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Stop with the *there has never been solo content in D&D* argument.

Below is a link to a ... gasp! SINGLE PLAYER MODULE!

http://www.rpgnow.com/product_info.php?products_id=1186&

And if it doesn't work, just type it in. Unless you are afraid your arguments for no solo content ever, may be put in jeapordy.

Yes I realize this is the 3.5 AD&D ruleset but I do remember playing a single player module for AD&D ver 1.0 as well. And I am not disputeing that D&D is primarily a group activity. Ofcourse it is. But Turbine turned it into an MMO. And playing MMOs for the last 6 years. They all seemed to have the *offer players solo content so they don't get bored waiting for a group* thread intwined in them. Even if it was just picking up a needle and thread and practicing tailoring. Something that D&D and DDO definetly don't have. Think the closest they came was creating one use scrolls or rechargeing wands and staves.

Even if they introduced a midly entertaining game like EQ1 did with Gems. It would still be solo content but un-related with game exp or loot. I shouldn't have to entertain myself while playing a game that was built to entertain me.

Like a poster said on another thread, bottom line is, they are a company, companies make money, if offering solo content makes them more money, they will eventually cave and offer it. Unless WOTC or whoever has it written in the rights contract that no solo content is to ever be distributed. But if someone at Turbine management signed something like, he has to want to get fired.

I want to see this game succeed. It's a blast from the past remodeled to meet todays standards. And now transfered to the MMO genre. I hope they realize that more people, people that have played D&D almost from its first incarnation in the red box with the dragon on it, want to like this game but have grown up and have jobs and families and can't or don't want to spend an hour forming a competent party.

When I used to play. It used to be with a bunch of friends and we regularly got together(rented a basement room in the local school) with our DM and pre-formed party(whoever showed was in the party) and had fun for hours. Now it's log in, hope some people in your friends are on, and then if they are, hope they aren't already in a grp, and if they are, decide if you would like to make new friends and wait for a grp anywhere from 1sec to 1hr(although being a rogue, it was pretty easy getting a group in a timely manner), etc....

This ain't D&D. It may resemble it to a good degree, but it ain't D&D. For me atleast.

Got away from my original rant but hopefully someone reading this will a) stop arguing that there has never been soloing in D&D and/or b) find this post useful in decideing wether to purchase DDO or not.

Thanks for reading.

Comments

  • XenduliXenduli Member Posts: 654

    If solo content does get added you will remove what little uniqueness DDO has.

    No annoying animated GIF here!

  • VyavaVyava Member Posts: 893


    Originally posted by Xenduli
    If solo content does get added you will remove what little uniqueness DDO has.

    How is a simpler and more player dependant form of a grouping system than Guild Wars a unique aspect? Functionally it is the same without the auto grouping.

  • brihtwulfbrihtwulf Member UncommonPosts: 975
    Forced grouping is one of the negative qualities that makes DDO unique.  Limiting the player choices in gameplay is NEVER a positive thing.  Players want choices, and lots of them.  It was a bad decision to take out the possibility of productive solo play in DDO and it was simply a matter of them not putting enough effort intot he developement of this game.  It lacks depth, content, and anything positive to make it a unique experience.
  • CaptainRPGCaptainRPG Member Posts: 794


    Originally posted by brihtwulf
    Forced grouping is one of the negative qualities that makes DDO unique.  Limiting the player choices in gameplay is NEVER a positive thing.  Players want choices, and lots of them.  It was a bad decision to take out the possibility of productive solo play in DDO and it was simply a matter of them not putting enough effort intot he developement of this game.  It lacks depth, content, and anything positive to make it a unique experience.

    Stop asking for solo content goddamnit. Solo was a small aspect of
    DnD/PnP because you only found yourself soloing if you got lost or your
    GM wanted to hold a solo campaign. Most of PnP can account that they've
    done more group session then solo session and had more fun doing group
    session then solo session for the simple fact solo didn't offer
    interpersonal relationship and character development, which strength
    their emotional bonds and social ties with other people, they met over
    the internet or know in real life. That one was the one thing that
    makes DnD fun.

    Actually, choices of how to play the game is the least thought about aspect of any MMORPG because not everyone has the priviledge to solo. Not being able to solo doesn't make the game bad as soloing isn't really part of the content. Solo is a mere feature given to class who learn to utilize their abilities. Warriors in most game are incapable of soloing without a healer so soloing isn't a element that can be added for everyone, it's exploit classes obtain based on the abilities they are given.
  • brihtwulfbrihtwulf Member UncommonPosts: 975

    Solo-stle gameplay is nothing more than a choice that players DESERVE.  No one needs to be forced to group with other players every second of their gameplay in order to advance.  There are MANY games that don't restrict players so much.  One, and currently the most popular MMO in history, is WoW.  Now, I'm not saying WoW is the be-all end-all of MMOs.  But what I will say is that they made the game friendly to casual players who don't always want to group with others.  Most people will group, but only when they feel like it.  How would you feel about an MMO that didn't allow you to group with other players at all?  You would probably consider it idiotic and a waste.  It's the same to have a game deny the solo aspects of gaming.

    There are points in DDO where it is difficult to find a group depending on when you're able to play.  If you aren't on during peak times, you going to be lucky to find a group to go out with.  And often it can take over half an HOUR to get a group together.  Many people have found this to be a serious drawback to DDO, and they look to solo content to fill their gaming apetite.  Or what about those days where you're just not feeling very social.  Should that mean you cannot play your game?  Of course not.  The point is that people want and deserve choices.  Solo vs. group, PvP vs. PvE, open vs. instanced,, fighter vs. caster, and the list goes on...

