Originally posted by ste2000 You can't compare it with anything really. DDO is one of a kind, in a negative way obviously.
If you really want to compare it with another game, the closest you can get is Guild Wars. Except GW is 100 times better.............and free
The only thing that DDO has in common with GW is the fact that both games use instancing. They are completely different games.
But you're right, you really can't compare DDO to other games, because it's not really like a lot of other games. You can only make comparisons to other single-player RPGs that also use the D&D 3.5 rule set (and even then it's difficult to compare a single-player RPG to an MMO in some respects, plus the fact that this is the only D&D RPG that's in the Eberron realm).
Anyway, the graphics are good once you set the video options to something better than the defaults (the default selections were crappy for my machine).
[Edit: The grind only came in for me when I repeated quests. The quests themselves are ok, but there are not enough of them and once you've gone through most of them on all the difficulty settings they become "grindy". Check out the free 7 day trial they are having and see for yourself.]
-------------- Played: Age of Conan, DDO, Saga of Ryzom, SWG, DaOC, MxO, EQ2, and so on... Wish List: Jumpgate Evolution, Star Wars: TOR, Star Trek
Day #2[and a bit] for my 7-day trial and I have to say the game is getting more fun. I'm a dual class cleric/paladin, so finding a group isn't really a problem [helps to be good too ], not that I'm suggesting other classes have problems, but I am only trial.
Anyway, spent nearly 2 hours in a good group in one instance. Can't remember the name of the quest, but at the end there was this huge Earth elemental and 2 lesser ones. Aside from the 3 chests, I also got a choice of about 12 items, all very good. I chose a mean looking 2 handed sword. But yeah the game is getting better and met some different enemies, minotaurs, glass spiders, hobgoblins. So it's not all kobolds.
Plan is to get to kill a dragon by the time my trial is up hehehehe.
Anyway, spent nearly 2 hours in a good group in one instance. Can't remember the name of the quest, but at the end there was this huge Earth elemental and 2 lesser ones. Aside from the 3 chests, I also got a choice of about 12 items, all very good. I chose a mean looking 2 handed sword. But yeah the game is getting better and met some different enemies, minotaurs, glass spiders, hobgoblins. So it's not all kobolds.
That sounds like the "depth of..." quests, and yeah they were ok. The artists did do a good job on the minotaurs.
Not comparable to anything actually, not even to GW. GW had instancing for totally other reasons than DDO+in GW you have henchmen. DDO is loyal to DnD, that is why they decided to make a totally instanced game (least for the city). It is not really an MMO, and nor could DnD ever be.
Don't compare, dare to play past the "this is so unlike the others, that's lame!" phase.
Originally posted by random11 Not comparable to anything actually, not even to GW. GW had instancing for totally other reasons than DDO+in GW you have henchmen. DDO is loyal to DnD, that is why they decided to make a totally instanced game (least for the city). It is not really an MMO, and nor could DnD ever be.
Don't compare, dare to play past the "this is so unlike the others, that's lame!" phase.
Please, shut up, okay. This excuse that DDO isn't MMORPG is the EXACT same excuse given by the GW fanboys when it first came out and WoW fan stomp it into the ground. I know for a fact that you and plenty others are fanboys for the fact that you are trying to find reasons for people not to compare games. And the reason being is that you KNOW DDO is clearly outdone by most of the MMORPGs here. So in order to stop the "DDO sucks when compare to his MMORPG" debates is by taking the MMO label off. Even if you take the MMO part off, it's not going to make it suck less as an RPG, mpr as an action game, etc. whatever label you can pull out of your butt and slap on this game isn't going to make this game suck less.
DDO is far from loyal to the game and I find it amusing that you can tried to compare to the PnP version. I can a number of issues where this game fails to live up to the DnD PnP version. And if you compared this game to the other DnD rpgs incarinations that came out before this game, it would still be at the top of the list as one of the worse version of DDO to be made. So cut the crap, and stop trying to come up with reason people will like this game. I know you're afraid, just every other player, that if everyone leaves, you won't have anyone to play with in that game and you'll have to wait a very long time for the next DDO game to come out.
Originally posted by pacashe109 what games canu compare it with...how r graphics is it just a grind etc?
Graphics are nicely done, imo. I think they compare with anything out there, including GW. It is different, though, because there is almost nothing to do but quest. There is very little free form to the game. A game like this is easy to spoil. There will be walkthroughs to all the quests posted on the internet (if there aren't already).
