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Let me first say that although I am disappointed with this game I don't want to see it disappear. I was one of those who got sucked in by all the hype, but hey who wouldn't when PC gamer called it "THE MMO THAT WILL CHANGE EVERYTHING" . My Questions are:
1: Can this 3d engine support what WE the gamers are looking for in a MMO
2: Can a MMO survive without some sort of PVP, (im not a big fan of PVP, but it does draw peeps)
3: Can a MMO survive with 100 percent instanced zones? I for one don't understand why it has to be one or the other. EQII has mixed in instancing in a very good way IMO.
4: can a MMO survive without Trade Skills?
Looking forward to hearing your coments!
Comments
1) the engine do not seems bad perse.
It can support a decent number of people at same time in the city environment and support destructable objects and the like.
2) yes. Look ----> Everquest survived without any sort of PvP but a few specific servers that never came even near the popularity of the pve servers. EQ2 added pvp only recently on 1 (one) server but in all others there is none and it still had 500k subscribers at the latest count. Of course pvp can be implemented, i have nothing against it, but surely a game can survive without.
3) hard to say. we had 2 games with 100% instancing, of which one , Guild Wars, do not even definte itself as a MMorpg and do not have a monthly fee.
I think some vast environment where people can meet others that is not only a city do add to the atmosphere of the MMorpg.
4)Yes. City of heroes have very limited, if any, trade skills. Everquest tradeskills were a pretty particular system to say the least.
The bottom line is: a game CAN survive without trade skills or pvp... because they do not have to be limited to that. what a game can't survive without, is variety. No matter if it is pvp, trade skills, bar brawls, duck hunting, snowboarding or what not, a game, especially a MMorpg, needs to offer a series of things to do. If it doesn't then it can't survive very long.
i will add a 5th question 5) Can a MMorpg survives without any end-game?
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Well, I would agree with you at least on your last statement, because I believe that says it all. Variety and options. You can't please all the people, but if you give options and variety, you create depth to your game. DDO offers no variety or options, and therefore no depth.
Can an MMO survive without any end game? Good question. I am not so sure it is a matter of end game as much as high end challenge. The game never truly ends, but it has to get extremely challenging and there has to be some progression to make you feel like you are going somewhere.
Anything short of a complete rewrite of the game will fail to satisfy the targeted players.
Let it be completely forgotten in the hopes that the image of d&d be preserved.