    So many games offer soloable content, and it's an insult to the MMORPG community that DDO has thrown it by the wayside.

  • YeeboYeebo Member UncommonPosts: 1,361

    Actually if I remember right there were several series of solo modules for Basic and AD&D 1.0 right on up, at least while TSR ran D&D.  That's a little beside the point however.  The "classic" feel that Turbine is trying to capture is a group of freinds sitting around a table.  I find the way that they went at it a bit puzzling, however. 

    In PnP one of the major aspects of the game was always travelling through the countryside, exploring.  Joe average MMORPG actually captures this aspect of PnP a lot better than DDO. 

    Another major aspect, at least in our groups, was also side stories (that usually involved only one or two players).  For example the theif has a solo adventure breaking into a house, stealing some loot, and then avoiding capture.  The wizard has a solo session using spells to investigate a powerfull artifact that the party found.  The monk or the druid go through trials in their order to qualify for advancement.  The fighter gets drunk and ends up in a huge bar brawl.  Two players pick off a camp of bandits over the course of a few days through clever strategy.  These were the sorts of things you did when the entire group couldn't get together.

    Instead of exploration and side-adventures, DDO to focuses on one aspect of the PnP experience.  Dungeon crawls. 

    Now I can see why the devs decided to do this from a resources perspective.  Do we have really focused polished dungeon crawls that offer an experience that nothing else on the market does, or do we have the same mediocre dungeons as every other game on the market embeded in a larger world?  They decided to take a chance and do something different, and I salute them for it.  However by eliminating the vast majority of exploration possibilities, and elimninating the solo game entireley, the devs created a game that will only cater to a relativley small market.

    Most MMORPG players want to be able to solo when  they feel like it, and don't like to play classes that are so interdependant that any class you pick has a glaring weakness. 

    A hardcore PnP fan that isn't already a MMORPG fan has likely been put off by the restrictions inherent in MMORPGs.  They would be a lot more likely to head to something more flexible and customizable like NWN, or keep just keep using PnP (it's not like all your dice melt the first time you buy a PC).

    So what your left with is a pretty niche market, imo.  Of course the players that are looking for polished small party dungeon crawls will be served quite well, and will likely become rabid fans of DDO.   I just hope that's enough players to keep this game afloat. 





    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • CaptainRPGCaptainRPG Member Posts: 794


    Originally posted by brihtwulf

    Solo-stle gameplay is nothing more than a choice that players DESERVE.

    I don't know where you get the idea you are special, but you're not. As I've told before MMORPGs do not cater to just you. Solo players the not majority and solo-play kills the game overall. Again, GW and EQ2 was a perfect example of how solo the majority of the content makes the game suck. Again, it's a priviledge classes get if they can exploit certain abilities to prolong their life.

    A company is not going to downsize itself so a warrior can get through a dungeon by himself. Get off yourself, okay. You are more likely to find your soloing in games with a class that can heal itself like a Paladin or Cleric then a Warrior.

    No one needs to be forced to group with other players every second of their gameplay in order to advance.  There are MANY games that don't restrict players so much.  One, and currently the most popular MMO in history, is WoW.
    Again, Warriors in WoW cannot solo. Don't believe me? Go to website forums and ask around. Any warrior player will tell you there biggest gripe is the fact they cannot solo all to well like other class. A Rogue can solo simply for the fact the player can do a lot of damage while a Warrior cannot do real damage until it builds up enough rage to attack. Only way for a Warrior to solo is if they are higher in levels than the enemy they are fighting or they excels at alchemy, which is a rarely pick profession among that class by the way.

    EQ2 does, but then EQ2 pve content sucks.




    There are points in DDO where it is difficult to find a group depending on when you're able to play.  If you aren't on during peak times, you going to be lucky to find a group to go out with.  And often it can take over half an HOUR to get a group together.

    Same issue affected GW and ANet thought it would be wise to add henchmen. Henchmen suck despite what you think, their armor and weapons were worthless at higher levels and their AI could not be control or change. For example; Orion was stuck with fire magic without the ability to pick anything better, and his AI made him run into point-blank range in melees to cast spells. So yeah, you would find yourself relying on guild or PUG assistance to pass an instance. WoW also has problems with grouping because PUGs do worse now then they did back at launch. The only way you'll get through the higher level instances is with a guild. You can solo some of the outside quests, but not the high-level and endgame instances. And if you think outside quest make up the majority of WoW questing content or think they are a breeze then you are dumbass and you've never truly played the game before.


    Many people have found this to be a serious drawback to DDO, and they look to solo content to fill their gaming apetite.
    Or what about those days where you're just not feeling very social.  Should that mean you cannot play your game?  Of course not.  The point is that people want and deserve choices.  Solo vs. group, PvP vs. PvE, open vs. instanced,, fighter vs. caster, and the list goes on...

    Only you and a few others have
    been dishearted by the fact you can be antisocial in a group-oriented
    online RPG. Moreover, a game that is based around group-oriented
    gameplay. You have to be complete idiot to not see that. You saying DDO is wrong for not adding solo content. This is not you're typical MMORPG, this game is DnD first then MMORPG second. Despite it's lack of player satisifaction, it's still stay true to what made DnD what it is today. If you feel cheated, it's because you expected DDO be like every other MMORPG.