One of the worst things about the quests is that you have three levels for each (normal, hard, elite). The only difference between them is that the monsters are harder to kill. It's not like the elite level adds extra mobs or different mobs. Nor are there are extra puzzles or additional goals in the harder levels. All three are identical - you just have to roll higher numbers on hard and elite. You do get nicer loot after an elite crawl, but there is way too much high level loot out there. It's not uncommon to see a level 3 fighter with a flaming +2 broadsword.
The problems with DDO are not buggy code (although there are still a number of bugs) or poor graphics or even a bad UI. The biggest problem is the set, unchanging world. This is basically an online adventure game. Once you've solved it, you're done. You can create a new character of a different class, but the quests remain the same, so it's not that much different.
DDO is the first MMO I can think of that has little to no replayability.
Originally posted by CaptainRPG Originally posted by random11 Not comparable to anything actually, not even to GW. GW had instancing for totally other reasons than DDO+in GW you have henchmen. DDO is loyal to DnD, that is why they decided to make a totally instanced game (least for the city). It is not really an MMO, and nor could DnD ever be.
Don't compare, dare to play past the "this is so unlike the others, that's lame!" phase.
Please, shut up, okay. This excuse that DDO isn't MMORPG is the EXACT same excuse given by the GW fanboys when it first came out and WoW fan stomp it into the ground. I know for a fact that you and plenty others are fanboys for the fact that you are trying to find reasons for people not to compare games. And the reason being is that you KNOW DDO is clearly outdone by most of the MMORPGs here. So in order to stop the "DDO sucks when compare to his MMORPG" debates is by taking the MMO label off. Even if you take the MMO part off, it's not going to make it suck less as an RPG, mpr as an action game, etc. whatever label you can pull out of your butt and slap on this game isn't going to make this game suck less.
DDO is far from loyal to the game and I find it amusing that you can tried to compare to the PnP version. I can a number of issues where this game fails to live up to the DnD PnP version. And if you compared this game to the other DnD rpgs incarinations that came out before this game, it would still be at the top of the list as one of the worse version of DDO to be made. So cut the crap, and stop trying to come up with reason people will like this game. I know you're afraid, just every other player, that if everyone leaves, you won't have anyone to play with in that game and you'll have to wait a very long time for the next DDO game to come out.
First off a personal advice, get out through your doors, go experience the real world a bit, learn some respect, because I didn't mention your butt, nor did I tell you to shut up, i merely stated my opinion, which i am entitled to.
GW had the opportunity to be designed from the ground up, thus thay had a clear design choice wether or not to make it instanced. Supposedly you can point out the shortcomings of the game from the DnD point of view, meaning you have DnD know-how, so i ask you, please tell us how you would have created a DnD loyal MMO. We will pick up from your ideas, and I assure you we will arrive at the conclusion, that it's either this instanced, either don't make DnD online. I eagerly await your answer, and please do be a bit more civilized this time around.
Well its hard to compare directly to anything but i would compare it to guild wars.
Why?Because this are the 2 instanced mmorpg (if u can call them that) out there with really nothing to do but do instances.
But but GW is 1)has pvp as a distraction 2)IS free!If turbine was going to make DDO as it is now i can't for the life of me think why they expect to be paid monthly fees for it as GW has already do this and is free.
GW had the opportunity to be designed from the ground up, thus thay had a clear design choice wether or not to make it instanced.
I fail to SEE where how DDO is excused from this? This game was also built from the ground up, but they decided to save money by copying GW styles of gameplay and to chase by sending the player to the dungeon. Obviously to make such a decision only meant they took the PvE and RP aspects of DnD for granted. If they truly wanted to give the players a DnD experience, they would have put more thought in expanding the RP and PvE aspects.
Supposedly you can point out the shortcomings of the game from the DnD point of view, meaning you have DnD know-how, so i ask you, please tell us how you would have created a DnD loyal MMO. We will pick up from your ideas, and I assure you we will arrive at the conclusion, that it's either this instanced, either don't make DnD online. I eagerly await your answer, and please do be a bit more civilized this time around.
Not only do I have the books with me, but I'm currently DMing my own sessions and I've played in pass campaigns. Plus, I'm writing my own series for Wizard of the Coast that is bit of the update version of DnD as the old version is outdated and slow. I still use some of the old DnD rules, but I've mixed in my own ideas. Had I created DnD around the ideas I made from my book, they would easily be adaptable for the MMORPGs version.
Anyhow, my version of DDO would have been similar to WoW where everyone could exist in the same world with the PvE aspects and make the dungeons instances. Or if I do go the instance route, I would create middle areas like GW instead of dungeon crawling all the freaking time.
First off a personal advice, get out through your doors, go experience the real world a bit, learn some respect, because I didn't mention your butt, nor did I tell you to shut up, i merely stated my opinion, which i am entitled to.
