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Clarification Request

I was really looking forward to this game, but I've gotten the impression that it's not really an MMO. Is this correct? Is it just a city where you are getting quests to goto instanced dungeons? Or is this misleading information. I'm just looking for some clarification to help my purchasing decesion. Is it worth getting, or should I just wait for NWN2 to play D&D with my buddies?

Comments

  • ZhanghiaZhanghia Member UncommonPosts: 1,312

    It is an MMO but more in the vein of Guild Wars; But that doesn't make it any less of an MMO. It does it specifically because D&D wasn't about solo'ing and grinding on mobs. It was about the party formula. I'm looking forward to NWN2 though. Mm, warlock <3

  • burrekburrek Member Posts: 198

    If you consider EQ clones to be MMos then DDO is not an MMO.

    If you have a group of buddies that you will play with regularly wait for NWN2 or play NWN.

    Here are the biggest differences between NWN and DDO:

    DDO vs NWN

    Massivley multiplayer vs. multiplayer

    action oriented combat vs. click and wait combat

    tomb-raider style movment vs. point and click

    interactive enviornment vs. static

    no story line vs. story line

    forced grouping vs. non-forced grouping

    no solo vs solo

    non-modifiable content vs. modular content

  • IceV2IceV2 Member Posts: 19

    Is not a MMORPG like World of Warcraft or EQ2.

    Is more like Guild Wars but with PVE instead of PVP.

    Is halfway between Guild Wars and NWN.

    In this game you can actually try different combat tactics in real time. Any other MMOG is based on character skills and habilities, here you have more control.

    Let´s see...

    Take Guild Wars, mix it with the NWN look & feel (improve the look part a bit) and take the cooperative tactical combat of the Battlefield series and you have DDO.

  • grimjakkgrimjakk Member Posts: 192



    Originally posted by burrek

    If you consider EQ clones to be MMos then DDO is not an MMO.

    It might be more accurate to say that if you consider MUD-based conventions, like solo-play and forced timesinks, to be defining characteristics of MMO's... then no, DDO isn't an MMO.  On the other hand, it is Massively Multiplayer, by strict definition, and is Online... and its more of an RPG than most MUD-based MMO's... image

    If you have a group of buddies that you will play with regularly wait for NWN2 or play NWN.

    I never really got into NWN... I was dissappointed by how clunky the online tools were, and never really put in the effort to adapt what I wanted to do to what the tools were capable of... my fault.  DDO is more of an "instant gratification" D&D fix for me.  These days, I don't have the time to put into doing a campaign in PnP either... heh.

    Here are the biggest differences between NWN and DDO:

    DDO vs NWN

    Massivley multiplayer vs. multiplayer

    action oriented combat vs. click and wait combat

    tomb-raider style movment vs. point and click

    interactive enviornment vs. static

    no story line vs. story line

    Disagree on this one.  There is an overarching story line in DDO (the Giants), as well as the smaller story arcs like the harbor's kobold infestation and the Catacombs/Duality series...  Content is still narrow... but that will be corrected over time.

    forced grouping vs. non-forced grouping

    no solo vs solo

    non-modifiable content vs. modular content

    I'd say "modular developer content vs. modular player content".



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