    You can name and compare other rpgs like WoW, GW, and EQ2, but DDO isn't those games, nor do they have to offer that content to please YOU. EQ2 offered the same content as WoW after they saw how well that MMORPG did, but it still do nothing for their game reputation so this is PROOF that copycat evidently doesn't improve the number of a game's fanbase.

    Once you realize this, you'll understand what a pompous brat you've been.

    So many games offer soloable content, and it's an insult to the MMORPG community that DDO has thrown it by the wayside.
    Console game offer solo content, MMORPG don't and when they in the case of EQ2, the PvE sucks.
  • VyavaVyava Member Posts: 893

    CaptainRPG:

    Warriors in WoW can solo fine. I did a lot of soloing to 60 and most players do to. You obviously never played a warrior in WoW.

    And funny enough in EQ2 guardians have a hard time soloing at high level, but you obviously never seriously played either game.

    WoW, EQ, EQ2, FFXI, and DDO grouping all are bad if the players don't know how to play their class, this isn't DDO specific. The difference is DDO has no real solo content but those do. If you don't know what you are doing in DDO the group will still fail.

    In many ways DDO offers just lesser version of anything any other MMO offers. SO don't say it shouldn't be compared because it has a different title. It is basically a collection of rip offs from other games (but almost all MMOs steal from eachother) so it should be compared to those games.

  • BladinBladin Member UncommonPosts: 1,089

    I wasn't going to argue with you captain, but your post is just... urgh!

    I don't know where you get the idea you are special, but you're not. As I've told before MMORPGs do not cater to just you.

    The thing is alot of people enjoy solo and grouping, mmorpgs are made to cater to a large audience, not just PART of it.  In order to have a good market it has to appeal to every playstyle(which is why wow is so popular).  You have a opinion that grouping is the best way to go period, and that anyone who doesn't feel that way is a idiot.  And frankly that is a very horrid opinion to have, but everyone has the right to their own opinion.  Just realize your not stating facts, your stating a opinion, stop putting yourself on a pedastal(spelling).

    Again, Warriors in WoW cannot
    solo. Don't believe me? Go to website forums and ask around. Any
    warrior player will tell you there biggest gripe is the fact they
    cannot solo all to well like other class. A Rogue can solo simply for
    the fact the player can do a lot of damage while a Warrior cannot do
    real damage until it builds up enough rage to attack. Only way for a
    Warrior to solo is if they are higher in levels than the enemy they are
    fighting or they excels at alchemy, which is a rarely pick profession
    among that class by the way.

    EQ2 does, but then EQ2 pve content sucks.

    Warriors in WoW can solo, i have a level 49 war whos basically soloed up there with no trouble at all.  What you have read on forums is that protection spec warriors can't solo, fury and even arms wars can solo just fine, bandages for healing, or food you cook yourself.  It's not hard, in fact its actually pretty easy. 

    And EQ2 has great group pve, in fact you can't even compare group pve vs solo pvp.  It is SO much faster to group.  Every class has its own role that it excels at.  It is a decent system.

    Same issue affected GW and ANet thought it would be wise to add
    henchmen. Henchmen suck despite what you think, their armor and weapons
    were worthless at higher levels and their AI could not be control or
    change. For example; Orion was stuck with fire magic without the
    ability to pick anything better, and his AI made him run into
    point-blank range in melees to cast spells. So yeah, you would find
    yourself relying on guild or PUG assistance to pass an instance. WoW
    also has problems with grouping because PUGs do worse now then they did
    back at launch. The only way you'll get through the higher level
    instances is with a guild. You can solo some of the outside quests, but
    not the high-level and endgame instances. And if you think outside
    quest make up the majority of WoW questing content or think they are a
    breeze then you are dumbass and you've never truly played the game
    before.

    Okay could you explain this to me please?  You complain about relying on PUG or guild assistance to help with a instance, honestly VERY few people have a set party they use 24/7 pug or guild is the only other options.

    MC/BWL/AQ/ZG are the only instances in WoW that requires a guild.  Everything else is done with 5/10 man groups, which can be pug and can be guild.  Either way the quests that run through here are dwarfed by the ammount that come before, at 60 alot of the content is instance, but besides those 4 instances the rest can be PUGd.  Honestly there are alot of instance quests but there are TONS more outside ones...

    Only you and a few others have
    been dishearted by the fact you can be antisocial in a group-oriented
    online RPG. Moreover, a game that is based around group-oriented
    gameplay. You have to be complete idiot to not see that.
    You saying DDO is wrong for not adding solo content. This is not you're
    typical MMORPG, this game is DnD first then MMORPG second. Despite it's
    lack of player satisifaction, it's still stay true to what made DnD
    what it is today. If you feel cheated, it's because you expected DDO be
    like every other MMORPG.

    You can name and compare other rpgs like WoW, GW, and EQ2, but DDO
    isn't those games, nor do they have to offer that content to please
    YOU. EQ2 offered the same content as WoW after they saw how well that
    MMORPG did, but it still do nothing for their game reputation so this
    is PROOF that copycat evidently doesn't improve the number of a game's
    fanbase.

    Once you realize this, you'll understand what a pompous brat you've been.

    honestly you are a total hypocrit.  You call people anti social, but you can't even honor other peoples opinions?  Every single post i have read from you is hostile and inspires me to hostile.  People don't want to never group, they just want something to do when they can't get a group.  Stop changing the subject to make your arguement seem more true.  If they only have a short amount of time to play, they want to play not stand around and shout for a group. 