You are entitled to your opinion, yes. You are not entitled to tell people they can't make comparsions.
DDO sets new standards for Online Roleplaying Games, thus you can't really compare the gameplay to other MMORPGs.
You don't grind here, you play through the well thought out quests, which can be repeated on different difficulty settings, which are not unique, but very challenging. Some people grind certain quests over and over again, to gain levels really quick, but those are the power gamers, and will eventually find out that they have spoiled themselves the challenge of the higher level quests by repeating a lower level one until they are max level.
This is the biggest difference to all other MMORPGs, you don't just play to advance your level, you play to do the quests, and the level just comes naturally after you did some quests. When you first start playing the game, and are learning it, you might well be level 1 for like a week (depending on how much time you can play per day), but that is not a bad thing, as level doesn't matter, you can do all the level 1 and 2 quests with a full party of level 1s, so no reason to be higher level, they were designed to be played like that.
Graphics are great, at least in my opinion, but as we all know, opinions do differ between people, so some might not really like them...
There is tons of grinding in DDO. The scale is just different. Instead of grinding a mob, people are grinding entire instances. Thats still grinding!! This is also not setting new standards in the MMORPG market, well not good ones atleast. DDO is a game to be mastered, the ex lead Dev Ken Troop has stated as much. This game is as much role playing as pushing mute on your tv and making up your on dialogue for the action going on. Creative, yes, mildly amusing, sure, but your still limited to the action scripted by the show. Personally I thought role playing was abour freedom and choice! DDO has to many restrictions to be a true RPG. There are even missions in the game that require certain builds to complete them. Require! no other way around but by having that exact build. Don't tell me that this is a new standard in MMORPGS. It plays like an MMO version of Baldurs Gate Dark Alliance, which is just a basic action hack and slash game. It may follow the rules of D&D loosely but it loses the spirit of the game in my opinion.
Originally posted by gevrik DDO sets new standards for Online Roleplaying Games, thus you can't really compare the gameplay to other MMORPGs.
You don't grind here, you play through the well thought out quests, which can be repeated on different difficulty settings, which are not unique, but very challenging. Some people grind certain quests over and over again, to gain levels really quick, but those are the power gamers, and will eventually find out that they have spoiled themselves the challenge of the higher level quests by repeating a lower level one until they are max level.
This is the biggest difference to all other MMORPGs, you don't just play to advance your level, you play to do the quests, and the level just comes naturally after you did some quests. When you first start playing the game, and are learning it, you might well be level 1 for like a week (depending on how much time you can play per day), but that is not a bad thing, as level doesn't matter, you can do all the level 1 and 2 quests with a full party of level 1s, so no reason to be higher level, they were designed to be played like that.
Graphics are great, at least in my opinion, but as we all know, opinions do differ between people, so some might not really like them...
What you just said here hasn't made DDO stand out from the rest of the MMOs.
You CAN grind. PLEASE don't insult my intelligence by explaining that grinding is something created by just the powergamers. Grinding is 50/50, it's encouraged by players who want to get powerful really fast and it encourage by companies who allows players to redo quests. Grinding was one of the things I was doing last Saturday with my paladin. I was grinding the instance over and over making tons of money and nearly leveled up. The quest modules are all the same. Difficulties settings weren't all that hard especially, if you have good armor you from the start of the game. I fail to see anything in your FANBOY post that makes DDO stand out from other mmorpgs.
Originally posted by gevrik DDO sets new standards for Online Roleplaying Games, thus you can't really compare the gameplay to other MMORPGs.
You don't grind here, you play through the well thought out quests, which can be repeated on different difficulty settings, which are not unique, but very challenging. Some people grind certain quests over and over again, to gain levels really quick, but those are the power gamers, and will eventually find out that they have spoiled themselves the challenge of the higher level quests by repeating a lower level one until they are max level.
This is the biggest difference to all other MMORPGs, you don't just play to advance your level, you play to do the quests, and the level just comes naturally after you did some quests. When you first start playing the game, and are learning it, you might well be level 1 for like a week (depending on how much time you can play per day), but that is not a bad thing, as level doesn't matter, you can do all the level 1 and 2 quests with a full party of level 1s, so no reason to be higher level, they were designed to be played like that.
Graphics are great, at least in my opinion, but as we all know, opinions do differ between people, so some might not really like them...
What you just said here hasn't made DDO stand out from the rest of the MMOs.
