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Largest group battle you have been in?

I was just wondering about this...

I pesonally was in  a EVE CORP WAR battle that had probably 120 players or so... not huge but was enough combat to really get the blood a pumping and not tax my computer and connection to much.

WHAT ABOUT YOU?

Witty saying to amuse you goes here.

Comments

  • sunflamesunflame Member UncommonPosts: 181
    about a year+ ago i was in a battle of around 400 players i think - BUT.... the game got so laggy that after about 20-30 min of "fighting" (couldnt really do anything due to lag) i loged off.

    sunflame.



  • CleffyCleffy Member RarePosts: 6,414
    Before they added Pop-caps to planet side I was in a ginormous battle on Ishunder I think.  I was on the NC defending against groups coming in on both sides.  Luckily when it comes to defending inside bases, nothing beats NC; after the 4 hour long defense before our generator gave in, I think everyone achieved atleast battle rank 10 from the sheer amount of dead bodies we accumulated.

    Also some of the WOE battles in Ragnarok Online used to get pretty big when Ragnarok Online was popular.  Multiple 64 person guilds would attack at the same time.  Now that was just a sea of people.  Too bad they don't have a reward system for killing off players.


  • MadAceMadAce Member Posts: 2,461
    ShadowBane: Many.

    Starport: Galactic Empires: A lot less (about 20 at most) but very tactical and very good value. A lot of skillz in one single star-system.


  • WakizashiWakizashi Member Posts: 893
    Ahh, in the Elder Days of SWG, twas the battle of the Emperor's Retreat set up by Pex.  Many a poison were thrown, people flopping about like fish from the knockdowns.  But of course, extreme lag took over as the two sides met on the plateau.  The Empire somehow lost that battle.  I would have been ashamed had I not lasted so long.  Good thing I was Master Doctor and had lots of poison heals on me. 
  • ghoul31ghoul31 Member Posts: 1,955

    In the eary days of Shadowbane, we would have battles of 200+ people almost every day

  • digitydarkmandigitydarkman Member Posts: 2,194
    Ive been in alot of huge battles on Ultima Online a few on Pacific most on Abyss though. Color Wars was the best!!

  • ElnatorElnator Member Posts: 6,077
    Been in 3 realm battles in DAOC that exceed 200 players easily.
    Been in battles in SWG with over 100 easily
    Been in battles in UO that were roughly 100 or so back in it's heyday.




    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • HerithiusHerithius Member UncommonPosts: 277

    Shadowbane, about 3 months into the game. Had about 150vs200+

    Coming into the fight with 150 we all figured the win would be all but certain but to our astonishment the enemy totally outnumbered us.

  • GreatnessGreatness Member UncommonPosts: 2,188

    Lineage 2-Probably 400+

    There have been bigger.

    ~Greatness~

    Currently Playing:
    Nothing

  • MadAceMadAce Member Posts: 2,461
    So which game will crash the 1K limit first? I bet on EVE.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    The biggest battle in the amount of players involved I was in was the first time our EQ server take on AoW after the Legends tragedy, the leading guild was lacking the staff to take on the AoW alone...

    There was between 110 and 130 persons for sometimes...it was not fun by any mean.

    There was over 500 peoples in the Bazaar, no battles, big lagfeast.

    I honestly prefer the fight which involves 8 masterminds(CoV) with their 6 pets each (and 3 other pets from side powers)...looking at the 51 pets and 8 players was funny as hell and not really laggy.

    I rather have 1k enemies in front of me than having to bear guilds policies managed by lootwhores!    No thanks, anything that is not pure random is not worth mentionning, everyone time is worth just as much as everyone else, all looting policies lack, as they take the loot away from the casuals players, which make me feel incredibly bad, if 10% of your raid consist of casuals, they deserve 10% chances of the loot, period.  Since it doesn't work with the leeches, than just kill raiding and proceed with other funnier activities, no arguing.

    - "If I understand you well, you are telling me until next time. " - Ren

  • JaziaJazia Member Posts: 584

    Originally posted by MadAce

    So which game will crash the 1K limit first? I bet on EVE.




    Just because I have mentioned "the biggest battle (I known of) had 900+ players with moderator confirmed", does not mean there isn't or Lineage 2 can't take 1k+ players lol.

    It's just the matter of the size of the forces involved in the siege. No alliance I known off have 400+ players yet. In order to break 1k players at one single siege, it requires many alliances involve in it. L2 is such a game, only organized and planned alliances will join the siege. So no random ppl beside spectators. Each alliance have their goals - taking over the castle for the attacking side, defending the castle for the defender. And note the defender isn't some random joining event players, but in L2 the alliance took over a castle will hold it forever until someone else kick them out. And sure they can have other alliance who are friendly to them to help defending with approve. While any alliance can sign up to attack as they wish.

    As far as laggy goes, it has nothing to do with server, it's 100% grahpic laggy, which is really hardwares of player side depended. It proves the theory with 1. lower grahpic settings = less laggy 2. with no matter how many players are inside the siege zone at once, you won't get laggy as long as there aren't 500+ players WITHIN 50 meters. The siege zone is pretty big, so as long as you have a good PC, not high setting, not in the middle of 500 people, there is no laggy.

    And make it more clearly, Lineage 2 can take 1k+ players, if not 3k+(pretty sure there are 3k+ players on each server at most time, and there is no laggy. Since L2 is not zone based, imo one castle zone can handle all these players too) As long as your own PC can handle it.

    I was only playing on one of the so many servers, and I was only in one of the so many alliances. We don't attack random castles(7 castles on each server, we can't be the enemy of all 7 castle lords right?), so we don't really know the exactly number of every single castle siege even on our own server.

    Yes, what I tried to say was I am sure L2 have already had 1k+ players involved in a single siege. No server side laggy usually, and it's one big world without silly zones.
  • SlickinfinitSlickinfinit Member UncommonPosts: 1,094

    Decent sized PvP battle

    SWG many 150+ person battles and some were lag hell but fun still and Daoc I am seen a few nice 100+ battles in my short time there. Huge battles of PvP warfare are my favorite thing in a mmo and probably the main reason I even play, its very exciting and I get right into it. This screenie here is the last good pvp battle I had on Naritus and us Imps wooped Rebel ass.

    {(RIP)} SWG

  • freebirdpatfreebirdpat Member Posts: 568

    Pre-CU on Bloodfin, during summer of 2004, battles were so large they were known to crash the server. I think 400 or 500+.

  • TealaTeala Member RarePosts: 7,627
    Planetside - oldschool  - 600+  No game has yet to feild as many players in one battle as Planetside.   When it comes to large scale combat and massive battles Planetside puts all others to shame.
  • ObadnoObadno Member Posts: 401

    Everquest 2 pvp servers were out for 3 days.  over 90 lvl 12s ran accross the world and attacked the good side, ware we were eventually countered and beeten by another group of about 90...

    that was fun especially since we were all lvl 12

    The new EQ2, better than ever befor !
    don't click this link...

  • A_N_T_IA_N_T_I Member Posts: 159
    Guess about 100 in front of Onyxia's Lair in World of Warcraft. Alot of fun :) 

    Hello there, adventurer!
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  • AntipathyAntipathy Member UncommonPosts: 1,362

    WOW: EU Bronzebeard (a PVE server)

    The Alliance regularly raid a settlement called the "The Crossroads" in order to receive honour (since their battle ground queues are too long).

    The largest of these battles have had approximately 200 players on each side.

  • AntipathyAntipathy Member UncommonPosts: 1,362

    deleted (accidental double post) 

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