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Impressions post trial...

ThaloreThalore Member UncommonPosts: 10

 So I figrued I'd give D&D online a try, hell I'd played the PnP game since I was 5... My expectations were pretty high. I've played pretty much every MMO out there from M59-WoW

  I'll just compare this to WoW since it's the most recent MMO I've played.

  Reasons I'm tired of WoW first off, so you can get an idea where I'm coming from.

  : I've had a lvl 60 priest, 50 warr, and 30 shaman now. The thing that is boring me about wow is the repeatition of leveling to get to higher level content... But then I think about why the heck I want to get to high end content when all it consists of is 40 man raids and a HORRIBLE PvP system. Yes I hate 40 man raids because 40 people mean that 1-2 of them will be idiots that bug the hell out of me. PvP in WoW is horrid, it's just a time sink as most of WoW. So really it just comes down to the whole entire game just seems to be a giant mouse wheel and I'm spinning my wheels. Missions are go kill 10 of these 5 of these and 2 of these WEEEEEEEEE!!!!!!!!!!!

   So as I said I tried DDO and something I found very suprising is I actually had to THINK in missions!!!! OMG!!!  Imagine that. Were as WoW I had to look on THotbott to find out how to complete missions ( Not because the quest was hard to figure out, but because the god damn directions in the quest were so damn vague) ... DDO seems like a breath of fresh air because they actually got quests right, at least from the limited ones I've seen.

   Also it seems that in DDO you actually have to use the skill sets of classes. The perfect example of this is ROGUES in groups...

  WoW Rogue = DPS. (PERIOD) Don't fool yourself that's all rogues are to groups.

   DDO Rogue = DPS, Trap finder/disabler, lockpicker (lol yeah wow has what 2 doors in the game to pick), etc...

   It's an obvious example of how different, and for me how much better DDO is than WoW.

 

  So in conclusion I'm fully prepared to leave WoW (uber-kiddie-hax land) behind, for a much more thought out gaming system. I only hope that chinese farmers aren't as bad around here :)

Comments

  • ZeifearZeifear Member Posts: 23
    Exactly!!  Another thing about WoW and DnD is the community, WoW's community is a bunch of poty mouthed 12 year olds with rich daddys (lol) and DnD's community are mature, and alot of them are willing to roleplay (I love it! :D)  And as you said before, WoW is much more repetitive then DnD, people complain about doing the same quest but there are actually quite a few quests, (Also I dont see this mentioned but, yes there are only 10 levels in DnD but each lvl has 5 ranks, each of which take a long time to aquire) AND you do have to go to a tavern to heal but you can eat food (Its very cheap) to make a speedy recovery!  Plus, the quests are awesome fun....
  • brihtwulfbrihtwulf Member UncommonPosts: 975
    Hopefully DDO will draw more of the mature WoW crowd over who have grown tired of the game and its community.  I personally did the same thing.  I was bored with the quest system and very irritated by the community.  DDO has a better look, better community, and a better quest system.  I should say though, that the success of DDO is going to be dependant on the modules they release with content updates.  For gamers who have already reached max level (there are a few), I'm sure it's frustrating to have a bit too little in the area of content.  More quests for all levels would be a good thing.  Of course they are releasing their first update in April, which already boasts and additional 15 quests and a raid dungeon.  If they could do that monthly it would be outstanding.
  • ThaloreThalore Member UncommonPosts: 10

     I agree with you guys, the community as a whole had a disproportionate amount of idiots. Don't get me wrong there were a lot of people that I thought were mature and fun to hang out with.

     I must say though when I first heard/read about DDO I thought WTH? This game will flop cause it's not fitting into the standard MMO format... It took me a bit after playing DDO that all it's predecessors ie. DAoC, EQ, AC, etc.. Were really the ones that had it wrong. And I remember fond memories of AC and wondering why AC and even EQ didn't follow simple rules that I had enjoyed in PnP AD&D. In fact I remember some threads about the subject and most people's excuse was that AD&D rules didn't apply well to MMO's ...

