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MMO with best graphics (besides WoW & EQ2)

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  • b0rderline99b0rderline99 Member Posts: 1,441

    RF online has the best character graphics i think

    its scenery was kinda repetative and the ground was really choppy but characters and monsters had sick graphics in that game

  • chazmyrchazmyr Member Posts: 69
    where WoW is cartoony, Lineage 2 is animeish. I forgot to post that earlier. hehe

  • Even though the game has some major issues (*cough* SOE *cough*) I really did enjoy SWG's graphics.
  • kaiyouskekaiyouske Member Posts: 8


    Originally posted by Cleffy
    lol I don't think this discussion includes games still in development or else this discussion will be heavily wieghted to Huxley, Granado Espada, Hero's Journey, Pirates of the Burning Sea, and Ragnarok Online 2.



    Well, I'm currently playing in the open beta, and even for a beta it's looking really good.  I think as long as it's playable, it should be included in this thread. :)
  • AseenusAseenus Member UncommonPosts: 1,844
    Guild Wars... i reckon it has the best graphics by far

  • JyhadJyhad Member Posts: 95

    I think we have all been fooled........It's Maple Story!!!!!!!!!!!

    Ok now on topic, graphics in game look good based on the type of person.  Take for instance Perfect Dark Zero on XB360/HDTV.  I think they suck, crapy models, and enviroments.  Now FFXI on 360/HDTV.....Whoa, nice daddy like! (By they way I don't own a 360 that was just to make a point.)  I can see where the DAOC people are comming from, and where the L2 people are comming from.  I can't see where the RF people are comming from, all looks the same!  For me it is FFXI so far, because in the furture games usually update the graphics to keep up with the current offerings.  Look at Everquest 1 with every expansion graphics got a little better.  WoW is starting weather effects, and EVE is redoing their graphics for moddern day cards.  You never know Star Trek is looking good so far.

    Nah I change my vote from FFXI back to Maple Story!

    image

    image
    Which FF Character Are You?

    Currently Playing: WoW, Guild Wars, DDO
    Have Played: FFXI, EVE, CoH/CoV, Linage2, LotRO: Alpha - Open Beta
    Awaiting: WAR, WAR40K
    NON-MMO Playing: Jade Empire

  • cless4cless4 Member Posts: 6
    I've played almost all of these games maxed or close to max(I have a 7800gtx), theres a hgue difference in some of these games from low to high. Lineage 2 still has my favorite char models by far, with the graphics all the way up the armor looks fantastic. However, the environment isnt always the greatest, but usually acceptable. RF Online reminds me of L2 but with slightly worse graphics. Char models look similar in style, but a little worse in my opinion. Even though most of the armor looks like it has higher plygon counts for RFO it still looks worse IMO.

    One thing WoW does well in the graphics department is animation and lighting. Even though i think the models look terrible at least theyre very well animated, so it looks very smooth when youre playing.

    Best environment for me by far is Guild Wars, some areas look fantastic. Some of the char models look kinda stupid but overall they look good. If I had to choose one game overall for graphics it would definitely be Guild Wars. Just to add to it Guild Wars runs great, so even lower machines can crank out decent graphics on it.


  • jvh8990jvh8990 Member Posts: 20


    Originally posted by Torak

    Thats pretty fair except maybe the WoW score. You thump it pretty hard. Personally I would take the WoW graphics over SWG. I loaded SWG up last night and I gotta say the landscape looks like poop. The character models and everything else look pretty good but not the worlds.




    I gave SWG a higher score because the dude said that he liked weather graphics. As for my score on WOW, it truely has bad graphics even for a cartoon. Rose Online has better graphics than WOW and its also a cartoon MMO. 

    We are the movers and shakers of the world, forever.

  • fmaalexfmaalex Member UncommonPosts: 87
    RFO uses basically the same engine as lineage2 and for a game that came out 2 years after...its unacceptable...lineage2 had the best graphics compare to ANY mmo of its time, of course some games has surpassed that standard but l2 still rank among the top 5 in graphics in mmo, artstyle in l2 is awesome, also the rendering is excellent for something that came out awhile ago.

