDO uses the Ac2 engine it allows for a lot more fexibility in terms of client-server data transfer. Thus we can jump, climb ledges, tumble, click-attack, block, dodge traps, etc. in DDO. Were DDO to use the GW model it would have to sacrifice its action elements, or make them very simplistic.
I think the quality of the gameplay is well worth the extra bandwidth and the associated costs.
I totally agree with miccav. We, as game players, not really care about the technology behind. We need to care about the game content and the fun it brings. The "instance technology" just sound like an improvement. If you think again, it just plays like a single player game with multiplayer supported.
In the old day, like c&c, warcraft, and any other first perosnal shooting games, players meet at places like meeting room with chat box. They wait until everyone arrived, choose the map file and click the start button to start the game. Now, this instance "MMO" just changed the way they meet. Instead of a chat room, it created a graphical "city" for players to meet and choose where they wanna go to and start playing.
Please stop those technical discussion as it is really out of topic. Try think it from players view and you will understand what we are talking about.
Pretty much agree. In the UK it's priced at £10.56 per month making it (afaik) the most expensive mmo out there (more expensive than EVE). Value for money?
Comments
Minsc, I suggest you stop talking before you dig a hole too deep to climb out of.
GW does not suffer due to the P2P nature of the clients. It suffers because it has to assure that data is not "corrupted".
What GW servers do is assure that the information that is passed is not hacked. They basically work as a decoding link between players. With 2d movment and limited commands GW uses very little server bandwidth to assure the data transfer between players is *legal*. My impressions is that all locations in GW are player hosted, that is why you have a 64 player limit in common areas. It works almost exactly like BF2 server, although the ecrypted data is passed and stored on the main servers and not on the player server. This is just my opinion but I put a lot of thought into it back when GW came out.
Since DDO uses the Ac2 engine it allows for a lot more fexibility in terms of client-server data transfer. Thus we can jump, climb ledges, tumble, click-attack, block, dodge traps, etc. in DDO. Were DDO to use the GW model it would have to sacrifice its action elements, or make them very simplistic.
I think the quality of the gameplay is well worth the extra bandwidth and the associated costs.
I totally agree with miccav. We, as game players, not really care about the technology behind. We need to care about the game content and the fun it brings. The "instance technology" just sound like an improvement. If you think again, it just plays like a single player game with multiplayer supported.
In the old day, like c&c, warcraft, and any other first perosnal shooting games, players meet at places like meeting room with chat box. They wait until everyone arrived, choose the map file and click the start button to start the game. Now, this instance "MMO" just changed the way they meet. Instead of a chat room, it created a graphical "city" for players to meet and choose where they wanna go to and start playing.
Please stop those technical discussion as it is really out of topic. Try think it from players view and you will understand what we are talking about.
Pretty much agree. In the UK it's priced at £10.56 per month making it (afaik) the most expensive mmo out there (more expensive than EVE). Value for money?