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Keep SWG alive

I sign to keep SWG the way it is i like it better this way.  I play swg from the beginning so you cant say i dont know how it was before.  I love how its more quest based and the new professions.  Come on who really like being a bio-enginger?

Sign to keep SWG how it is!!!

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Comments

  • Darklighter1Darklighter1 Member UncommonPosts: 250



    Originally posted by Vonclifton

     Come on who really like being a bio-enginger?




    at least 5 people in my old guild alone?  Just because you didn't feel the need to try that prof doesn't mean noone did.  I used to love buying BE pets for my MCH back in the day.

    I am glad you still like the game, but you're the minority. 

  • n2k3156n2k3156 Member Posts: 523

    Oh my god.

    Dude, seriously, run for the fire alarm and drop and start rolling, because you are about to be flamed like its nobodys business.

     

    NGE Refugee.

    image

  • ShaydeShayde Member Posts: 4,529

    Everyone's entitled to their own opinion, no matter how bat$#it crazy it is.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • VoncliftonVonclifton Member Posts: 96

    people complain how it does have a starwars feel any more. 

    i ask you, how does being able to be a BE make the game more star wars like?

  • OuchmuchOuchmuch Member Posts: 340
    lol you're joking right?? Storm Troopers ARE Bio Engineered clones rofl, and that is just what we got to see in the movies there was more in books.
  • VoncliftonVonclifton Member Posts: 96

    yes but bio engingeers dont make storm troops they make pets. 

    Beside that how does it relate to star wars?

  • ClackamasClackamas Member Posts: 776


    Originally posted by Vonclifton
    I sign to keep SWG the way it is i like it better this way. I play swg from the beginning so you cant say i dont know how it was before. I love how its more quest based and the new professions. Come on who really like being a bio-enginger?
    Sign to keep SWG how it is!!!

    It is fine to express your like of the game. But do realize, in the same spirit, that those of us who are bitter and angery at SOE/LA are that way because of more than just the game change. It was the way they went about doing it. It is a sad and true fact the game is more buggy now than it ever was. It was SOEs failure to refund those who had made a commitment to a game that let them down.

    If we cannot have the game we want, worked for and paid for, then the company should and is being punished by the market at large. And as former customers, we are making sure our voice is heard as part of that.

  • azhrarnazhrarn Member Posts: 817


    Originally posted by Vonclifton
    I sign to keep SWG the way it is i like it better this way. I play swg from the beginning so you cant say i dont know how it was before. I love how its more quest based and the new professions. Come on who really like being a bio-enginger?
    Sign to keep SWG how it is!!!

    Your opinion is your opinion.

    At this moment in time, MY opinion says "If it will continue on as it is now, kill it. Disintegrations are fine."

    _______________________
    Kote lo'shebs'ul narit
    image

  • EffectEffect Member UncommonPosts: 949

    Cause the name of the game is Star Wars Galaxies. Not Star Wars the movie game. It's an expanded universe game not a direct recreation of the movies. It wasn't advertised as such.

    Why do almost all other Star Wars games have missions and characters that don't appear in the movies? The Rogue Squardron games are suppose to follow the movies yet you have tons of extra things.

    Star Wars Galaxies was Star Warish enough when it first came out. It was SOE that decided to focus their attention on the Jedi and not the other classes and aspect of the game. It was SOE that decided to ignore the GCW(PvP) until it was to late. All of SWG's problems are due to SOE and their their need or desire to ignore what players have to say and do what they want even against the negative reactions of the players. NO ONE asked for the Holocron madness. It all comes down to SOE's belief that if you put in enough time sinks or slow downs people will stay longer and pay more and everything else is a extremely distance second or third. Now they are paying the price.

    Dark Age of Camelot suffered because of this line of thinking when they released Trials of Atlantis. Yet they've learned their lesson and listen to fans. The classic servers that have all the expansions but Trials of Atlantis are the most populated and their post ToA expansions don't have those insane time sinks. SOE needs to learn that lesson or something like it I feel.