     And here we are present day Turbine honestly I think has done an outstanding job with it so far. They really did take the heart and soul of PnP and do a much better job than all the publishers before it (Yes I know they made AC).

      I also agree it will depend greatly upon updates/modules for the game. Which I'm some what confident, being a form AC subscriber for 2 years, that turbine will supply. I know they didn't always make their deadlines in AC, and I'm sure there aren't very many of the same developers... but their track record isn't half bad, something I can't say about SoE.

      Funny thing is all my friends I tell about this game this is how I start it out...

     "If you like games that make you think not just hacking and slashing you might like this one."

      And even though I'm not trying to come off condescending to people who like WoW it honestly how I see it. Granted there are people who enjoy hackers and slashers so more power to them, but they won't like this game AT ALL.

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365



    Originally posted by Thalore

     I agree with you guys, the community as a whole had a disproportionate amount of idiots. Don't get me wrong there were a lot of people that I thought were mature and fun to hang out with.

     I must say though when I first heard/read about DDO I thought WTH? This game will flop cause it's not fitting into the standard MMO format... It took me a bit after playing DDO that all it's predecessors ie. DAoC, EQ, AC, etc.. Were really the ones that had it wrong. And I remember fond memories of AC and wondering why AC and even EQ didn't follow simple rules that I had enjoyed in PnP AD&D. In fact I remember some threads about the subject and most people's excuse was that AD&D rules didn't apply well to MMO's ...

     And here we are present day Turbine honestly I think has done an outstanding job with it so far. They really did take the heart and soul of PnP and do a much better job than all the publishers before it (Yes I know they made AC).

    You have got to be kidding!  Heart and Soul of PnP DnD?  Would you mind explaing why you think they got the heart and sould of PnP.

      I also agree it will depend greatly upon updates/modules for the game. Which I'm some what confident, being a form AC subscriber for 2 years, that turbine will supply. I know they didn't always make their deadlines in AC, and I'm sure there aren't very many of the same developers... but their track record isn't half bad, something I can't say about SoE.

    Have you seen the latest on updates?  If not here is the latest quoted from MMORPG...

    March 14, 2006 - Turbine is pleased to announce the first module for DUNGEONS & DRAGONS ONLINE™: Stormreach™ (DDO). The Dragon’s Vault module will provide players the opportunity to battle the dangerous Vault of Night that is protected by a ferocious guardian – the red dragon! This module, scheduled for release in April, is the first in a series of planned modules that will provide new content and features for DDO, the hit MMOG that launched February 28th and quickly became the fastest growing MMOG in North America.

    The Dragon’s Vault module contains 15 compelling dungeons and a new large-scale raid feature focusing on a vicious red dragon. The new dungeons provide a variety of additional content for players of all levels in the game. Turbine announced today that the Dragon’s Vault module will be free of charge for all current DDO subscribers as a way to say “thank you” to all of its fans. Turbine also declared its plans to release additional modules over time that include new content, features, and other improvements to the hit MMOG.

    Early reviews for DDO are enthusiastic. GameDaily.com called it “the newest and best contender for the MMO king title since the release of World of Warcraft” and early impressions from GameSpot.com say the game “combines the beloved, tried-and-true D&D rules in an action-oriented massively multiplayer environment” that “looks and sounds quite impressive.”

    A few things stick out right off the bat for me... 

    1. The April module is free for current subscribers...   Which means, IMO, that future modules will not be free. 

    2. Additional modules will be released over time...  It does not say that there will be monthly updates...  Just over time.

    3.  They are adding 15 new dungeons...  Doesn't seem like very many to me...  And they are giving you a Raid feature.  I wonder why?  Since DDO is supposed to be designed for the "small" group, supposedly like the PnP game...  

    Funny thing is all my friends I tell about this game this is how I start it out...

     "If you like games that make you think not just hacking and slashing you might like this one."

      And even though I'm not trying to come off condescending to people who like WoW it honestly how I see it. Granted there are people who enjoy hackers and slashers so more power to them, but they won't like this game AT ALL.



