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Just Give us 1 PRE-CU Server....

LAW!LAW! Member Posts: 153

If ...

They are worried about the success or failure of a Rollback, Just give us ONE PRE-CU SERVER! When that server fills up (and it will) Give us another server! When that one fills up...add another and another as demand increases...JUST ONE SERVER and let the players decide!!!

This way you are not having to do a complete rollback and the Kids can still play their Jedi game(NGE) and the Hardcore players can play a game that requires grey matter between your ears(PRE-CU).

Everyone wins! Lucas Arts can keep things going (cash flowing) till SWG2 is developed by BioWare(hope) and the kids and the elite players both have games they like!

Comments

  • digrizdigriz Member Posts: 254

    It makes sense, they have a ready made market, exploit it already. About 65% of polled SWG vets said they'd go back to a SOE run Pre CU server, but i still won't hold my breath. Pre CU won't run on PS3, so why would they bother? There's obviously no future in PCs, just consoles.

  • demolishIXdemolishIX Member Posts: 632
      The thing is that the "slaves" at SOE do not want their big unscarred image to get harmed by admiting they "fucked up" big time (sry for the evil expresion).And plus people are resubbing just to post on SWG that they dont support the NGE,gee you could of fouled me,you pay 15 $ to SOE because you dont support the NGE.
  • ep103855ep103855 Member UncommonPosts: 47

    so...lets see this from their point of view...
    they applied the nge hoping that the game would be more commercial and that more people would buy the game.
    but this didnt happened. it was a bad call and for months now they have been preaching that nge was a good thing, that everything goes as planned and that the long term plans are in order...
    and you really think that they would ever give a pre cu server ?
    please stop these completely idiotic messages about sony doing what consumer wants and not what they way. i am tired of browsing forums and looking at stupid posts, about what happened wrong, what sony should have done and what sony will do now! this is all sci fi. arent you bored of begging them to revert the game in its pre-cu or pre-nge condition since you already know what will happen within 6-12 months after this will happen?
    SWG is dead. face it. we can only hope that someday another company will start Galaxies again. But until they do lets try and find happiness in other games. i know that wow hasnt got the depth that galaxies had, l2 has no meaningfull quests. there is a probability that we wont find another game as good as galaxies was. but please stop this damn whining. its getting tiresome reading posts about reverting to what the game was. and i do not take into account the psychological tiredness that all of us experiance when we see posts like this. face the facts. sony is out there to make money and not to make us happy. they fucked up and if they do something like what this post was originally told us, they would loose even more face in the gaming community. they are stuck in an endless loop which there is only one way out. and the way it not going back to what-it-was.
    please grow up.

  • demolishIXdemolishIX Member Posts: 632


    Originally posted by ep103855

    so...lets see this from their point of view...
    they applied the nge hoping that the game would be more commercial and that more people would buy the game.
    but this didnt happened. it was a bad call and for months now they have been preaching that nge was a good thing, that everything goes as planned and that the long term plans are in order...
    and you really think that they would ever give a pre cu server ?
    please stop these completely idiotic messages about sony doing what consumer wants and not what they way. i am tired of browsing forums and looking at stupid posts, about what happened wrong, what sony should have done and what sony will do now! this is all sci fi. arent you bored of begging them to revert the game in its pre-cu or pre-nge condition since you already know what will happen within 6-12 months after this will happen?
    SWG is dead. face it. we can only hope that someday another company will start Galaxies again. But until they do lets try and find happiness in other games. i know that wow hasnt got the depth that galaxies had, l2 has no meaningfull quests. there is a probability that we wont find another game as good as galaxies was. but please stop this damn whining. its getting tiresome reading posts about reverting to what the game was. and i do not take into account the psychological tiredness that all of us experiance when we see posts like this. face the facts. sony is out there to make money and not to make us happy. they fucked up and if they do something like what this post was originally told us, they would loose even more face in the gaming community. they are stuck in an endless loop which there is only one way out. and the way it not going back to what-it-was.
    please grow up.


