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wow! what a crazy thread this is, several NDA violations with ceo's from sigil and soe chiming in. i think that it is freaking awsome that brad and sigil fight back and defend themselves publicly and let us know what the real facts are.
a very interesting read if you are bored and have time to read 12+pages lol
read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....
Comments
Nice job angerr, I was just coming here to make the same post. ;)Oh well, I'll make myself slightly useful by quoting Brad's comments here. The thread is really quite the read though, considering that Smed (John Smedley of Sony/EQ2) makes some comments in there too. Brad shreds into some trolls in great style. Really a great thread for Vanguard fans or old-time MMO'ers.
- Grym
(p.s. no froglocks in VG? /crytosleep)
The only lead designers in this game are Brad and Jeff.
The others are just well paid pawns in their chess board, so as long those 2 have the reins of the horse, I am happy with it.
this guy was supposedly their main spell effect guy and was the same guy that did everquest's spell effects. i agree as long as jeff and brad are in charge i am fine but they need good programmers and designers to help them make a good game don't they?
i will be honest, the publicity that has come out about vanguard as of late does worry me.....especially now with the rumors of no pvp servers at launch. i am still confident that sigil will release a great game when it is ready, but i am a bit worried about certain aspects of the game that are in there now.
but again, these guys know what they are doing, and once they get more beta testers in there I'm sure they will get a much better idea on what will work and what will not.
but i do think, in order for this to be a great game they need the best most experienced designers in there....especially those that worked on eq1..... like the designer that they let go being talked about in this thread.
read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....
thats kool, can you link me?
read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....
thats kool, can you link me?
I also believe we'll launch with at least one PvP server -- maybe more -- it's all relative to how many servers we launch with as a whole.
--
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Brad McQuaid
CCO, Visionary Realms, Inc.
www.pantheonmmo.com
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thats great to hear Brad. If your still browsing, can you give any estimation as to how many people each server may support, or will this all be worked out in the next phases of beta?
~Dunadurium
"Silly rabbit, WoW's for kids"
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right on man, i am happy again lol
read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....
To be fair on Brad, PVP wasn't even planned when he dreamed about Vanguard.
It is something he added to the project because in the official forums people asked about PVP, and because Sigil listen to their fanbase, unlike SoE and Blizzard, they will try to do their best to satisfy the PVPers.
But don't be disappointed, even if it will only be ready for the first expansion it will probably be a decent PVP, or do you prefer to have a really crap PVP ala EQ2 just to make you happy?
Sigil is basically redesigning the entire structure of the game to make PVP fair and fun to play, it isn't an easy thing to do.
I guess Vanguard PVE and Vanguard PVP will be 2 complete different games in term of game dynamics.
Sigil is not just going to switch on the PVP mode on their PVE game, they will try to adapt the PVE to the PVP, not the other way round.
What you are worried about guys?
You have the luck that Vanguard is developed by an hardcore MMORPG player, who basically is creating the game he wants to play, unlike some "professional" developers who don't even play their own game (SoE anyone?)
Will he fail?
Absolutely no.
Brad is the most experienced MMO designer, he has the support of Microsoft the biggest corporation in the world, and he has the best team you can get around.
You need to understand that his game is complex, it ain't straight forward like EQ2 or WoW, the road will be difficult, and we will lose people along the way.
This is normal in every business, as Mr Smedley pointed out in a recent post in another forum, kinda defending his ex employee.
SoE has lots of staff turnover, Brad himself left SoE to fund Sigil.
There was a time when Blizzard was losing lots of programmers who were poached by NCSoft.
But that's how business works, it is normal.
If Sigil fails, I'll go back to play offline games, since Vanguard is my last hope for me keep playing MMORPGs, I can't see any other developer around that will be able to create the game I want to play.
If there is one team that can pull it off that's Sigil, and no one else.
