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MMOGs: The Death of Single Player?

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  • VyavaVyava Member Posts: 893


    Originally posted by Pantastic

    A world constrained instead by the laws of repeating the same task over and over again like a rat trained to press a button to get a food pellet. Yeah, the idea is neat at first, but the actual gameplay in modern MMORPGs tends to leave something to be desired unless you're looking to pay for a second job. You say they appeal to competitiveness? MMO's generally center around 'who can spend the longest time repeating tasks, sometimes in large raid groups'. Some people do find this enjoyable, but most people don't. Who would even be interested in chess if you got to start with 1 pawn replaced by a queen for every X hours that you've played more than your opponent? Or basketball where instead of playing against each other the two teams just kept shooting free throws for a week, the winner is whoever spends less time on day jobs/kids/spouses/sleep etc? Modern MMORPGs don't appeal at all to people who enjoy competing on the basis of player abilities, and so won't supplant single-player and 'multiplayer, possibly online, but not massively multiplayer'games.

    Most of the longevity in MMOs is actualyl around the role playing and such. That is why EQ1 is still alive,Rubies of Eventide is doing fairly well, Planescape is having a very good few years of beta, the list goes on. The long term players are the ones doing things for stories, not to level. You level to get access to more things not just to hit the level cap.

    That is why games like WoW need BGs. It is the only thing players strive in if they don't RP or look for stories. The forums on WoW often have thigns like "What is your favorite WoW line" and get replies like "When the guy in UBRS says 'wOOt' " etc. It is part of the audience and it shows everytime someone asks how to do somethign clearly listed in the quest notes, they just don't read them. But, that isn't limited to WoW, just a good example to use.

  • WizardryWizardry Member LegendaryPosts: 19,332

    There is only two reasons that i usually prefer solo over partying.It is very hard to find players that are mature and want to get the same outa the game as i do.The other factor is that partying is never done right,it is either a huge time sink or just plain sucks.Games that push towards partying tend to more so push players into static parties,totally defeating the purpose of interacting with the whole game world.You do the math 3-5000 players on server ..static is 6 players or so.6/5000=??? thats a pretty low percentage to hangout with in a game,and would IMO take it outa the MMO genre.MMo has only become a term that means server with lots of RL players,interact with few.

    Raiding  IMO is another joke.It seems players think that word means ELITE or some godlike term,when in reality it is nothing more than a larger party.It is usually less organized and really helps noobs who can tag along and feel like they are accomplishing something[who will notice the noob when there 24 players all messed into a small play area with on many occasions several mobs at the same time.

    We need a game that doesn't use levels or favour time spent=reward.This way interacting with all players may become a reality and alot more fun.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • AseenusAseenus Member UncommonPosts: 1,844
    i agree but ill tell u one thing.. if/when they bring out diablo 3 i will stop all mmo's at an instance!

  • MMO_MunkMMO_Munk Member Posts: 299
    [Edited by Finwe]
    Admin ban this guy. This is just rediculous. Ban the IP. Like you guys did to me, thats one hell of a thing to get around.
  • CryptikCryptik Member Posts: 52
    I definately agree that mmo's are the deathkneel for single player games.

    Once you get in a good guild and have chat services like teamspeak ventrillo your game is on a whole different level. I find the socal aspect of the game much more interesting than the actual game. I mean who actually enjoys grinding MC in wow for the 1,000 time to get your gear. I can't imagine going back to disconnected single player games again.

    From a developer perspective mmo's give a few nice bonuses that single player games do not.
    1) A stead revenue stream.
    2) Protection from software piracy. (how you going to copy it when you need to log into there server.)



  • PantasticPantastic Member Posts: 1,204

    Cryptik, you've given a good summary of why MMORPGs stand no chance at being the death of single player games. Read what you wrote without raid-colored goggles for a minute and think at the most basic level - you said that you DON'T ENJOY THE GAME. Most people play a game to.... ENJOY THE GAME. Games that are not fun simply aren't going to supplant games that are fun for the vat majority of people, and yet that describes the majority of the gameplay of most MMOs now.