    The thing is I believe that SOE got full of themselves due to the success of Everquest. They felt the same thing that worked in there would work for SWG (after their initial sandbox approach), and EQ2. For some reason I think they never even considered that since EQ was really one of the few MMORPGs on the market at the time (beside UO and AC), that could have been a large factor for why they were so successful, not because their actual gameplan was the best. Now that people have actual choices and other companies have tried to do different things, players expectations have grown or changed yet SOE seems to think they don't have to change to adjust to this change in the player based.

    This could also be why those that played a big part in creating Everquest actually left SOE and went on to create another game.

    It think is a big part of why Everquest 2 didn't take off the way they expected it to, especailly compared to World of Warcraft and why they tried to add things WoW had as a way to try and attract players. That was more of a surface change but they don't want to seem to go deeper and when they do things like SWG results cause they don't listen.

    Why keep SWG alive? It's a shell of it's former self. Let it die and be a lesson to SOE. They really need it.

    SOE has already ruined it's name. It's a upward battle. Yes those that are new don't know what things were like but it's only a matter of time before they do and even if they don't, I find it hard to believe anyone can actually like the NGE for any length of time.

  • SpathotanSpathotan Member Posts: 3,928

    He does have a very good point. How exactly did Bio-Engineers fit into the Star Wars experience on the same level as everything else? Besides clone centers and the stormtrooper mess, please tell me how else they fit in. Nobody can honestly tell me Bio-Engineers had an equal impact on the Star Wars experience as say the long hated Jedi.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • n2k3156n2k3156 Member Posts: 523



    Originally posted by Spathotan

    He does have a very good point. How exactly did Bio-Engineers fit into the Star Wars experience on the same level as everything else? Besides clone centers and the stormtrooper mess, please tell me how else they fit in. Nobody can honestly tell me Bio-Engineers had an equal impact on the Star Wars experience as say the long hated Jedi.




    I concede the point.

    However, time and time again it has been proven that MMO gamers do not want to go down the same road every single SW game has gone. What the hell is the point to being a Jedi if you get to be one every game you ever play. Bio engineer was something new, something fun that hadn't been tried before, but still was connected to the same SW universe.

    Taking it, (and the other professions), away was a disapointment that said SOE/LA couldn't think of anything else innovative to help it along, so they went back to the same old crap of Jedi this, jedi that.

    NGE Refugee.

    image

  • SpathotanSpathotan Member Posts: 3,928


    Originally posted by n2k3156
    Originally posted by Spathotan
    He does have a very good point. How exactly did Bio-Engineers fit into the Star Wars experience on the same level as everything else? Besides clone centers and the stormtrooper mess, please tell me how else they fit in. Nobody can honestly tell me Bio-Engineers had an equal impact on the Star Wars experience as say the long hated Jedi.
    I concede the point.
    However, time and time again it has been proven that MMO gamers do not want to go down the same road every single SW game has gone. What the hell is the point to being a Jedi if you get to be one every game you ever play. Bio engineer was something new, something fun that hadn't been tried before, but still was connected to the same SW universe.
    Taking it, (and the other professions), away was a disapointment that said SOE/LA couldn't think of anything else innovative to help it along, so they went back to the same old crap of Jedi this, jedi that.

    I can agree with that. Taking it away was bullcrap, and yea it was something different.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • azhrarnazhrarn Member Posts: 817


    Originally posted by Spathotan
    He does have a very good point. How exactly did Bio-Engineers fit into the Star Wars experience on the same level as everything else? Besides clone centers and the stormtrooper mess, please tell me how else they fit in. Nobody can honestly tell me Bio-Engineers had an equal impact on the Star Wars experience as say the long hated Jedi.

    Unfortunately, BE's are much more important in the EU canon than they were in the movies. In the Expanded Universe, BE's were pretty big stuff. Thing is, EU isn't as widely known and loved as the movies. Thus, more often than not, BEs don't get dragged into arguments about how the NGE is such a cluster.