You CAN grind. PLEASE don't insult my intelligence by explaining that grinding is something created by just the powergamers. Grinding is 50/50, it's encouraged by players who want to get powerful really fast and it encourage by companies who allows players to redo quests. Grinding was one of the things I was doing last Saturday with my paladin. I was grinding the instance over and over making tons of money and nearly leveled up. The quest modules are all the same. Difficulties settings weren't all that hard especially, if you have good armor you from the start of the game. I fail to see anything in your FANBOY post that makes DDO stand out from other mmorpgs.
Originally posted by Drgonzothx There is tons of grinding in DDO. The scale is just different. Instead of grinding a mob, people are grinding entire instances. Thats still grinding!! This is also not setting new standards in the MMORPG market, well not good ones atleast. DDO is a game to be mastered, the ex lead Dev Ken Troop has stated as much. This game is as much role playing as pushing mute on your tv and making up your on dialogue for the action going on. Creative, yes, mildly amusing, sure, but your still limited to the action scripted by the show. Personally I thought role playing was abour freedom and choice! DDO has to many restrictions to be a true RPG. There are even missions in the game that require certain builds to complete them. Require! no other way around but by having that exact build. Don't tell me that this is a new standard in MMORPGS. It plays like an MMO version of Baldurs Gate Dark Alliance, which is just a basic action hack and slash game. It may follow the rules of D&D loosely but it loses the spirit of the game in my opinion.
LOLZOR! Shows how much you know about Role-playing.
So the DM who bought the shiny new WotC module for his PnP group will let them do whatever they want! So that they will completely move away from the module and do their own thing? No, the DM will make it seem like they are free to do whatever they want, but there will always be that silver line that will guide the steps and actions of the players, so that in the end, the module will be played like it was supposed to be played.
Even master of improvisation DMs will have a general silver line that they will want to be played, to progress their story in the way that "they" have imagined it.
To make a long story short. Turbine = Our DMs.
*shakes head and goes back to staring at the patcher screen, hoping that it will be over soon and that he can go back to playing, instead of reading all these posts by uninformed and clueless hate-people.
Originally posted by CaptainRPG Originally posted by gevrik
PLEASE don't insult my intelligence by explaining that grinding is something created by just the powergamers. Grinding is 50/50, it's encouraged by players who want to get powerful really fast and it encourage by companies who allows players to redo quests. Grinding was one of the things I was doing last Saturday with my paladin. I was grinding the instance over and over making tons of money and nearly leveled up.
Dude how thick can you be?
In the first sentence you say that I should not insult your intelligence and say that grinding was only created by powergamers, then in the next sentence you say for yourself that YOU GRINDED THE INSTANCE TO GAIN LOTS OF MONEY AND LEVEL UP?
OMG!!!!
I play the game not to level up or make money (grinding), I play it to experience the cool quests, leveling is secondary, it comes eventually, after completing some cool quests!
Maybe now you know the difference between powergamer grinding and roleplayer content exploring!
So you just powergamed to buy better weapons and stuff, because cash and leveling up are a luxury?
LEVELING UP AND CASH ARE TRIVIAL IN THIS GAME, IT'S ABOUT THE SOCIAL RPG AND QUESTS! LEVELING UP DOESN'T DO YOU ANY GOOD, THE WAY IS THE GOAL, NOT YOUR FINAL DESTINATION.
The quests are awesome! Great puzzles, great storyline, challenging traps and dungeon design!
Much better than for instance, "Please bring me 10 bear paws and 10 rat tails." After which you get the follow up quest "Oh sorry, did I say Bear Paws? I meant Wolf Paws, and instead of the rat tails I will need batwings!" Before and after which you ran/run around, camping monster spawns that pop out of nowhere!
Sounds familiar, I thought so...
The quests are also not about rewards! The reward will be to have solved the quest and having had a blast with your party doing the quest! Not to mention that I got some nice rewards for my character from some quests, but like I said, that was not why I did the quest in the first place.
I think it's two generations of (role)players clashing here in DDO. The ones who want to powergame and the ones who want a challenging social experience.
Either way, you will never understand what I'm talking about if you are in the first group of MMORPG players.
Edit: Utopian MMORPG ideas, havign a GM who can do situational roleplaying for YOUR group of players at the time YOU wish to play. You can try NWN for that, but it will be very limited to, because the people who run the shards don't have time 24/7 and can only involve so many players in each rpg quest. Maybe in 10 years that will be possible, but monthly (or rather daily fees in that case) will go well over $100 or more just to be able to sustain all those gamemasters.
NWN is good thing, but the player made shards are not professional. If you want to have it professional, you gotta have a really good business plan and people who are willing to spend a lot of dosh every day/month.
You might want to check out www.vassalengine.org for that.