    DDO is getting less and less players, thats a FACT, and if you think the system is so perfect, tell me why they are losing customers?  And EQ2 copying wow? except for a few features the games are nothing alike, the way groups work, the way mobs scale, the way loot works, the way dungeons work, the way you level.  It's totally different.  The pvp is nothing alike either.  Honestly EQ2 is more like daoc then wow.

    And have you EVER played dnd?  Having a DM constantly narrate dungeons does NOT make this game dnd.  It is NOTHING like it besides just a few names, and a few systems(even tho alot has been changed). 

    DDO is just a mmorpg dressed up in dnd clothing.  I've been playing dnd for about 6 years now, and I've never once had the amount of frustration i get during the entire period then my brief stay in ddo.



    image

  • grndzrogrndzro Member UncommonPosts: 1,163


    Originally posted by CaptainRPG

    Originally posted by brihtwulf

    Solo-stle gameplay is nothing more than a choice that players DESERVE.

    I don't know where you get the idea you are special, but you're not. As I've told before MMORPGs do not cater to just you. Solo players the not majority and solo-play kills the game overall. Again, GW and EQ2 was a perfect example of how solo the majority of the content makes the game suck. Again, it's a priviledge classes get if they can exploit certain abilities to prolong their life.

    A company is not going to downsize itself so a warrior can get through a dungeon by himself. Get off yourself, okay. You are more likely to find your soloing in games with a class that can heal itself like a Paladin or Cleric then a Warrior.

    I don't know what kind of crack addict people you have had as a GM, Or on the flip side, where did you get your players that all they wanted to do is dungeon crwal and nothing else? In a good pnp campaign it is filled with all sorts of things that individuals can do to improve their character. DDO only offers dungeon crawl, with the basic abilities and equipment. And yes WOW warriors can solo well, I have a 60 war and can solo pretty much everything anyone else can, and just as easilly.

    No one needs to be forced to group with other players every second of their gameplay in order to advance.  There are MANY games that don't restrict players so much.  One, and currently the most popular MMO in history, is WoW.
    Again, Warriors in WoW cannot solo. Don't believe me? Go to website forums and ask around. Any warrior player will tell you there biggest gripe is the fact they cannot solo all to well like other class. A Rogue can solo simply for the fact the player can do a lot of damage while a Warrior cannot do real damage until it builds up enough rage to attack. Only way for a Warrior to solo is if they are higher in levels than the enemy they are fighting or they excels at alchemy, which is a rarely pick profession among that class by the way.

    EQ2 does, but then EQ2 pve content sucks.

    Please explain to me where in the dnd rp books it specifies that there is no solo content available. Last time I checked it was the job of the DM to engage the interests of the party and offer them possibilities in whatever direction they ended up going. This game was supposed to be made like a long term campaign, if all you want is non stop dungeon crawl then I feel sorry for your pnp experiences. That is if you even have much pnp experience at all.

    There are points in DDO where it is difficult to find a group depending on when you're able to play.  If you aren't on during peak times, you going to be lucky to find a group to go out with.  And often it can take over half an HOUR to get a group together.

    Same issue affected GW and ANet thought it would be wise to add henchmen. Henchmen suck despite what you think, their armor and weapons were worthless at higher levels and their AI could not be control or change. For example; Orion was stuck with fire magic without the ability to pick anything better, and his AI made him run into point-blank range in melees to cast spells. So yeah, you would find yourself relying on guild or PUG assistance to pass an instance. WoW also has problems with grouping because PUGs do worse now then they did back at launch. The only way you'll get through the higher level instances is with a guild. You can solo some of the outside quests, but not the high-level and endgame instances. And if you think outside quest make up the majority of WoW questing content or think they are a breeze then you are dumbass and you've never truly played the game before.

    In GW there is plenty to do Solo. such as one of the hundred's of quests that are soloable, farm, craft. In DDO none of that is available You are right the end game content in wow is pretty much all raids, but there is still things that can be done solo at lvl 60.

    Many people have found this to be a serious drawback to DDO, and they look to solo content to fill their gaming apetite.
    Or what about those days where you're just not feeling very social.  Should that mean you cannot play your game?  Of course not.  The point is that people want and deserve choices.  Solo vs. group, PvP vs. PvE, open vs. instanced,, fighter vs. caster, and the list goes on...


    Only you and a few others have
    been dishearted by the fact you can be antisocial in a group-oriented
    online RPG. Moreover, a game that is based around group-oriented
    gameplay. You have to be complete idiot to not see that. You saying DDO is wrong for not adding solo content. This is not you're typical MMORPG, this game is DnD first then MMORPG second. Despite it's lack of player satisifaction, it's still stay true to what made DnD what it is today. If you feel cheated, it's because you expected DDO be like every other MMORPG.

    You can name and compare other rpgs like WoW, GW, and EQ2, but DDO isn't those games, nor do they have to offer that content to please YOU. EQ2 offered the same content as WoW after they saw how well that MMORPG did, but it still do nothing for their game reputation so this is PROOF that copycat evidently doesn't improve the number of a game's fanbase.
    Once you realize this, you'll understand what a pompous brat you've been.