    What DOES hit the fan is the deeply mourned Creature Handler. And when CH hits the fan, the splatter pattern is pretty big. EVERYONE remembers Jabba's rancor handler breaking into tears in the original trio. Most people don't know his name, but everyone remembers him and MOST people feel a kind of kinship to the character, even when they aren't real hot to play him.

    People are moved and stirred by the intriguing possibilities these "nameless bit players" present in terms of good game play. It's been repeated many times by many people that they didn't want to BE Luke or Han, they wanted to be the guy living in it. There's something cool to the apocryphal contractor on the death star.

    And THIS is what is being systematicly stripped out of SWG. THIS is where the importance of the Bioengineer becomes evident. It's another intriguing possibility lost.

    _______________________
    Kote lo'shebs'ul narit
    image

  • SagoSago Member Posts: 516



    Originally posted by Vonclifton

    I sign to keep SWG the way it is i like it better this way.  I play swg from the beginning so you cant say i dont know how it was before.  I love how its more quest based and the new professions.  Come on who really like being a bio-enginger?
    Sign to keep SWG how it is!!!



    I mastered Bio Engineer. And I had a freaking BLAST with that profession. Then came the CU.

    You want quest based xp .... go play KOTOR.

    Sago Mactow
    Former SWG 2yr 7 month Vet
    6/26/03 - 1/26/06
    Jedi, Master Shipwright, Master Architect
    DFR Councilman
    Tarq Server

  • SpathotanSpathotan Member Posts: 3,928


    Originally posted by azhrarn
    Originally posted by Spathotan
    He does have a very good point. How exactly did Bio-Engineers fit into the Star Wars experience on the same level as everything else? Besides clone centers and the stormtrooper mess, please tell me how else they fit in. Nobody can honestly tell me Bio-Engineers had an equal impact on the Star Wars experience as say the long hated Jedi.

    Unfortunately, BE's are much more important in the EU canon than they were in the movies. In the Expanded Universe, BE's were pretty big stuff. Thing is, EU isn't as widely known and loved as the movies. Thus, more often than not, BEs don't get dragged into arguments about how the NGE is such a cluster.

    What DOES hit the fan is the deeply mourned Creature Handler. And when CH hits the fan, the splatter pattern is pretty big. EVERYONE remembers Jabba's rancor handler breaking into tears in the original trio. Most people don't know his name, but everyone remembers him and MOST people feel a kind of kinship to the character, even when they aren't real hot to play him.

    People are moved and stirred by the intriguing possibilities these "nameless bit players" present in terms of good game play. It's been repeated many times by many people that they didn't want to BE Luke or Han, they wanted to be the guy living in it. There's something cool to the apocryphal contractor on the death star.

    And THIS is what is being systematicly stripped out of SWG. THIS is where the importance of the Bioengineer becomes evident. It's another intriguing possibility lost.


    Yea, the EU. I havnt personally read any of the books, would REALLY like to, but I havnt and I will admit it. My origional post did come off a little ignorant but it wasnt my real intention. I was basing it on SWG and SWG alone. What I ment was how did it fit into what we had to work with in SWG.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • AnkorAnkor Member Posts: 258

    porked a goat

  • MeFartsSmellMeFartsSmell Member Posts: 225

    LOL I had no idea there was a BE in SWG from the get go image

    Whannnnn Whannnnn dat is the sound of 20 year old babies

  • MeFartsSmellMeFartsSmell Member Posts: 225
    You know I like this game and still enjoy playing it, but the simple truth is that this game was always a problem for most people from the get go. Most people who played this game based it on the movies and thats it, you can and will never be able to make a Star Wars MMO in or around the time line that the movies are set in. Everyone has there own take on the movies and how and what they should be, and example is the Jedi, die hard fans feel they should not be in the game because there were no Jedi, however in the EU, there were many Jedi who survived the purge and the Empire, and etc... I feel this game will stay alive, but it will never go back to the levels it was before, and it wont attracted to many new players due to the fact the game is old.