Exactly, if an opinion is unfavorable to this game, you automatically condemn it and deny anything said there after with no proof or exaggarated points as I mentioned above. Much better than for instance, "Please bring me 10 bear paws and 10 rat tails." After which you get the follow up quest "Oh sorry, did I say Bear Paws? I meant Wolf Paws, and instead of the rat tails I will need batwings!" Before and after which you ran/run around, camping monster spawns that pop out of nowhere!
In GW, quests are necessary to unlock more quests. In WoW, not only are quest necessary to unlock more quests, but it also helps build reputation to allows you to get endgame goodies.
I don't give a flying F about endgame goodies in GW or WoW. It's pvp, I don't want to play PvP in MMOs anymore, it always favours the powergamers and people who have too much time on their hands. If I want PvP, I go play poker with friends, or bowling, or pool/snooker.
I want cool, challenging quests that I can play with a group of sociable friends/players.
You also took my first WAAAHHHH and It's Useless out of context, I could say the same about you, difference is, I'm not bashing the game you like, I let you play it, but you seem to have made it your holy mission to post here on a game you don't even play anymore! Combined with your "but the grinding _I_ do is a fact, and the rewards suck for me!"
Guess what, different people want different rewards! Some people don't repeat the same quest a dozen times just to be at the level for the next max xp dungeon! Some people just enjoy questing and meeting with sociable friends. Those people are the people who like DDO!
Oh and for god's sake, please learn to quote, at least use different colours for your replies...
I like the game, I don't like other games as much, but I don't post about that in their MMORPG.COM forums. (for my very own reasons)
You like other games, and you hate this game so much that you spend your time arguing about it with people who like the game. (for your very own reasons)
Bottom point is, I like not being a mainstream gamer, I like games who are brave enough to try something different and do it well. There are enough people on the DDO servers who share my point of view.
Fair enough, everyone is happy... ( or maybe not? )
Patching is done now, so I'll be logging in to explore some of the new content and meet the guildies.
Tomorrow I'll be going bowling, and on Friday I'm going to visit friends in Nottingham to party, so you prolly won't hear from me again until the next weekday downtime.
Have fun with your mad mmorpg pvp skillz, they will be very important in your life, and earn you a lot of friends!
In the meantime, flame on, I am sure everyone will listen to you, even those you think like me!
Edit: Oh, and what's with all those strange links you added into the text? I didn't click on any of them, the domain names look too weird for that, but I reported them to the mods of MMORPG.COM, just in case they're kinda fishy...
The quests are awesome! Great puzzles, great storyline, challenging traps and dungeon design!
You keep going on about the great puzzles, and really I just don't understand. The Sunday paper has a better puzzle section (cryptograms, etc) than DDO. As for storyline, DDO has no storyline.
The traps are not challenging either. Rogues disarm traps by pressing a little button. If you don't have a rogue, send your warrior to trip the trap. If the trap is presistent then it's time to show off those Mario Bros. skills by jumping. Or, if you've got uber +saves (easy for wizards to get, esp. halfling wizards) you can just stroll through the trap with a high degree of confidence that you won't get hurt.
I think it's two generations of (role)players clashing here in DDO. The ones who want to powergame and the ones who want a challenging social experience.
There's tons of uber gear in DDO. I think the powergamers are probably quite happy.
Tomorrow I'll be going bowling, and on Friday I'm going to visit friends in Nottingham to party, so you prolly won't hear from me again until the next weekday downtime.
Have fun with your mad mmorpg pvp skillz, they will be very important in your life, and earn you a lot of friends!
In the meantime, flame on, I am sure everyone will listen to you, even those you think like me!
Translation: "I have a life, you don't, so hahahahahahaha".
Originally posted by Kien Translation: "I have a life, you don't, so hahahahahahaha".
If he's playing DDO, he doesn't have much of one.
Originally posted by gevrik I think it's two generations of (role)players clashing here in DDO. The ones who want to powergame and the ones who want a challenging social experience.
No, the only clashing is between fanboys like yourself with zealot views and experience mmorpgers who see no value in a game that offers nothing new.
Originally posted by gevrik I think it's two generations of (role)players clashing here in DDO. The ones who want to powergame and the ones who want a challenging social experience.
No, the only clashing is between fanboys like yourself with zealot views and experience mmorpgers who see no value in a game that offers nothing new.
No, the only clashing is between fanboys like yourself with zealot views and experience mmorpgers who see no value in a game that offers nothing new.
Originally posted by CaptainRPG Originally posted by Kien Translation: "I have a life, you don't, so hahahahahahaha".
