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Pre-CU / CU / NGE - Best of all 3

XcathdraXcathdra Member CommonPosts: 1,027

WEll the devs finally asked the fans what they would liek to see from all the diufferent versions to be added into the NGE. Dev Vapor wanted feedback.. Official SWG link here:

http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=701234

Kinda humerous that they come up with this "idea" to help save the game. Lets see if they listen to the people. A LOT are asking for the old target lock and turn based combat to come back instead of the fps they have now...

Xcathdra

Having access to a billion $ IP - Billions of dollars..
Having access to a massive fan base of said IP - Even more Billons...
Singly handedly alienating them due to stupidity - Priceless.

«1

Comments

  • duncan_922duncan_922 Member Posts: 1,670
    I'm betting we'll see a lot of "new content" come out of that thread!    

    SOE knows what you like... You don't!
    And don't forget... I am forcing you to read this!

  • phosphorosphosphoros Member Posts: 512

    These Devs have got to be the stupidest morons ever. I swear to God.

    What did we all like about it? Well to sum it up. Everything you took out jerkoff!

    While this may be a step in the right direction it's to little to late I think.

  • duncan_922duncan_922 Member Posts: 1,670


    Ohhh!!!   And don't forget the SOE apologist saying: "See, the devs have promised that they will listen to the community and they are". 


    Damn!!!  And to think those are "the vocal minority".  I guess the "overwhelming positive feedback" that Smed got from the NGE somehow vanished.




    SOE knows what you like... You don't!
    And don't forget... I am forcing you to read this!

  • Agricola1Agricola1 Member UncommonPosts: 4,977

    Talk about locking the barn door after the horse has bolted! Pity that I can't add my thoughts as my 7 day forum ban that was enforced 4 months ago is still in effect! A total rollback to pre-cu would be the best soloution in my opinion, though I still wouldn't go back after the awfull treatmeant I got from $OE.

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Xcathdra
    WEll the devs finally asked the fans what they would liek to see from all the diufferent versions to be added into the NGE. Dev Vapor wanted feedback.. Official SWG link here:
    http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=701234
    Kinda humerous that they come up with this "idea" to help save the game. Lets see if they listen to the people. A LOT are asking for the old target lock and turn based combat to come back instead of the fps they have now...Xcathdra

    I can't beleive they actually posted this. However I can beleive that they had someone from the community do it isntead of someone from the dev team themselves. They are admitting that the new system isn't working and want to know what they can do to make the NGE LIKE the old systems because that IS what people want.

    They are still trying to take their boiler plate solution and make it work and get people to like it. So now everyone has to go through all the BS, being tested on, drama, and waiting for what they already had and still won't have again because they are trying to shoe horn it into a system it doesn't work with that is HEAVILY combat-centric.

    I love it, the only thing more they could do to admit they completely screwed up with the NGE is say they are rolling back which I know will NEVER happen even if they wanted to do it now.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • duncan_922duncan_922 Member Posts: 1,670
    How odd that this thread wasn't stickied and is now buried on page 3....

    /sarcasm off


    SOE knows what you like... You don't!
    And don't forget... I am forcing you to read this!

  • demolishIXdemolishIX Member Posts: 632

       I wish that atleast one of the devs had the balls to admit they screwed up a very good game.But it will never happen.I think this whole "tell us what you liked" is just a big lie,they just tell people to say what they would like to see back and post it there but in reality they are only doing this to get some of the people to trust them that they actualy "care".

    Yarr I not be a pirate,I just be your humble and honest merchant,dont mind the wooden leg,the pirate hat and the parrot on my left shoulder that says:"yarr give us all your stuff,we be pirates"

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by duncan_922
    How odd that this thread wasn't stickied and is now buried on page 3..../sarcasm off

    That is because there are far more important threads like this one to be seen:

    http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=707131

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • duncan_922duncan_922 Member Posts: 1,670


    Originally posted by Fadeus

    Originally posted by duncan_922
    How odd that this thread wasn't stickied and is now buried on page 3..../sarcasm off

    that is because there are far more important threads like this one to be seen:

    http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=707131

    Mwahahaha!


