I have a question to all you wow fan boys. Why are you people always comparing mmorpg games to wow? It was not the first mmo ever made. Every where you go you se wow fan boys say "This game sucks cus it's not like wow" and "Why can't you do this i can do it on wow" and so on. And why oh why are you angry when you say this is a wow clone? I myself don't think it's a wow clone.
Comments
Well as this appears to be troll bait, I'll crawl out from under my bridge and wave me club about for a bit
Basically everything is compared to WoW, not becuase it was first chronoligically but because it was the first for alot of new MMOers.
Currently Playing: GW2
Currently Following: Elder Scrolls Online
Games in my wake: Anarchy Online, Archlord (beta), Asherons Call, Asherons Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW
By the way have any of you guys seen some goats?
I'm sure I heard them clip, clipaty, clopping on my bridge
Currently Playing: GW2
Currently Following: Elder Scrolls Online
Games in my wake: Anarchy Online, Archlord (beta), Asherons Call, Asherons Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW
WoW is the current 500 lb gorilla of the MMO industry. It's what alot of people think of as the standard. Like Everquest in its heyday, the game's fanbois are in the throes of addiction and can't/won't see how it can be improved upon. Unfortunately for WAR, WoW has made a pretty large dent in popular culture.... and the fact that the games are so superficially similar is going to invite comparisons. Given Mythic's track record, I believe that WAR will be the better game. But, that said, WAR will pretty much always be considered a WoW clone, rightly or not, the way DAoC was considered an EQ clone. I don't think this is going to be a problem for Mythic though.... WoW's subscriber base is absurdly huge. As more and more players discover how unbelievably boring WoW's endgame is, there're going to be a lot of people looking for their next game. If Mythic can get its stuff together and actually release this thing in the next 18 months, we could be looking at a very big game.
Currently Playing: GW2
Currently Following: Elder Scrolls Online
Games in my wake: Anarchy Online, Archlord (beta), Asherons Call, Asherons Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW
And yes its the first real succesful MMO. WoW created over 60% of the current MMOmarket by it self, ofc it was the first REAL mmo. The others where just sloppy prototypes that nobody played.
Satisfied?
"Not only do I not give a fuck, but it also gets me hostile at some guy who I could kill with my hands, who, like, gets to wield his fake verbal superiority over me."
-Henry Rollins
I understand them perfectly, as I started following it's development long before US beta, reading pretty much everything that was released during beta and I started playing it at about the middle of EU beta, all the promises of epic PvP battles...and you know what we currently have. WoW was a good game, but they went too far with the instance and reputation grinding. It will probably be too late when they release the outdoor PvP content they have been promising for.
Well I for one hope the WoW fanbois stay exactly where they are and continue playing WoW. I hope that when WAR comes out, WoW doesn't lose hardly any subscriptions. Because frankly I don't want them to be in WAR, although it will be fun making them bleed.
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I live to fight, and fight to live.
i just like watching put into fourms about how original WoW is
here is my list agian and it will prolly get deleted and they will tell me to stop flaming b/c i think some staff on mmorp plays wow.
1 Not the first mmorpg
2 Not the first Mmorpg to have target closest target
3 Not the first Mmorpg to have a ingame e-mail system
4 Not the first Mmorpg to have crafting
5 Not the first Mmorpg to have Pve
6 Not the first Mmorpg to have pvp
7 Not the first Mmorpg to have Insta zone
8 Not the first Mmorpg to have quest
9 Not the first Mmorpg have a toon creation screen
10 Not the first Mmorpg to have 13 year olkd running around saying I pwnd u im so 1337
so all u fan boys of WoW tell me how original this game really is?? if u can name one thing that no other game before it has i will go buy wow and play it every day.
That is why WoW had such success, if Blizzard had been an unknown company they wouldn't have half the initial subscribers they had. They drew in the Battlenet population on the mmorpg market, WoW being the first mmorpg they experience, they compare everything to it.
Personally, I enjoy WoW quite a bit myself, because its one of the best mmorpgs out there in my opinion, all others are either much more limited in scope, or aging creations which the dev teams have fucked up one too many times when trying to appeal to those on the brink of leaving (Such as UO, SWG and Daoc.) , Sadly what they actually accomplished was making those who loved the game as it was leave as well instead.
Currently Playing: GW2
Currently Following: Elder Scrolls Online
Games in my wake: Anarchy Online, Archlord (beta), Asherons Call, Asherons Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW
WoW is a good game, a GREAT one even.... until level 60 that is. From what I see, WoW loses players very quickly - more quickly, it seems, than any other MMO I've played. It only takes 3-6 months to max out a character, after which the game craps all over you with endless raid instances and the Honor System. During the time I played WoW, I think my mid-sized guild was losing one member a day to burnout. In previous MMOs (yes, there really were MMO's before WoW) people seemed to stick around for years. Hell, I just looked up my old UO guild from 1998 and some of the same people are still around.
