Originally posted by Leesus stickm, there were banks, with limited storage.
not in early RSC... first there were no banks... then they came out with a bank that you could only put money into... then they came out with full banks... But it was no bank at all for many months.
it was fun to go into a house full of people and summon an energy vortex...then you just stand by the door and keep closing it.... good good times
the missing link in a chain of destruction.
All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.
Excellnt responses and descriptions from the first few posters. So spot on!
I particularly liked the way that skill was the main determining factor in PvP. Having uber weapons and gear didnt always equal guranteed victory. Some of the best UO PvPers I ever saw ran around in Y fronts and used a GM made bow only.
UO from launch to year 2 was the pinnacle of MMO gaming so far for me. I miss it so much, if only some developer would manage to capture what Origin and Garriot managed to create in that time....
+-+-+-+-+-+ "MMOs, for people that like think chatting is like a skill or something, rotflol" http://purepwnage.com
-+-+-+-+-+-+ "Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon
[quote] yes and no. its not like camping and killing the same moster over and over, but you increase your skill by using them. so to increase a melee skill me and friends would deul using the weakest weapon of the class. for maces you would use wands, fecning a dagger, and sward a skining knife i think. to gain magic resistance we could cast firewall and walk through it while friends healed to keep you alive. to increase in magery you had to cast spells. me and my friends would once again work this out into duels, or just random hunting. [/quote] Ah right.
[quote]it was fun to go into a house full of people and summon an energy vortex...then you just stand by the door and keep closing it.... good good times[/quote] What did this do? sounds fun.
Was amazing for the guy who would stand outside town and keep killing the poor noob the second he stands outside town and run when confronted by a seasoned player.It took loads of SKILLS to kill those noobs.
So much fun that UO was not retaining players at all and losing customers left,right and center.
are u seriously joking hercules???? why would you keep going outside if you would be killed??? are you stupid??? your playing technique leaves alot to be desired...there was always more than one way to leave a town, you cud jump in a portal...whats your problem i dont understand why you are so incompetent......uo gave options????????? u didnt use them??? did you even play or are you talking shit becuase you never played??? i played from the beggining and i reached grandmaster...i got killed alot along the way but i had options i didnt cry to the devs i just got on with the game.....what is wrong with people like you?
Hercule, go back to WoW carebear. Old school UO retained a TON of players. So much so, they were rewarded for having 3 and 4 year old accounts. UO probably had some of the most loyal players out of any MMO ever, until EA ruined it. I know my guild was made of veterans and we had 100+ members with 4 year old accounts. Thats just one guild on one server, out of about 30 servers at the time. Don't talk about a game unless you've actually played it, obviously you haven't.
I dont need to see statistics (after playing UO for 6 years) to know that the major exodus of players began AFTER the introduction of Trammel not before.
So you can make what you like of that, but for the great majority of UO's original population, Trammel and the changes that followed represented the end of the game not the start.
+-+-+-+-+-+ "MMOs, for people that like think chatting is like a skill or something, rotflol" http://purepwnage.com
-+-+-+-+-+-+ "Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon
I have to agree that UO's early PvP, and the whole game set up, was by far the best I've ever seen or experianced. By far.The Freedom of choice combined with the more realistic approach to the game world (items that you could drop, store in houses, house locks and keys, boat keys, all the things involved in realism that have been taken out of newer games because they aren't used anyways) and skill system and no end game (because the game was designed to play for other things than level capping).
UO felt like a world, rather than a scripted screen play.
Unfortunately, crime payed and justice had no teeth. UO lost way too many players because of this. Of course they could have stuck to their guns and stayed that way. I wonder if they would have ended up like Shadowbane, 10,000 subscriptions and cancellation. But UO went completely the other way. The game looks more and more like the other games now. Camping for loot to add to an ever growing hoard, and little else.
I'm not sure why so many of you claim that UO takes more player skill in PVP than any other MMO out there but maybe because so many of you played the obviously overpowered Tank Mages back then. You literally were a tank with the offensive power of a mage. And mages themselves were overpowered.