    Whannnnn Whannnnn dat is the sound of 20 year old babies

  • SagoSago Member Posts: 516



    Originally posted by MeFartsSmell
    You know I like this game and still enjoy playing it, but the simple truth is that this game was always a problem for most people from the get go. Most people who played this game based it on the movies and thats it, you can and will never be able to make a Star Wars MMO in or around the time line that the movies are set in. Everyone has there own take on the movies and how and what they should be, and example is the Jedi, die hard fans feel they should not be in the game because there were no Jedi, however in the EU, there were many Jedi who survived the purge and the Empire, and etc... I feel this game will stay alive, but it will never go back to the levels it was before, and it wont attracted to many new players due to the fact the game is old.


    Good point.

    People say "there arent many jedi due to the era the game is based on".

    I say that is ALL BS.

    This is a Star wars game .... preiod. NO ONE should expect a game to be in an "era". To assume this means that a game developing company would have to make a different game for every different era to make EVERYONE happy. This is very silly.

    There is a good read post on the SOE forums: (particular attention to the colored text)

    http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=639968

    Okay,
    After yesterday's onslaught from the DEV team, I am pleased not so much about what was said, but the fact that it WAS (finally) said. Now many of us can make a more informed decision on whether or not we will continue to subscribe.

    With that being said, I see some commonality in the DEVs messages. They are continuing the course with the NGE in order to better "deliver the SW experience". They want to "focus on the Heroic characters and aspects" of the movies first and foremost. Meaning focusing their attention of "completing Galaxies to make it the Ultimate Online SW Experience" by working on the aspects of the game that emmulate the movies. Okay, this sounds all well and good. Make the game more like the movies yes by simplifying the old complexity and making it more fluid and fast. Make the professions more like one of the Heroic (new SWG word now, replacing "iconic" ) characters.

    Enter the great DISCONNECT. This game is set in the ORIGINAL TRILOGY time frame, not Attack of the Clones/Revenge of the Sith. What the SOE DEVs are missing is the simple, yet compelling fact that by game design, the target for this game is those of us who GREW UP with Han Solo, Luke Skywalker and Darth Vader and NOT the 13-18 year old demograph who want to be Anakin or (Young) Obi-Wan. Given such, we WANT a more complex game. We decided when we bought this game, that we DID NOT WANT to be Han Solo.

    When I see ChrisCao's comments, I want to hurl at his CLEAR disconnect from what the community actually wants. He thinks we want to be a character from the movie. He actually believes this. Chris, I am not 15 years old with Anakin posters in my bedroom and a plastic lightsaber that I torment the dog with, pretending that he's a rancor. I am almost 40 and want to be a part of the universe that has Leia, Solo and Vader in it. I don't want to BE them, I want to be ME, in THEIR world. You cannot have a game set in a timeframe that targets MY demograph, then design it to appeal to my teenage child. Doing so is much like making bubble-gum flavors condoms. If you're old enough to use them, you don't want the "kiddie" aspect in your product. Your ideas would most certainly work if this game was set in EP: II times. I am sure of it. But it continues to fail (as seen very clearly on these very boards) because you DEVs miss the boat on just whom your playerbase really is. Most of us are between the age of 25-45 and remember seeing the original trilogy in the theaters.

    The latest example is seeing the DEVs (Chris in particular) infer that they will (once again) be removing more complexity from the game and making it more instant gratification by way of the upcoming crafter revamp. In a word DEVS et al, you continued emphasis on gearing the NGE to making the classes more like characters in the movies is continued effort in the wrong directionand growing further and further away from the very reason we bought this game. WE DO NOT WANT TO BE LUKE SKYWALKER. We want to be in their world, as us. Ya know, The "secondary characters" that you so easily dismiss. We want to be Uncle Owen, the "unknown, faceless" Stormtrooper, the struggling entertainer in some remote cantina. DEVs and Chris in particular, if you want to reach your playerbase, I have one tip for you. John Smedley, you should make this required reading. DEVs, I strongly urge you each to read "Tales from Mos Eisley Cantina". This book has 16 (or so) stories revolving entirely around those "secondary characters" that we only see for a brief time in the movies. It fleshes them out to become more life-like. THIS IS WHY WE PLAY THIS GAME. We want to be like these characters, not Chewbacca or Ben Kenobi.

