I will give it to them for creating a lot of games... but it doesnt give them a good image, from an outsiders standpoint anyways.
I'm not saying they dont create good games, there has been some pretty fun games coming from that section of the world... but if you look at it: the bad ones seem to outweigh the good ones, and that is why they're getting a bad "grind" type of image.
When I think of european games I think of Anarchy Online, EVE, Ryzom, etc. Games with a backstory, some original ideas, and some thought behind them.
North American games I think of EverQuest, World of Warcraft, etc. The Mass Market games that try to have appeal to all. Not much originality, but gameplay is definately solid.
Chinese or Malaysian games I think of cutesy like FairyLand or the like. Interesting graphics, mediocre gameplay.
When I think of Korean games I think of Lineage II immediately. I know that sounds bad, but all I can think about is a grind. Then you think of more that come from there and you see the same thing. I'll give them theres games like RF coming out, which have some nice ingenuity, but still, tons of grind.
This is just how I see the market currently sitting, I may be wrong, and feel free to correct me. I dont say these out of spite, just out of observation.
Some korean game's are decent aswell as we see alot of grind based games, which well ruins their reputation over here, heck alot of 'english' games are grind based or 'quest grind based' heh... grind or quest grind :P
And heres a question for you, name one game that doesn't require mass amounts of experiance *number wise* or *time wise* to get further into the game... now can you tell me there isn't a grind game? Hmm... RTS you have to grind reasources.... FPS, You have to grind personal experaince so your 'TWITCH' is better, RPG, You grind Experaince, Now... hmm i dont see many games without 'Grind'
The point is, with alot of the Korean games all there is to it is the grind. There generally are few to no quests, and what they do offer are barely worth even doing. All there really is to do is grind, set up a shop overnight next to the other 80-200 shops with a different sign, rinse and repeat.
Other games tend to have alot more content to thier grind, usually alot more areas to choose from per level range to grind in, and more quests that can be worth doing but overall usually are still slower then a grind.
Now for the sake of the argument, alot of the Korean games are F2P as compared to P2P games and as such cannot feasibly offer as much, however the point is still valid, most of the Korean games offer little more then a new place to Grind with slightly different items/classes.
Honestly games need to all start using a centralized auction house/bazaar system ala FF XI / EQ and offer at least 2 or 3 main areas you can hunt at various levels to really be worth using. Otherwise you get bogged down by shop lag and are forced to compete for spawns when you are out hunting. Not to mention how there should at least be 2 or 3 racial choices of some sort to multiply out the class count slightly.
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I will give it to them for creating a lot of games... but it doesnt give them a good image, from an outsiders standpoint anyways.
I'm not saying they dont create good games, there has been some pretty fun games coming from that section of the world... but if you look at it: the bad ones seem to outweigh the good ones, and that is why they're getting a bad "grind" type of image.
When I think of european games I think of Anarchy Online, EVE, Ryzom, etc. Games with a backstory, some original ideas, and some thought behind them.
North American games I think of EverQuest, World of Warcraft, etc. The Mass Market games that try to have appeal to all. Not much originality, but gameplay is definately solid.
Chinese or Malaysian games I think of cutesy like FairyLand or the like. Interesting graphics, mediocre gameplay.
When I think of Korean games I think of Lineage II immediately. I know that sounds bad, but all I can think about is a grind. Then you think of more that come from there and you see the same thing. I'll give them theres games like RF coming out, which have some nice ingenuity, but still, tons of grind.
This is just how I see the market currently sitting, I may be wrong, and feel free to correct me. I dont say these out of spite, just out of observation.
And heres a question for you, name one game that doesn't require mass amounts of experiance *number wise* or *time wise* to get further into the game... now can you tell me there isn't a grind game? Hmm... RTS you have to grind reasources.... FPS, You have to grind personal experaince so your 'TWITCH' is better, RPG, You grind Experaince, Now... hmm i dont see many games without 'Grind'
The point is, with alot of the Korean games all there is to it is the grind. There generally are few to no quests, and what they do offer are barely worth even doing. All there really is to do is grind, set up a shop overnight next to the other 80-200 shops with a different sign, rinse and repeat.
Other games tend to have alot more content to thier grind, usually alot more areas to choose from per level range to grind in, and more quests that can be worth doing but overall usually are still slower then a grind.
Now for the sake of the argument, alot of the Korean games are F2P as compared to P2P games and as such cannot feasibly offer as much, however the point is still valid, most of the Korean games offer little more then a new place to Grind with slightly different items/classes.
Honestly games need to all start using a centralized auction house/bazaar system ala FF XI / EQ and offer at least 2 or 3 main areas you can hunt at various levels to really be worth using. Otherwise you get bogged down by shop lag and are forced to compete for spawns when you are out hunting. Not to mention how there should at least be 2 or 3 racial choices of some sort to multiply out the class count slightly.
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