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Top level?

BrotheryangBrotheryang Member UncommonPosts: 174
So i was in blockbuster and i got to talking to a guy about mmo's. I told him i wouldnt mind tring D&D online. Then he told me That the game sucked. one thing that he told me i dont belive thow. He said the max level in this game is 10!!!. plz someone tell me he is wrong

Comments

  • GameloadingGameloading Member UncommonPosts: 14,182

    yup, lvl 10 is the cap. or was it 20..? tough I'm pretty sure its 10..

  • brihtwulfbrihtwulf Member UncommonPosts: 975

    Yeah, max level is 10, but they are supposed to be periodically raising the cap.  They haven't said WHEN they might be doing this and there is a lot of complaining on the official forums.  The problem is that many players have already hit the level cap and even casual players are quite close to doing so.

  • ShurijoShurijo Member Posts: 104
    For DnD, level 10 is pretty high (or considered mid-range). Most real (not DDO) DnD games don't go beyond 20. There are epic rules for 20+, but it is not very common.

    But the level is just a number. You could have a game with 100 levels or 10 levels and it wouldn't matter if there's the same amount of missions, quests, etc. and if it took you the same amount of time to get from 1-100 and 1-10. Unfortunatly, the content is the issue with DDO right now and not the max level.


  • brihtwulfbrihtwulf Member UncommonPosts: 975

    I think the level cap is part of the problem, considering a casual player can get to level 10 within about 6 weeks.  Most other games, if you go at a casual pace, it will take a lot longer than that.  Now, if there were twice the number of levels increasing exponenetially in needed exp (as is usually the case), it would extend the life of the game.  And you really can't compare the game to PnP D&D, because you have players on much more often than in a tabletop game.  When's the last time you played PnP D&D 5 days a week?  The level gain is as it should be in the game, you don't speed through levels quickly, but the cap is way too low.  Compare it to most other games with a cap around 50-70.  No matter how much you want to try and compare it to PnP, they're not the same thing.  DDO needs to be geared for the MMO community in order to survive in the market.

    DDO took a good idea, dropped the ball, then gave up on the idea of picking it back up and running with it (sorry for the football analogy).  People keep making excuses for the game's problems by saying they were intentional (i.e. they wanted to limit the players, remove all player economy, have a low level cap, etc.)  What kind of idiot intentionally shoots themself in the foot so they can show everyone how good they are at first aid?

  • BrotheryangBrotheryang Member UncommonPosts: 174
    I will agree with you about it dosnt matter if ther is a low lvl cap if it has the same amount of content. but... As far as i know with more lvls more content could be added for example new areas to fight monsters or new and harder quest. And as the post above it needs to be for mmo players not the PNP people.
  • CaptainRPGCaptainRPG Member Posts: 794


    Originally posted by brihtwulf

    I think the level cap is part of the problem, considering a casual player can get to level 10 within about 6 weeks.  Most other games, if you go at a casual pace, it will take a lot longer than that.  Now, if there were twice the number of levels increasing exponenetially in needed exp (as is usually the case), it would extend the life of the game.  And you really can't compare the game to PnP D&D, because you have players on much more often than in a tabletop game.  When's the last time you played PnP D&D 5 days a week?  The level gain is as it should be in the game, you don't speed through levels quickly, but the cap is way too low.  Compare it to most other games with a cap around 50-70.  No matter how much you want to try and compare it to PnP, they're not the same thing.  DDO needs to be geared for the MMO community in order to survive in the market.
    DDO took a good idea, dropped the ball, then gave up on the idea of picking it back up and running with it (sorry for the football analogy).  People keep making excuses for the game's problems by saying they were intentional (i.e. they wanted to limit the players, remove all player economy, have a low level cap, etc.)  What kind of idiot intentionally shoots themself in the foot so they can show everyone how good they are at first aid?


    The real problem is that the best attribute of most classes are not sense until after level 10. A paladin smite evil is crap at level 10, duration of spell only last 10 rounds for some and they can easily be resist. In addition to spell and skill limitation, some classes weren't add because classes like the monk need more than 10 levels to be a really good class.
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