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MMOG graphics "Cartoon" -vs- "Life like"

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Comments

  • bugzonlsdbugzonlsd Member Posts: 410

    I think whether a dev team goes with cartoonish or life like visuals really depends on what the game is... city of villains and heroes for instance, would of course and should be cartoonish, its history goes back to comics and really in that setting cov-coh doesnt look half bad.

    Now If you go to something like Star Wars, hrmm then yes tough choice there but...Personlly I would go with life like as much as possible, seeing as how the recent movies used so much in terms of computer generated graphics you would think SWG could look alot better then it does.And thats not to say the graphics suck, only pointing out that even with the best video cards what you see is only what they make in the end.

    So really imo graphics should fit the title and theme of the game, but should never EVER be shotty whether cartoonish or life like.

  • Tidusxx7Tidusxx7 Member Posts: 19

    I like Anime graphics so i like the cartoon graphics

    you could probably guess by my pic lol

  • duran3dduran3d Member Posts: 18

    As it's been already stated, IMO the cartoonish vs realistic debate is more a matter of suiting into the background and lore of the game.

    The point about cartoonish style is that it can be used as an excuse to make a cheap engine.

    - Looks polygonal? No, its cartoonish!!

    But other than that, I have no real prefence.

  • GameloadingGameloading Member UncommonPosts: 14,182
    In MMIORPG's, I prefer slightly cartoon/ animated over life like graphics, because imo, life like graphics don't look life-like at all. when MMORPG developers create a game with real like graphics, the graphics usually look dull, not life-like, and lack detail.
  • SynexisSynexis Member Posts: 37
    For me, graphics have never been a critical issue. It reminds me when I was young and I bought my first NES. My cousins bought an Amiga PC and they just raved about how good the graphics were and thus how much better their system was. Truth be told, the Amiga's graphics were better than the 8-bit NES, but the games for the Amiga were horrible. I still own an original NES and still play the game, despite the 8-bit graphics. I don't know many people who still have an Amiga system. ^_^



    Nonetheless, if I had to choose between the two styles, I slightly prefer the "Life Like" graphics to the cartoony graphics. However, gameplay is exponentially more important to me than graphics.

    ~Synexis

  • LordSlaterLordSlater Member Posts: 2,087

    Personally i personally have differing views. In my mind it really depends on the game itself for example.

    Matrix - Works with Realistic.

    WoW - works with cartoony.

    RF-Online - Works with cartoony

    EvE - Works with realistic.

    Everquest 2 - Has Realistic but in my opinion would work better with cartoony.

     

    In the end as long as the art style fits the game its ok, Such as you get with a game like RF  Online. But if the art style is all wrong it wont work, Such as you get with everquest.

    image

  • LordSlaterLordSlater Member Posts: 2,087
    Originally posted by Synexis

    For me, graphics have never been a critical issue. It reminds me when I was young and I bought my first NES. My cousins bought an Amiga PC and they just raved about how good the graphics were and thus how much better their system was. Truth be told, the Amiga's graphics were better than the 8-bit NES, but the games for the Amiga were horrible. I still own an original NES and still play the game, despite the 8-bit graphics. I don't know many people who still have an Amiga system. ^_^



    Nonetheless, if I had to choose between the two styles, I slightly prefer the "Life Like" graphics to the cartoony graphics. However, gameplay is exponentially more important to me than graphics.



    I agree wholeheartidly.

    Oh i owned an Atari ST btw.

    image

  • desnowdesnow Member Posts: 390
    Originally posted by Aphex


    Why would realistic graphics require better artists? Imo cartoon graphics just give an artist a lot more freedom and, IMO, can give great effects.



    Agreed, cartoon graphics always seems to work better in games IMO. When ever they try for ultra realism companies go too far and always seem to end up with somethign cartoon~ish anyway. Cartoon graphics can be based on the exact items "realistic" graphics are so it isn't limit, but if you see someone in historically accurate armor with sparkly special eeffects casting a spell...well it just never looks right to me.

    Cartoonish always for more cinematics also and, like Aphex mentioned, gives the artisits and game makers more freedom to make what fits the storyline. Realistic graphics would all be very bland and mostly browns and greys, which just doesn't make for a good cinematic experience or a good goaming experience. Game companies could learn some things from the movie industry (one being sequels are almost always never as good as the original).

  • Takai001Takai001 Member Posts: 248

    Cartoony because I want to know I'm playing a video game.