    So many games offer soloable content, and it's an insult to the MMORPG community that DDO has thrown it by the wayside.
    It is not wrong to make a game with no solo content. However it is wrong to make a dnd based game that says it's a mmorpg. and have it fully instanced, no solo content, no crafting, limited to 1 city, broken chat....etc....etc. We are comparing DDO to what dnd is supposed to be based around, endles possibilities, impossible quests, meaningfull treasure.  All thoes games do that far better than turbine did with DDO.


    Console game offer solo content, MMORPG don't and when they in the case of EQ2, the PvE sucks.

    This game was based on an existing system and game world. You cannot compare it to other MMORPG's, other then to compare the features that they have, and how those features should have been included in DDO.

    And the features in DDO fall way short of any reasonable expectations that come from the pnp crowd. To think of it they fall short on the mmorpg crowd also. Your defence of this game shows your complete inability to see the truth of the matter.
    Which is turbine failed to deliver to either of it's targeted audiences.



  • CaptainRPGCaptainRPG Member Posts: 794
    Dude, you might want to read over the two post before your own because your post response are in no way in sync with my replies nor do you see to catch the motivatives behind them.

  • CaptainRPGCaptainRPG Member Posts: 794


    Originally posted by Bladin

    I wasn't going to argue with you captain, but your post is just... urgh!

    I don't know where you get the idea you are special, but you're not. As I've told before MMORPGs do not cater to just you.

    The thing is alot of people enjoy solo and grouping, mmorpgs are made to cater to a large audience, not just PART of it.

    Do not mistake marketing for catering. MMORPG market certain players. GW is pure example of a game that does not cater to hardcore playing styles despite the cries of the players after launch.

    In order to have a good market it has to appeal to every playstyle(which is why wow is so popular).  You have a opinion that grouping is the best way to go period, and that anyone who doesn't feel that way is a idiot.  And frankly that is a very horrid opinion to have, but everyone has the right to their own opinion.  Just realize your not stating facts, your stating a opinion, stop putting yourself on a pedastal(spelling).

    If it was true WoW, GW and DDO would all be catering to soloing. Outside of jading the community, solo also allows players to powergaming and farming.

    Warriors in WoW can solo, i have a level 49 war whos basically soloed up there with no trouble at all.

    I doubt you did Skull Rock by yourself or Hogger with your warrior between level 10 and 11 all by yourself so you can save lies for those haven't play the game and when I'm not around. I know for damn sure you haven't solo any elite the same level as yourself. My paladin has, my warlock has and my hunter has, but not a Warrior. Why? Because Warrior cannot heal themselves or use a pet. Matter a fact, since your last nerf, you guys lost the ability to solo in certain dungeons.

    What you have read on forums is that protection spec warriors can't solo, fury and even arms wars can solo just fine, bandages for healing, or food you cook yourself.  It's not hard, in fact its actually pretty easy.

    Actually, no. You have no survivalibility with or without protection. Protection Warrior actually do better soloing and every Warrior in the forums agrees a Protection warrior is better for soloing and pve. You have the concept backwards. But compare to the other classes, you guys can't solo monsters at your own damn level.

    And EQ2 has great group pve, in fact you can't even compare group pve vs solo pvp.  It is SO much faster to group.  Every class has its own role that it excels at.  It is a decent system.

    Actually, it was the most ridiculed PvE and we had huge exodus of EQ2 players because the gameplay of PvE sucked. Craft was messed up and not worth it. The reward weren't worth. And finally, both the players and game magazines canned the quests because they felt like grinding.

    Okay could you explain this to me please?  You complain about relying on PUG or guild assistance to help with a instance, honestly VERY few people have a set party they use 24/7 pug or guild is the only other options.

    No one is complaining about PUG or guild assistance. Read it again and you'll understand.

    MC/BWL/AQ/ZG are the only instances in WoW that requires a guild. 

    All endgame content requires GUILD or a very good PUG to do.

    Everything else is done with 5/10 man groups, which can be pug and can be guild.  Either way the quests that run through here are dwarfed by the ammount that come before, at 60 alot of the content is instance, but besides those 4 instances the rest can be PUGd.  Honestly there are alot of instance quests but there are TONS more outside ones...

    And this prove solo how because that was my whole point.

    honestly you are a total hypocrit.  You call people anti social, but you can't even honor other peoples opinions?


    Excuse me, but please explain how one is hypocrite for criticizing a person for throw a fit over not being to solo in a group-oriented game?

    Every single post i have read from you is hostile and inspires me to hostile.  People don't want to never group, they just want something to do when they can't get a group.

    Play with a console, a gameboy, or yourself, but when you installed this game or when you turn this program on, you are joining in on a game that is based on genre that thrives on group-oriented activities. That's like getting pissed at NFL Online game because you have to play with other players. (And you know it's going to happen one of these days.)

    Stop changing the subject to make your arguement seem more true.  If they only have a short amount of time to play, they want to play not stand around and shout for a group.

    If they don't have the time to play then don't play the game. If the game had more players, this wouldn't be a problem as you would have more people to pick from.

    DDO is getting less and less players, thats a FACT, and if you think the system is so perfect, tell me why they are losing customers?

    I didn't say it was perfect, but the fact the game is based on a rpg with group-oriented activities, it's very pointless to argue that it should play like your average MMORPG. It's ridiculous to see DnD as another MMORPG unless you have no knowledge of DnD.

    And EQ2 copying wow? except for a few features the games are nothing alike, the way groups work, the way mobs scale, the way loot works, the way dungeons work, the way you level.  It's totally different.  The pvp is nothing alike either.  Honestly EQ2 is more like daoc then wow.