    You enjoy chatting with people on ventrillo/teamspeak but not the game? I have a large living room, screened back porch, decent sized yard, 2 grills, plus various bars, restaurants, and friend's houses within driving distance. I'd much rather chat with people I can see and do things with them we actually enjoy than sit in a room listening to choppy audio and using a mike while playing a game that no one actually enjoys playing (your description of it). Social interaction is great, but I can do it without games at all, or can do it over games I enjoy.

    In WOW, I was in a good-by-raider-standards guild with ventrillo. You know what? I left that guild after less than a month and swore off ever participating in another raid or game that has anything even resembling required raiding. What's wrong with that style of gameplay? If your guild has an application process, trial period, DKP system, scheduled gaming times, and required attendance, it's probably great by your standards. By my standards, it's enough like a job that I'd only join it if I was getting a good salary and benefits. All of the various guild drama, especially loot drama, is like office politics only more annoying. Don't even get me started on the control-freaks who desire to run raiding guilds, ugh.

    If you enjoy it, great, more power to you. But don't be suprised when most people react to an honest description of what you have to put up with in a raiding guild with "why would you even want to do that?", and question your sanity from putting up with it in order to do an activity that you ask "who actually enjoys [it]?" about. Your game also completely excludes anyone deaf, hard of hearing, not good with spoken English, female who doesn't want to reveal it to a roomful of raiding males, or who just doesn't enjoy messing with a chat program.

  • t0yb0xt0yb0x Member Posts: 201


    Originally posted by Aldaron
    *SNIP SNIP!*

    Games like Vampire The Masquerade, Baldurs Gate, and even the Elder Scrolls, gave me a feeling that I don't find in MMORPG's. That's a feeling of immersion. Of true roleplaying. I honestly take on a role, I feel like one of a kind, and things aren't a grind, they're a journey, an enjoyable journey. MMORPG's don't have that, and won't have it as long as games like WoW become the smash cult hit that they become.
    My opinion...I'll quit MMORPG's for the next 10 years, and come back when the genre has matured and hopefully become what it should have been for so long.


    i think i ADORED Vampire the Masquerade far too much. i never wanted it to end. same goes w/ Baldurs Gate, Planescape Torment, and Fallout. bloody good fun!

    i've found myself going back to Adventure games. recently Scratches. it was given a crappy review by Gamespot though. don't read it . i don't feel the reviewer had nor has a taste for old school Adventure games. but i digress...

    the SP game isn't lost on me, but i do agree that crafting doesn't feel RIGHT in an SP game. i enjoy the crafting aspect more when it's in an MMO.

    i wish i could say that i'll quit MMOs for the next 10 years too, but i can't. every time i attempt to leave one game i always end up with another. even if it's a break for one month.

    -t

    _______

    Now Playing:
    EQ2
    Prior Games (in no order):
    SWG, L2, RO, PT, ROSE, CoH/CoV, AO, UO, EVE, WoW and a bunch of others.
    _______

  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586

    Diablo 2, Neverwinter Nights, Dungeon Siege, Dungeon Runners, Phantasy Star Online, Guild Wars.....

    None of those games are MMO and none of those games are strictly single player. ALL of those games are the future of RPGs. I see MMORPGs as becoming more and more of a niche market with regular MORPG games becoming more of the norm.

    TBH, I'd rather play on a NWN server with an average load of 50 players than on an EQ server with 3000+ players. On a small server, I can really get to know other players on the server and they can get to know me. You never seem to get that in an MMO. It also costs way less to make and maintain a MORPG than an MMORPG. If the company only has to maintain the "hub towns" and lobbies where players congregate before entering an instance, subscription fees can be reduced to between $5 and $10 a month. You also don't have to deal with lag and server down times quite as much.