So keep the faith
Jesus, i feel like im running into the mighty Aradune everywhere. I know that when i get into the trolling message board mood, i can litteraly be on for hours without realizing the time reading each thread and responding when i think my opinion matters. It must be painfull trying to balance the urge to defend something you are so passionate about and yet not give away to much or appear to be pandering to the trolls. Obviously, you are only human, but I can't help but wonder if it wouldn't be better not to be your own public spokesperson. So many of these people are just looking for a chink in your armor, a place to get in and annoy you, not because they care about your game, but because they are pathetic. So, when you respond even to defend, even when your post is informative, it almost gives credence to the troll that posted in the first place. Anyways, i salute ya for being human, and I can't say i'd do anything different if i were in your position. I'll personally be first in line to try out Vsoh.
I honestly can't believe they are still catering to uber raiders to that point.
I honestly become a Game Designer over this raiding thingy.
May Bioware appeased my soul with the best MMO ever. Otherwise I guess I will have to eventually be part of a team which will do a good MMO. This is sooo unbelievable.
They are still catering to FoH, after everything, after all the "dear valued customers" they shaft to pleased to uber raiders.
I just can't believe it.
- "If I understand you well, you are telling me until next time. " - Ren
There is a small cadre of people around Brad, all of whom, like him, believe that games should be designed based solely on the needs and wishes of people who play them with an extreme degree of devotion. From Brad's point of view, if you are not a hardcore player your only purpose for being in the game is to admire and be looked down upon by the people who are. You aren't supposed to have fun because fun is a right you have to earn. I simply can't buy into that notion.
In a recent interview, they had the gall to suggest that casual players should content themselves with being crafters, not adventurers. "Spit and polish there, Mr. L33t d00d? I am too insignificant to fight monsters but maybe I can shine that sword for you?" The arrogance is repulsive, and I refuse to buy a game where I feel insulted by the gamemaker before it even launches.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
There is a small cadre of people around Brad, all of whom, like him, believe that games should be designed based solely on the needs and wishes of people who play them with an extreme degree of devotion. From Brad's point of view, if you are not a hardcore player your only purpose for being in the game is to admire and be looked down upon by the people who are. You aren't supposed to have fun because fun is a right you have to earn. I simply can't buy into that notion.
In a recent interview, they had the gall to suggest that casual players should content themselves with being crafters, not adventurers. "Spit and polish there, Mr. L33t d00d? I am too insignificant to fight monsters but maybe I can shine that sword for you?" The arrogance is repulsive, and I refuse to buy a game where I feel insulted by the gamemaker before it even launches.
You definately should not be playing this game if you get insulted by reading an interview. lol They're all against you!
he keeps saying the same thing in every post he makes, he actually thinks that there is more raiding content than any other in vanguard (read my Sig), witch has been stated by the Dev's time and time again that it is mostly small group oriented.
what, are they lying and there is actually a ton of hidden raid content that the Dev's arnt telling us about? is it some sort of diabolical scheme to trick all the semi casual "core" gamers into playing vanguard?
i gave up trying to have a civilized debate with him because he just comes back with the same replies, or he says your opinion is "irrelevant" because you like to raid sometimes.
i mean, ano has made hundreds if not thousands of posts about how he does not like raiding and how any game is a "failure" if they cater to people that enjoy raiding.
ano, we know how you feel man....we have known like 1000 posts ago, why must you still troll these boards with the same argument over and over?
you don't see me on other boards spreading my vanguard fanboyism with 1000's of posts saying the same damn thing over and over again do you? give it a freaking rest!
read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....
Hands angerr a 12 year old scotch “I feel you.”
http://www.massivelyonlinegamer.com iTunes
The majority of content will be for groups, with raiding and solo almost equal, but even if it was 100% raiding, you need to understand that there is people who like raids, is it difficult to understand it or do you think that only people that like your kind game style deserve to play their own game?
Secondly, I will repeat this concept over again for those who still don't get it:
"This game is not for casual players and it will never be, so go and find another game, there is no need to be disappointed about a game that is not intendet to target people like you".
I don't mind people having a go at the game but the critics need to be in a "core" oriented context, I don't understand why casual gamers keep complaining about the game not being casual enough, if the game is not being designed for casual players in the first place.