    Or this one:

    http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=708436

    SOE knows what you like... You don't!
    And don't forget... I am forcing you to read this!

  • ScarisScaris Member UncommonPosts: 5,332

    [quote]Originally posted by duncan_922
    [b]
    Originally posted by Fadeus
    Originally posted by duncan_922How odd that this thread wasn't stickied and is now buried on page 3..../sarcasm off

    that is because there are far more important threads like this one to be seen:
    [url=http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=707131]
    Mwahahaha!
    Or this one:http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=708436[/b][/quote]

    good but I don't think that trumps Hoolio, eerrrr Julio getting misty because someone gave him a lightsaber knock-off.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • ShaydeShayde Member Posts: 4,529

    Everything but the lack of content?

    And JULIO CRIED?? What, was that like when the grinch's heart grew three sizes too big?

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • ScarisScaris Member UncommonPosts: 5,332

    And I am NOT repairing that dam post so it looks right. I almost wish they would go back to the old site because I am more sick of fixing posts because the editor doesn't work right then I was of having to copy and paste my posts in just incase they were eaten by the site.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • anaicanaic Member Posts: 409


    Originally posted by duncan_922

    Originally posted by Fadeus

    Originally posted by duncan_922
    How odd that this thread wasn't stickied and is now buried on page 3..../sarcasm off


    that is because there are far more important threads like this one to be seen:
    http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=707131
    Mwahahaha!
    Or this one:

    http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=708436


    Someone whining about whiners in that post....oh, the irony....
  • DistopiaDistopia Member EpicPosts: 21,183


    Originally posted by anaic

    Originally posted by duncan_922

    Originally posted by Fadeus

    Originally posted by duncan_922
    How odd that this thread wasn't stickied and is now buried on page 3..../sarcasm off


    that is because there are far more important threads like this one to be seen:
    http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=707131
    Mwahahaha!
    Or this one:

    http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=708436


    Someone whining about whiners in that post....oh, the irony....


    Hey don't whine about whiners who whine about whiners :P

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • duncan_922duncan_922 Member Posts: 1,670


    Originally posted by Malickiebloo

    Originally posted by anaic

    Originally posted by duncan_922

    Originally posted by Fadeus

    Originally posted by duncan_922
    How odd that this thread wasn't stickied and is now buried on page 3..../sarcasm off

    that is because there are far more important threads like this one to be seen:

    http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=707131

    Mwahahaha!


    Or this one:

    http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=708436

    Someone whining about whiners in that post....oh, the irony....

    Hey don't whine about whiners who whine about whiners :P

    whine not?

    SOE knows what you like... You don't!
    And don't forget... I am forcing you to read this!

  • RekrulRekrul Member Posts: 2,961
    This actually goes to show great misconception about game design.

    Add greatest feature. Then add second greatest feature. Then third, etc...

    A sum of parts is just that. A bunch of commonly present artefacts, with no relation to each other, acting like an amusement park or a circus show.

    The greatest feature of pre-cu was interconnectivity. No, not that crafters needed harvesters, and those needed power, and power was provided by other people. These are just mechanics. You could say that slicing was a great feature, and should be added, but slicing wasn't about someone with x4xx smuggler, who modifies equipment.

    Pre-cu and CU were both based around player participation. This participation demonstrated itself around experience (yes, ironically its the grind, remember use-xp). As people gained experience, they obtained small tokens as a side effect. And these were directly used to further the world.

    In case of smuggler, slicing could be powerleveled. But it allowed for completely natural leveling by providing services. As one's skill eventually increased to mastery, the need for xp disapeared. At that point, the person would either move into commercial domain, offering services for money, free for guild, or in exchange for materials, or use additional xp for the purpose of FS grind.

    Human societies are built around participation of individuals to greater cause. After breaking everything down, this comes down to two properties: Tazes and personal Happines. This is the RealLife(tm) grind. While one can forget the first one (and solo in the world, since that enforces Happiness), majority will not. Due to complexity of todays societies, the trade is normalized in terms of money (either real or virtual assets). In SWG, the equivalent of this was experience. By obtaining experience, each players actions inevitably contributed to furthering of in-game society.