If he's playing DDO, he doesn't have much of one.
sorry for flaming, really not my style, but it is a laugh: the hardcore mmorpger, the allknow captain of rpg stating about another person that he does not have a life...you have to see the irony of this. You spend as much time flaming DDO as we do playing it...yeah, now there is a real life for ya!
Originally posted by Kien Originally posted by gevrik
The quests are awesome! Great puzzles, great storyline, challenging traps and dungeon design!
You keep going on about the great puzzles, and really I just don't understand. The Sunday paper has a better puzzle section (cryptograms, etc) than DDO. As for storyline, DDO has no storyline.
The traps are not challenging either. Rogues disarm traps by pressing a little button. If you don't have a rogue, send your warrior to trip the trap. If the trap is presistent then it's time to show off those Mario Bros. skills by jumping. Or, if you've got uber +saves (easy for wizards to get, esp. halfling wizards) you can just stroll through the trap with a high degree of confidence that you won't get hurt.
I think it's two generations of (role)players clashing here in DDO. The ones who want to powergame and the ones who want a challenging social experience.
There's tons of uber gear in DDO. I think the powergamers are probably quite happy.
I fail to see how all of this is an issue, what if you might want to dodge a trap by player skill, afterall there is a skill called jump as well, maybe worth investing in it. In the all aclaimed elder scrolls series you improve your jump as well. Action is also part of DDOs offering, some like it, some dont, do I go to wow forums to post about how useless rogue might be? how many traps have you disarmed with your rogue in wow btw?
Comments
DDO is one of a kind, in a negative way obviously.
If you really want to compare it with another game, the closest you can get is Guild Wars.
Except GW is 100 times better.............and free
But you're right, you really can't compare DDO to other games, because it's not really like a lot of other games. You can only make comparisons to other single-player RPGs that also use the D&D 3.5 rule set (and even then it's difficult to compare a single-player RPG to an MMO in some respects, plus the fact that this is the only D&D RPG that's in the Eberron realm).
Anyway, the graphics are good once you set the video options to something better than the defaults (the default selections were crappy for my machine).
[Edit: The grind only came in for me when I repeated quests. The quests themselves are ok, but there are not enough of them and once you've gone through most of them on all the difficulty settings they become "grindy". Check out the free 7 day trial they are having and see for yourself.]
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Played: Age of Conan, DDO, Saga of Ryzom, SWG, DaOC, MxO, EQ2, and so on...
Wish List: Jumpgate Evolution, Star Wars: TOR, Star Trek
Day #2[and a bit] for my 7-day trial and I have to say the game is getting more fun. I'm a dual class cleric/paladin, so finding a group isn't really a problem [helps to be good too ], not that I'm suggesting other classes have problems, but I am only trial.
Anyway, spent nearly 2 hours in a good group in one instance. Can't remember the name of the quest, but at the end there was this huge Earth elemental and 2 lesser ones. Aside from the 3 chests, I also got a choice of about 12 items, all very good. I chose a mean looking 2 handed sword. But yeah the game is getting better and met some different enemies, minotaurs, glass spiders, hobgoblins. So it's not all kobolds.
Plan is to get to kill a dragon by the time my trial is up hehehehe.
No annoying animated GIF here!
Glad you're having fun.
Don't compare, dare to play past the "this is so unlike the others, that's lame!" phase.
DDO is far from loyal to the game and I find it amusing that you can tried to compare to the PnP version. I can a number of issues where this game fails to live up to the DnD PnP version. And if you compared this game to the other DnD rpgs incarinations that came out before this game, it would still be at the top of the list as one of the worse version of DDO to be made. So cut the crap, and stop trying to come up with reason people will like this game. I know you're afraid, just every other player, that if everyone leaves, you won't have anyone to play with in that game and you'll have to wait a very long time for the next DDO game to come out.
One of the worst things about the quests is that you have three levels for each (normal, hard, elite). The only difference between them is that the monsters are harder to kill. It's not like the elite level adds extra mobs or different mobs. Nor are there are extra puzzles or additional goals in the harder levels. All three are identical - you just have to roll higher numbers on hard and elite. You do get nicer loot after an elite crawl, but there is way too much high level loot out there. It's not uncommon to see a level 3 fighter with a flaming +2 broadsword.
The problems with DDO are not buggy code (although there are still a number of bugs) or poor graphics or even a bad UI. The biggest problem is the set, unchanging world. This is basically an online adventure game. Once you've solved it, you're done. You can create a new character of a different class, but the quests remain the same, so it's not that much different.
DDO is the first MMO I can think of that has little to no replayability.
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Old timer.
