I'm a bit confused about how the game works thus far, fill me in if
anybody knows but assuming theres a few thousand players online at once
how is everyone going to fit through a very small stargate. We know
from Stargate itself that only one stargate is allowed per planet so
they must either be planning tons of planets or i'm not sure how it'll
work. Also how will the gates be dialed? automatically? manually? if
its manually then your going to have litterally hundreds of players
crowding the DHD trying to key in an address.. which prompts another
problem, how are you going to remember the addresses to the planets?
with some sort of UI address book. A lot has yet to be explained.
Obviously since the game is already in production and past the planning phase they've already overcommed the mental challenge of how to solve these problems (unless they're like SoE and go 'haha we wont limit Jedi lets hope it controls itself'').
Come to think of it i can't imagen a logical way of preventing Stargate overcrowding on popular planets or how to prevent massive queues from people wanting to go from planet to planet.
Lets say for a moment your on Planet A wanting to get to planet B but Planet C has already dialed planet B so you have to wait for them to dissconnect (which could be as long as 38 minutes, LOL). But even once Planet C disconnects assuming you've not already got an incoming wormhole (which can also last 38 minutes) Planet D could dial in before you.
Its a simple dilemma which i can only see being solved by doing something EXTREMELY lame like having you walk up to a Stargate and select a destination then a loading screen appears and you appear infront of the other Stargate which i expect would ruin the entire experience of everything related to Stargate in the first place, i know it would for me.
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Let me be the first to use the new lingo... "Gate Whore!"
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As to there only being one stargate per world thats incorrect. You can have multiple working stargates on any given world, you just need the address for the specific gate and can't directly travel to other gates on the same world.
Let me be the first to use the new lingo... "Gate Whore!"
lol!!
And with regards to your other comment i don't think the SGC will even be included in the game, i can't see how they'd logically do it... unless its set in the future and the SGC is changed to accomidate hundreds of people (players).
I still don't understand how instancing any big planets would work... your saying you'd go through an instance in order to enter the gate room then you (and your group) would go through the gate into another instance and then leave the instance... like a miniture dungeon.... that could work, but it sounds a bit lame to me...
...If you'd botherd reading my post you'd realise its not the "appealing visual" going through the gate, its how the gate actually functions which i was refering to. If you honestly don't care about how the mechanics of the gate actually works (which would effectively destroy the whole point of Stargate) then perhaps YOU have chosen the wrong hobby.
Why wouldn't the SGC be included? It is already set up to handle hundreds of people. Even at 10 minutes per outgoing cycle you could do 144 teams a day going out through the gate, and thats not counting using multiple gates or secondary command centers on other planets.
While instancing may sound lame to you , to me seeing 4 or 5 teams fighting over a Gaould spawn seems infinitely more lame to me. I am not saying have all or even most of the stuff instanced but certain missions it would be nice to do story arcs that way. Also why not have the SCG gate room or main gate hubs instanced? Is standing in line being frustrated at not being able to gate out more fun than going into a quick instance and getting on to the fun and adventure? If so then your idea of fun and mine are two totally different things.
Did you not understand that episode? The whole point of it was that you can only have one gate on each planet. It caused and earthquake at the SGC when it was activated because your only supposed to have one stargate.
It DID NOT have a different Stargate address. The only reason it warped to the other gate was because of an explosion and in a followup episode they used the same method to make the Stargate skip offworld (the episode with the blackhole).
And i believe gates on starships only works when they're in orbit of a certain planet so you use the coodinates for that particular planet.
Two stargates on the same planet cannot be used at the same time, its like trying to make two phonecalls out on the same phoneline, its not possible.
Anyway, my point with the SGC possibily not being inlucded is that the SGC only has a certain number of people operating out of it... even less so since it lost half its funding in the episodes i've seen so far of the series. So unless its set in a public place i can't see hundreds of people standing around in the gate room.
When i said instancing was lame i ment that there might be a better way to work it so its more fun. I don't know the ultimate solution to the problem i'm merely saying that instancing doesnt sound very immersive to me - which is the whole point of an MMORPG really, to feel like your part of the world your taking part in. I do agree that its one of the more likely solutions, but i'd far rather see a lot of teams and people i don't know sharing a wormhole with me.
I know what your saying about 10 minutes per outgoing wormhole and so on with 144 teams per day, but 144 teams isnt going to cut it at all, especially not with the people wanting to come inwards as well as outwards, i can't see a logical solution to the problem without either multiple gates (which contradicts Stargate altogether) or instancing... i hope they find a better solution.
