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WAR WAR WAR....always war

Give me some MMOs without war? without killing? whats left? The Sims? Hello Kity online that has not worked in years? Think about how many movies have guns, killing, violence....how many video games are based on WAR.... what a simple concept.. are we not smarter as humans than to celebrate the oldest and dumbest contest among ourselvs?

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Comments

  • MadAceMadAce Member Posts: 2,461
    War is what shapes us humans. We can not find challenges in the world around us. The planet earth has subjected to us. Now we must seek challenges amongst ourselves. To become even superior. To make our species flourish by weeding out the inproductive parts. It is in our nature to become stronger.



    BOW BEFORE US FOR WE ARE MANKIND


  • TrindrasTrindras Member Posts: 173


    Originally posted by wookiee

    Give me some MMOs without war? without killing? whats left? The Sims? Hello Kity online that has not worked in years? Think about how many movies have guns, killing, violence....how many video games are based on WAR.... what a simple concept.. are we not smarter as humans than to celebrate the oldest and dumbest contest among ourselvs?


    Are you looking for an MMO that has no combat at all, or one that you don't have to fight if you choose not to?
  • -exo-exo Member Posts: 564


    Originally posted by wookiee

    Give me some MMOs without war? without killing? whats left? The Sims? Hello Kity online that has not worked in years? Think about how many movies have guns, killing, violence....how many video games are based on WAR.... what a simple concept.. are we not smarter as humans than to celebrate the oldest and dumbest contest among ourselvs?


    try animal crossing if you really are that concerened about MMO RPG's having only war in them. i like the war, i don't like the other stuf. why? because i can get a way from reality, thats why.

    www.roxstudiodesigns.com

  • PantasticPantastic Member Posts: 1,204


    I can picture in my mind a world without war, a world without hate. And
    I can picture us attacking that world, because they'd never expect it.

    Jack Handey

  • RekindleRekindle Member UncommonPosts: 1,206

    Rumor has it that the big boys spend around 30 mil a title -- I have no idea if thats accurate or not.

    The only thing I can think of that would sell enough to recoup that money other then war on line would be sex on line.  A "M" rated game all about pron may sell but I don't think fluffy the happy go lucky carebear who builds virtual picnic baskets would last too long.

    Thats just IMO -- I think things need to go boom for most gamers to stay interested.  Havign said that, it would be interesting -- but I can't remember the last time I played Civ 4 on the "no war" setting and had any fun.

    Nukes in games are for a reason :P

  • AseenusAseenus Member UncommonPosts: 1,844
    lol never thought of this :S

    well there has been car racing mmo's before.. they went big then died :P


  • AseenusAseenus Member UncommonPosts: 1,844


    Originally posted by Pantastic


    I can picture in my mind a world without war, a world without hate. And
    I can picture us attacking that world, because they'd never expect it.
    Jack Handey



    lol classic... imagine that... a world thats all nice and peacfull and our world attacks it and takes over in less then an hour coz they had nuthing other then butter knifes to defend themselves with :)

    humans= evil mauhahahaa
  • MylonMylon Member Posts: 975
    War is the central theme of most MMORPGs because they derive from their MUD roots, which in turn were heavily related to early D&D.  That is, kill stuff as a means to learn how to fight, and then kill bigger stuff.  Few RPGs have managed to demonstrate advancement models that don't stress killing quite so strongly.

    Anyway... I think one game that could be fun multiplayer would be Simcity.  Sorta like how regions operate in Simcity 4, except that the nearby cities aren't "frozen" in time.  (It's possible to have two cities next to each other that are exporting trash to one another, such that neither city ever has to deal with trash... When switching from one city to another, cancel the "buy trash" order and turn it into a "sell trash" order.  Voila.  Likewise, the best place to put a power plant is in a corner, because 3/4ths of the pollution is off the map.)


    image

  • DanaDana Member Posts: 2,415
    I believe SEED is the most high-profile upcoming MMO without combat. A Tale in the Desert is another already out.

    Dana Massey
    Formerly of MMORPG.com
    Currently Lead Designer for Bit Trap Studios

  • EvelknievelEvelknievel Member UncommonPosts: 2,964

    Try out Toon Town from Disney..

    They got a 3 Day Free Trial going and no CC Required..

    http://play.toontown.com/webHome.php?r=619764&r=132113

    And remember, I am the one that told ya

  • VyavaVyava Member Posts: 893


    Originally posted by Rekindle
    Rumor has it that the big boys spend around 30 mil a title -- I have no idea if thats accurate or not.
    The only thing I can think of that would sell enough to recoup that money other then war on line would be sex on line. A "M" rated game all about pron may sell but I don't think fluffy the happy go lucky carebear who builds virtual picnic baskets would last too long.
    Thats just IMO -- I think things need to go boom for most gamers to stay interested. Havign said that, it would be interesting -- but I can't remember the last time I played Civ 4 on the "no war" setting and had any fun.Nukes in games are for a reason :P

    Nah, war is often used because it is a cheap way to add "content". Gotta kill X faction memeebrs X times to start the next quest chain and such. Or PvP like in WoW...well not really PvP but the little kiddie playground games like capture the flag. Why add story or such that takes time and talent to develope when you can tell players they are at war and save lots of cash on staff and development.