    WoW is sad....the graphics turned me off, and i was SOOO excited when they first announce WoW(being a huge wc3 fan), then after playing OB for literally 5mins...i uninstall the game and deleted installer

    GW came out after l2, the graphics is slightly improved from l2, but i'll have to say they did a great job from l2--->Autoassault, in terms of rendering anyways

    BTW, best graphics? rnt we forgetting runescape? that > all, ggkkthxbai :)


  • MinscMinsc Member UncommonPosts: 1,353
    EVE-Online...especially after the graphics upgrade. 

  • reavoreavo Member Posts: 2,173


    Originally posted by Minsc
    EVE-Online...especially after the graphics upgrade. 



    There's nothing to EVE Online when it comes to graphics.  They didn't have to make too many graphical objects so I would hope the ones they did make were good. 

    I don't see how you can compare EVE Online to a game like Lineage II, DAoC, or SWG.  The number of objects in those games dwarfs the number of graphical objects in EVE Online.
  • CleffyCleffy Member RarePosts: 6,414


    Originally posted by reavo

    Originally posted by Jazia

    orcs
    (at character creation screen = same look ingame but wear newbie cloths)



    I think I see what Upallnight was trying to say.  Even the orc looks like a 14 year old kid.  I can't speak for him, but I believe that was the point he was trying to make earlier.  It's like Lord of the Rings meets Lord of the Flies.

    And the female, just looks like a green huzzie.


    OMG where did you grow up where all the 14 year old kids had the body of a wieght lifter, jowls that are drooping down from age and chiseled facial features?

    BTW if you think Lineage 2 is animesh, then you have no idea what anime is.  The only character that looks like it is from an anime is the Dwarf Female.

    Edit-  Ohh ya.  The fact WoW went with cartoony graphics is more ingenious then a flaw to the game.  If you think about what engine they are working with, the quake 3 engine; and how long ago they started on it, around '98.  Then you would realize that realistic graphics back then looked like shit.  The smarter choice if you were releasing for the future is use a graphical style that looks good with that technology.  Remember WoW didn't have access to Normal Mapping, and Bump mapping was a new thing back then.
    If they went with realism chances are the graphics would look like shit; maybe even resembling the claymation of EQ2.
  • reavoreavo Member Posts: 2,173


    Originally posted by Cleffy

    Originally posted by reavo

    Originally posted by Jazia

    orcs
    (at character creation screen = same look ingame but wear newbie cloths)



    I think I see what Upallnight was trying to say.  Even the orc looks like a 14 year old kid.  I can't speak for him, but I believe that was the point he was trying to make earlier.  It's like Lord of the Rings meets Lord of the Flies.

    And the female, just looks like a green huzzie.


    OMG where did you grow up where all the 14 year old kids had the body of a wieght lifter, jowls that are drooping down from age and chiseled facial features?

    BTW if you think Lineage 2 is animesh, then you have no idea what anime is.  The only character that looks like it is from an anime is the Dwarf Female.

    Edit-  Ohh ya.  The fact WoW went with cartoony graphics is more ingenious then a flaw to the game.  If you think about what engine they are working with, the quake 3 engine; and how long ago they started on it, around '98.  Then you would realize that realistic graphics back then looked like shit.  The smarter choice if you were releasing for the future is use a graphical style that looks good with that technology.  Remember WoW didn't have access to Normal Mapping, and Bump mapping was a new thing back then.
    If they went with realism chances are the graphics would look like shit; maybe even resembling the claymation of EQ2.


    And the award for the most inferences in a single post goes to....

    Whoooa!!!  Slow down tiger! 

    And about the orc.  I was referring to his face.  It looks like a middle school orc.  All the characters in Lineage II look like little kids with prosthetic bodies.
  • CleffyCleffy Member RarePosts: 6,414
    Ya they do have that fake prosthetic look to them.  But all mmo's right now have a proshetic body look to them (ofcourse some mmo's have a really bad selection of prosthetic bodies)

  • MinscMinsc Member UncommonPosts: 1,353


    Originally posted by reavo

    Originally posted by Minsc
    EVE-Online...especially after the graphics upgrade. 


    There's nothing to EVE Online when it comes to graphics.  They didn't have to make too many graphical objects so I would hope the ones they did make were good. 