    I do not consider myself a "hack and Slasher", but I do enjoy WoW.  I like being able to do what I want when I want to, and not having to spend time trying to find a group.  I am not against grouping.  I have had lots of good groups and enjoyed them.  But I do like to solo now and them, probably more often then not.

    I will end by saying...  If you like DDO, more power to you...  I am just worried about what Turbine is doing to my beloved D&D.

  • brihtwulfbrihtwulf Member UncommonPosts: 975

    To you only read the parts of posts that you want to, or do you pay attention to the other references as well.  In a sticky on the General Discussion board you'll notice:

    The upcoming Dragon's Vault module is what we consider part of the regular content update cycle and is therefore included with your subscription free of any additional charges.

    Large scale expansions will be of greater scope than is possible in a regular content update. These will most likely be released as boxed product with an associated price which would be additional to your monthly fee.

    Where the wording of the original announcement about the first module may have been ambiguous, let me clarify:

    Turbine will continue to deliver on its tradition of releasing quality content on an ongoing basis to our subscribers at NO ADDITITONAL CHARGE.

     

    They plan to add regular updates, either monthly or bi-monthly (there seems to be a little debate on this), and they are going to be FREE.  The only thing players will need to pay for are expansions.  And I don't think 15 new dungeons every monthy is too little.  The game's not meant to be power-played.

     

    And at its heart, the game does capture a lot of the PnP D&D experience.  The combat system is near dead-on.  The game is group-oriented, as it should be.  When's the last time a GM ran a campaign for ONE player?  The classes are very balanced and have a defined role in the group dynamic.  There could be MORE races and classes to choose from, but you could always say that.  I think we will see more as the game develops and once they allow for prestige classes there will be a BIG advancement in the game.  Hopefully that won't be too far off on the horizon.  Regardless, the game IS D&D, and the content updates ARE free.
  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365



    Originally posted by brihtwulf

    To you only read the parts of posts that you want to, or do you pay attention to the other references as well.  In a sticky on the General Discussion board you'll notice:

    The upcoming Dragon's Vault module is what we consider part of the regular content update cycle and is therefore included with your subscription free of any additional charges.

     

    Then why make a point of saying that this will be free to show their appreciation?

    Large scale expansions will be of greater scope than is possible in a regular content update. These will most likely be released as boxed product with an associated price which would be additional to your monthly fee.

    Where the wording of the original announcement about the first module may have been ambiguous, let me clarify:

    Turbine will continue to deliver on its tradition of releasing quality content on an ongoing basis to our subscribers at NO ADDITITONAL CHARGE.

     

    This is what you think they will do.

     

    They plan to add regular updates, either monthly or bi-monthly (there seems to be a little debate on this), and they are going to be FREE.  The only thing players will need to pay for are expansions.  And I don't think 15 new dungeons every monthy is too little.  The game's not meant to be power-played.

     

    I have not read anywhere  where they, Turbine, have said how often they are going to provide updates...  Just "on a regular basis".  That could even mean every 3 or 4 months.

     

    And the fifteen are supposed to be for all levels...  So if you take the time to think about it, you don't get 15 dungeons to explore if you are mid to high level with this content...

     

    And at its heart, the game does capture a lot of the PnP D&D experience.  The combat system is near dead-on.  The game is group-oriented, as it should be.  When's the last time a GM ran a campaign for ONE player?  The classes are very balanced and have a defined role in the group dynamic.  There could be MORE races and classes to choose from, but you could always say that.  I think we will see more as the game develops and once they allow for prestige classes there will be a BIG advancement in the game.  Hopefully that won't be too far off on the horizon.  Regardless, the game IS D&D, and the content updates ARE free.

     

    The combat system is near dead on?  Twitched based combat is like turn based combat?  Are you for real?  Actually I have done several one player modules.  And as far as more races and classes...  They left out two classes that have always been in DnD.  and at least one race that was always in too.



  • brihtwulfbrihtwulf Member UncommonPosts: 975



    Originally posted by Ian_Hawkmoon

    Then why make a point of saying that this will be free to show their appreciation?
     