"Oh I would like to drink Fanta, but I don't like it because it tastes orange, can we make it taste like Coca Cola?" - "Hell no, go and buy a bloody Coca Cola ffs"
Lol. Someone has been drinking the Sigil CoolAid from the boards and can't read between the lines. If, as you claim, "raiding and solo are almost equal", then why aren't they saying in interviews (as they are about soloing) that people who like to raid probably won't enjoy the game? If they're about the same, why is one group being shooed away and not the other?
And if the game is directed to grouping, why wouldn't a casual player enjoy it? I know many thousands of casual players who like to group. Yet Sigil tells us casual players probably won't.
Then consider what is the difference between a "core" player and a "hardcore" one. Say the core player has 4 hours a night to play. What do you plan to spend those 4 hours doing? Oh, you want to go to certain dungeon? Your ability to do that will be a function of whether it is available for you to experience, depending on how many other people want to enjoy that same non-instanced content - same as EQ. Which means, same as EQ, that hardcore players, the ones with the time to wait for that kind of thing, are the ones who will be having the good times. You can't put in a game system that caters to hardcore players (and/or people with a ton of time on their hands to wait on content) and honestly say that your game is directed to core players.
And who exactly are the hardcore players in a world populated only by other hardcore players? It will be amusing to see the wheat separated from the chaff amongst so many people who all believe they are the "best." It will be even more amusing to see hardcore players who went searching for a game to escape the casuals discover that, relatively speaking, they are casuals.
Could it be ... ding ding ding ... that what is stated on the boards isn't fair or accurate?
But don't get me wrong. I LOVE the fact that Sigil is making Vanguard. If they can successfully attract all the self important gamers who thrive on believing they are better than everyone else and who think their cartoon is their virtual dick, the rest of the mmorpg world will be a better place for their absence. So please, don't let me discourage you if you feel that way! Play Vanguard. Play it to the exclusion of everything else.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
really? here is a recent quote from brad..
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No, I am not being tricky with my words. Approximately 20% of adventuring content will be solo/casual oriented -- I was not only talking about diplomacy and crafting/harvesting.
And I've also fully acknowledged that we have problems with the viability of casual/solo content right now and that addressing this problem is a high priority.
http://www.silkyvenom.com/?page=devtracker&devid=4
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i am pretty confident you will not find a post where any Dev has said people that like to solo probably wont enjoy the game, in fact if you like i can dig up more quotes where they say just the opposite.
read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....
BTW i love how ano derails yet another topic with his raiding BS he always posts, freaking trolls i swear!
read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....
Lol. Someone has been drinking the Sigil CoolAid from the boards and can't read between the lines. If, as you claim, "raiding and solo are almost equal", then why aren't they saying in interviews (as they are about soloing) that people who like to raid probably won't enjoy the game? If they're about the same, why is one group being shooed away and not the other?
And if the game is directed to grouping, why wouldn't a casual player enjoy it? I know many thousands of casual players who like to group. Yet Sigil tells us casual players probably won't.
Then consider what is the difference between a "core" player and a "hardcore" one. Say the core player has 4 hours a night to play. What do you plan to spend those 4 hours doing? Oh, you want to go to certain dungeon? Your ability to do that will be a function of whether it is available for you to experience, depending on how many other people want to enjoy that same non-instanced content - same as EQ. Which means, same as EQ, that hardcore players, the ones with the time to wait for that kind of thing, are the ones who will be having the good times. You can't put in a game system that caters to hardcore players (and/or people with a ton of time on their hands to wait on content) and honestly say that your game is directed to core players.
And who exactly are the hardcore players in a world populated only by other hardcore players? It will be amusing to see the wheat separated from the chaff amongst so many people who all believe they are the "best." It will be even more amusing to see hardcore players who went searching for a game to escape the casuals discover that, relatively speaking, they are casuals.
Could it be ... ding ding ding ... that what is stated on the boards isn't fair or accurate?
