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I only say this because warhammer and warcraft are sooo alike especially when u consider the 80s and how the companies "conversed". And warcraft was teh biggest PvP letdown. MAN i saw the previews and I imagined huge raids and taking over lands with the whole horde vs alliance thing. BUT its the oppisite in little PvP battleground arenas to keep people off the world area.
Now ive only been playing games for about a year now so I dont know if most other games are like this too, but please could someone inform me as to whether or not Warhammer will have huge world battles?
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Hey Mystic, once again, I run into your post .
I dont know if you ever played Mystics Dark Age of Camelot, but the things you have mentioned in your post, DAoC has.
If Mystic takes Warhammer and takes the Magic that DAoC has with PvP which we call RvR, your going to have a great game to play no doubt. The reason why people dont play much DAoC is the fact that alot people are tied up already in their NEW MMORPG's out there and DAoC has been around for quite some time and still has alot of the old school mmorpg features that people of today gaming ain't use to. IMO
If it doen't have world PvP it just isn't Warhammer. Simple as that. Anyone who has played the table top game will agree.
"completely free pvp" has never been in their projects. It is RvR and so you will be "limited" to mercilessy slaughter people of the other faction(s).
There might be friendly /Duels but i doubt anything more, on normal servers. It is possible they will make a server ruleset like that, like they did for DAoC.
As for instances, yes, some PvP will be instanced, but not all.
They described 4 types of PvP, 2 in instances and 2 outside.
The outside one include random casual encounter of enemy forces in the pvp lands and full fledged invading armies to conquer various resource places supposedly sparse around the various areas.
the instanced pvp is called a "scenario". there will be many of them and victory in one will ,eventually, determine region ownership. Win enough scenarios and you could become able to siege and ransack the enemy capital city.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
a good question but i think it will because it its going to be big very big and warhammer will surely have it especially when mystic are doing it
There's way too much internal strife in the Warhammer factions to not allow it. Allowing inter-guild wars would be a godsend for those roleplayers who truly want to experience the old world.
There's way too much internal strife in the Warhammer factions to not allow it. Allowing inter-guild wars would be a godsend for those roleplayers who truly want to experience the old world.
Be careful what you wish for. If you check the population on the full PvP servers on DAoC, you will notice that almost no one plays there. The full PvE server is more popular.
[quote]Originally posted by n2sooners
Be careful what you wish for. If you check the population on the full PvP servers on DAoC, you will notice that almost no one plays there. The full PvE server is more popular.[/b][/quote]
Primary reason I left DAoC again. but, releasing a game with world PvP has shown success before like in Shadowbane. It may be old and closing now, but for quite a while it was very successful.
Adapting DAoC to full PvP didn't work well partially because so many players were already established elsewhere, and I cna't blame them for not leaving an established guild and community.
www.roxstudiodesigns.com
World FFA PvP doesn't work for a game that wishes to have a general appeal for a few reasons, the reasons are similar to why people are against end game raids requiring 40 people or more. The content accessible to a player that doesn't want to join the biggest/most powerful guilds is very limited and generally the leaders of said guilds are power hungry would be world dictators taking out their frustrations about their mom/teachers/boss or whatever in the game. The reason it works that way is simply time, if you spend have a job and social obligations you can't really compete with people playing the game and doing game related things every waking moment of the day and night. In a game that resets every few minutes/hours/days or some such it works but not in a "persistent" world.
These games can still work well as niche games catering to a small minority of MMO players but won't go mainstream until someone comes along with a really good solution in the form of game mechanics that somehow manage to contain the gravitation of power without hampering the FFA aspect.
FFA works very well in a fully instanced world of course but as it stands world FFA PvP will remain the domain of niche games.
If you want PvP that works for a very disparate player base you need to introduce a number of rules and constraints to keep it roughly balanced and interesting. The RvR design in DAOC is still the absolutely best solution for world PvP out there, I hope W.A.R. will take this to a new level but going FFA is not the way to do it because doing away with pre made factions removes the very foundation for the RvR concept.
ruat caelum
Because it fits right in.
What would the empire be, if witch hunters couldn't hunt those using the dark lores?
Where would the fun be, if two rival thief guilds in Nuln couldn't attack each other?
There's one thing i fear in WAR, and that is if Mythic will focus purely on the tabletop game, as we know it. Faction versus faction battles, no more.
I love Warhammer Fantasy Roleplaying Game(Pen and Paper), which truely shows the Warhammer setting from it's best side(imo).
No one is safe in Warhammer, no matter where they walk. The enemy lurks around everywhere, even in Sigmars temples.
So it is just another game riding the coat-tails of an established name but offering nothing from the lore of the name....great so um the list so far is:
1 DDO
2 WoW
3 EQ2 (although EQ2 is actually a better game than EQ1 to me...now, wasn't at release)
4 SWG
5 UO
...this is a good trend...
Originally posted by Size-Twelve
What do you mean Vyava? I mean that seriously, not sarcastically or anything. I've never played anything Warhammer, and never really payed it any attention before now, so I'm not exactly up on the "lore." What is it you think is missing?
Well Warhammer has been the battle and death at anytime orientated PnP game since its release. Was one of the first mass produced ones that had a minature ssytem and all that. DMZ was a little before it, but wasn't a nationally successful game.
The concept of having a place to hide just isn't a Warhammer kinda thing. Yes, you need to adapt things a little for ppl to be able to go afk, but maybe only in their housing or such, any otehr place should have the risk of dying for going AFK. Also protection in newb zones is appropriate, but only tier 1 zones and after you reach a lvl cap for that area you recieve no protection then. Edit: There are some rulests that have 2 players of the same faction fight eachother after for a declared winner, but that isn't a published campaign rather something started by the magazine readers themsleves and sorta GW endorsed now.
Cities should be fully siegable. Not that WoW thing were guards spawn infinitely that wouldn't be Warhammer. Things that were removed from WoW like the ability to kill the auction house NPCs are the things Warhammer would need to have to be a Warhammer game.
That may not be what the "modern mainstream MMO" player wants, but that is what Warhammer is. And if it isn't Warhammer, but has the name on the box...well I consider that riding the old games coat-tails.
This game needs to be the Big, Bad, Mean, and grusome version of warcraft. So far Collecting heads and beards of your enemies as an orc and sticking them on your armor sounds hardcore to me. This is going to be one brutal pvp expirience I already know it. I just hope it's intense, challenging, and very brutal visually. If so this will be worthy of Warhammer.
From what i've read the pvp is going to own all online games. DaoC RvR system still owns World of Warcraft to date. So this is only going expand upon the DaoC pvp system and perfect it I think, the pve sounds fun as well.
Like quests for Orcs to deliver kegs of ale to a giant to get him drunk so he goes around the area crushing dwarves and enemies lol. Which is a real quest.
Lol, yeah I read about that orc crushing thing too. It really sounds to me like a great way to introduce the more.....competitively challenged among us into PvP, without throwing them to the wolves like the rest of us got started. Players get to compete against one another, but without trading blows. People who otherwise might have never tried PvP, might go for something like this and have a blast, which might then get them interested in the "real" PvP action. ALL of us benefit from having more players..
As an aside, I like the so called "hardcore" games where players can loot other players, gear is easy to come by, and player interaction is more important than farming, BUT more than anything I just want the PvP to be fun. I don't think a game's PvP system HAS to be hardcore to accomplish this, and I think WAR is headed in the right direction. I know I'm already stoked about what I've read so far.