They gated into the other gate and they didn't know they were on earth because it had a different home address on the gate. The reason the SGC was getting the earthquakes was because they were trying to create a wormhole to the same planet. Hence why when the stargate was stolen from area 51 they managed to gate out through it. AKA everything I said before. The stargates work off of the coordinates entered , not planets. Thats why they had to have the computers working on stellar drift so they could actually connect to other gates, because the coordinates from thousands of years ago were off.
[edited]
Weird...there was only one post in this thread...when I replied, it showed the rest...
No longer visiting MMORPG.com.
When coming back to the SGC after a mission, will I have to enter my IDC or will I splatter against the Iris and respawn?
My only problem with SGW is how death will be handled. Now, they say there will be mobile FRED units where you will respawn. How about...No.
Asgard death would be easy because they are clones. Replicator death would be obvious...just spawn as another Replicator because, technically, according to SG-1, Replicators share all knowledge over a sub-space network and therefore any newly spawned Replicator has all the knowledge of every other replicator (within the network).
Goa'uld deaths will be easy to handle as well - a sarcophagus. Humans and Jaffa should have this option as well for respawn. This would be the most "realisitic" option when sticking with the show. A mobile FRED would only work if it had the power of the sarcophagus.
Just my thought.
When they gated out through the Stargate stolen from Area 51 and when the Russians activated the gate it only worked because they had the DHD which made it the DOMINANT gate on earth, meaning theres only 1 per planet.
I'm sure you can't have more than 1 Stargate per planet... when you say its by coordinates not planets i know what you mean, but the size of the coordinates is the size of a planet, perhaps even bigger. Think of it like a MASSIVE grid throughout the whole galaxy (and other galaxies but i wont get into that)... each square is the size of a planet or bigger, you can't have two stargates linked to one coordinate. Its simple really... you cannot have 2 gates on the same planet activated at once unless you take into account the whole Ba'al changing the gate code so all gates can be activated at once, but i'm sure that was a one off, and they were both connected to the same place anyway... Dekara.
And i never said you could activate both at once. I said you could you could have more than one working stargate per planet, which has been shown to be the case on the show. I have no clue if you could activate both at once , theoreticly yes you could by my understanding of how they work since the wormholes are miniscule in size. But i was not talking about my theory of how they work but rather how they were shown to work on the show.
The operation of the gates is simple at its basics , you enter the home symbol , the coordinates ( a fairly large area covering a solor system if not a fair amount larger) , and the symbol of the gate you are trying to reach. The gate trying to open the wormhole sends out the signal to the recieiving gate in the area in the coordinates. If the recieiving gate is there and is able to function it sends back its confirmation and the wormhole opens between them. The one limiting factor is that the minimum wormhole distance has to be a planetary distance. Which is why Jackson was able to gate off of Apothis' mothership in the solar system yet why Carter and Oneil couldn't gate to SGC from siberia.
Episode where two gates were being used on the same planet
At the very least you can use more than one gate for going off of a planet though the only explanation I can think of for not having both gates activating all the time is the mac address similarity i mentioned before. Otherwise it should have been a crap shoot as to which gate activated for incoming wormholes. My guess as to why they didn't use the gate for coming in is because while they could coordinate the outgoing gate times to the second there was no way they could coordinate the incoming gate times close enough not to be noticed.
Also for obvious plot reasons so they could locate the buried gate and have the second gate available since otherwise they would really have no reason to try and dial that gate again for exploration purposes.
Rewatch that episode.
The character played by Marina Sirtis specifically says that it wasnt the dominant gate because they had the DHD in there possession at the time which made every wormhole reroute to that one and not back to the SGC, so they werent aware.
Yes you can travel too and from two gates on the same planet, but NOT AT THE SAME TIME.
The Episode with the second gate in the airplane hanger was used with the DHD - which yet again - proves that the DHD makes it the dominant gate on earth so it can be used... but whilst it was connected and active the SGC was overrulled... its like a circuit board with 2 lights on and only a switch between the two.
You obviously havent seen the episodes enough or are as much as a geek as me... trust me i've seen every episode atleast 3 times... i know it back to front. No more than 1 gate per planet activated at the same time.
They tried Earth (thinking they were on another planet) and when it didn't work they assumed it was a problem with the gate or with the power or something not that it was a problem with the address.
"Carter checks the base
computer mainframe, and determines that someone on
Earth is using the
second Stargate -- discovered last
year in Antarctica
("Solitudes") -- to steal technology from other worlds, timing
the journeys at the precise moment that the S.G.C. gate is being used, so as to mask their
trails."
