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I have read in quite a few posts thst DDO is not for the "Power Gamer". Why?
I mean... Let's take a look at it...
First off my defination of "Power Gamer" may be wrong, so here is my defination... Someone who want to get to the next level as fast as possible and who wants to get to the end game quickly.
Now for DDO... What is the object of the game? With nothing else but questing... It would seem that the object is to get to the next level. And since there is nothing else to do and there is no travel time to speak of, it would seem like it favors the Power Gamer. I have read that DDO gamers like the no travel, because they do not like the idea of traveling X number of minutes to get to the next dungeon. Again, that would seem to favor the Power Gamer.
Again, I ask, why is this not for the Power Gamer? I do not want the answer... Because there is not enough content to support it. That is a lame answer... If there was a huge amount of content, would it then be for Power Gamers? The same would be true for the answer of only 10 levels... If there were 20 levels or 30 levels, or even 50 levels, would it then be for the Power Gamer?
So give me good thought out reasons why DDO is not for the Power Gamer? And we can discuss it.
Comments
Because a power gamer will finish the game in two weeks tops.
What's there to discuss?
If there was a huge amount of content, it would be a different game and these discussions would be moot.
We can only discuss the game in terms of what it is, not what it might have been.
There is no way to avoid the subject of content (or lack thereof - by some) in this game.
If there was a huge amount of content, it would be a different game and these discussions would be moot.
We can only discuss the game in terms of what it is, not what it might have been.
There is no way to avoid the subject of content (or lack thereof - by some) in this game.
OK so in terms of what DDO is right now... In you opinion, is DDO a game for Power Gamers?
If you're a power gamer and want to play longer, then you'll probably be dissapointed. At least until some new content is released.
If two weeks is enough for you, then go play.
I don't think all power gamers will feel the same about the game. I don't think all ordinary players will feel the same about the game. I think all the people are different.
What's the point of this discussion?
If you're a power gamer and want to play longer, then you'll probably be dissapointed. At least until some new content is released.
If two weeks is enough for you, then go play.
I don't think all power gamers will feel the same about the game. I don't think all ordinary players will feel the same about the game. I think all the people are different.
What's the point of this discussion?
The point is... I have read in a lot of different posts that DDO is not intended for the Power Gamer... I am trying to get people to tell why they don't think it is meant for the Power Gamer.
When using the most strict interpretation of your definition. Then yes, DDO is a game for a Power Gamer. Because a PG can advance levels and get to the end game very fast (within 2 weeks, some has done it within days). However, I would not recommend it for a PG because you can reach the end game before your first month is up and then there's nothing left to do - except repeat quests for no XP or create another character and redo everything. They are adding 1 raid dungeon (up to 12 players) in the next updated - however, if you are already max level, then you won't get any XP since they are not increasing the level cap.
My take on it is this... part of the skill involved in powergaming is in efficiently negotiating the timesinks in an MMORPG to max your character's potential in the least amount of time. Its a little like white water rafting... a headlong rush to the endgame, avoiding or riding out the worst of the turbulence on the way down.
DDO is based on PnP D&D, so has no timesinks, and is not a static MUD, so has no endgame.
Therefore powergaming is kinda pointless here.
David Merrick once said "It is not enough to succeed - others must fail." That is the mentality of many powergamers. The issue isn't that they can advance quickly. It's that so can most everyone else. If they can't lord their achievements over others, it's not their kind of game.
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