    We've also talked about MMOs going console. I don't see it happening. EQ: Online Adventures wasn't exactly a hit on the PS2 and neither was FFXI. The only Online RPGs that seem to make money on consoles are games like Phantasy Star Online, X-Men: Legends, and Champions of Norath, Diablo clones one and all. I also wouldn't be suprised if Guild Wars doesn't go console in it's third or fourth expansion. I can already think of some 4-axis, 12 button controller setups that would work with GW. Throw in some voice over IP stuff and an XBox360 version of GW isn't all that unrealistic. Let's also not forget that most of the next gen consoles are going to have download services like XBox Live Arcade, so players could download clients and begin playing trials in the same way that computer users do now. Why pay $30 for the EQOA box when you can just download it to your console and play a week or two free before commiting to purchase? I can also see some portable MORPGs on the horizon. If they came out with a Nintendo DS version of Diablo that used the Nintendo Wi-Fi service, I would almost be obligated to buy it.

    Single player RPGs may be dying, but the success of MMORPGs is hardly guarenteed. More than likely, we'll see an increase in Multiplayer action RPGs and a decrease in MMORPGs. The number of players in these games will still give you the feeling of being in an MMO (I'm thinking about 200 players per instance), but you won't be on a single server of thousands anymore. I'm also willing to predict that more elements of the Sims and Animal Crossing will be added to these games to break up the monotony and allow players a sense of individuality within the game. Basically, Diablo meets the Sims in Battlefield 2. That's a Game I can look forward to! ::::20::

    BTW, if you want to see a good example of crafting in a single player game, go pick up a copy of Vagrant Story for the PSone. It was an oustanding dungeon crawl with a good story and deep, deep gameplay.

  • BrianshoBriansho Member UncommonPosts: 3,586
    I get the feeling from many posts that people want to play an online game in single player mode 100% of the time. What is the point of playing an online game if you just want to solo and not interact with other players??

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • PantasticPantastic Member Posts: 1,204
    Briansho, you're on the wrong thread and engaging in the fallacy of the excluded middle.

  • BladinBladin Member UncommonPosts: 1,089

    Oblivion would be a great game if had online play.  But as it stands now, its just another game with a mediocre story, with decent gameplay, and mediocre side quests.  I don't give a shit if a npc ever sees her husband again when i have no connection to her.  Its why wows quests are boring.  They can give each quest a ton of lore behind it.  But almost all the npcs in the game besides ones you are forced to kill have no real connection to you.

    Ionno just my feelings on the game. *shrug* i just have to say if Diablo 2 or starcraft didnt offer online play it wouldnt be fun at all.

    oblivion mimics a mmorpg in many ways, but removes its true back bone.  the online.

    Single player games ROCK, online games ROCK, games that imitate online but are solo, DONT ROCK

    just my opinion of course



    image

  • RazorbackRazorback Member, Newbie CommonPosts: 5,253

    Ironaically I just posted in "off topic" the exact opposite opinion to this OT.

    Oblivion has basically killed my interest in MMO's.

    MMO's have transformed from the days of UO when they were genuinely fun adventure games to just graphically pleasing chat rooms that you pay by the month to access. The current crop of MMO's are an insult to the genre and the upcoming ones dont seem to be any better.

    Single player games like Oblivion set the bar so high that I doubt the industry will be able to make anything so enjoyable while they continue to focus on monthly subscription models over gameplay.

    +-+-+-+-+-+
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    "Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon

  • LougarouLougarou Member Posts: 278

    Interesting topic, only read the OPs though, so pardon me if what I say has already been said.
    I was basically thinking the same way as you a few years ago when I first started my MMO experience (with Ragnarok Online >.>;;). Played a lot of offline RPGs before that and the problem with them is that when your char gets to its limit (the level cap), when you enjoy it to its fullness, you are close to be done with the game since the story ends and there is no real point to keep playing after that. MMOs offer the possibility to keep playing with your capped char. In offline RPGs I'd say the path is more fun than the destination. After several MMOs experience the path has become more and more repetitive for me and I only kept playing thinking of the destination (the end game). MMOs lack a real storyline/immersion since you play with a community, there will always be people to mess up this immersion. That's why I keep playing offline RPGs, if I want my game to be immersive, with a rich storyline, as of now I have no choice.
    So to answer your question, I'd say that offline RPGs have some time left before they "die". ;)
    (Sorry for my english).