DDO is far from loyal to the game and I find it amusing that you can tried to compare to the PnP version. I can a number of issues where this game fails to live up to the DnD PnP version. And if you compared this game to the other DnD rpgs incarinations that came out before this game, it would still be at the top of the list as one of the worse version of DDO to be made. So cut the crap, and stop trying to come up with reason people will like this game. I know you're afraid, just every other player, that if everyone leaves, you won't have anyone to play with in that game and you'll have to wait a very long time for the next DDO game to come out.
First off a personal advice, get out through your doors, go experience the real world a bit, learn some respect, because I didn't mention your butt, nor did I tell you to shut up, i merely stated my opinion, which i am entitled to.
GW had the opportunity to be designed from the ground up, thus thay had a clear design choice wether or not to make it instanced. Supposedly you can point out the shortcomings of the game from the DnD point of view, meaning you have DnD know-how, so i ask you, please tell us how you would have created a DnD loyal MMO. We will pick up from your ideas, and I assure you we will arrive at the conclusion, that it's either this instanced, either don't make DnD online. I eagerly await your answer, and please do be a bit more civilized this time around.
Well its hard to compare directly to anything but i would compare it to guild wars.
Why?Because this are the 2 instanced mmorpg (if u can call them that) out there with really nothing to do but do instances.
But but GW is 1)has pvp as a distraction 2)IS free!If turbine was going to make DDO as it is now i can't for the life of me think why they expect to be paid monthly fees for it as GW has already do this and is free.
The name of a brand will only sell so far.
You don't grind here, you play through the well thought out quests, which can be repeated on different difficulty settings, which are not unique, but very challenging. Some people grind certain quests over and over again, to gain levels really quick, but those are the power gamers, and will eventually find out that they have spoiled themselves the challenge of the higher level quests by repeating a lower level one until they are max level.
This is the biggest difference to all other MMORPGs, you don't just play to advance your level, you play to do the quests, and the level just comes naturally after you did some quests. When you first start playing the game, and are learning it, you might well be level 1 for like a week (depending on how much time you can play per day), but that is not a bad thing, as level doesn't matter, you can do all the level 1 and 2 quests with a full party of level 1s, so no reason to be higher level, they were designed to be played like that.
Graphics are great, at least in my opinion, but as we all know, opinions do differ between people, so some might not really like them...
What you just said here hasn't made DDO stand out from the rest of the MMOs.
You CAN grind. PLEASE don't insult my intelligence by explaining that grinding is something created by just the powergamers. Grinding is 50/50, it's encouraged by players who want to get powerful really fast and it encourage by companies who allows players to redo quests. Grinding was one of the things I was doing last Saturday with my paladin. I was grinding the instance over and over making tons of money and nearly leveled up. The quest modules are all the same. Difficulties settings weren't all that hard especially, if you have good armor you from the start of the game. I fail to see anything in your FANBOY post that makes DDO stand out from other mmorpgs.
What you just said here hasn't made DDO stand out from the rest of the MMOs.
You CAN grind. PLEASE don't insult my intelligence by explaining that grinding is something created by just the powergamers. Grinding is 50/50, it's encouraged by players who want to get powerful really fast and it encourage by companies who allows players to redo quests. Grinding was one of the things I was doing last Saturday with my paladin. I was grinding the instance over and over making tons of money and nearly leveled up. The quest modules are all the same. Difficulties settings weren't all that hard especially, if you have good armor you from the start of the game. I fail to see anything in your FANBOY post that makes DDO stand out from other mmorpgs.
So the DM who bought the shiny new WotC module for his PnP group will let them do whatever they want! So that they will completely move away from the module and do their own thing? No, the DM will make it seem like they are free to do whatever they want, but there will always be that silver line that will guide the steps and actions of the players, so that in the end, the module will be played like it was supposed to be played.
Even master of improvisation DMs will have a general silver line that they will want to be played, to progress their story in the way that "they" have imagined it.
To make a long story short. Turbine = Our DMs.
*shakes head and goes back to staring at the patcher screen, hoping that it will be over soon and that he can go back to playing, instead of reading all these posts by uninformed and clueless hate-people.
Dude how thick can you be?
In the first sentence you say that I should not insult your intelligence and say that grinding was only created by powergamers, then in the next sentence you say for yourself that YOU GRINDED THE INSTANCE TO GAIN LOTS OF MONEY AND LEVEL UP?
OMG!!!!
I play the game not to level up or make money (grinding), I play it to experience the cool quests, leveling is secondary, it comes eventually, after completing some cool quests!
Maybe now you know the difference between powergamer grinding and roleplayer content exploring!
*SHAKES HEAD*
WAAHHHHHHH!
It's useless!
So you just powergamed to buy better weapons and stuff, because cash and leveling up are a luxury?