Hmmm upon second inspection...
I'm positive that you can't have an outgoing wormhole from one planet to another at the same time... argh this makes no sense.
Yeah the one ep does contradict later eps. No clue on that , but I never said they could be used at the same time. The best argument for being able to use multiple gates per world is simply the fact that the ancients had 4 stargates on earth, the gaza, siberian, ocean, and antarctic ones. Most likely the beta , gamma , delta gates were used almost exclusively for outgoing gates and very rarely for incoming gates. No clue what the minimum distance between outgoing or incoming gates would be since they never covered that only that the minimum distance to send between 2 gates needs to be planetary. I would guess the planetary distance at least would work for that since you can create a wormhole between them.
Though that does raise an interesting question, if you brought a gate from another world to earth could you then dial out with it at the same time since it wouldn't be in the chain of command so to speak with the alpha,beta,gamma,delta gates of earth? Probably not since they took the measures with the earth gates unless the ancients just wanted to make sure they only had one incoming gate to worry about and defend . Considering they came to earth after losing to the wraith they may have just wanted to cut down the number of possible fronts on which they would have to defend.
MY old EvE corp called frigs that stole cargo from other pirates (us :P) around the gates before the player on the kill mail got there "gate whores" so sorry a bit slow.
Well if they can dial all the Stargates in the galaxy from 1 stargate, I'm sure they'll figure out a way to do the opposite
Also the only thing I can add about the 2 gates is that the tremors were caused because the second gate had nothing to dampen the tremors caused by the creation of the wormhole. As was stated by Carter that the whole SGC shook when they established a wormhole so they added buffers. If this was already said I missed it.
Other than that the show does have some pretty huge holes in a few spots but otherwise solid.
As for how the gate will work for the game i'm envisioning a gate that appears to always be active, or maybe it shuts down every 38 minutes and reopens for continuity. You would just click on the DHD and select your destination. I would also see that the gates for the most part would be in the persistant world but some of the missions would be in instanced worlds. instancing would give you access to unlimited worlds and allow you to do missions where you blow up a stargate or take it abord a ship and send it into the sun or what ever. I kind of hope they advance the game past the series far enough so as not to be tied down with what they can do creatively. Games based of current IP's like movies usually end up in a horrible state since its difficult to advance beyond whats established by the movie. If you base the game in the current timeline of SG1 then they'll never make anyone happy because nothing will follow the show or it'll follow it to closely and limit your fun.
Pretty sure the frosty thing and the ejection thing they dropped to make shooting easier, faster, and less of a pain in the butt for the cast members.
I can't remember if your right or not about the gates shaking, but what your saying is ringing bells for me so your probablly right, but i think theres more too it than that, since SGC did infact receive a tremor when another gate was being attempted to be used... so if your saying they installed dampenders to stop the gate from shaking and the other one didn't which caused the shaking that makes no sense...
Anyway, yes, finally back to the main discussion topic... i think your right about how you say the game will work but i really hope its not like that. Personally a lot of the "magic" behind the game will be lost if the gate is always active theoretically to every planet in the galaxy at once. Although i can't think of a good way to do it otherwise, i think it will be extremely lame to do it in that manner with it always active.
Perhaps, if its set in the future, they could include transport craft to take people between worlds if the stargate is constantly engaged traveling to various planets. Hmmm hold on perhaps i have just come up with a good idea.
Say there is roughly 6 major main planets in the game as in Star Wars Galaxies... all of which all of the races can access, nutral planets so-to-speak... so the ones which will be the biggest and most crowded. I think that the main 6 Stargates could comfortably go on an automated series of dialing sequences in order to keep everybody happy then from those 6 main planets you get transport ships and shuttles to whereever else you wish to go then once you arrive where you want to go on smaller planets you manually dial the gate to a further destination.
So for example Gate 1 dials Gate 2 for 5 minutes and whilst thats happening Gate 3 dials Gate 4 and so on and so on, so assuming you gate hop it's litterally only a matter of timing to get to one of the core worlds you want to visit. I don't know if any of you played SWG but i never minded waiting 15 minutes per shuttle and 10 minutes per spaceship... i found it immersive with huge congregation points with people flogging items and giving buffs and so on.
If it worked like (or simlar to) the way i'm suggesting i believe it would work... especially if the Stargate only stayed open to a certain world (once your outside the core worlds) for say 1 minute or as long as it takes you and your group to get through to the other planet... to prevent gate greifing.
I really think that could work.