But don't get me wrong. I LOVE the fact that Sigil is making Vanguard. If they can successfully attract all the self important gamers who thrive on believing they are better than everyone else and who think their cartoon is their virtual dick, the rest of the mmorpg world will be a better place for their absence. So please, don't let me discourage you if you feel that way! Play Vanguard. Play it to the exclusion of everything else.
Sorry, but with all due respect........what the hell are you talking about?
I totally missed the point.
-Who said that Core and Hardcore are the same? Why are you trying to explain to me this concept?
As explained few times in those forum and thousands of time in the official Forums, camping won't be as bad as EQ and the world is so big that it should be enough content for everyone, so you won't see 5 guilds camping the same mob.
Time sink will be reduced considerably in Vanguard, therefore you don't need to be an hardcore player in order to enjoy this game.
-Raiders don't need reasurance because they don't moan as much as soloers, and won't be disappointed by Vanguard.
Soloers will probably be. That's why Sigil is warning that for pure soloers, probably the content won't be enough.
This way we will avoid crocodile's tears in the future.
-And how do you know that people who likes Vanguard has nothing else to do in their lives?
WTF do you know about that?
Ah probably you just wanted to pop in and teach us how to live our lives.
I am sure you are a jock, partying all the night long and sourrounded by beatiful Vixen all the times.
Hmmh naah........... maybe you are just one of those guys that like to spend all their time watching porn 12 hours a day and playing with their little willy, who feel the need to belittle someone else from time to time in order to make them feel alive.
Ok you are alive, now get back in your cavern, and refrain to patronise other people you don't know.
There are people who play WOW more than 6 hours a day and people who plays EQ max 3 hours a day and viceversa.
It s not the kind of game that decide how many hours you will stay online, but the individual who decide that.
Of course there are people addicted to MMORPG who will spend all of their time online, but that could happen in every game, either WOW, EQ or Vanguard.
Let's try not to generalize please, when you want to discuss with people in a forum try to stick with the arguments people are discussing, instead of playing the smartass.
It's a law of MMORPGs that players will gravitate to where the big XP and uber loot is -- if that big XP and uber loot is at the bottom of raid dungeons, trust me, "the game" will be about RAIDING.
It will have nothing to do with percentages of solo, small group and raid content.
Solo players will be marginalized, small group content will be PUGs, and only uber guilds able to field a large number of players at one time will be the ones who will dominate "the game" and that game will be all about RAIDING.
As much as I admire Vanguard: Saga of Heroes I cannot help but feel that this will truly be a "forced grouping" game. That is not a bad thing, but it does mean there will be "a way" to play the game, sometimes known as the Golden Path. This suggests to me that the game will suffer from inflexibility.
This is particularly noted when the Devs respond to the concerns of casual or soloist players by saying they can "do crafting" while waiting on guild members to log on, regardless of the fact that players do NOT WANT to "do crafting" just because they cannot find a group or belong to a large guild.
Devs have already said that the best loot will be dropped in raid situations and that you will either need to raid to get it or buy it from those who have done the raiding. And that is "the way" the game will be played regardless of any percentages of solo, small group and raid content they make available.
This makes me sad because the attraction of Vanguard to me is in the vast seamless world available to explore and adventure in -- and trying to do this as a solo adventurer sounds as if you will be marginalized to a rather insignificant role in the gameworld.
Nor does solo adventuring mean that you never have social contacts in the game -- it simply means that your character is able to effectively engage in solo combat against one or more mobs without the necessity of being supported by several other classes of players.
Crafting and Harvesting, while interesting endeavors to some, is not likely to ever be a big draw in MMORPGs -- or else Horizons would have been a blockbuster, and it is most certainly not.
Nor does Diplomacy sound like a very intriguing game occupation even though it will become necessary to use to enter some (surprise, surprise) "raid" situations.
Well ... time will tell if this game delivers the excitment and complexity that many mature gamers are looking for. I really hope it does, but, just the same, I would not put all my eggs into the Vanguard basket.
~ Ancient Membership ~