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This game was crap from the start and still is crap all the way up till the end. Bugs, sb.exes, lag, hacks, dev corruption, items/weapons deleted, city buildings/walls disappearing, etc, etc, etc. I think the only people that are left playing it and still giving it praise are the 25 people at wolfpack and their friends/family. Seriously, I wouldn't even put Wolfpack on your resumes Devs. This game was a disgrace. I had high hopes for Shadowbane at one time (Open PvP, city building/sieging, etc), but man, what a let down. The people that developed and managed shadowbane failed miserably. JMHO.
Comments
Everyone is entitled to their opinion Domesto
No matter how wrong they are
Such is the fate of pure PvP games. There are just not enough masochistic noobs in the world, who love being ganked upon logging in, to keep such games alive.
Ganking can be fun, but people do not like being ganked. Low level players can never compete with higher level players in PvP, so the low level game is doomed to die out rather quickly.
It amazes me how many online polls show 1/4 to 1/3 of respondents saying they like PvP, but when you see a true no-holds-barred PvP game, it shrinks and dies.
I'm amazed by that too and agree with entirely.
No annoying animated GIF here!
Thats why you have high lvl people in your guild guarding lower lvl people. Thats why you have people with track, to warn u of enemies approaching.
It is very easy to avoid being ganked in this game, if you know what you are doing.
But most people are too dumb to realize this. They think this is EQ. They think they can just sit out in the open all day and nobody will ever attack them.
What people need to understand is Ganking is what makes the game. Endlessly killing the same monster over and over again is boring and takes no skill, about as interesting as watching paint dry.
But actively leveling working as a team to control the camp, watching track looking for pkers is what puts the fun in. Pulling out the group hunting down the pker, is what breaks up the monotity of leveling.
Being someone that followed Shadowbane from early beta up until about 9 months after release, i really cant say that the first poster was really that far off. In my personal opnion, this game is the best example out there (other than SWG) of extreamly high potential but very poor execution. Graphicly, even when first released it was underwhelming, and today looks even worse with what its compared to now.Gameplay wise, the potential was huge but due to very poor implimentation it really failed to realize its goal. Sound, was always and still is outstanding, if a bit repetitave.
The real question though, is should it be shut down? In my humble opnion, no not at this point. But should it be pay to play? In its current state, defiantely not, due to the reasons stated above. I think following a plan similar to what Anarchy Online has done would be very benifical to Shadowbane. Allow free play of the origonal base game, but charge to buy and pay the monthly fee for the expansions. I'll also add though to really sustain itself, and grow the player base its going to need a total graphical overhaul and many of its gameplay systems reworked. Otherwise even if it stays free the player base will stagnate. All MMO's are dependant on new blood, and with such convilutaed gameplay mechanics, and outdated graphics not many people will likely be willing to look past that. I do hope they can fix it, and save it because even with all its problems, the potential is still there.
I think the gameplay of ShadowBane is not what did it in.
What sent me packing, was the poor graphics...and the absolute necessity to be in a guild.
I loved the PvP. I loved the looting. I loved the character development.
I would certainly not say Good Riddance, but it is about time. With the current graphics and low population, it's a surprise the game lasted this long. But I certainly did enjoy it in my time of playing it.
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You tried it a few years to late then. At release the graphics were on par if not above, the controlls were equally as clumsy as all the others. There was also a sustained population especially by the Maccintosh PvP'r. If you are going to compare it to games directly then you really should compare it to games when it was released. You don't compare WoW/EQ2/EvE graphics and controls to Hunt The Wumpus now do you?
Shadowbane was my first MMO and despite its flaws and I'm the first to admit that they are numerous, nothing can compare as a high-fantasy, hardcore pvp game. I'm one of only a few pvp oriented gamer girls I know and every single one has or currently plays SB. My 3 accounts are still open and I occasionally log in.
As bad as SB has been, it completely changed my gaming experience. I came into sb for the lore.. I was a big time carebear... I came out a killer ^_^
Flaws aside, I will sb until the day it closes and probably beyond that.
You say it was crap at the start and all the way up to the end? I seriously hope that means you're still playing.. otherwise... how would you know? How many epic FC events did you attend? How many 200v200 banes? How many times did you destroy someones capital, throwing their entire nation into ruin? I played Mourning server from release and I STILL have a toon there. If it can be done in sb I've done it.
How many MMOs give you the oppertunity to build nations spanning half a continent? How many give you the oppertunity to destroy them? Nothing can touch what SB has done, not yet anyway. So here's a healthy dose of Craimore Noob... just because you couldnt handle Shadowbane doesnt make it crap. Show me an MMO without bugs
.............
Yeah.. doesnt exist.
I disagree, although I do agree with what alot of people has said that Shadowbane was doomed from the start. I think pvp games, have there market. Lineage 2 does well. And all the pvp servers on wow have high populations.