What Blizzard did really well was to create a very effective "gateway" MMO. The game is accessible to a very wide audience, is extremely fun and addictive for a relatively short period of time, and then becomes painful to play all at once. I believe that WAR's similarity to WoW (even the name is similar) is calculated. There are a lot of new MMO players out there, courtesy of Blizzard, who are looking for their second game. If WAR is to WoW what DAoC was to Everquest, then we're in for a fantastic gaming experience and Mythic is going to make a killing.
"Time.." I chuckled "I hold no secret to time, though it's mystery puzzles me. Deny it's existence and lie to myself not with hopes of a quickened pace."
Comparing it to WoW is valid as WoW is currently the biggest MMO, it's the way the comparisons are made that's the problem. You want to say that the graphics are similar to/different from/better looking than etc. that's valid, so is discussing if PvE, PvP, RP'ing, community, quest content etc. will be better or worse. There is a lot to be said for making comparisons when discussing a game but the blanket statement that a game is WoW2, EQ3 or whatever is IMO something that should have a message deleted in any decently moderated forum.
I for one hope that W.A.R. will be as accessible early on as WoW with nice PvE that allows 10 minute or 10 hour sessions with or without group mates, I hope it will be fairly well tested out the door and I hope to see a lot of my friends trying it
After that the comparisons hopefully end, I would like to see many viable specs for characters, I would like to see a compelling end game and very little catering to the uber guilds, I would like to see extensive customization available for your character, I would like to see gear that's cool but doesn't imbalance the game completely so it takes months or years to gear up for PvP and I would VERY MUCH like to see stable servers and a community relations policy that doesn't end up being lie first, lie second then lie some more.
I think the only people who are making the statement that this is "another Wow" are people who are new to the MMORPG gaming community.
Any veteran gamer with their weight in salt KNOWS that DAOC was a ground breaking game for the pvp community with their RvR. DAOC's RvR IMO and many other peoples as well was by far the best PvP to hit the market since the death of UO. <sniff sniff>
So apparenty those saying, "this is WoW2" clearly don't know what they are talking about and should probably humbly bow out.
Another thing that the people are failing to recognize is that the cartoony graphics were and probably are the move because they are easier to draw in do to the low poly/tri counts. This COULD have been a major bonus to BLizzard when it came to PvP and world events IF they didn't try to save money by using cheap ass servers. Hence the reason why WOW will never see an overhaul in the games PVP. Replacing all of those servers would be too costly. On the otherhand during relic raids in the early years of DAOC could handle 100 vs 100 battles (although quite laggily). Hopefully this new turn toward "easier on the server side and client side graphics" is because the game is PvP centric.
Wait, us experianced PvPers need something to play with. It was fun in wow to kill someone 10 levels above me in open combat.
Sent me an email if you want me to mail you some pizza rolls.
/agreed
WoW is good for the 1st year. Then you wake up and find out that there is more too life than running molten core & other instances for loot drops and waiting in long ques.
WoW = Bottomless Pit of grinding for faction and gear just to look like a uberly badass.
Hmm level 60 to 70 (the what are you going to do)? Wait for the next expansion while grinding out another new faction they added to game or get a flaming sword the size of king kongs private to wield around in front on new players?!?
Things that WoW did right:
1. Released a stable, solid game at release with enough content for all classes til 60
2. Best UI customization in any MMO Ive seen, ever.
3. No game-breaking bugs or FOTM classes that would single-handedly wreck PVE, PVP, the economy, or all 3.
Played WoW for about a year, got annoyed at the end-game grindathon, moved on. I hate it now, but I gotta give props where its due. Yah WoW has server and stability issues (since launch), but I tend to think thats cause of massive pop numbers, and not because of idiot programmers. 5+ mil subs in 100+ servers, I can imagine there'd be problems. And cmon other games would KILL for those kind of problems. I remember when $OE had its 'World of Waitcraft' smear campaign, yeah whatever!
WoW has its own problems, which drove me from the game. But I hope in the long run its a GOOD THING for the MMO industry, in that devs won't release half-assed games on players anymore. Ok no BGs and wutever at release, but it was complete and 100% playable. Just look at some of the garbage released in 2005: RFO - most over-rated game ever, mindless grindathon until you can mindlessly PVP, no effect of anything whatsoever. SoG - nuff said. DDO - GW with no PVP and monthly fees, plus bugs where you can exploit mobs and power-level urself (not that there's anything to do once you have that power lol). And of course, we have the NGE Blizz spent 4 years in development hard at work and release a solid (if unoriginal) game that was fun. I can only hope other devs start doing the same instead of rushing crap out the door or trying to fix it mid-stream.
I don''t really know when Humankind will die out but i''m guessing about 6 years before WOW.
-BarCrow