      I agree crying about it and asking for pre CU server wont help at all,SWG is dying and the devs know it,they are trying to salvage the game by turning it into a WoW clone,I hear that spys can now steal from NPCs (Just like in WoW [In wow it was fun to steal from NPCs]) from what I understand the spy can steal rare items off bosses wich makes them a uber farm proff for all those ebay asians out there.
  • RekrulRekrul Member Posts: 2,961


    Originally posted by LAW!

    Everyone wins! Lucas Arts can keep things going (cash flowing) till SWG2 is developed by BioWare(hope) and the kids and the elite players both have games they like!


    If everybody really won, they'd do it. SOE is not running away from cash.

    True question is, how much would running a single server cost. Cost scale here is not linear. 1 = $1000, 2 = $2000, 10 = $10000.

    Costs for server farms are essentially fixed. So 1 = $8000, 2 = $8500, 10 = $10000. To run a server, you need full, round the clock personel (3 people minimum with 8 hour shifts + weekend/night bonus). You need room to house them in, maintain and deploy configurations (network changes, hardware replacements, etc.).
    You need to plan ahead for hardware replacements, have them all in stock (oh gee, our hard drive died. Lets order it. Should be here in 4-6 weeks.) Keep backup system running. In addition, you also need to have some backup team to resolve various scalability issues, that require changes to the code itself.
    Hardware: $150000 + $10000 for additional clusters.
    Personel: 4x$50k yearly
    Running costs: ?? bandwidth, electricity, air conditioning. $10000/month
    And we're at $470k a year.
    Cost of second SWG license: ????

    Not a small ammount, is it? And this is just the raw operational cost, for setting up 0! servers, just to set up the minimal requirements. It goes up slower after that for each additional server, but the entry level is high.

    If SOE could make money off pre-cu, they would. You can count on it.


  • kaibigan34kaibigan34 Member Posts: 1,508

    It has nothing to do with money. SOE actually has several servers that arent doing anything. The backups 'just in case the game becomes popular' sort of thing. Last time they opened up new servers, I remember a developer saying they could put up 10 more if needed at no real cost.

    The problem is the game itself. Everyone would be so happy to get Pre-CU back. They would 'come a runnin' so to speak. Then they would remember a few things. Mobs warping, BH targets disappearing or being unattackable, houses disappearing, item stats changing, and butt sliding just to name a few. They would demand these problems be fixed.

    Here it comes folks. Get a seat. The devs are too incompetent to fix the old game. Smed said it himself. The old code was way beyond SOE and LA skill levels. Why? Because it was a hand-me-down engine from UO2. That was the main reason they went with the NGE. Cut out everything they dont have the intelligence to fix so they dont have to keep looking like fools. Sort of backfired there though.

    Kai



  • Aikes1Aikes1 Member Posts: 292

                                    

    Ill take Pre-CU bugs and all just so I could enjoy gaming again. We know now how bad it can get... NGE bad. Pre-CU bugs and unbalanced combat would be heaven compaired to 8 classes of crap with F all to do and maybe if your lucky someone to do it with.

    Fact is, my whole guild would return, this I know... as would many other entire guilds that left. You can explain away the NGE all you like, but we cant stand it. It suxs. I want, and those I am guilded with want, Pre-CU (Pre-Patch 9 would be best). We dont care about the old arguments, DOTs, Jedi, or bugs. We just want our game back.

    Right now my SWG discs arent good for much more then beer coasters. Kinda expensive for coasters.

                                     

    "SWG was a world, now it's just a game" -adamrk-

    "When the game was good, you didn't have to ask where the population was, because it was everywhere. When the game was good you didn't have to ask which server had population, because they all did. When the game was good you didn't have to beg friends to give it a try, because they were already playing. " - Salty Pete

  • VexinVexin Member Posts: 297


    Originally posted by kaibigan34

    It has nothing to do with money. SOE actually has several servers that arent doing anything. The backups 'just in case the game becomes popular' sort of thing. Last time they opened up new servers, I remember a developer saying they could put up 10 more if needed at no real cost.