    The mythical depth of pre-cu comes from just that. The side effects of grind were directly responsible for formation of complex society. Rules were established, relations were known and individuals actions had deeper meaning than just kill-loot-repeat.

    The quest driven advancement with 1 mission - 1 reward of course comes through as most primitive, compared to that, since it offers no side effects, and persistance of world disapears. One's actions are completely futile, since each mission is exactly the same for everyone. And once completed, 5 more people will come and do the same again. This creates a shallow world, with no cause-consequence relation.

    Contrary to that, pre-cu offered a natural circle of life. The driving force behind it was the grind (collection of experience). While doing that, they would generate loot and resorces. Social interaction was implied through docs/ents/crafters/travel. These in turn would depend on grinders to provide them with their own supply of required items. And eventually, every item obtained would be destroyed. But the most important thing is, that regardless of what you take out, the one thing you cannot, is the grind, the method of gaining xp.

    And this is what happend in NGE. By removing this one (annoying and often criticized component), the interconnection vanished. Now each person completes their own quests. But these quests are individual, a straight line from beginning to the end. There are no side effects, they contribute nothing to the world. The rewards only benefit the user, they have no effect on society.

    When many said that pre-cu felt like work, they were right. It was work in disguise. Maintaince, resource gathering, stocking on items, building cities, houses, ... But this is what society is about. And just about everyone who played back then never perceived it as work. Unfortunately, it does not come down to a "add grind". The design is broken beyond repair. There is not a single thing SOE could add now, that would improve on that. It's just a patchwork of completely incompatible concepts.

    But SOE doesn't realize that. They never will. The features they choose are based on demographics , focus groups and sales reports. Only very few designers could fix this, and they are long gone.



  • caine6621caine6621 Member UncommonPosts: 210

    How stupid is it to say right in the post "Don't ask for what you really want because you aren't going to get it."  Now, what do you want?

    Why bother even posing the question?

    P.S. since I can't get an answer on the Matrix forum, anyone else heard anything about the Matrix Free Trial that was supposed to be on Fileplanet today?




    There are only 10 types of people in this world, those that understand binary and those that don't

  • BogdawsonBogdawson Member Posts: 202

    Well if they gave back 36 professions, turn based combat, fired Torres, and Smedley i would really thing about coming back to the game. How ever with out those 4 no way in hell.

  • VexinVexin Member Posts: 297


    Originally posted by Rekrul
    ...And this is what happend in NGE. By removing this one (annoying and often criticized component), the interconnection vanished. Now each person completes their own quests. But these quests are individual, a straight line from beginning to the end. There are no side effects, they contribute nothing to the world. The rewards only benefit the user, they have no effect on society...





    All well said, Rekrul. 

    These interconnective aspects of the game (thus, the mechanisms that build community) are probably being methodically phased out so the game will function on a game console.  Tragic, really.

    --------------------------------------------------------------------
    As ye SOE, so shall ye weep.

  • iceman00iceman00 Member Posts: 1,363

    Wow $OE is still committing hari-kari.  First the president of the company comes out and admits his game sucks, thus proving all the "everyone is having fun" stuff was a lie.

    Now it's "well give us ideas about what we should put into the game."  While this at times is good, other times it just shows your development team is absolutely clueless.  Anyone with a brain who even casually follows MMO's knows what SWG fans want.  :)

  • XcathdraXcathdra Member CommonPosts: 1,027

    Well the latest is about slwoing down combat with discussions about the old turn based system... I love it...

    http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=709672

    Xcathdra

    Having access to a billion $ IP - Billions of dollars..
    Having access to a massive fan base of said IP - Even more Billons...
    Singly handedly alienating them due to stupidity - Priceless.

  • RabiaRabia Member Posts: 622
     Too little, to late.  THey should have asked pre-CU.

  • LovrNoFightrLovrNoFightr Member Posts: 218
    If anyone truly believe that the devs actually gives a damn what their customers want......well, reality check!!! They know goddamn well what people want and asking them, is another fine example of SOE mocking their paying customers. The whole discussion thread is nothing but a bait to keep people believing that they can influence how the game's gonna be. I pitty anyone who's stupid or naive enought to fall for that.