    The moment your DEV team comprehends this fact, and embraces it, it the moment of revelation. Then and ONLY then will you begin to make content in this game that will truly reach us for what we are and what we want and why we play.

    Message Edited by Darka-ce on 03-25-200606:52 PM

    Message Edited by Darka-ce on 03-25-200607:29 PM

    150)?150:this.scrollHeight)">

    ______Nokrad______
    ELDER JEDI aka. poke poke poke slash

    "Greedo did NOT shoot first !"

    Elder Bounty Hunter wearing a Jedi robe, "Iconic" or IRONIC?


     

    Sago Mactow
    Former SWG 2yr 7 month Vet
    6/26/03 - 1/26/06
    Jedi, Master Shipwright, Master Architect
    DFR Councilman
    Tarq Server

  • n2k3156n2k3156 Member Posts: 523



    Originally posted by MeFartsSmell
    You know I like this game and still enjoy playing it, but the simple truth is that this game was always a problem for most people from the get go. Most people who played this game based it on the movies and thats it, you can and will never be able to make a Star Wars MMO in or around the time line that the movies are set in. Everyone has there own take on the movies and how and what they should be, and example is the Jedi, die hard fans feel they should not be in the game because there were no Jedi, however in the EU, there were many Jedi who survived the purge and the Empire, and etc... I feel this game will stay alive, but it will never go back to the levels it was before, and it wont attracted to many new players due to the fact the game is old.


    Actually, I have to dispute this a tad. I've been ingame since launch to the NGE, and I have a unique perspective as such. Within the first few weeks and months of SWG, people only jokingly compared SWG to the movies. No one really cared about continuity or "star-warsyness," we were all having fun just learning this awesome new game.

    I know that everyone says we just say pre-CU was good because it was so long ago, but it really never had any of the huge problems post-CU. Changing the game was a terrible idea from the get-go. Sure it needed work, but it was progressing. The CU stopped that progression, and the NGE retarded it.

    NGE Refugee.

    image

  • azhrarnazhrarn Member Posts: 817


    Originally posted by Spathotan
    Yea, the EU. I havnt personally read any of the books, would REALLY like to, but I havnt and I will admit it. My origional post did come off a little ignorant but it wasnt my real intention. I was basing it on SWG and SWG alone. What I ment was how did it fit into what we had to work with in SWG.

    Nah, man, I didn't see your post as being ignorant at all, really. Not in either context the term could be assigned. In reality, we didn't have as much to work with in the game as many would have liked. Fact is, you have to draw the line somewhere. They might have done a better job fitting the BE into the game. Fact is, they could have done much worse too.

    They had a very important place in the interdependance cycle. I can tell you this as a person who made extensive use of BE players' services. I depended on BEs as heavily as I depended on Rangers and Scouts. My tailor couldn't have functioned without them. My dancer's most loyal companion was created by one. My rifleman wore armor that couldn't have been half as good as it was without one. My chef should have married one.

    Every profession I played benefitted from the presence of bioengineers. Having been elbow-deep in crafting professions, I had a very good understanding of how very much they benefitted the game. To me, they were more neccessary than having access to a good master doc pre-CU. When their work (as it sometimes did) got borked by bugs and bad publish changes, I felt it. I suffered. A lot of artisan tree types will tell you the same story.

