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Random question

Is it true that the max character level in this game is 10 cause if thats true this game has no chance of even getting better though expansions they will loose there community just like SWG

Comments

  • gevrikgevrik Member Posts: 97
    Yep, max level is 10 at the moment. D&D has 20 levels.

    But why should people just leave, when there is enough content to play at the max level? It's not like RPGs are about getting to highest level and then quitting. As long as there will be new high level quests, why should people be quitting, if you can do something new with your maxed character there is no reason to do that!


  • KienKien Member Posts: 520
    Levels 11-20 will be opened eventually.

    The reason question is whether Turbine will open up the higher levels in a free expansion, or whether they will make players pay for the expansion.

    I haven't been to the DDO web site for a while but as far as I know they are still keeping their plans secret.


  • VampDraceVampDrace Member Posts: 36
    don't get me wronge i like playing games at high end levels i don't just quit but my problem with the max being 10 is where is the diversity. when you have a max level so low there is not alot of chace for seperate cjharacters to evolve differentlly, when i play a mmo i like to be as different as possable stat wise and item, but with a max level of 10 i don't see how i could get vert diverse.

    for the love of god will a freaking gaming company make a good MMO that i can get into and enjoy for a while i meen come on


  • BroughdenBroughden Member Posts: 19


    Originally posted by VampDrace
    don't get me wronge i like playing games at high end levels i don't just quit but my problem with the max being 10 is where is the diversity. when you have a max level so low there is not alot of chace for seperate cjharacters to evolve differentlly, when i play a mmo i like to be as different as possable stat wise and item, but with a max level of 10 i don't see how i could get vert diverse.

    for the love of god will a freaking gaming company make a good MMO that i can get into and enjoy for a while i meen come on


    Check out the new interview with the senior producer of Conan. Im sure someone has probably posted it on this website by now. The game sounds amazing thus far.

    For example- No more grinding to increase your crafting ability! Its about time someone figured out that flooding the market with a thousand widgets while everyone is trying to increase their crafting abilities is NOT a good idea.

  • random11random11 Member UncommonPosts: 765


    Originally posted by VampDrace
    don't get me wronge i like playing games at high end levels i don't just quit but my problem with the max being 10 is where is the diversity. when you have a max level so low there is not alot of chace for seperate cjharacters to evolve differentlly, when i play a mmo i like to be as different as possable stat wise and item, but with a max level of 10 i don't see how i could get vert diverse.

    for the love of god will a freaking gaming company make a good MMO that i can get into and enjoy for a while i meen come on




    Actually they will add 10 more levels, the cap being 20. Patch will most probably be free, they stated so in an interview+only hardcore fans are most probable to buy.

    About diversity, you get as much diversity in 10 levels as you do in 60 wow levels, imho much more. That is because you have full controll of your advancement, and you have multiclassing ability. So trust me, there are no two alike characters, not even on the 5th level most prolly, not speaking about the 10th level.
  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365


    Originally posted by random11

    Originally posted by VampDrace
    don't get me wronge i like playing games at high end levels i don't just quit but my problem with the max being 10 is where is the diversity. when you have a max level so low there is not alot of chace for seperate cjharacters to evolve differentlly, when i play a mmo i like to be as different as possable stat wise and item, but with a max level of 10 i don't see how i could get vert diverse.

    for the love of god will a freaking gaming company make a good MMO that i can get into and enjoy for a while i meen come on

    Actually they will add 10 more levels, the cap being 20. Patch will most probably be free, they stated so in an interview+only hardcore fans are most probable to buy.

    About diversity, you get as much diversity in 10 levels as you do in 60 wow levels, imho much more. That is because you have full controll of your advancement, and you have multiclassing ability. So trust me, there are no two alike characters, not even on the 5th level most prolly, not speaking about the 10th level.