    I don't see how you can compare EVE Online to a game like Lineage II, DAoC, or SWG.  The number of objects in those games dwarfs the number of graphical objects in EVE Online.


    errrr....what??? Have you seen some of the missons in that game, 30-60+ npc's plus asteroids/structures/clouds, etc. There are over 80 models for ships alone in the game. Some fleet battles have upwards of 150 players PER SIDE in one area at one time.

    Just because it takes place in space doesn't mean it's empty. Either way I was referring more to the design and style of the graphics than their complexity. Like I said though it will be getting better with the graphics engine rewrite, all ship models are getting re-rendered at 1-2 million poly's then the new ship models are going to use normal mapping to bring out the detail. (i.e. same thing that is done in doom3)
  • sleepyguyftlsleepyguyftl Member Posts: 648
    My vote goes as such (this is all based on having really good hardware): (

    1) Saga of Ryzom
    The atmosphere, the weather, the seasons, the animals, the Kitin. It's all very well done.


  • reavoreavo Member Posts: 2,173


    Originally posted by sleepyguyftl
    My vote goes as such (this is all based on having really good hardware): (

    1) Saga of Ryzom
    The atmosphere, the weather, the seasons, the animals, the Kitin. It's all very well done.




    I'm starting to get tempted to play Ryzom.
    Is the gameplay good? 
    Because I would love to play Lineage II as sweet as it looks, but the gameplay keeps me away from that.
  • KibsKibs Member Posts: 411


    Originally posted by reavo

    Originally posted by sleepyguyftl
    My vote goes as such (this is all based on having really good hardware): (

    1) Saga of Ryzom
    The atmosphere, the weather, the seasons, the animals, the Kitin. It's all very well done.



    I'm starting to get tempted to play Ryzom.
    Is the gameplay good? 
    Because I would love to play Lineage II as sweet as it looks, but the gameplay keeps me away from that.


    Gameplay is superb, but thats my opinion :)  With Ryzom Ring only months away the potential is there to do a lot of things very easily too.  Theres a 7 day free trial, its definatly worth a shot to see if its for you.  One thing tho, don't judge Ryzom on its refugee islands, they are the poorest part of the game and really could use a redesign.

    Once you get to the mainland its all good tho :)

    -----------------

    Kibs

    Avatar by Ema

    Playing: The Saga of Ryzom since march 2004

    image

  • cdeepalcdeepal Member UncommonPosts: 148

    I am also interested in trying out a game with better graphics. I have played DAoC, WoW, GW and EQ2. I can clearly see the differences in Graphics that DAoC has the suckiest graphics, then comes GW, WoW graphics are better and EQ2 graphics are so far the best.

    I am not looking for a game with graphics better than EQ2, but for a game with reasonable graphics may be par with WoW, which can be played to full effect on my lousy computer (EQ2 runs in highest performance mode - least graphics).

  • cdeepalcdeepal Member UncommonPosts: 148

    I am also interested in trying out a game with better graphics. I have played DAoC, WoW, GW and EQ2. I can clearly see the differences in Graphics that DAoC has the suckiest graphics, then comes GW, WoW graphics are better and EQ2 graphics are so far the best.

    I am not looking for a game with graphics better than EQ2, but for a game with reasonable graphics may be par with WoW, which can be played to full effect on my lousy computer (EQ2 runs in highest performance mode - least graphics).

  • damijindamijin Member Posts: 37
    I really like RFOs graphics too. The ground textures are terrible, but the characters, monsters, weapons, and buildings are all amazing. My favorite part about RF is that structures never fade out of view, you can see towers and massive guns on the horizon from the other side of the zone. The atmosphere is really nice.

    But whoever said RFO's engine is like L2's should be shot. RFO's engine is a cheap "eh, it's close enough" imatation of L2. Characters do not appear until damn near within nuking range, you are frequently ganked without even knowing someone is near you. The movement can be buggy, you cant jump off cliffs (dead-ends suck in pvp), and the user interface is clunky (windows cover each other and make you unable to click).

    RFO is just quickly made L2-killer, and it fails on multiple levels.


  • VyavaVyava Member Posts: 893

    A lot of the games people are listing have high polygon models with absolute crap textures. L2 has high definition movement and such, but things are flat, or very repeatitive, and otherwise don't really add much except a little colour. RFO is the same as are most games of recent release. SoR has much better textures colouring and creativity, but has lower polygon models. But, I would rate it higher because it is just overall better done. Smooth movement, varied enviroments, varies colours, some use of pure alpha channels for textures, and generally a more cohesive look and feel. Sure they would be better with more polygons and a little touch up, but nothign is perfect.