    I have no problem with war in games, but few have war really. Warcraft has no war, Shadowbane did/does but lacks the population for it now. Warhammer may be a decent game, but it isn't shaping up to be a Warhammer style game, not a really Warhammer war if you can hide in an instance now is it?

  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586

    A Tale in the Desert

    non-violent, co-operative, social MMO. It has an extremely mature community with a fair sized population. I still don't know why it doesn't have it's own forum here......

  • ladyattisladyattis Member Posts: 1,273

    MMOs are still new, dude, war is a cheap trick and it goes far for most folks. SEED is just proof that folks want to explore other sorts of plot driven MMOs. Ditto to A Tale in the Desert.

    But... I still want my Goonies MMO! "HEY YOU GUYS!!!!!" ^__^

    -- Bridget

  • XenduliXenduli Member Posts: 654

    It is all about the competitive nature of humans. Even in a non-combat MMO like Seed there will be friction between various guilds, the "combat" will be political, social and possibly economical. That is what attracts a lot of people to mmogs in the first place the competition between real people rather than a cleverly scripted AI character in F.E.A.R. for example. Whether that competition is combat or non-combat it will still be there. Heck some crafters are ultra-competitive despite being called a "carebear". Rather ironic I think.

    No annoying animated GIF here!

  • JackcoltJackcolt Member UncommonPosts: 2,170
    If you want peace, prepare for war. There will always be people who want more control/power, and in order to defend yourself against them, you need to create guns and missiles. War is necessary. If you want to remove tyrrants, dictators and other inhumane beings, you need war.


    image
    image

  • zhombiezhombie Member UncommonPosts: 160

    I don't know if the OP's original problem was with war in mmo's or with combat in them, but you will not find many games without combat or war as a theme. While non-combat games can be fun, I think Seed Online has real potential, most heroes (which is what a player character is supposed to be) are created out of strife. How many economic heroes are there from mythology or folklore? How many stories are there of "Grath: the Moneylender!" I like social and economic games very much, but they will never have a mass appeal as an rpg.

    The primary reason for war in mmos is because it is the easiest plot device to use in creating an enviornment from which heroes emerge. It's also the easiest theme to use to create additional content - and I use that loosely. War is modular and easy to adapt quests or missions to. And in an industry where the majority of designers see easy=money there will be games based on war. There are plenty of other plot devices to create settings in which heroes can exist, but they take time and effort to write. Not to mention eventially you would have to dumb it down anyways for less mature gamers.

    ___________~____________
    Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. - Oscar Wilde

  • MadAceMadAce Member Posts: 2,461
    An mmo without war... best chance is Atriarch since they're aliens. 

    People will always wage war, if not with weapons then on the stock-market.


    I'm sure the first message from Earth to another civilisation will be: "WE COME IN PEACE".

    (To understand... See Mars attacks)

  • JimLadJimLad Member CommonPosts: 187

    War, in essence is massivley multiplayer. It's the only real kind of competitive act that is or ever has been. Most other kinds of PvP would have to be instanced into games or matches like sports, racing, etc... and that would kind of defy the point of MMO.

    The only other kind of competitiveness that suits an MMO is the persuit of wealth. 'Fluff' as some call it can be the center of a game, where you can literally build an entire virtual company from the ground up and be rolling in money or posessions. The only problem with that is it's not real and that all it proves is you have been playing the game too much.

    Unfortunately war is the only path MMOs can take, but that doesn't mean you have to just become a mineless pawn of your chosen side. With games coming up with free for all PvP you can make your own rules either by yourself or with a group of friends. If you take the fighting out, all you're left with is a virtual world where nothing you do matters to anyone else, hence there's no point in there being any other players.

  • VyavaVyava Member Posts: 893


    Originally posted by JimLad

    Unfortunately war is the only path MMOs can take, but that doesn't mean you have to just become a mineless pawn of your chosen side. With games coming up with free for all PvP you can make your own rules either by yourself or with a group of friends. If you take the fighting out, all you're left with is a virtual world where nothing you do matters to anyone else, hence there's no point in there being any other players.

    Um, no.

    Just because war is the most obvious doesn't mean it is the only route a MMO can take. A Tale in the Desert is a successful MMO that contains no war. War is just an easy out to create "content", "plot", and "conflict" in many games. WoW has no real war, but they tell you it is there. Warhamemr isn't shaping up to have any real war either.

    War isn't mindless killing because someone is a different faction, that is just genocide for no reason. War implies that that the point of view of the opposition conflicts with yours. WoW is a mindless grudge and once you get far enough into the plot you realize that it isn't a war at all because there is no real reason for the sides to be fighting eachother. Which is sad because in the actual Warcraft games there was a war and definate sides.

