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(Walt is the Producer of Dark Age of Camelot.)
Last year, we asked you where we should put our focus. The polls, message boards, and emailed feedback all pointed to RvR Rewards, TOA Changes, and Tradeskill Improvements. In versions 1.83 and 1.84, we plan to complete the work on those top issues. As you know, Class Enhancements have always been a top request of the playerbase and will be a part of every patch.
During 1.84, well start another round of research for your thoughts on our next set of patch priorities. We look forward to hearing from you.
In addition to hundreds of normal fixes and enhancements, we will deliver the following in 1.83:
Hybrid Enhancements: We are looking at three hybrids for this version - the Valkyrie, the Paladin and the Valewalker. As with our last two patches, our goal is to give each of these classes enhancements to their current abilities. We are also introducing new abilities to make them more desirable in RvR combat.
Healing Enhancements: We are looking at the Cleric, Healer and Druid with an eye towards overall improvement, but especially their heal spells and underperforming spec lines. Here, we are trying to extend the length of RVR battles. We are also trying to enhance the archetypes utility beyond simple healing/buffing.
Art Upgrades and Underwater areas: To ensure that Camelot remains the most visually beautiful MMO on the market, our artists have been hard at work revamping more than sixty structures in the game. Our content team will also be adding underwater adventuring in Midgards homeland, and look forward to deploying the same to Hibernia and Albion in future versions. Finally, we have redesigned the Leirvik Battleground.
Id like to also take this opportunity to thank the Camelot team for their continued hard work and dedication to this game. But as always, we especially thank you, our customers, for your continued support which makes all of this possible.
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
Comments
It is in testing now on Penndragon so things might change. They have added some more islands. There is a bridge that connects the where your PK is to another island, then that island connects to the center island. It forms a spirial when looking at the map. They also added 3 guard towers from each realm near the bridge on the CK island.
I get the feeling that there is more land than before on the center island, but it still feels too small to me. There are agro mobs near the ck/towers. You can easily avoid them, but they are in a more annoying place that the current leirvik. You will need to actually look out for them. Most of the towers look about the same distance from the CK, but I think they were moved back a little.