    Oh that I agree, but the fact that it was only suppose to be a PvE oriented game made it unique from the rest of the MMORPG out there, but as soon as their customer base struck and they were force to shutdown server (And you could solo even then by the way),  EQ2 decided to take a look around copy aspects of more games like WoW. I also hear they are coming out with PvP rewards.

    And have you EVER played dnd?  Having a DM constantly narrate dungeons does NOT make this game dnd.  It is NOTHING like it besides just a few names, and a few systems(even tho alot has been changed). 

    I'm about to DM my first game tomorrow, but I have been in quiet a few session. DnD is a situational game that based on probability. THAT'S IT. The only rule you have to follow in DnD, is the probability factor. What is the probability I'll need this feat? What is the probability I'll meet this creature? What is the probability that this PnP game will cater to my character's every skill?

    And I've said this before you can't really turn DnD into a MMORPG because everything DnD is situational and you could take your time to respond. The DM created the situation for you to calculate or think of what skills and feats to use while at the same time the players use their imagination to fill on how the action transpires. MMORPGs can't do without abandoning the math/dice rolling system/probability system altogether. You cannot flip when you want, you juggle your sword when you want, etc. Your world is basically limited to what the MMORPG has to offer.

    So a solid DnD game will never be achieved without abandoning old ethics and rules for new ones.

    DDO is just a mmorpg dressed up in dnd clothing.  I've been playing dnd for about 6 years now, and I've never once had the amount of frustration i get during the entire period then my brief stay in ddo.

    I couldn't agree more.
  • BrianshoBriansho Member UncommonPosts: 3,586
    I agree with you 100%. Many people want instant gratification and want to solo a mulitplayer game all the way to the end. Its like people complaining about no dragons or elves in Face of Mankind or they want more PvE stuff and not be "forced" to interact with others in Shadowbane.

    Instead of moving on to something they like they keep paying for a game they think will change for their personal playstyle. Mainly sticking to the messageboards more than actually playing the game. Instant gratification  from a developer is like a drug to them.

    Its all about the "ME ME ME" and "I'm paying for this game to so you need to make ME ME ME the customer happy" attitude. In reality they are hurting the game and upsetting the rest of the players. No matter what the developers try to do they aren't going to make everyone happy.


    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365


    Originally posted by Briansho
    I agree with you 100%. Many people want instant gratification and want to solo a mulitplayer game all the way to the end. Its like people complaining about no dragons or elves in Face of Mankind or they want more PvE stuff and not be "forced" to interact with others in Shadowbane.

    Instead of moving on to something they like they keep paying for a game they think will change for their personal playstyle. Mainly sticking to the messageboards more than actually playing the game. Instant gratification  from a developer is like a drug to them.

    Its all about the "ME ME ME" and "I'm paying for this game to so you need to make ME ME ME the customer happy" attitude. In reality they are hurting the game and upsetting the rest of the players. No matter what the developers try to do they aren't going to make everyone happy.


    Funny thing is that everyone is thinking of Me Me Me...  You don't really expect everyone to think that you are playing this game to make others happy?  You are arguing here because you like DDO the way it is and you don't want anyone to change things because  YOU like it the way it is...  the same old Me Me Me that you are complaining about...  Just this time it is you that is saying the Me Me Me...
  • CaptainRPGCaptainRPG Member Posts: 794


    Originally posted by Ian_Hawkmoon

    Originally posted by Briansho
    I agree with you 100%. Many people want instant gratification and want to solo a mulitplayer game all the way to the end. Its like people complaining about no dragons or elves in Face of Mankind or they want more PvE stuff and not be "forced" to interact with others in Shadowbane.

    Instead of moving on to something they like they keep paying for a game they think will change for their personal playstyle. Mainly sticking to the messageboards more than actually playing the game. Instant gratification  from a developer is like a drug to them.

    Its all about the "ME ME ME" and "I'm paying for this game to so you need to make ME ME ME the customer happy" attitude. In reality they are hurting the game and upsetting the rest of the players. No matter what the developers try to do they aren't going to make everyone happy.

    Funny thing is that everyone is thinking of Me Me Me...  You don't really expect everyone to think that you are playing this game to make others happy?  You are arguing here because you like DDO the way it is and you don't want anyone to change things because  YOU like it the way it is...  the same old Me Me Me that you are complaining about...  Just this time it is you that is saying the Me Me Me...


    No one say they like the current incarnation of DnD in DDO, but because we aren't on the same page on solo available content doesn't mean we like the game the way it is. That's just your way of justify your reason to attack our statements. And it's hypocritical and ironic, to belittle DDO for not being more like DnD, yet at same time you ask for the game to be more like a MMORPG.
  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365


    Originally posted by CaptainRPG

    Originally posted by Ian_Hawkmoon

    Originally posted by Briansho
    I agree with you 100%. Many people want instant gratification and want to solo a mulitplayer game all the way to the end. Its like people complaining about no dragons or elves in Face of Mankind or they want more PvE stuff and not be "forced" to interact with others in Shadowbane.

    Instead of moving on to something they like they keep paying for a game they think will change for their personal playstyle. Mainly sticking to the messageboards more than actually playing the game. Instant gratification  from a developer is like a drug to them.

    Its all about the "ME ME ME" and "I'm paying for this game to so you need to make ME ME ME the customer happy" attitude. In reality they are hurting the game and upsetting the rest of the players. No matter what the developers try to do they aren't going to make everyone happy.