    The problem is the game itself. Everyone would be so happy to get Pre-CU back. They would 'come a runnin' so to speak. Then they would remember a few things. Mobs warping, BH targets disappearing or being unattackable, houses disappearing, item stats changing, and butt sliding just to name a few. They would demand these problems be fixed.

    Here it comes folks. Get a seat. The devs are too incompetent to fix the old game. Smed said it himself. The old code was way beyond SOE and LA skill levels. Why? Because it was a hand-me-down engine from UO2. That was the main reason they went with the NGE. Cut out everything they dont have the intelligence to fix so they dont have to keep looking like fools. Sort of backfired there though.

    Kai





    /agree

    I think you're onto something there.

    --------------------------------------------------------------------
    As ye SOE, so shall ye weep.

  • ColonelCadeColonelCade Member Posts: 27


    Originally posted by digriz

    It makes sense, they have a ready made market, exploit it already. About 65% of polled SWG vets said they'd go back to a SOE run Pre CU server, but i still won't hold my breath. Pre CU won't run on PS3, so why would they bother? There's obviously no future in PCs, just consoles.



    Yeah that's true enough.  Stroll through a Gamestop or EB games and most of their PC games are on one shelf while the rest of the store is cram packed with console games. 
  • MikeMBMikeMB Member Posts: 272
    Talk to some old school Ultima Online Players from the late 90's. They have wanted a Pre-Trammel/UO Classic server from 2000 till I left UO in 2004. Needless to say it hasn't come to pass, however they have gotten a pvp server. A fully PvP server I can see if the playerbase asked for it, a server running the Pre-CU, a system that hasn't been used in a year now?


  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    /agree with OP

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • LAW!LAW! Member Posts: 153
    If everybody really won, they'd do it. SOE is not running away from cash.

    True question is, how much would running a single server cost. Cost scale here is not linear. 1 = $1000, 2 = $2000, 10 = $10000.

    Costs for server farms are essentially fixed. So 1 = $8000, 2 = $8500, 10 = $10000. To run a server, you need full, round the clock personel (3 people minimum with 8 hour shifts + weekend/night bonus). You need room to house them in, maintain and deploy configurations (network changes, hardware replacements, etc.).
    You need to plan ahead for hardware replacements, have them all in stock (oh gee, our hard drive died. Lets order it. Should be here in 4-6 weeks.) Keep backup system running. In addition, you also need to have some backup team to resolve various scalability issues, that require changes to the code itself.
    Hardware: $150000 + $10000 for additional clusters.
    Personel: 4x$50k yearly
    Running costs: ?? bandwidth, electricity, air conditioning. $10000/month
    And we're at $470k a year.
    Cost of second SWG license: ????

    Not a small ammount, is it? And this is just the raw operational cost, for setting up 0! servers, just to set up the minimal requirements. It goes up slower after that for each additional server, but the entry level is high.

    If SOE could make money off pre-cu, they would. You can count on it.




    There is good money to be made if SOE will wise up. If  just a few thousand customers come back the server pays for itself. At $15.00 a month each customer would...

    Customers...5K $75,000 a month X 12 = $900,000 A YEAR

    10k Customers = $150,000 a month X 12 =$1,800,000 A YEAR

    25k Customers = $375,000 a month X 12 =$4,500,000 A YEAR

    50k Customers = $750,000 a month X 12 = $9,000,000  A YEAR

    100k Customers =$1,500,000 a month X 12 =$ 18,000,000 A YEAR

    250k Customers =$3,750,000 a month (PRE -CU customer base) X 12 = $44,400,000 A YEAR

    500k Customers =$7,500,000!!! a month X 12 = 90 MILLION DOLLARS A YEAR!

    WHAT AM I MISSING HERE...THIS CAN'T BE RIGHT! I MUST HAVE DONE THE WRONG MATH HERE! TELL ME WHAT I DID WRONG! THEIR IS NO WAY THEY ARE MAKING THIS MUCH OFF SWG!

    IF THIS IS RIGHT... and... This assuming that each player will only purchess 1 account at $15.00 a month! I can tell you that I would buy at least 2 maybe 3! Many in my former guild would do the same! I think it is some other issue with SOE...It can't be the cash.