Shadowbane was never a polished game, it never felt finished.
I disagree, although I do agree with what alot of people has said that Shadowbane was doomed from the start. I think pvp games, have there market. Lineage 2 does well. And all the pvp servers on wow have high populations.
Shadowbane was never a polished game, it never felt finished.
Lineage 2 and WoW pvp servers? Bout as hardcore as a bowl of pudding. He said pure pvp, not a game where technicly you can make a person lose all thier hp.
"It is in your nature to do one thing correctly; Before me, you rightfully tremble. But, fear is not what you owe me. You owe me awe." ~Francis Dolarhyde
Shadowbane will always have a special place in my gaming history. Sure it's not my favorite, but out of all the games I've played, I never felt as much a part of the world as in Shadowbane. My guild was a part of a nation who, along with another allied nation, fought against another huge nation. We would take hit squads into their xp areas. Camp there cities a bit, disrupting their 'safe zones'. We built buildings and items that we needed through OUR NPCs, not the game's NPCs. We were always on alert, tracking, checking around, checking with people in our nation on TS to see if the enemy was moving. There was never a dull moment with PvP!
And no game can beat the guild vs guild combat! Seiging a city, putting a hole in it's walls, disrupting the enemy by doing things they weren't expecting, hiding among their 'ball' of casters killing at will.
All the different character combinations and 'builds'. Man that was awesome! Playing a character everyone thought was gimp...until they saw your kill shots during that seige. he he he >) (elven dex based warrior commander bladeweaver bounty hunter ftw! - massive DPS!)
The one thing that killed it for me is there was nothing else to do BESIDES PvP. I loved the PvP, but I need other things to do when I'm just not feeling like PvPing. Also, they needed to have some kind of way to increase your character via PvP, like PvP missions or something, where you would gain a reward by killling a certain number of enemies or whatever.
If it had better PvE, crafting, real dungeons, and maybe a bit more tactical buildlings like watchtowers or something, I would have NEVER stopped playing.
nethervoid - Est. '97
[UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1
20k+ subs YouTube Gaming channel
You tried it a few years to late then. At release the graphics were on par if not above, the controlls were equally as clumsy as all the others. There was also a sustained population especially by the Maccintosh PvP'r. If you are going to compare it to games directly then you really should compare it to games when it was released. You don't compare WoW/EQ2/EvE graphics and controls to Hunt The Wumpus now do you?
Okay, well compare DAoC and SB. DAoC trumps SB in almost everyways, except for the player cities. Even the graphics of old DAOC were better than SB current graphics.
I disagree, although I do agree with what alot of people has said that Shadowbane was doomed from the start. I think pvp games, have there market. Lineage 2 does well. And all the pvp servers on wow have high populations.
Shadowbane was never a polished game, it never felt finished.
Lineage 2 and WoW pvp servers? Bout as hardcore as a bowl of pudding. He said pure pvp, not a game where technicly you can make a person lose all thier hp.
Lineage 2 is more hardcore than SB. Can you lose a level in SB from being killed like you can in Lineage 2? Does is take a year or more to become a God in SB like it does in Lineage 2? Lineage 2 is about as pure as it gets man, until The Chronicle comes out when there will be permadeath.
I disagree, although I do agree with what alot of people has said that Shadowbane was doomed from the start. I think pvp games, have there market. Lineage 2 does well. And all the pvp servers on wow have high populations.
Shadowbane was never a polished game, it never felt finished.
Lineage 2 and WoW pvp servers? Bout as hardcore as a bowl of pudding. He said pure pvp, not a game where technicly you can make a person lose all thier hp.
Lineage 2 is more hardcore than SB. Can you lose a level in SB from being killed like you can in Lineage 2? Does is take a year or more to become a God in SB like it does in Lineage 2? Lineage 2 is about as pure as it gets man, until The Chronicle comes out when there will be permadeath.
I've known a lot of people who played Lineage 2 and hated it. Why would you want to waste 1 year of your pathetic life just to get to the action. This is why SB is great, you dont HAVE to spend 1 year to get anywhere in the game, you can get to the fun stuff fast and easy. Permadeath will be the permadeath of the game and by god i hope you dont have to spend 1 year leveling just to lose a whole year of work for dieing once.
hack (hak) n., A clever solution to an interesting problem.
I won't argue with you there. I went back to DAoC. My point was that SB is not "the" most hardcore PvP game that these people are saying it is. Lineage 2 is more hardcore and even then, a game isn't hardcore PvP in my book unless you can lose your character in it, hence permadeath. When you make the griefers think twice about killing someone, because they might die instead, that is hardcore. But for now, losing levels is about as hardcore as you can get. Lineage 2 has this, does SB? Just because a game has open PvP and ganking/greifing does not make it hardcore. Only real pain in massive amounts of loss time is hardcore PvP, whether it be permadeath or the ability to lose levels.