    Funny thing is that everyone is thinking of Me Me Me...  You don't really expect everyone to think that you are playing this game to make others happy?  You are arguing here because you like DDO the way it is and you don't want anyone to change things because  YOU like it the way it is...  the same old Me Me Me that you are complaining about...  Just this time it is you that is saying the Me Me Me...


    No one say they like the current incarnation of DnD in DDO, but because we aren't on the same page on solo available content doesn't mean we like the game the way it is. That's just your way of justify your reason to attack our statements. And it's hypocritical and ironic, to belittle DDO for not being more like DnD, yet at same time you ask for the game to be more like a MMORPG.


    Look at what Briansho is saying...  He/she is complaining about people being selfish, Me Me Me, and he/she wants those people to stop.  Why?  Because he/she says they are hurting the game.  So in effect he/she is doing the same thing he is complaining about.  If you complain about hurting the game, you must like the game the way it is, at least somewhat...  So he/she doesn't want the game to add solo content, because it will ruin "his/her" game play...  That is being Me Me Me.

  • CaptainRPGCaptainRPG Member Posts: 794


    Originally posted by Ian_Hawkmoon

    Look at what Briansho is saying...  He/she is complaining about people being selfish, Me Me Me, and he/she wants those people to stop.  Why?  Because he/she says they are hurting the game.  So in effect he/she is doing the same thing he is complaining about.  If you complain about hurting the game, you must like the game the way it is, at least somewhat...  So he/she doesn't want the game to add solo content, because it will ruin "his/her" game play...  That is being Me Me Me.



    No, Briansho is agreeing with what I said about you and some of the other asking  for content completely irrevelant to everyone else and the group-oriented aspect of the game. Soloing will not enhance the group-oriented content nor draw more players. It's just an aspect you wish to have for your own enjoyment.

    Briansho hasn't agreed that he likes the content in DDO and he isn't a hypocrite because he hasn't asked for anything while disagreeing with your wants & needs. Again, he's agreeing with me on the fact, you fail to see that you and a few others are selfishly pursuing the idea of adding content that is only revelant to you, but disguising your personal motives as mere suggestions for the good of all players.

    Not to insult, but when we disagree with you, you automatically assume we like the content, which is narrow-minded. Like you, we hate what's being done with DDO by Turd-bine...excuse me, Turbine, but adding solo content isn't going to make it better. Any content that should be added should benefit all of us and not just yourself. You dislike grouping all the time as much as we dislike soloing all the time, which leaves a dilemma. The breaking point of this argument is based on the fact that most MMORPGs created their games to be more group-oriented and DDO is based DnD, which is group-oriented game so arguing that there should be soloing priviledges is mute for those reasons alone.

    If you frustrated at the fact you can't get a group or can't get a good group then blame the fact that Turbine fails to draw enough players to play this game and/or for not confining all the players into one server instead of several server like GW. But don't enforcing the idea of solo content on the rest of us because you hate standing around. Until this game picks up, I suggest you play another game with a populated community that has higher percentages in finding groups.

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365


    Originally posted by CaptainRPG

    Originally posted by Ian_Hawkmoon

    Look at what Briansho is saying...  He/she is complaining about people being selfish, Me Me Me, and he/she wants those people to stop.  Why?  Because he/she says they are hurting the game.  So in effect he/she is doing the same thing he is complaining about.  If you complain about hurting the game, you must like the game the way it is, at least somewhat...  So he/she doesn't want the game to add solo content, because it will ruin "his/her" game play...  That is being Me Me Me.


    No, Briansho is agreeing with what I said about you and some of the other asking  for content completely irrevelant to everyone else and the group-oriented aspect of the game. Soloing will not enhance the group-oriented content nor draw more players. It's just an aspect you wish to have for your own enjoyment.

    Wrong...  I do not care if they put in Solo content.  They (Turbine) had their chance and lost my monthly fee for this game.  I don't care what they add, I will not go back to DDO.

    Briansho hasn't agreed that he likes the content in DDO and he isn't a hypocrite because he hasn't asked for anything while disagreeing with your wants & needs. Again, he's agreeing with me on the fact, you fail to see that you and a few others are selfishly pursuing the idea of adding content that is only revelant to you, but disguising your personal motives as mere suggestions for the good of all players.

    Yes he is...  By default, if he does not want DDO ruined by adding solo content, he obviously thinks that it, DDO, is ok the way it is...  Therefore, he is being one of the Me Me Me people he is complaining about.  Or that adding solo content will change the way he likes to play DDO.  Again, being Me Me Me...

    Not to insult, but when we disagree with you, you automatically assume we like the content, which is narrow-minded. Like you, we hate what's being done with DDO by Turd-bine...excuse me, Turbine, but adding solo content isn't going to make it better. Any content that should be added should benefit all of us and not just yourself. You dislike grouping all the time as much as we dislike soloing all the time, which leaves a dilemma. The breaking point of this argument is based on the fact that most MMORPGs created their games to be more group-oriented and DDO is based DnD, which is group-oriented game so arguing that there should be soloing priviledges is mute for those reasons alone.

    No I do not assume you do not like the content.  He said that adding solo ability will ruin the game...  If you or anyone thinks that it will be ruined, you must like it the way it is.  Or at least a good share of it.