"Pure" warriors were no match. The only other "class" that could match up were the Pet Tamers with Dragons. But those weren't easy to get.
My point is that a lot of these so called skilled players were using overpowered skills, spells and profession combinations. And of course, hacks and cheats and bugs were also used. It wasnt entirely player skill.
However I do agree that the PVP was extremely fun and that it wasnt equipment dependant. And yes player skill was very important as well. The UO experience really did capture the "danger" element extremely well...even when doing mundane things such as mining ore.
Originally posted by Gnomesmusher I'm not sure why so many of you claim that UO takes more player skill in PVP than any other MMO out there but maybe because so many of you played the obviously overpowered Tank Mages back then. You literally were a tank with the offensive power of a mage. And mages themselves were overpowered.
"Pure" warriors were no match. The only other "class" that could match up were the Pet Tamers with Dragons. But those weren't easy to get.
My point is that a lot of these so called skilled players were using overpowered skills, spells and profession combinations. And of course, hacks and cheats and bugs were also used. It wasnt entirely player skill.
However I do agree that the PVP was extremely fun and that it wasnt equipment dependant. And yes player skill was very important as well. The UO experience really did capture the "danger" element extremely well...even when doing mundane things such as mining ore.
Whilst that is largely true and probably accurately describes much of the high end PvP at the time. Like I said the best PvPer I ever saw was a guy on Chessy called "Siege", he got around in his Y fronts, or a green robe if he was feeling formal and carried a GM bow (he made himself) and 200 arrows... and Im trying to think of a time I ever saw him get beat.... and Im having trouble... and that includes old skool tank mages and later tamers. A dragon isnt much use when your dead
+-+-+-+-+-+ "MMOs, for people that like think chatting is like a skill or something, rotflol" http://purepwnage.com
-+-+-+-+-+-+ "Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon
I don't see how you are saying that Tank Mages were overpowered. 1v1 a warrior could waste a Tank Mage. Now in a group, with healers, Tank Mages were unreplacable. I had 3 main PvP chars in the old days, a Tank Mage, a Mace warrior, and a Thief. My mace warrior owned just about every tank mage I went up against 1v1. Then when lumberjacking became all powerful, it completely nullified the benefits of a tank mage. I had a Lumberjack that could take out a mage in 2 hits.
1. PvP in classic UO since was pretty much 100% skilled based. This meaning of course, unlike all games out on the market today the person owning the phat lewt or a few levels above you didnt own you. In old UO all you needed was a player made weapon and good skills and it was on.
2. PvP now sucks in UO now, Sunsword killed it with the AOS expansion better known as "I want to be Diablo expansion". Its no different from the rest of the games now, you camp spawns, and the person with the best gear usually wins.
3. I would say no, go and play on a private classic server. I would not say that on any other game, but they totally ruined the vision Lord British had on this game. Not to mention it seems it is running on no funds or support From EA whatsoever. They dont listen to the players, and I saw somewhere when asked why dont they advertise, the devs response was "We would rather have you guys advertise it by word of mouth.
I would stay away from it, the game died years ago, first they split the player base, then they tried to make it and EQ clone with the AOS expansion. Now it is nothing more than a fashion show, and virtual chat room. Think Sims Online with armor and elves.
4. Shards servers same thing, some are located in different spots of the country. This was a bigger thing when more people where on dial up.
UO had the best pvp ever, people can argue what they want, but no other experience was as fast paced or as fun as good old UO.. WoW comes close in terms of speed, but like the rest of the games the items weigh to much in favor of who wins.
Originally posted by Razorback Originally posted by Gnomesmusher I'm not sure why so many of you claim that UO takes more player skill in PVP than any other MMO out there but maybe because so many of you played the obviously overpowered Tank Mages back then. You literally were a tank with the offensive power of a mage. And mages themselves were overpowered.