    _______________________
    Kote lo'shebs'ul narit
    image

  • MeFartsSmellMeFartsSmell Member Posts: 225

    I can understand what you mean by that, but that was not really what I meant. What I meant was that most people bought this game to play Star Wars based on the world that created in the movies, there perception was that in playing this game I can be like one of my favorite characters and play in a world set in that setting. The problem with that was that the movies had a narrow path of the whole story as a whole, the Expanded Universe is a lot bigger and complicated then the movie story that is told, but yet they all work together. SWG right from the get go was more Expanded universe then it was the movies, but most people did not buy it for that. Some people like yourself and myself and others already know that this game does not follow what was set in the movies, however most people who do play the game still and have played the game, still expect SWG to follow what was set in the movies. imageimage

     

     

    remember kids, if you want a tight ass like mine, you have to squeeze hard, then release.

    Whannnnn Whannnnn dat is the sound of 20 year old babies

  • azhrarnazhrarn Member Posts: 817


    Originally posted by MeFartsSmell
    I can understand what you mean by that, but that was not really what I meant. What I meant was that most people bought this game to play Star Wars based on the world that created in the movies, there perception was that in playing this game I can be like one of my favorite characters and play in a world set in that setting. The problem with that was that the movies had a narrow path of the whole story as a whole, the Expanded Universe is a lot bigger and complicated then the movie story that is told, but yet they all work together. SWG right from the get go was more Expanded universe then it was the movies, but most people did not buy it for that. Some people like yourself and myself and others already know that this game does not follow what was set in the movies, however most people who do play the game still and have played the game, still expect SWG to follow what was set in the movies. imageimage


    remember kids, if you want a tight ass like mine, you have to squeeze hard, then release.

    LOL okay, I can tell I'm getting tired because I can't remember what I was thinking you meant. You know us old folks. We get confused and stuff.

    I'll come back and blather at you about this stuff tomorrow when I have the time.

    _______________________
    Kote lo'shebs'ul narit
    image

  • phosphorosphosphoros Member Posts: 512



    Originally posted by Effect

    The thing is I believe that SOE got full of themselves due to the success of Everquest. They felt the same thing that worked in there would work for SWG (after their initial sandbox approach), and EQ2. For some reason I think they never even considered that since EQ was really one of the few MMORPGs on the market at the time (beside UO and AC), that could have been a large factor for why they were so successful, not because their actual gameplan was the best. Now that people have actual choices and other companies have tried to do different things, players expectations have grown or changed yet SOE seems to think they don't have to change to adjust to this change in the player based.



    Bingo!  I've actually tried to explain this on the SWG forums and even the vanguard forums before.  People don't get it or they think I'm crazy.  Thank you for putting my thoughts on this into a well thought out paragraph.  I'm SO glad I'm not the only one who thinks this.

    The rest of your post is also well done.  image

    [b]To the OP[/b].  Fine I'm happy you like the game and you're welcome to your your viewpoint.  Many here will debate stuff with you until the end of time.  But something bothers me about this and I'm excercising my right to share my opinion.  From you're posts (The OP) you strike me as one of those people that feel that you're way is the only way.  Now I could be wrong but that's how you come off. 

    As to the Star Warsy-ness of SWG.  That's subjective.  I would like to ask you a question though.  Have you even seen the movies?  Have you actually read any of the Expanded Universe books or comics?  If so, you'd know your points are about as valid as someone saying Smed is honest. 

    Star Wars, while focusing on a core group of people in the movies and the books, is much much much much more than your tiny itty bitty perspective.  SWG allowed us fans (Yes you too obviously) to bring to Star Wars something we thought was there and make a little piece our own.  I don't want to be Luke or Leia or Han or a damn ewok.  I wanted to be my character in the Star Wars Universe.  If you could see the stories that people have wrote up on the varies forums for RP cities in SWG you'd find a ton of other people who feel the same way. 


     

  • n2k3156n2k3156 Member Posts: 523



    Originally posted by MeFartsSmell

     however most people who do play the game still and have played the game, still expect SWG to follow what was set in the movies. imageimage



    Unfortunately for SOE/LA, those people are in the minority, despite what they believed when they implemented the NGE.

    NGE Refugee.

    image

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