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Bounty Hunting System

LeironLeiron Member Posts: 19


This is a system I am in big favor for, and in many respects it could lessen GM or GH involvement for player disputes.

Creates an econemy for rouges
Sets up a whole new dimension for guilds who wish solely to Bounty Hunt
Since PvP will be incorperated into Arena/Tourney fighting, the bounty system could also be incorperated into this system to settle disputes in a structured manor. Perhaps if you beat the guy who put the bounty on you while in an arena fight, you get the bounty? A creative thought.
Could possibly discourage item theft, and graverobbing.


How do you prevent a bounty system from being abused? You all have to figure that one out ::::28::

-Aelrion
http://elanthia.hostiz.com

Comments

  • AdrealAdreal Member Posts: 2,087

    Another guy and I were talking about this on the play.net forums. I brought up the subject, but another guy pointed out that it could be abused. I started investigating it and found that there were some ways that it could be abused unless restrictions were put into place. Of course you wouldn't want too many restrictions in a game. I've neglected to come up with a suitable answer to some of the concerns though.

    "Put your foot where your mouth is." - Wisdom from my grandfather
    "Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek
    AC1: Wierding from Harvestgain

  • LeironLeiron Member Posts: 19

    Perhaps a page can be taken from the Eve online book, they seem to have a swell system.

  • frostydf2frostydf2 Member Posts: 157
    This system is flawed in itself.  If you really think about it, you could get extremely rich over a system like this, and I don't think it would be worth Simutronics time to try and balance a system like this out for it to even be plausable.

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  • ZenJoshZenJosh Member Posts: 24


    why does the system have to be based on money?  justice systems like this shouldn't be based on money anyway, you want heros dispensing justice, not money grubbers.

    there could be a seperate official guild, there could be seperate titles associated with fame or prominence instead of money,

    and i think a system like this is worth SIMU's time, Ganking is a big concern for alot of people but you dont want to take the ability away else the game feels to much like a cradle... but figuring out a system that encourages other players to get involved and solve the problems themselves is well worth the time.  you dont even necesarrily need a seperate guild either... it could be lumped into being an imperial guard(whatever) and the benefits of being a bounty hunter just gain you access to better titles, options in the game and weapons and armor... people could applaud when they see you... whatever, a creative solution could be found.  anyone whos opposed to creative systems that curb Ganking are people Who are interested in abusing the shoddy system of player theft... reality is, a bounty hunter would go get some anoying bandit... its the game creators that have yet to figure out an intuitive, effective and safe system to employ them.




    Be one with it.

  • frostydf2frostydf2 Member Posts: 157

    I think the entire problem would be that people would rather be the gankers, then saving the ganked.  In fact, if a bounty system was put in place, you first of all need to be online when they are online, with some sort of notifcation saying they are in the world.  Then while you try to 'hunt' them down, it becomes a very time-consuming task.  Asking around, finding out where he is, and then if you do happen to find out where he is, you have to pray you can kill him, and that he is still logged in.

    Trust me, I belive almost every gaming company has had the idea thrown out in a meeting of some sort.  Shortly after it was thrown in as an idea, it was thrown out.

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  • MornebladeMorneblade Member UncommonPosts: 272


    Originally posted by frostydf2

    I think the entire problem would be that people would rather be the gankers, then saving the ganked.  In fact, if a bounty system was put in place, you first of all need to be online when they are online, with some sort of notifcation saying they are in the world.  Then while you try to 'hunt' them down, it becomes a very time-consuming task.  Asking around, finding out where he is, and then if you do happen to find out where he is, you have to pray you can kill him, and that he is still logged in.
    Trust me, I belive almost every gaming company has had the idea thrown out in a meeting of some sort.  Shortly after it was thrown in as an idea, it was thrown out.


    Actually, several games have this system in, and it works out quite well. You'd be surprized how many people love killing gankers. My first guild in EQ was a Anti-gank guild, and I know that L2 and UO had alot of people form guilds just for that puropose.

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  • HJ-SiscaHJ-Sisca Hero's Journey GMMember Posts: 87


    Originally posted by Morneblade

    Originally posted by frostydf2

    I think the entire problem would be that people would rather be the gankers, then saving the ganked.  In fact, if a bounty system was put in place, you first of all need to be online when they are online, with some sort of notifcation saying they are in the world.  Then while you try to 'hunt' them down, it becomes a very time-consuming task.  Asking around, finding out where he is, and then if you do happen to find out where he is, you have to pray you can kill him, and that he is still logged in.
    Trust me, I belive almost every gaming company has had the idea thrown out in a meeting of some sort.  Shortly after it was thrown in as an idea, it was thrown out.

    Actually, several games have this system in, and it works out quite well. You'd be surprized how many people love killing gankers. My first guild in EQ was a Anti-gank guild, and I know that L2 and UO had alot of people form guilds just for that puropose.


    Besides EvE Online which other games have a bounty system? I'm just curious.

    From what I've seen EvE's system probably works the best and even then it's prone to the problems frosty pointed out. The big reason I see that theirs works is that they're a small community and the game is all about the PvP at higher levels. You also have a fairly strong guild system and you all but have to be in a guild to play at the higher end. You need the support.

    Put this system into something with a much larger community and it will start to break down. You referred to anti-ganking guilds in EQ and UO, from my experience those guilds eventually became the terror of their servers killing anyone that got in their way and making their lives miserable.
  • MornebladeMorneblade Member UncommonPosts: 272

    True, that did happen, and I know it happens in Lineage and Lineage2 as well. My main point was more towards if people would be willing to take it upon themselves to control gankers, and I think that they do. Whether or not it is a perfect/flawed system is certianly debatable.

    So, how do we "police" gankers? Ingame mechanics that they cry "foul" over, or have players police them, or a combination of both? Any ideas?

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