    ********************************
    SWG pre cu - never forgotten.

  • TorakTorak Member Posts: 4,905


    Originally posted by Xcathdra

    WEll the devs finally asked the fans what they would liek to see from all the diufferent versions to be added into the NGE. Dev Vapor wanted feedback.. Official SWG link here:
    http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=701234
    Kinda humerous that they come up with this "idea" to help save the game. Lets see if they listen to the people. A LOT are asking for the old target lock and turn based combat to come back instead of the fps they have now...

    Xcathdra


    It doesn't really matter which one is "better" They need to do the following

    Pick one

    Stick with it

    Finish and refine the game

    Never have those 3 basic things been done in SWG.

  • LilTLilT Member Posts: 631


    Originally posted by Rekrul
    This actually goes to show great misconception about game design.

    Add greatest feature. Then add second greatest feature. Then third, etc...

    A sum of parts is just that. A bunch of commonly present artefacts, with no relation to each other, acting like an amusement park or a circus show.

    The greatest feature of pre-cu was interconnectivity. No, not that crafters needed harvesters, and those needed power, and power was provided by other people. These are just mechanics. You could say that slicing was a great feature, and should be added, but slicing wasn't about someone with x4xx smuggler, who modifies equipment.

    Pre-cu and CU were both based around player participation. This participation demonstrated itself around experience (yes, ironically its the grind, remember use-xp). As people gained experience, they obtained small tokens as a side effect. And these were directly used to further the world.

    In case of smuggler, slicing could be powerleveled. But it allowed for completely natural leveling by providing services. As one's skill eventually increased to mastery, the need for xp disapeared. At that point, the person would either move into commercial domain, offering services for money, free for guild, or in exchange for materials, or use additional xp for the purpose of FS grind.

    Human societies are built around participation of individuals to greater cause. After breaking everything down, this comes down to two properties: Tazes and personal Happines. This is the RealLife(tm) grind. While one can forget the first one (and solo in the world, since that enforces Happiness), majority will not. Due to complexity of todays societies, the trade is normalized in terms of money (either real or virtual assets). In SWG, the equivalent of this was experience. By obtaining experience, each players actions inevitably contributed to furthering of in-game society.

    The mythical depth of pre-cu comes from just that. The side effects of grind were directly responsible for formation of complex society. Rules were established, relations were known and individuals actions had deeper meaning than just kill-loot-repeat.

    The quest driven advancement with 1 mission - 1 reward of course comes through as most primitive, compared to that, since it offers no side effects, and persistance of world disapears. One's actions are completely futile, since each mission is exactly the same for everyone. And once completed, 5 more people will come and do the same again. This creates a shallow world, with no cause-consequence relation.

    Contrary to that, pre-cu offered a natural circle of life. The driving force behind it was the grind (collection of experience). While doing that, they would generate loot and resorces. Social interaction was implied through docs/ents/crafters/travel. These in turn would depend on grinders to provide them with their own supply of required items. And eventually, every item obtained would be destroyed. But the most important thing is, that regardless of what you take out, the one thing you cannot, is the grind, the method of gaining xp.

    And this is what happend in NGE. By removing this one (annoying and often criticized component), the interconnection vanished. Now each person completes their own quests. But these quests are individual, a straight line from beginning to the end. There are no side effects, they contribute nothing to the world. The rewards only benefit the user, they have no effect on society.

    When many said that pre-cu felt like work, they were right. It was work in disguise. Maintaince, resource gathering, stocking on items, building cities, houses, ... But this is what society is about. And just about everyone who played back then never perceived it as work. Unfortunately, it does not come down to a "add grind". The design is broken beyond repair. There is not a single thing SOE could add now, that would improve on that. It's just a patchwork of completely incompatible concepts.

    But SOE doesn't realize that. They never will. The features they choose are based on demographics , focus groups and sales reports. Only very few designers could fix this, and they are long gone.



    Very nice post.

    Isnt it sad when the people who have quit the game understand it better then those who develop it?  

    It all just pisses me off to no end! Idiots! I dont know who are the biggest idiots, the devs or the paying players who are waiting for them to fix it. lol

    For the Horde!

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