LEVELING UP AND CASH ARE TRIVIAL IN THIS GAME, IT'S ABOUT THE SOCIAL RPG AND QUESTS! LEVELING UP DOESN'T DO YOU ANY GOOD, THE WAY IS THE GOAL, NOT YOUR FINAL DESTINATION.
The quests are awesome! Great puzzles, great storyline, challenging traps and dungeon design!
Much better than for instance, "Please bring me 10 bear paws and 10 rat tails." After which you get the follow up quest "Oh sorry, did I say Bear Paws? I meant Wolf Paws, and instead of the rat tails I will need batwings!" Before and after which you ran/run around, camping monster spawns that pop out of nowhere!
Sounds familiar, I thought so...
The quests are also not about rewards! The reward will be to have solved the quest and having had a blast with your party doing the quest! Not to mention that I got some nice rewards for my character from some quests, but like I said, that was not why I did the quest in the first place.
I think it's two generations of (role)players clashing here in DDO. The ones who want to powergame and the ones who want a challenging social experience.
Either way, you will never understand what I'm talking about if you are in the first group of MMORPG players.
Edit: Utopian MMORPG ideas, havign a GM who can do situational roleplaying for YOUR group of players at the time YOU wish to play. You can try NWN for that, but it will be very limited to, because the people who run the shards don't have time 24/7 and can only involve so many players in each rpg quest. Maybe in 10 years that will be possible, but monthly (or rather daily fees in that case) will go well over $100 or more just to be able to sustain all those gamemasters.
NWN is good thing, but the player made shards are not professional. If you want to have it professional, you gotta have a really good business plan and people who are willing to spend a lot of dosh every day/month.
You might want to check out www.vassalengine.org for that.
I don't give a flying F about endgame goodies in GW or WoW. It's pvp, I don't want to play PvP in MMOs anymore, it always favours the powergamers and people who have too much time on their hands. If I want PvP, I go play poker with friends, or bowling, or pool/snooker.
I want cool, challenging quests that I can play with a group of sociable friends/players.
You also took my first WAAAHHHH and It's Useless out of context, I could say the same about you, difference is, I'm not bashing the game you like, I let you play it, but you seem to have made it your holy mission to post here on a game you don't even play anymore! Combined with your "but the grinding _I_ do is a fact, and the rewards suck for me!"
Guess what, different people want different rewards! Some people don't repeat the same quest a dozen times just to be at the level for the next max xp dungeon! Some people just enjoy questing and meeting with sociable friends. Those people are the people who like DDO!
Oh and for god's sake, please learn to quote, at least use different colours for your replies...
I think it all comes down to this:
I like the game, I don't like other games as much, but I don't post about that in their MMORPG.COM forums. (for my very own reasons)
You like other games, and you hate this game so much that you spend your time arguing about it with people who like the game. (for your very own reasons)
Bottom point is, I like not being a mainstream gamer, I like games who are brave enough to try something different and do it well. There are enough people on the DDO servers who share my point of view.
Fair enough, everyone is happy... ( or maybe not? )
Patching is done now, so I'll be logging in to explore some of the new content and meet the guildies.
Tomorrow I'll be going bowling, and on Friday I'm going to visit friends in Nottingham to party, so you prolly won't hear from me again until the next weekday downtime.
Have fun with your mad mmorpg pvp skillz, they will be very important in your life, and earn you a lot of friends!
In the meantime, flame on, I am sure everyone will listen to you, even those you think like me!
Edit: Oh, and what's with all those strange links you added into the text? I didn't click on any of them, the domain names look too weird for that, but I reported them to the mods of MMORPG.COM, just in case they're kinda fishy...
If he's playing DDO, he doesn't have much of one.
Originally posted by gevrik
I think it's two generations of (role)players clashing here in DDO. The ones who want to powergame and the ones who want a challenging social experience.
No, the only clashing is between fanboys like yourself with zealot views and experience mmorpgers who see no value in a game that offers nothing new.
Zealot. A perfect description.
If he's playing DDO, he doesn't have much of one.
sorry for flaming, really not my style, but it is a laugh: the hardcore mmorpger, the allknow captain of rpg stating about another person that he does not have a life...you have to see the irony of this. You spend as much time flaming DDO as we do playing it...yeah, now there is a real life for ya!
I fail to see how all of this is an issue, what if you might want to dodge a trap by player skill, afterall there is a skill called jump as well, maybe worth investing in it. In the all aclaimed elder scrolls series you improve your jump as well. Action is also part of DDOs offering, some like it, some dont, do I go to wow forums to post about how useless rogue might be? how many traps have you disarmed with your rogue in wow btw?