  • ech0witchech0witch Member UncommonPosts: 67

    I hate saying this but SOE will NEVER provide a pre-CU server. That would actually require them to give the customers what they want......rather than cramming the complete opposite down their throats.

    On the other hand you can always go with a pre-cu EMU SWG server

    http://www.euro-chimaera.com

  • RekrulRekrul Member Posts: 2,961


    Originally posted by ech0witch

    I hate saying this but SOE will NEVER provide a pre-CU server. That would actually require them to give the customers what they want......rather than cramming the complete opposite down their throats.

    On the other hand you can always go with a pre-cu EMU SWG server

    http://www.euro-chimaera.com


    I'll believe it when I see it.

    And if they did most of the protocol clutter, I might even pitch in a bit.
  • LAW!LAW! Member Posts: 153


    Originally posted by LAW!
    If everybody really won, they'd do it. SOE is not running away from cash.

    True question is, how much would running a single server cost. Cost scale here is not linear. 1 = $1000, 2 = $2000, 10 = $10000.

    Costs for server farms are essentially fixed. So 1 = $8000, 2 = $8500, 10 = $10000. To run a server, you need full, round the clock personel (3 people minimum with 8 hour shifts + weekend/night bonus). You need room to house them in, maintain and deploy configurations (network changes, hardware replacements, etc.).
    You need to plan ahead for hardware replacements, have them all in stock (oh gee, our hard drive died. Lets order it. Should be here in 4-6 weeks.) Keep backup system running. In addition, you also need to have some backup team to resolve various scalability issues, that require changes to the code itself.
    Hardware: $150000 + $10000 for additional clusters.
    Personel: 4x$50k yearly
    Running costs: ?? bandwidth, electricity, air conditioning. $10000/month
    And we're at $470k a year.
    Cost of second SWG license: ????

    Not a small ammount, is it? And this is just the raw operational cost, for setting up 0! servers, just to set up the minimal requirements. It goes up slower after that for each additional server, but the entry level is high.

    If SOE could make money off pre-cu, they would. You can count on it.




    There is good money to be made if SOE will wise up. If  just a few thousand customers come back the server pays for itself. At $15.00 a month each customer would...

    Customers...5K $75,000 a month X 12 = $900,000 A YEAR

    10k Customers = $150,000 a month X 12 =$1,800,000 A YEAR

    25k Customers = $375,000 a month X 12 =$4,500,000 A YEAR

    50k Customers = $750,000 a month X 12 = $9,000,000  A YEAR

    100k Customers =$1,500,000 a month X 12 =$ 18,000,000 A YEAR

    250k Customers =$3,750,000 a month (PRE -CU customer base) X 12 = $44,400,000 A YEAR

    500k Customers =$7,500,000!!! a month X 12 = 90 MILLION DOLLARS A YEAR!

    WHAT AM I MISSING HERE...THIS CAN'T BE RIGHT! I MUST HAVE DONE THE WRONG MATH HERE! TELL ME WHAT I DID WRONG! THEIR IS NO WAY THEY ARE MAKING THIS MUCH OFF SWG!

    IF THIS IS RIGHT... and... This assuming that each player will only purchess 1 account at $15.00 a month! I can tell you that I would buy at least 2 maybe 3! Many in my former guild would do the same! I think it is some other issue with SOE...It can't be the cash.



    Are these numbers right?....they can't be!
  • nthnaounnthnaoun Member Posts: 1,438

    /beats dead horse

    Nothing you say or ask for on this forum has made a difference in what SOE is doing with SWG, so why waste your breath?

  • RekrulRekrul Member Posts: 2,961


    Originally posted by LAW!

    Originally posted by LAW!
    If everybody really won, they'd do it. SOE is not running away from cash.

    True question is, how much would running a single server cost. Cost scale here is not linear. 1 = $1000, 2 = $2000, 10 = $10000.