"Pure" warriors were no match. The only other "class" that could match up were the Pet Tamers with Dragons. But those weren't easy to get.
My point is that a lot of these so called skilled players were using overpowered skills, spells and profession combinations. And of course, hacks and cheats and bugs were also used. It wasnt entirely player skill.
However I do agree that the PVP was extremely fun and that it wasnt equipment dependant. And yes player skill was very important as well. The UO experience really did capture the "danger" element extremely well...even when doing mundane things such as mining ore.
Whilst that is largely true and probably accurately describes much of the high end PvP at the time. Like I said the best PvPer I ever saw was a guy on Chessy called "Siege", he got around in his Y fronts, or a green robe if he was feeling formal and carried a GM bow (he made himself) and 200 arrows... and Im trying to think of a time I ever saw him get beat.... and Im having trouble... and that includes old skool tank mages and later tamers. A dragon isnt much use when your dead
UO used a different type of balancing. if you made a noob melee class, and i made a noob mage then there is NO way im going to beat you. if im lucky i could use a greater heal, but i either wont have enough life to make it worth it, or enough mana to cast it. magic arrow was useless (except to break magic reflection in the old days). the melee class would just go up and beat down the mage with their greater str and weapon skill. even the spell fireball wasnt all that good.
now in the later stages the mage has some insane power, and the melee class kinda balanced off. its the whole acceleration vs top speed thing. you could either be decent quickly, or great after a long expensive road.
the missing link in a chain of destruction.
All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.
Originally posted by Leesus Originally posted by Kasmar It wasn't. It stunk. It is what killed UO.
I'm assuming you never played old school UO, or you were just horrible at PvP.
there are lots of reasons why some one wouldnt like pvp in UO. it was a verry skill based open blood fest. if either you dont like real risk, or just not very skillfull UO pvp would be horrible.
the open pvp system really created strong bonds of friendship and malice. if a group of people from one guild showed up and ganked me then me and my friends could remember them and return the favor 10 fold. granted an eye for an eye just leaves every one blind, but it really gave you something to shoot for. i had a list of people to keep an eye out for, and places they liked to go. there was just something fun about finding out where your enemy lived and waiting for him to return.
the game was harsh. there really was no mercy once you left town. but it forced you to be strong, to work together and gave you a goal with out some NPC saying go fetch me a fish.
the missing link in a chain of destruction.
All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.
Originally posted by Leesus Hercule, go back to WoW carebear. Old school UO retained a TON of players. So much so, they were rewarded for having 3 and 4 year old accounts. UO probably had some of the most loyal players out of any MMO ever, until EA ruined it. I know my guild was made of veterans and we had 100+ members with 4 year old accounts. Thats just one guild on one server, out of about 30 servers at the time. Don't talk about a game unless you've actually played it, obviously you haven't.
If you knew your facts you would know pre trammel UO had under 100k and dropping.Post trammel 1 year on it had 250k paying clients.
Its a known fact published etc.Go to mmorpgchart.com and check the history chart.
Originally posted by GIRO are u seriously joking hercules???? why would you keep going outside if you would be killed??? are you stupid??? your playing technique leaves alot to be desired...there was always more than one way to leave a town, you cud jump in a portal...whats your problem i dont understand why you are so incompetent......uo gave options????????? u didnt use them??? did you even play or are you talking shit becuase you never played??? i played from the beggining and i reached grandmaster...i got killed alot along the way but i had options i didnt cry to the devs i just got on with the game.....what is wrong with people like you?
Life is easier if you space your words.Portals were often opened to newbies to dungeons anyhow for instant death.
Happy to reply to any questions but for god sake space the words this time
Originally posted by hercules Originally posted by Leesus Hercule, go back to WoW carebear. Old school UO retained a TON of players. So much so, they were rewarded for having 3 and 4 year old accounts. UO probably had some of the most loyal players out of any MMO ever, until EA ruined it. I know my guild was made of veterans and we had 100+ members with 4 year old accounts. Thats just one guild on one server, out of about 30 servers at the time. Don't talk about a game unless you've actually played it, obviously you haven't.