    This is what you think they will do.
     
    Read the post before you jump to conclusions.  I copied the ENTIRE thing from the DDO forums.  Who know why they say to show their appreciation, maybe because they appreicate their subscribers.  But the point is they have said MANY times these updates are FREE.
     
    I have not read anywhere  where they, Turbine, have said how often they are going to provide updates...  Just "on a regular basis".  That could even mean every 3 or 4 months.
     
    And the fifteen are supposed to be for all levels...  So if you take the time to think about it, you don't get 15 dungeons to explore if you are mid to high level with this content...
     
    It's been less than a month and they are already looking to release their first update in the coming weeks.  Secondly, you have NO idea which levels the quests are for, so don't start speculating now about something you have no info on.  If you want to state things like their are facts, then get the facts before you decide to open your mouth.
     
    The combat system is near dead on?  Twitched based combat is like turn based combat?  Are you for real?  Actually I have done several one player modules.  And as far as more races and classes...  They left out two classes that have always been in DnD.  and at least one race that was always in too.
    The combat is not "twitch" based because the mobs move around.  All you have to do is stay on your target and either attack or block, it's that simple.  There's no need to be clicking everywhere and making your character jump around.  The mobs move within a small area because they will occasionally attack other targets beside the "tank".  In regular D&D I don't ever recall there being a "tank" who could hold all the "aggro" from the enemies.  They were intelligent if run by a compitent DM.
    You've done one-player modules?  You can't exactly be creative with them and it has to be pretty linear not to include other classes or players.  Not to mention that running a single-player campaign is pretty sad in a way.  Not only are you playing D&D, but you don't even have enough geek buddies to do it with you?  And lastly, check your facts AGAIN.  The 1st edition D&D only had 4 races.  They were: Human, Dwarf, Elf, and Halfling.  Interestingly enough Ebberon has Warforged.  I wonder where they came up with their starting races then.  Do they have every race ever invented for D&D?  No, don't be rediculous.  Will they ever have more?  Probably.
    Either way, it half sounds like you haven't even played the game or you played it for 15 minutes in beta and decided it wasn't WoW-y enough for you.  Stop making up things about the game when YOU don't have the facts straight.  Read the DDO forums and maybe try to learn a thing or 2 about D&D from people who have actually played it in the last couple decades.





  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365



    Originally posted by brihtwulf


    Originally posted by Ian_Hawkmoon

    Then why make a point of saying that this will be free to show their appreciation?

     

    This is what you think they will do.

     

    Read the post before you jump to conclusions.  I copied the ENTIRE thing from the DDO forums.  Who know why they say to show their appreciation, maybe because they appreicate their subscribers.  But the point is they have said MANY times these updates are FREE.

     

    I have not read anywhere  where they, Turbine, have said how often they are going to provide updates...  Just "on a regular basis".  That could even mean every 3 or 4 months.

     

    And the fifteen are supposed to be for all levels...  So if you take the time to think about it, you don't get 15 dungeons to explore if you are mid to high level with this content...

     

    It's been less than a month and they are already looking to release their first update in the coming weeks.  Secondly, you have NO idea which levels the quests are for, so don't start speculating now about something you have no info on.  If you want to state things like their are facts, then get the facts before you decide to open your mouth.

     

    See below...

     

    The combat system is near dead on?  Twitched based combat is like turn based combat?  Are you for real?  Actually I have done several one player modules.  And as far as more races and classes...  They left out two classes that have always been in DnD.  and at least one race that was always in too.

    The combat is not "twitch" based because the mobs move around.  All you have to do is stay on your target and either attack or block, it's that simple.  There's no need to be clicking everywhere and making your character jump around.  The mobs move within a small area because they will occasionally attack other targets beside the "tank".  In regular D&D I don't ever recall there being a "tank" who could hold all the "aggro" from the enemies.  They were intelligent if run by a compitent DM.

    Excuse me???  The mobs do move around a lot...  They jump around all over the place.  I guess it depends on what you call a small area...  They jump out of your range of attack if you are melee.  And when they do come back into combat, they don't just run straight at you.  Give it what ever name you want...  It is definately turn based combat, which is what the PnP game is.