    Costs for server farms are essentially fixed. So 1 = $8000, 2 = $8500, 10 = $10000. To run a server, you need full, round the clock personel (3 people minimum with 8 hour shifts + weekend/night bonus). You need room to house them in, maintain and deploy configurations (network changes, hardware replacements, etc.).
    You need to plan ahead for hardware replacements, have them all in stock (oh gee, our hard drive died. Lets order it. Should be here in 4-6 weeks.) Keep backup system running. In addition, you also need to have some backup team to resolve various scalability issues, that require changes to the code itself.
    Hardware: $150000 + $10000 for additional clusters.
    Personel: 4x$50k yearly
    Running costs: ?? bandwidth, electricity, air conditioning. $10000/month
    And we're at $470k a year.
    Cost of second SWG license: ????

    Not a small ammount, is it? And this is just the raw operational cost, for setting up 0! servers, just to set up the minimal requirements. It goes up slower after that for each additional server, but the entry level is high.

    If SOE could make money off pre-cu, they would. You can count on it.



    There is good money to be made if SOE will wise up. If  just a few thousand customers come back the server pays for itself. At $15.00 a month each customer would...

    Customers...5K $75,000 a month X 12 = $900,000 A YEAR

    10k Customers = $150,000 a month X 12 =$1,800,000 A YEAR

    25k Customers = $375,000 a month X 12 =$4,500,000 A YEAR

    50k Customers = $750,000 a month X 12 = $9,000,000  A YEAR

    100k Customers =$1,500,000 a month X 12 =$ 18,000,000 A YEAR

    250k Customers =$3,750,000 a month (PRE -CU customer base) X 12 = $44,400,000 A YEAR

    500k Customers =$7,500,000!!! a month X 12 = 90 MILLION DOLLARS A YEAR!

    WHAT AM I MISSING HERE...THIS CAN'T BE RIGHT! I MUST HAVE DONE THE WRONG MATH HERE! TELL ME WHAT I DID WRONG! THEIR IS NO WAY THEY ARE MAKING THIS MUCH OFF SWG!

    IF THIS IS RIGHT... and... This assuming that each player will only purchess 1 account at $15.00 a month! I can tell you that I would buy at least 2 maybe 3! Many in my former guild would do the same! I think it is some other issue with SOE...It can't be the cash.



    Are these numbers right?....they can't be!

    Which brings us to the original point (ok, SOE gets maybe $5 from each subscription after all expenses, but still).

    Do you think they can't do math? They never summed up? They don't employ sales analysts?

    They did the numbers. For them, they don't add up. If pre-cu were viable, they'd put it back up. They are in business of making money. But after assuming all costs, they came to conclusion it wouldn't pay off.
    One thing you can't forget, is that LA license is for SWG. They cannot use same license to run second copy. With their new station pass model, they also wouldn't make any more money than they already do. And so on. There's too much information none of us has, to do the real math. Numbers are big, but profit margins are small.
  • BissrokBissrok Member Posts: 1,002
    I'm surprised that all hope hasn't been crushed yet.

  • LAW!LAW! Member Posts: 153


    Originally posted by LAW!
    If everybody really won, they'd do it. SOE is not running away from cash.

    True question is, how much would running a single server cost. Cost scale here is not linear. 1 = $1000, 2 = $2000, 10 = $10000.

    Costs for server farms are essentially fixed. So 1 = $8000, 2 = $8500, 10 = $10000. To run a server, you need full, round the clock personel (3 people minimum with 8 hour shifts + weekend/night bonus). You need room to house them in, maintain and deploy configurations (network changes, hardware replacements, etc.).
    You need to plan ahead for hardware replacements, have them all in stock (oh gee, our hard drive died. Lets order it. Should be here in 4-6 weeks.) Keep backup system running. In addition, you also need to have some backup team to resolve various scalability issues, that require changes to the code itself.
    Hardware: $150000 + $10000 for additional clusters.
    Personel: 4x$50k yearly
    Running costs: ?? bandwidth, electricity, air conditioning. $10000/month
    And we're at $470k a year.
    Cost of second SWG license: ????

    Not a small ammount, is it? And this is just the raw operational cost, for setting up 0! servers, just to set up the minimal requirements. It goes up slower after that for each additional server, but the entry level is high.