  • JimLadJimLad Member CommonPosts: 187

    I couldn't quite work out what you were trying to say there but realise when I say 'war' I just mean massivley multiplayer conflict. Answering to the original post, there has to be conflict of some sort in these games or else the idea MMO is pointless, think about it. 

    Edit: Just looked up Tale in the Desert and that goes back to my earlier point of the competition for wealth. imo tho it's rather pointless, but that's only because I'd rather have actual posessions than virtual ones, same with money. In my eyes, simulating greed is a lot sadder than simulating war.

  • VyavaVyava Member Posts: 893


    Originally posted by JimLad
    I couldn't quite work out what you were trying to say there but realise when I say 'war' I just mean massivley multiplayer conflict. Answering to the original post, there has to be conflict of some sort in these games or else the idea MMO is pointless, think about it.
    Edit: Just looked up Tale in the Desert and that goes back to my earlier point of the competition for wealth. imo tho it's rather pointless, but that's only because I'd rather have actual posessions than virtual ones, same with money. In my eyes, simulating greed is a lot sadder than simulating war.

    Well you said war, although war is a conflict it not all conflict is war. Also you are confusing free for all pvp and world pvp. Free for all is anyone anywhere, world is just anywhere but has sides.

    BTW: you do realize selling things at all in any game is simulating greed right? I mean otherwise everyone would have what they want when they want it and there would be no reason to advance, no marketplace, no reason to have other weapons, no reason to play the game.

    "War" type conflict games work the same way. I need to make income to level up to get int oa guild to raid to get the best gear to kill the opposition. I fail to see how that is less greedy than pure economics.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    As long as the progression system and achievement is well developped and ideally group-centered and solo-centered (yes BOTH), I don't see a problem with any activity.

    Fighting is simple to understand and it remove my urge to watch hockey, so I guess fighting in MMOs is good, unless you rather encourage the developpment of hockey?  Would you do that? 

    - "If I understand you well, you are telling me until next time. " - Ren

  • GamewizeGamewize Member Posts: 956


    Originally posted by Vyava
     Warhamemr isn't shaping up to have any real war either.


    I'd like to correct you, the Warhammer universe is actually a state of CONSTANT war, War amongst vampires, human, orcs, you get the picture. Nothing major, but thats kinda why it's called "Warhammer".

    And yes, War in an MMO is an easy route to give a game a built-in plot and content, it's much harder doing it other ways.

    As for humans themselves going to war, most of us are far to weak-willed to resist power and money, the main reasons humans even go to war.

    I think it's the objective of your past self to make you cringe.

  • JimLadJimLad Member CommonPosts: 187


    Originally posted by Vyava

    Well you said war, although war is a conflict it not all conflict is war. Also you are confusing free for all pvp and world pvp. Free for all is anyone anywhere, world is just anywhere but has sides.
    BTW: you do realize selling things at all in any game is simulating greed right? I mean otherwise everyone would have what they want when they want it and there would be no reason to advance, no marketplace, no reason to have other weapons, no reason to play the game.
    "War" type conflict games work the same way. I need to make income to level up to get int oa guild to raid to get the best gear to kill the opposition. I fail to see how that is less greedy than pure economics.


    Sorry, lol I just mean lots of fighting, I don't think the OP was actually singleing out 'war' as much as just general fighting and killing amongst lots of people, wether they're soldiers, mercanries, assassins, pirates or whatever.

    And you're half right about the money>loot>success thing. The wealth where fighting is concerned is to aid that persons abilities in combat, not like Tale in the Desert where it is there purely for the fascination of pointless posession. Many combat orientated games are leaning this way too much though, where rare and valuable items make all the difference, more so than the persons actual skill. That's the reason I don't play games like that, I enjoy Planetside because there are no rare loots, or uber epics to win for you. It's just MMO war, no messing about just full on fighting from the moment you log in.

    Fantasy RPGs can work this way too, where everyone is on a more or less level playing field. It's just most devs have no faith in their core game, so they add things like levels, expensive items and decorative houses to distract the player from the 'end game content'
    Of course they can still have economy, but that economy has to fuel a cause of conflict, otherwise it's futile. And if pure crafters can't fight, then give them hireable NPCs to fight for them.

  • VyavaVyava Member Posts: 893


    Originally posted by Gamewize

    Originally posted by Vyava
    Warhamemr isn't shaping up to have any real war either.I'd like to correct you, the Warhammer universe is actually a state of CONSTANT war, War amongst vampires, human, orcs, you get the picture. Nothing major, but thats kinda why it's called "Warhammer".
    And yes, War in an MMO is an easy route to give a game a built-in plot and content, it's much harder doing it other ways.
    As for humans themselves going to war, most of us are far to weak-willed to resist power and money, the main reasons humans even go to war.

    The Warhammer universe is in constant war, but the Warhammer MMO isn't the Warhammer universe in my eyes because it is not in constant war. It may be a good game, but sa I have stated before it doesn't seem to be Warhammer to me, just using the same name. But I also used to subscribe to White Dwarf, so my views are slanted to the older PnP campaign style.

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