    Mustache is a cat
    That has to go to the vet
    Do your taxes now

  • mbbladembblade Member Posts: 747
    carton graphics should be out lawed, it doesn't do anything but hinder ames and advancement.
  • BleehBleeh Member Posts: 116
    Cartoony?  Realistic?  As long as the tits are huge and bouncy, I don't care. 

    Guild Wars is still an MMO.

  • David99David99 Member Posts: 224
    Make a MMORPG with crysis graphics and I'm there!



    Life like all the way, for example:











        
  • BleehBleeh Member Posts: 116
    Originally posted by David99

    Make a MMORPG with crysis graphics and I'm there!





    I see no bouncy tits.  This dissapointe me. 

    Guild Wars is still an MMO.

  • osc8rosc8r Member UncommonPosts: 688
    Originally posted by Bleeh

    Originally posted by David99

    Make a MMORPG with crysis graphics and I'm there!





    I see no bouncy tits.  This dissapointe me. 



    I agree.



    FTW.
  • HarafnirHarafnir Member UncommonPosts: 1,350

    If lifelike meant lifelike, then that would beat anything. Crysis is a perfect example, that is lifelike. Games lik EQ II and especially Vanguard, its not even close to lifelike, its badly modelled GI Joe dolls. And if you are gonna do badly made "lifelike", then I much rather take wellmade cartoony, any day of the year.

    Easy, when I can model things better in 3D Studio than someone that is paid thousand of dollas a months to do it, then I sure as hell wont pay his salary. I will pay the guy that can surprise me, and really show his talent.

    Of course that does not mean everyone have to. If people like to pay for amateurish junk just because its new, then its up to them. Crap has sold well for a hundred years now, as long as it says "new" on the box.

    "This is not a game to be tossed aside lightly.
    It should be thrown with great force"

  • teh.impteh.imp Member Posts: 37
    Originally posted by Harafnir


    If lifelike meant lifelike, then that would beat anything. Crysis is a perfect example, that is lifelike. Games lik EQ II and especially Vanguard, its not even close to lifelike, its badly modelled GI Joe dolls. And if you are gonna do badly made "lifelike", then I much rather take wellmade cartoony, any day of the year.

    I agree. The so called "lifelike" MMORPG's to date look really like some plastic toy. That's not lifelike. Crysis is indeed "lifelike" and that's good for it's genre. I prefer lifelike in FPS games, but the "lifelike" in MMORPG's can't bother me at all. Just a matter of opinion.

    The cartoony look and fantasy go hand in hand in my opinion. "Lifelike" and fantasy just don't.

    current game:
    world of warcraft.
    how original

  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by Takai001


    Cartoony because I want to know I'm playing a video game.
    I'll take life-like because I want to forget I'm playing a video game.
  • gnomexxxgnomexxx Member Posts: 2,920
    I prefer a mix between the two.

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    image
    image

  • serjndestroyserjndestroy Member Posts: 69
    Personally I prefer realistic graphics, maybe bordering on detailed "artistic" graphics. For some games cartoony styles work brilliantly, for example Akami, but when you want to become immersed in a world, play a role, or go into the depths of a game's spirit, I feel realism  gives greater leverage than cartoonism. 

    Hail DnDOnlinegames!

  • JackDonkeyJackDonkey Member Posts: 383
    cartoon for sure.  Lineage 2, RF online, WoW, I like their models much better than D&D, EQ2



    actually it's probably just the fact that the chicks are so much hotter in those first 3 then they are in D&D, and EQ2, not only that I took my Fae's cloths off and she had more cloths underneath wtf!!!  like a freaking ballroom costume or something.

    image
    Which Final Fantasy Character Are You?
    if I were to kill a titan tomorrow and no CCP employees showed up to say grats I would petition it.
    Waiting for: the next MMO that lets me make this macro
    if hp < 30 then CastSpell("heal") SpellTargetUnit("player") else CastSpell("smite") end

  • VhalnVhaln Member Posts: 3,159
    I used to just flat-out say that I hated cartoon style graphics, ala WOW, or worse, those bobble-headed anime MMOs. but looking at WAR, and accusations of it also being too cartoonish, I realized that what I hate is more specific. I hate when graphics are too light and satirical, too childish. If cartoons can be dark and gritty, like some Warhammer graphics are, I have no problem with it at all.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

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