If you knew your facts you would know pre trammel UO had under 100k and dropping.Post trammel 1 year on it had 250k paying clients.
Its a known fact published etc.Go to mmorpgchart.com and check the history chart.
Really genius? I wonder why that is.... Oh maybe it's because Trammel was tailored for casual gamers and new gamers, thus luring in more players. At the time, 100,000 players on one game was insane. That's why it was the top MMO for so long. Then when Trammel came out, a lot of new people joined and a lot of old school players quit. So like I said, go back to WoW carebear.
Comments
Options.
C
it was fun to go into a house full of people and summon an energy vortex...then you just stand by the door and keep closing it.... good good times
the missing link in a chain of destruction.
All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.
C
Excellnt responses and descriptions from the first few posters. So spot on!
I particularly liked the way that skill was the main determining factor in PvP. Having uber weapons and gear didnt always equal guranteed victory. Some of the best UO PvPers I ever saw ran around in Y fronts and used a GM made bow only.
UO from launch to year 2 was the pinnacle of MMO gaming so far for me. I miss it so much, if only some developer would manage to capture what Origin and Garriot managed to create in that time....
+-+-+-+-+-+
"MMOs, for people that like think chatting is like a skill or something, rotflol"
http://purepwnage.com
-+-+-+-+-+-+
"Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon
yes and no. its not like camping and killing the same moster over and
over, but you increase your skill by using them. so to increase a
melee skill me and friends would deul using the weakest weapon of the
class. for maces you would use wands, fecning a dagger, and sward a
skining knife i think. to gain magic resistance we could cast firewall
and walk through it while friends healed to keep you alive. to
increase in magery you had to cast spells. me and my friends would
once again work this out into duels, or just random hunting. [/quote]
Ah right.
vortex...then you just stand by the door and keep closing it.... good
good times[/quote]
What did this do? sounds fun.
Was amazing for the guy who would stand outside town and keep killing the poor noob the second he stands outside town and run when confronted by a seasoned player.It took loads of SKILLS to kill those noobs.
So much fun that UO was not retaining players at all and losing customers left,right and center.
C
All carebear flaming aside.
I dont need to see statistics (after playing UO for 6 years) to know that the major exodus of players began AFTER the introduction of Trammel not before.
So you can make what you like of that, but for the great majority of UO's original population, Trammel and the changes that followed represented the end of the game not the start.
+-+-+-+-+-+
"MMOs, for people that like think chatting is like a skill or something, rotflol"
http://purepwnage.com
-+-+-+-+-+-+
"Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon
I have to agree that UO's early PvP, and the whole game set up, was by far the best I've ever seen or experianced. By far. The Freedom of choice combined with the more realistic approach to the game world (items that you could drop, store in houses, house locks and keys, boat keys, all the things involved in realism that have been taken out of newer games because they aren't used anyways) and skill system and no end game (because the game was designed to play for other things than level capping).
UO felt like a world, rather than a scripted screen play.
Unfortunately, crime payed and justice had no teeth. UO lost way too many players because of this. Of course they could have stuck to their guns and stayed that way. I wonder if they would have ended up like Shadowbane, 10,000 subscriptions and cancellation. But UO went completely the other way. The game looks more and more like the other games now. Camping for loot to add to an ever growing hoard, and little else.
Once upon a time....
"Pure" warriors were no match. The only other "class" that could match up were the Pet Tamers with Dragons. But those weren't easy to get.
My point is that a lot of these so called skilled players were using overpowered skills, spells and profession combinations. And of course, hacks and cheats and bugs were also used. It wasnt entirely player skill.
However I do agree that the PVP was extremely fun and that it wasnt equipment dependant. And yes player skill was very important as well. The UO experience really did capture the "danger" element extremely well...even when doing mundane things such as mining ore.