    If SOE could make money off pre-cu, they would. You can count on it.




    There is good money to be made if SOE will wise up. If  just a few thousand customers come back the server pays for itself. At $15.00 a month each customer would...

    Customers...5K $75,000 a month X 12 = $900,000 A YEAR

    10k Customers = $150,000 a month X 12 =$1,800,000 A YEAR

    25k Customers = $375,000 a month X 12 =$4,500,000 A YEAR

    50k Customers = $750,000 a month X 12 = $9,000,000  A YEAR

    100k Customers =$1,500,000 a month X 12 =$ 18,000,000 A YEAR

    250k Customers =$3,750,000 a month (PRE -CU customer base) X 12 = $44,400,000 A YEAR

    500k Customers =$7,500,000!!! a month X 12 = 90 MILLION DOLLARS A YEAR!

    WHAT AM I MISSING HERE...THIS CAN'T BE RIGHT! I MUST HAVE DONE THE WRONG MATH HERE! TELL ME WHAT I DID WRONG! THEIR IS NO WAY THEY ARE MAKING THIS MUCH OFF SWG!

    IF THIS IS RIGHT... and... This assuming that each player will only purchess 1 account at $15.00 a month! I can tell you that I would buy at least 2 maybe 3! Many in my former guild would do the same! I think it is some other issue with SOE...It can't be the cash.



    90 MIL A YEAR!
  • RekrulRekrul Member Posts: 2,961


    Originally posted by LAW!

    Originally posted by LAW!
    If everybody really won, they'd do it. SOE is not running away from cash.

    True question is, how much would running a single server cost. Cost scale here is not linear. 1 = $1000, 2 = $2000, 10 = $10000.

    Costs for server farms are essentially fixed. So 1 = $8000, 2 = $8500, 10 = $10000. To run a server, you need full, round the clock personel (3 people minimum with 8 hour shifts + weekend/night bonus). You need room to house them in, maintain and deploy configurations (network changes, hardware replacements, etc.).
    You need to plan ahead for hardware replacements, have them all in stock (oh gee, our hard drive died. Lets order it. Should be here in 4-6 weeks.) Keep backup system running. In addition, you also need to have some backup team to resolve various scalability issues, that require changes to the code itself.
    Hardware: $150000 + $10000 for additional clusters.
    Personel: 4x$50k yearly
    Running costs: ?? bandwidth, electricity, air conditioning. $10000/month
    And we're at $470k a year.
    Cost of second SWG license: ????

    Not a small ammount, is it? And this is just the raw operational cost, for setting up 0! servers, just to set up the minimal requirements. It goes up slower after that for each additional server, but the entry level is high.

    If SOE could make money off pre-cu, they would. You can count on it.



    There is good money to be made if SOE will wise up. If  just a few thousand customers come back the server pays for itself. At $15.00 a month each customer would...

    Customers...5K $75,000 a month X 12 = $900,000 A YEAR

    10k Customers = $150,000 a month X 12 =$1,800,000 A YEAR

    25k Customers = $375,000 a month X 12 =$4,500,000 A YEAR

    50k Customers = $750,000 a month X 12 = $9,000,000  A YEAR

    100k Customers =$1,500,000 a month X 12 =$ 18,000,000 A YEAR

    250k Customers =$3,750,000 a month (PRE -CU customer base) X 12 = $44,400,000 A YEAR

    500k Customers =$7,500,000!!! a month X 12 = 90 MILLION DOLLARS A YEAR!

    WHAT AM I MISSING HERE...THIS CAN'T BE RIGHT! I MUST HAVE DONE THE WRONG MATH HERE! TELL ME WHAT I DID WRONG! THEIR IS NO WAY THEY ARE MAKING THIS MUCH OFF SWG!

    IF THIS IS RIGHT... and... This assuming that each player will only purchess 1 account at $15.00 a month! I can tell you that I would buy at least 2 maybe 3! Many in my former guild would do the same! I think it is some other issue with SOE...It can't be the cash.



    90 MIL A YEAR!

    SWG had 250k before CU.