    You've done one-player modules?  You can't exactly be creative with them and it has to be pretty linear not to include other classes or players.  Not to mention that running a single-player campaign is pretty sad in a way.  Not only are you playing D&D, but you don't even have enough geek buddies to do it with you?  And lastly, check your facts AGAIN.  The 1st edition D&D only had 4 races.  They were: Human, Dwarf, Elf, and Halfling.  Interestingly enough Ebberon has Warforged.  I wonder where they came up with their starting races then.  Do they have every race ever invented for D&D?  No, don't be rediculous.  Will they ever have more?  Probably.

    Either way, it half sounds like you haven't even played the game or you played it for 15 minutes in beta and decided it wasn't WoW-y enough for you.  Stop making up things about the game when YOU don't have the facts straight.  Read the DDO forums and maybe try to learn a thing or 2 about D&D from people who have actually played it in the last couple decades.

    Actually I played in every beta test and played in the pre-order event and the first two weeks after it went live.  Obviously you know little or nothing about the PnP DnD game.  I have been playing it since it first came out...  I will admit I am not a rule fanatic, so I do not get everything right...  Unlike you , who seems to think you are right all of the time...  One last remark...  Are you even old enough to remember when the original game of DnD came out?








    Here is their news release as posted here on MMORPG DDO News ...  I highlighted in Yellow the part I am talking about...  It states it is for players of all levels.  Do you really think that all dungeons are for every level player?

    Turbine Announces Dragon’s Vault Module for Hit DUNGEONS & DRAGONS ONLINE™: Stormreach™

    March 14, 2006 - Turbine is pleased to announce the first module for DUNGEONS & DRAGONS ONLINE™: Stormreach™ (DDO). The Dragon’s Vault module will provide players the opportunity to battle the dangerous Vault of Night that is protected by a ferocious guardian – the red dragon! This module, scheduled for release in April, is the first in a series of planned modules that will provide new content and features for DDO, the hit MMOG that launched February 28th and quickly became the fastest growing MMOG in North America.

    The Dragon’s Vault module contains 15 compelling dungeons and a new large-scale raid feature focusing on a vicious red dragon. The new dungeons provide a variety of additional content for players of all levels in the game. Turbine announced today that the Dragon’s Vault module will be free of charge for all current DDO subscribers as a way to say “thank you” to all of its fans. Turbine also declared its plans to release additional modules over time that include new content, features, and other improvements to the hit MMOG.

    Early reviews for DDO are enthusiastic. GameDaily.com called it “the newest and best contender for the MMO king title since the release of World of Warcraft” and early impressions from GameSpot.com say the game “combines the beloved, tried-and-true D&D rules in an action-oriented massively multiplayer environment” that “looks and sounds quite impressive.”

  • WoW_RefugeeWoW_Refugee Member Posts: 80



    Originally posted by Ian_Hawkmoon


    Then why make a point of saying that this will be free to show their appreciation?




     
    There was already a big outcry over this on the DDO forums and Turbine has responded that they worded the statement poorly, and that they intend to keep offering modules for free ALONGSIDE pay-to-buy/play expansions.

     

    Modules...free. Expansions...buy.

     

    Please stop trying to make a mountain out of an already resolved situation...
  • MinscMinsc Member UncommonPosts: 1,353


    Originally posted by Ian_Hawkmoon
    Originally posted by brihtwulf
    Originally posted by Ian_Hawkmoon Then why make a point of saying that this will be free to show their appreciation?

    This is what you think they will do.

    Read the post before you jump to conclusions. I copied the ENTIRE thing from the DDO forums. Who know why they say to show their appreciation, maybe because they appreicate their subscribers. But the point is they have said MANY times these updates are FREE.

    I have not read anywhere where they, Turbine, have said how often they are going to provide updates... Just "on a regular basis". That could even mean every 3 or 4 months.

    And the fifteen are supposed to be for all levels... So if you take the time to think about it, you don't get 15 dungeons to explore if you are mid to high level with this content...