    Maybe that is art and not graphics, but I don't consider an over polygon'd model that has nothiung interesting on it good graphics. Half of making the graphics is balancing the texture memory with the polygon count. Don't tell me my graphics card isn't good enough either, 2x 512MB SLI, most of the games that have "advanced engines" can't even take advantage of it beyond the memory.

    Yep, maybe art Vs graphics, but this topic seems to be on art anyway.

  • JaziaJazia Member Posts: 584

    Originally posted by damijin

    I really like RFOs graphics too. The ground textures are terrible, but the characters, monsters, weapons, and buildings are all amazing. My favorite part about RF is that structures never fade out of view, you can see towers and massive guns on the horizon from the other side of the zone. The atmosphere is really nice.

    But whoever said RFO's engine is like L2's should be shot. RFO's engine is a cheap "eh, it's close enough" imatation of L2. Characters do not appear until damn near within nuking range, you are frequently ganked without even knowing someone is near you. The movement can be buggy, you cant jump off cliffs (dead-ends suck in pvp), and the user interface is clunky (windows cover each other and make you unable to click).

    RFO is just quickly made L2-killer, and it fails on multiple levels.




    Check your graphic Options for PC range...
    L2 has the same thing, if your PC range is set too low, you won't see any other players until really close...

    RFO = L2 clone but a bad one...came out 2.5 years late while still have inferior graphics and no good gameplay.
  • CleffyCleffy Member RarePosts: 6,414


    Originally posted by Minsc

    Originally posted by reavo

    Originally posted by Minsc
    EVE-Online...especially after the graphics upgrade. 


    There's nothing to EVE Online when it comes to graphics.  They didn't have to make too many graphical objects so I would hope the ones they did make were good. 

    I don't see how you can compare EVE Online to a game like Lineage II, DAoC, or SWG.  The number of objects in those games dwarfs the number of graphical objects in EVE Online.


    errrr....what??? Have you seen some of the missons in that game, 30-60+ npc's plus asteroids/structures/clouds, etc. There are over 80 models for ships alone in the game. Some fleet battles have upwards of 150 players PER SIDE in one area at one time.

    Just because it takes place in space doesn't mean it's empty. Either way I was referring more to the design and style of the graphics than their complexity. Like I said though it will be getting better with the graphics engine rewrite, all ship models are getting re-rendered at 1-2 million poly's then the new ship models are going to use normal mapping to bring out the detail. (i.e. same thing that is done in doom3)


    I agree with you, EVE Online looks amazing; but there aren't that many characters.  There are more like 5 that get re-textured, or unhide certain geometry when an option is pressed; then they have influence objects set so when you move the slider they scale up or down giving definition to the cheeks and so on.
    I think what people are getting at with EVE is that sure it looks good, but it only has a couple hundred objects modeled to it where other games have a couple thousand to hundred thousand modeled.
    Also on Normal mapping; the results are awesome, but you need to know how normal mapping works to make it good;  like no 90 degree angle extrusions since it won't be recognized as a different area.
  • VyavaVyava Member Posts: 893


    Originally posted by Cleffy
    I agree with you, EVE Online looks amazing; but there aren't that many characters.  There are more like 5 that get re-textured, or unhide certain geometry when an option is pressed; then they have influence objects set so when you move the slider they scale up or down giving definition to the cheeks and so on.
    I think what people are getting at with EVE is that sure it looks good, but it only has a couple hundred objects modeled to it where other games have a couple thousand to hundred thousand modeled.
    Also on Normal mapping; the results are awesome, but you need to know how normal mapping works to make it good;  like no 90 degree angle extrusions since it won't be recognized as a different area.


    EvE has pretty well done graphics and there are tons of characters. Ever goto a siege on a POS? or attack a transport? (that is great fun BTW). What Eve doesn't have is a lot of backgrounds, and why would you in space? Seriously, a lot of little specs, a few asteroids, an occasional sun, a few moons and such isn't a lot of background. I lets them make the ships look that much better though and I have been in battles of far more PCs than anyother online game (including L2 sieges) without a drop in quality....if you have the graphics cards and connection for it.


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