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Can it be saved?

Let me first say that although I am disappointed with this game I don't want to see it disappear.  I was one of those who got sucked in by all the  hype, but hey who wouldn't when PC gamer called it "THE MMO THAT WILL CHANGE EVERYTHING" .    My Questions are:

1:  Can this 3d engine support what WE the gamers are looking for in a MMO

2:  Can a MMO survive without some sort of PVP, (im not a big fan of  PVP, but it does draw peeps)

3:   Can a MMO survive with 100 percent instanced zones?  I for one don't understand why it has to   be one or the other.  EQII has mixed in instancing in a very good way IMO.

4: can a MMO survive without Trade Skills?

Looking forward to hearing your coments!

Comments

  • KazordanKazordan Member Posts: 14


    Originally posted by Panthersn

    Let me first say that although I am disappointed with this game I don't want to see it disappear.  I was one of those who got sucked in by all the  hype, but hey who wouldn't when PC gamer called it "THE MMO THAT WILL CHANGE EVERYTHING" .    My Questions are:

    1:  Can this 3d engine support what WE the gamers are looking for in a MMO
    Doubt it.  Even if it could, there are so many more substantial issues which lead to its downfall.  The fact that it is even called an MMO is a joke.  An MMO IMO has to have a world to interact with, not just 1 city.

    2:  Can a MMO survive without some sort of PVP, (im not a big fan of  PVP, but it does draw peeps)
    While I am not a big PvP'er, I would say probably not.  PvP is a very big part of a MMO experience.  They need to at least have servers that have the option in order to survive.

    3:   Can a MMO survive with 100 percent instanced zones?  I for one don't understand why it has to   be one or the other.  EQII has mixed in instancing in a very good way IMO.
    Not a chance.  Again, everything in moderation.  Too much of anything is usually a bad thing.  An MMO has to have some versatility.  LDoN in EQ1 was a good example.  Sometimes you wanted that type of adventure, other times you didn't.  DDO gives you no option for anything other than this.  You can't even be a tradeskiller.  You either play DDO in its quests and intances, or you don't play, PERIOD.  Instancing is the devil.

    4: can a MMO survive without Trade Skills?
    Most likely no.  Some people want to kill monsters, some people want to craft, some want to do both.  An MMO has got to allow for multiple play styles which contribute to an entire community.

    Looking forward to hearing your coments!



    Granted these are just my own opinions.
  • VolkmarVolkmar Member UncommonPosts: 2,501

    1) the engine do not seems bad perse.

    It can support a decent number of people at same time in the city environment and support destructable objects and the like.

    2) yes. Look ----> Everquest survived without any sort of PvP but a few specific servers that never came even near the popularity of the pve servers. EQ2 added pvp only recently on 1 (one) server but in all others there is none and it still had 500k subscribers at the latest count. Of course pvp can be implemented, i have nothing against it, but surely a game can survive without.

    3) hard to say. we had 2 games with 100% instancing, of which one , Guild Wars, do not even definte itself as a MMorpg and do not have a monthly fee.

    I think some vast environment where people can meet others that is not only a city do add to the atmosphere of the MMorpg.

    4)Yes. City of heroes have very limited, if any, trade skills. Everquest tradeskills were a pretty particular system to say the least.

    The bottom line is: a game CAN survive without trade skills or pvp... because they do not have to be limited to that. what a game can't survive without, is variety. No matter if it is pvp, trade skills, bar brawls, duck hunting, snowboarding or what not, a game, especially a MMorpg, needs to offer a series of things to do. If it doesn't then it can't survive very long.

    i will add a 5th question 5) Can a MMorpg survives without any end-game?

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • KazordanKazordan Member Posts: 14


    Originally posted by Volkmar

    1) the engine do not seems bad perse.
    It can support a decent number of people at same time in the city environment and support destructable objects and the like.
    2) yes. Look ----> Everquest survived without any sort of PvP but a few specific servers that never came even near the popularity of the pve servers. EQ2 added pvp only recently on 1 (one) server but in all others there is none and it still had 500k subscribers at the latest count. Of course pvp can be implemented, i have nothing against it, but surely a game can survive without.
    3) hard to say. we had 2 games with 100% instancing, of which one , Guild Wars, do not even definte itself as a MMorpg and do not have a monthly fee.
    I think some vast environment where people can meet others that is not only a city do add to the atmosphere of the MMorpg.
    4)Yes. City of heroes have very limited, if any, trade skills. Everquest tradeskills were a pretty particular system to say the least.
    The bottom line is: a game CAN survive without trade skills or pvp... because they do not have to be limited to that. what a game can't survive without, is variety. No matter if it is pvp, trade skills, bar brawls, duck hunting, snowboarding or what not, a game, especially a MMorpg, needs to offer a series of things to do. If it doesn't then it can't survive very long.
    i will add a 5th question 5) Can a MMorpg survives without any end-game?



    Well, I would agree with you at least on your last statement, because I believe that says it all.  Variety and options.  You can't please all the people, but if you give options and variety, you create depth to your game.  DDO offers no variety or options, and therefore no depth.

    Can an MMO survive without any end game?  Good question.  I am not so sure it is a matter of end game as much as high end challenge.  The game never truly ends, but it has to get extremely challenging and there has to be some progression to make you feel like you are going somewhere.

  • grndzrogrndzro Member UncommonPosts: 1,163
    No....it can't be saved.
    Anything short of a complete rewrite of the game will fail to satisfy the targeted players.

    Let it be completely forgotten in the hopes that the image of d&d be preserved.


  • MMO_MunkMMO_Munk Member Posts: 299
    Theres no hope for this one guys, just let this die, and try to forget we all spent the 49.99$ to buy this guild wars remake. Well this has even less than guild wars.. so yeah.... lets all just forget this joke of an MMO Turbine, stick to RTS Single/LIMITED MULTIPLAYER games. MMOS obviously are not your type of gaming, the devs, just are newbies. Cause if they had ever played an MMO before they would know this thing would sink like a 2 ton rock tied to a chair in the ocean.

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