    It's been less than a month and they are already looking to release their first update in the coming weeks. Secondly, you have NO idea which levels the quests are for, so don't start speculating now about something you have no info on. If you want to state things like their are facts, then get the facts before you decide to open your mouth.

    See below...

    The combat system is near dead on? Twitched based combat is like turn based combat? Are you for real? Actually I have done several one player modules. And as far as more races and classes... They left out two classes that have always been in DnD. and at least one race that was always in too.
    The combat is not "twitch" based because the mobs move around. All you have to do is stay on your target and either attack or block, it's that simple. There's no need to be clicking everywhere and making your character jump around. The mobs move within a small area because they will occasionally attack other targets beside the "tank". In regular D&D I don't ever recall there being a "tank" who could hold all the "aggro" from the enemies. They were intelligent if run by a compitent DM.
    Excuse me??? The mobs do move around a lot... They jump around all over the place. I guess it depends on what you call a small area... They jump out of your range of attack if you are melee. And when they do come back into combat, they don't just run straight at you. Give it what ever name you want... It is definately turn based combat, which is what the PnP game is.
    You've done one-player modules? You can't exactly be creative with them and it has to be pretty linear not to include other classes or players. Not to mention that running a single-player campaign is pretty sad in a way. Not only are you playing D&D, but you don't even have enough geek buddies to do it with you? And lastly, check your facts AGAIN. The 1st edition D&D only had 4 races. They were: Human, Dwarf, Elf, and Halfling. Interestingly enough Ebberon has Warforged. I wonder where they came up with their starting races then. Do they have every race ever invented for D&D? No, don't be rediculous. Will they ever have more? Probably.
    Either way, it half sounds like you haven't even played the game or you played it for 15 minutes in beta and decided it wasn't WoW-y enough for you. Stop making up things about the game when YOU don't have the facts straight. Read the DDO forums and maybe try to learn a thing or 2 about D&D from people who have actually played it in the last couple decades.
    Actually I played in every beta test and played in the pre-order event and the first two weeks after it went live. Obviously you know little or nothing about the PnP DnD game. I have been playing it since it first came out... I will admit I am not a rule fanatic, so I do not get everything right... Unlike you , who seems to think you are right all of the time... One last remark... Are you even old enough to remember when the original game of DnD came out?Here is their news release as posted here on MMORPG DDO News ... I highlighted in Yellow the part I am talking about... It states it is for players of all levels. Do you really think that all dungeons are for every level player?Turbine Announces Dragon’s Vault Module for Hit DUNGEONS & DRAGONS ONLINE™: Stormreach™
    March 14, 2006 - Turbine is pleased to announce the first module for DUNGEONS & DRAGONS ONLINE™: Stormreach™ (DDO). The Dragon’s Vault module will provide players the opportunity to battle the dangerous Vault of Night that is protected by a ferocious guardian – the red dragon! This module, scheduled for release in April, is the first in a series of planned modules that will provide new content and features for DDO, the hit MMOG that launched February 28th and quickly became the fastest growing MMOG in North America.
    The Dragon’s Vault module contains 15 compelling dungeons and a new large-scale raid feature focusing on a vicious red dragon. The new dungeons provide a variety of additional content for players of all levels in the game. Turbine announced today that the Dragon’s Vault module will be free of charge for all current DDO subscribers as a way to say “thank you” to all of its fans. Turbine also declared its plans to release additional modules over time that include new content, features, and other improvements to the hit MMOG.
    Early reviews for DDO are enthusiastic. GameDaily.com called it “the newest and best contender for the MMO king title since the release of World of Warcraft” and early impressions from GameSpot.com say the game “combines the beloved, tried-and-true D&D rules in an action-oriented massively multiplayer environment” that “looks and sounds quite impressive.”

    Ian, you need to drop the future pay updates nonsense. Sporkfire specifically stated that monthly updates WILL BE FREE. They will only charge for full expansions and they will be released in parallel with additional updates.

    That argument is officially dead so drop it.

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