  • AmarantharAmaranthar Member EpicPosts: 5,852

    I like to go solo in MMORPGs sometimes just for the challenge, or just to "be alone" sometimes. But I also really like the social aspects, dealing with others in game, making new aquaintances, working together for a goal, etc. What I like most about MMORPGs is that whatever you do, it has some sort of meaning to the rest of the world and it's players. Maybe simply that I provide another "character" in the game, maybe it's more.

    I haven't played many single player games. They don't have enough interest for me to draw me in. But the social part of MMORPGs, combined with a virtual world to play in, that's something I've always been interested in.

    Once upon a time....

  • ClassicstarClassicstar Member UncommonPosts: 2,697


    Originally posted by Razorback

    Ironaically I just posted in "off topic" the exact opposite opinion to this OT.
    Oblivion has basically killed my interest in MMO's.
    MMO's have transformed from the days of UO when they were genuinely fun adventure games to just graphically pleasing chat rooms that you pay by the month to access. The current crop of MMO's are an insult to the genre and the upcoming ones dont seem to be any better.
    Single player games like Oblivion set the bar so high that I doubt the industry will be able to make anything so enjoyable while they continue to focus on monthly subscription models over gameplay.


    Sorry but maybe you dont like open pvp but if there is one mmo thats comming in near future thats build on old ones like UO or AC is DARKFALL with good grafics amazimg gameplay huge world and best pvp system that will come to the market OLD DAYS will relived with DARKFALL , mark my words.

    Only thing most dont like it becouse its free for all full loot on death but game is deeper more realistic then any mmo right now on market or will come in future.

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

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  • XenduliXenduli Member Posts: 654

    The biggest selling game of all time is a mmorpg: World of Warcraft. Sales of Oblivion have slowed after hitting the top spot. Generally speaking the price of an offline game falls faster then an online counterpart. 1 year on World of Warcraft is still the same price as it was last year. 1 year from now Oblivion will be in the bargain bin. mmogs are very lucrative, but single player games won't disappear. Once you've played a few mmogs you tend to lose the "magic" of your first game.

    No annoying animated GIF here!

  • PantasticPantastic Member Posts: 1,204
    What's your source for WOW being the biggest selling game of all time? I found a page http://en.wikipedia.org/wiki/List_of_best_selling_video_games#PC_2 on a quick search that seems to contradict it, placing The Sims, Myst, and Half-life above WOW, and Starcraft at the same number just for PC games. Consoles get some crazy numbers, Super Mario Brother's II has 40 million though it's a bundled game (you buy it automatically with the console), and titles like Super Mario Brothers III and 2 seperate versions of Grand Theft Auto each clock in at over double WOW's sales. And that's just video games, if we include traditional games I think something with hundreds of years of sales like chess would come in first, even if we limit it to non-public-domain games, Monopoly has 100 million units sold.


  • XenduliXenduli Member Posts: 654


    Originally posted by Xenduli
    The fastest selling game of all time is a mmorpg: World of Warcraft.

    Fixed

    No annoying animated GIF here!

  • TelekinetikTelekinetik Member Posts: 26

    To tired to read through each post, but I would like to add my comments. As a few people said on the first page, MMO's are getting boring, repetitive and most are exactly the same. Developers are killing the MMO style by creating games that are exactly alike.

    Personally, I think the release of the PS3 will draw a lot of people from thier MMO's at into the realms of single player. Though I am losing interest in MMO's, I will continue to play. Why? I find it a great way to interact with my online friends. I will also be holding on to one small hope that a developer somewhere, will see the error of thier ways and create a completely new style of MMO and refresh all our interests.

    A guy can dream can't he? ^_^

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  • BendenBenden Member Posts: 103


    Originally posted by MadAce
    Singleplayer is death, and if it's not... It should be.

    There are few even amusable mmo's out there.

    But they will come. New worlds will emerge. The limit will only stop when people will stop subscribing to real life.




    Yaa man, taht's good stufff you brought us this time..
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