+-+-+-+-+-+
"MMOs, for people that like think chatting is like a skill or something, rotflol"
http://purepwnage.com
-+-+-+-+-+-+
"Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon
1. PvP in classic UO since was pretty much 100% skilled based. This meaning of course, unlike all games out on the market today the person owning the phat lewt or a few levels above you didnt own you. In old UO all you needed was a player made weapon and good skills and it was on.
2. PvP now sucks in UO now, Sunsword killed it with the AOS expansion better known as "I want to be Diablo expansion". Its no different from the rest of the games now, you camp spawns, and the person with the best gear usually wins.
3. I would say no, go and play on a private classic server. I would not say that on any other game, but they totally ruined the vision Lord British had on this game. Not to mention it seems it is running on no funds or support From EA whatsoever. They dont listen to the players, and I saw somewhere when asked why dont they advertise, the devs response was "We would rather have you guys advertise it by word of mouth.
I would stay away from it, the game died years ago, first they split the player base, then they tried to make it and EQ clone with the AOS expansion. Now it is nothing more than a fashion show, and virtual chat room. Think Sims Online with armor and elves.
4. Shards servers same thing, some are located in different spots of the country. This was a bigger thing when more people where on dial up.
UO had the best pvp ever, people can argue what they want, but no other experience was as fast paced or as fun as good old UO.. WoW comes close in terms of speed, but like the rest of the games the items weigh to much in favor of who wins.
Whilst that is largely true and probably accurately describes much of the high end PvP at the time. Like I said the best PvPer I ever saw was a guy on Chessy called "Siege", he got around in his Y fronts, or a green robe if he was feeling formal and carried a GM bow (he made himself) and 200 arrows... and Im trying to think of a time I ever saw him get beat.... and Im having trouble... and that includes old skool tank mages and later tamers. A dragon isnt much use when your dead
UO used a different type of balancing. if you made a noob melee class, and i made a noob mage then there is NO way im going to beat you. if im lucky i could use a greater heal, but i either wont have enough life to make it worth it, or enough mana to cast it. magic arrow was useless (except to break magic reflection in the old days). the melee class would just go up and beat down the mage with their greater str and weapon skill. even the spell fireball wasnt all that good.
now in the later stages the mage has some insane power, and the melee class kinda balanced off. its the whole acceleration vs top speed thing. you could either be decent quickly, or great after a long expensive road.
the missing link in a chain of destruction.
All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.
======================
It's just me, so open the door.
there are lots of reasons why some one wouldnt like pvp in UO. it was a verry skill based open blood fest. if either you dont like real risk, or just not very skillfull UO pvp would be horrible.
the open pvp system really created strong bonds of friendship and malice. if a group of people from one guild showed up and ganked me then me and my friends could remember them and return the favor 10 fold. granted an eye for an eye just leaves every one blind, but it really gave you something to shoot for. i had a list of people to keep an eye out for, and places they liked to go. there was just something fun about finding out where your enemy lived and waiting for him to return.
the game was harsh. there really was no mercy once you left town. but it forced you to be strong, to work together and gave you a goal with out some NPC saying go fetch me a fish.
the missing link in a chain of destruction.
All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.
If you knew your facts you would know pre trammel UO had under 100k and dropping.Post trammel 1 year on it had 250k paying clients.
Its a known fact published etc.Go to mmorpgchart.com and check the history chart.
Life is easier if you space your words.Portals were often opened to newbies to dungeons anyhow for instant death.
Happy to reply to any questions but for god sake space the words this time
If you knew your facts you would know pre trammel UO had under 100k and dropping.Post trammel 1 year on it had 250k paying clients.
Its a known fact published etc.Go to mmorpgchart.com and check the history chart.
Really genius? I wonder why that is.... Oh maybe it's because Trammel was tailored for casual gamers and new gamers, thus luring in more players. At the time, 100,000 players on one game was insane. That's why it was the top MMO for so long. Then when Trammel came out, a lot of new people joined and a lot of old school players quit. So like I said, go back to WoW carebear.