    If you frustrated at the fact you can't get a group or can't get a good group then blame the fact that Turbine fails to draw enough players to play this game and/or for not confining all the players into one server instead of several server like GW. But don't enforcing the idea of solo content on the rest of us because you hate standing around. Until this game picks up, I suggest you play another game with a populated community that has higher percentages in finding groups.


    Don't worry, I am not paying Turbine for, IMO, this piece of crap game.  And just for the record, it is not solo content, or the lack of it, that is making this a bad game...  There is a lot more wrong with DDO the no solo content.
  • CaptainRPGCaptainRPG Member Posts: 794


    Originally posted by Ian_Hawkmoon
    Wrong...  I do not care if they put in Solo content.  They (Turbine) had their chance and lost my monthly fee for this game.  I don't care what they add, I will not go back to DDO.
    Sigh...that's not the point. Even if it weren't doing as bad asking for solo on group-oriented game is just silly and only shows you picked the game for all the wrong reason and hated it for the wrong reasons. That or you either exaggrated the reasons to play this game. Either way, you were wrong for trying to whine for solo content, even if you aren't planning to play it anymore.

    Yes he is...By
    default, if he does not want DDO ruined by adding solo content, he
    obviously thinks that it, DDO, is ok the way it is...  Therefore, he is
    being one of the Me Me Me people he is complaining about.  Or that
    adding solo content will change the way he likes to play DDO.  Again,
    being Me Me Me...



    There is no default because you don't make the rules nor are you any position to tell people what they are thinking and feeling. As I said your view is very  narrow-minded. There is no point in arguing further because you've made it clear that no one who said with you is defending DDO. There are more ways to view what he said, but you choose only two just simply argument and outcast whose views you can't understand. You thinking Turbine is already ruined, but the company isn't ruined until they shut their doors forever.

    BTW, I think solo would ruin the game too. Would that make a defender of DDO/Turbine even though I dislike Turbine too?

    No I do not assume you do not like the content.  He said that adding solo ability will ruin the game...  If you or anyone thinks that it will be ruined, you must like it the way it is.  Or at least a good share of it.

    Again, I think solo content would ruin the game too since it is a group-oriented rpg. An aspect of the game you continue to ignore.

    Don't worry, I am not paying Turbine for, IMO, this piece of crap game.  And just for the record, it is not solo content, or the lack of it, that is making this a bad game...  There is a lot more wrong with DDO the no solo content.

    We are all aware of what's wrong with DDO, but this topic is about why solo content shouldn't be added and what you are contributing here has nothing to do with the topic.
  • grimjakkgrimjakk Member Posts: 192

    Y'know... ignoring the various pissing matches above, the fact remains that there is a lot of soloable content in DDO.

    As a matter of fact, I'd say that the majority of the content is soloable with the right class, as long as you realize that the challenge rating is intended for a group of 4, and that the "right" class might not be the same for every adventure. 

    Just don't expect uber lewts. 

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365



    Originally posted by CaptainRPG

    I will make this short...


    Originally posted by Ian_Hawkmoon
    Wrong...  I do not care if they put in Solo content.  They (Turbine) had their chance and lost my monthly fee for this game.  I don't care what they add, I will not go back to DDO.
    Sigh...that's not the point. Even if it weren't doing as bad asking for solo on group-oriented game is just silly and only shows you picked the game for all the wrong reason and hated it for the wrong reasons. That or you either exaggrated the reasons to play this game. Either way, you were wrong for trying to whine for solo content, even if you aren't planning to play it anymore.

    I did not whine for solo content...  I picked the game, DDO, because I thought it would be a good, if not very good DnD game...  I was wrong...  It is a bad, if not very bad DnD game.


    Yes he is...By default, if he does not want DDO ruined by adding solo content, he obviously thinks that it, DDO, is ok the way it is...  Therefore, he is being one of the Me Me Me people he is complaining about.  Or that adding solo content will change the way he likes to play DDO.  Again, being Me Me Me...

    There is no default because you don't make the rules nor are you any position to tell people what they are thinking and feeling. As I said your view is very  narrow-minded. There is no point in arguing further because you've made it clear that no one who said with you is defending DDO. There are more ways to view what he said, but you choose only two just simply argument and outcast whose views you can't understand. You thinking Turbine is already ruined, but the company isn't ruined until they shut their doors forever.

    BTW, I think solo would ruin the game too. Would that make a defender of DDO/Turbine even though I dislike Turbine too?

    If you think solo content would ruin the game as it is now...  You also like the way DDO is now...  I never said he was defending Turbine, just that he like the game the way it is...


    No I do not assume you do not like the content.  He said that adding solo ability will ruin the game...  If you or anyone thinks that it will be ruined, you must like it the way it is.  Or at least a good share of it.

    Again, I think solo content would ruin the game too since it is a group-oriented rpg. An aspect of the game you continue to ignore.

    Don't worry, I am not paying Turbine for, IMO, this piece of crap game.  And just for the record, it is not solo content, or the lack of it, that is making this a bad game...  There is a lot more wrong with DDO the no solo content.

    We are all aware of what's wrong with DDO, but this topic is about why solo content shouldn't be added and what you are contributing here has nothing to do with the topic.

    We are all aware of what's wrong with DDO, but this topic is about why solo content shouldn't be added and what you are contributing here has nothing to do with the topic.

    If what I am contributing has nothing to do with the topic, then your post have nothing to do with it either...  And by the way, the subject of this thread is  "Stop with the "there has never been solo content in D&D" argument"



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