    Many of them played only because it was the only SWG game, and quite a few of them are happy. Many more came only because of CU and expansions.

    My realistic guess would be that such server would get around 20-30k subscriptions for the first year, settling around 15-20k in the second. No patches, no bugfixes, no improvements, no new content would soon take its toll.

  • LAW!LAW! Member Posts: 153


    Originally posted by ColonelCade

    Originally posted by digriz

    It makes sense, they have a ready made market, exploit it already. About 65% of polled SWG vets said they'd go back to a SOE run Pre CU server, but i still won't hold my breath. Pre CU won't run on PS3, so why would they bother? There's obviously no future in PCs, just consoles.


    Yeah that's true enough.  Stroll through a Gamestop or EB games and most of their PC games are on one shelf while the rest of the store is cram packed with console games. 



    PC GAMES only make up 37% og the total game market...just 11% of those numbers are MMO's...Even fewer MMORPGs

    From a business POV console games are where it's at right now...However, MMOs do bring in a good chunk of change.

  • LAW!LAW! Member Posts: 153


    Originally posted by Rekrul

    Originally posted by LAW!

    Originally posted by LAW!
    If everybody really won, they'd do it. SOE is not running away from cash.

    True question is, how much would running a single server cost. Cost scale here is not linear. 1 = $1000, 2 = $2000, 10 = $10000.

    Costs for server farms are essentially fixed. So 1 = $8000, 2 = $8500, 10 = $10000. To run a server, you need full, round the clock personel (3 people minimum with 8 hour shifts + weekend/night bonus). You need room to house them in, maintain and deploy configurations (network changes, hardware replacements, etc.).
    You need to plan ahead for hardware replacements, have them all in stock (oh gee, our hard drive died. Lets order it. Should be here in 4-6 weeks.) Keep backup system running. In addition, you also need to have some backup team to resolve various scalability issues, that require changes to the code itself.
    Hardware: $150000 + $10000 for additional clusters.
    Personel: 4x$50k yearly
    Running costs: ?? bandwidth, electricity, air conditioning. $10000/month
    And we're at $470k a year.
    Cost of second SWG license: ????

    Not a small ammount, is it? And this is just the raw operational cost, for setting up 0! servers, just to set up the minimal requirements. It goes up slower after that for each additional server, but the entry level is high.

    If SOE could make money off pre-cu, they would. You can count on it.




    There is good money to be made if SOE will wise up. If  just a few thousand customers come back the server pays for itself. At $15.00 a month each customer would...

    Customers...5K $75,000 a month X 12 = $900,000 A YEAR

    10k Customers = $150,000 a month X 12 =$1,800,000 A YEAR

    25k Customers = $375,000 a month X 12 =$4,500,000 A YEAR

    50k Customers = $750,000 a month X 12 = $9,000,000  A YEAR

    100k Customers =$1,500,000 a month X 12 =$ 18,000,000 A YEAR

    250k Customers =$3,750,000 a month (PRE -CU customer base) X 12 = $44,400,000 A YEAR

    500k Customers =$7,500,000!!! a month X 12 = 90 MILLION DOLLARS A YEAR!

    WHAT AM I MISSING HERE...THIS CAN'T BE RIGHT! I MUST HAVE DONE THE WRONG MATH HERE! TELL ME WHAT I DID WRONG! THEIR IS NO WAY THEY ARE MAKING THIS MUCH OFF SWG!

    IF THIS IS RIGHT... and... This assuming that each player will only purchess 1 account at $15.00 a month! I can tell you that I would buy at least 2 maybe 3! Many in my former guild would do the same! I think it is some other issue with SOE...It can't be the cash.





    90 MIL A YEAR!



    SWG had 250k before CU.

    Many of them played only because it was the only SWG game, and quite a few of them are happy. Many more came only because of CU and expansions.

    My realistic guess would be that such server would get around 20-30k subscriptions for the first year, settling around 15-20k in the second. No patches, no bugfixes, no improvements, no new content would soon take its toll.





    Agree...but just one server..thats all we ask...when that one fills up on a regular basis, launch another.
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