    Would you please explain that last paragraph...  How is there more diversity in 10 levels?  And how do you have full control over your advancement, as opposed to WoW?
  • mrbbmanmrbbman Member Posts: 282

    D&D's leveling system is different than most video MMORPGs because it is based loosely off of the tabletop version. The max level is 20 in the tabletop version and it takes a lot of playing to get there. To make things more enjoyable, the added steps to the levels. So you advance 1.1/1.2/1.3 etc... Each 0.1 step allows you to choose a new ability for your character. New abilities unlock as you level. You can only have three ablities at a time, but you can add and drop them as you see fit. Also each level allows you to choose new feats for your character. No 2 characters are going to be alike in the game as there are tons of paths to choose from.

    So there's a lot of room to control the way your character develops as you level. Too bad there's forced grouping and the game is 100% instanced. This should have been an awesome game.

    True Neutral Half-Elf Ranger Mage
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    Kings of Chaos! Free to play! Great PvP!

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365


    Originally posted by mrbbman

    D&D's leveling system is different than most video MMORPGs because it is based loosely off of the tabletop version. The max level is 20 in the tabletop version and it takes a lot of playing to get there. To make things more enjoyable, the added steps to the levels. So you advance 1.1/1.2/1.3 etc... Each 0.1 step allows you to choose a new ability for your character. New abilities unlock as you level. You can only have three ablities at a time, but you can add and drop them as you see fit. Also each level allows you to choose new feats for your character. No 2 characters are going to be alike in the game as there are tons of paths to choose from.
    So there's a lot of room to control the way your character develops as you level. Too bad there's forced grouping and the game is 100% instanced. This should have been an awesome game.


    OK, I understand the leveling system...  What I do not understand is how it is that much different from, Say WoW?  DDO is just a few weeks old right now...  If it is still alive in, say a year from now, I would guess that there will be cookie cutter builds that a lot of players use because they are considered the best.  Wow has a lot of room to develope your character also, but there are the build of the month that players like to use.  I really don't see any difference.
  • ElnatorElnator Member Posts: 6,077
    Bleh
    DDO has the same levelling system as every other RPG in existence.  Because, ultimately, they're all based on AD&D at least peripherally:

    You gain experience to gain power.

    :)

    I don't see why it matters if you get abilities at each level, each half level, each quarter level or each millionth of a level.  The bottom line is that you have to gain experience to unlock the ability to learn more skills or gain more power.  It's the same.  Just a different skin on the surface.  The only game that was 'different' than this was UO and EVE.  They don't use "experience" you just learn the skill.  UO through repetition with a % chance to increase your skill anytime you used it and EVE through *time*.

    Other than that all the other games I have ever tried are stuck in this crazy "experience" grind.


    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • random11random11 Member UncommonPosts: 765


    Originally posted by Ian_Hawkmoon

    Originally posted by mrbbman

    D&D's leveling system is different than most video MMORPGs because it is based loosely off of the tabletop version. The max level is 20 in the tabletop version and it takes a lot of playing to get there. To make things more enjoyable, the added steps to the levels. So you advance 1.1/1.2/1.3 etc... Each 0.1 step allows you to choose a new ability for your character. New abilities unlock as you level. You can only have three ablities at a time, but you can add and drop them as you see fit. Also each level allows you to choose new feats for your character. No 2 characters are going to be alike in the game as there are tons of paths to choose from.
    So there's a lot of room to control the way your character develops as you level. Too bad there's forced grouping and the game is 100% instanced. This should have been an awesome game.

    OK, I understand the leveling system...  What I do not understand is how it is that much different from, Say WoW?  DDO is just a few weeks old right now...  If it is still alive in, say a year from now, I would guess that there will be cookie cutter builds that a lot of players use because they are considered the best.  Wow has a lot of room to develope your character also, but there are the build of the month that players like to use.  I really don't see any difference.



    Finally! Tapping on to the real issues here. The bad stuff is the power of enchantements. If they want multiclassing to be a valid option, they have to nerf the enchantements. Returning to the roots is what I call it, DnD system offers a lot of variaty and stays balanced, 30 years of experience has that effect. The biggest issue with the game is the enchantements. Once the nerfing happens there will be no cookie cutters.

    Due to game mechanic it is not a goal to be a cookie cutter, every class has to be the best at what it is meant to do, and classes have multiuses, especially multiclasses. Btw the most effective combination of classes for killing was such an unusual one, I was amazed when I heard it, the more I play the more of these I see. If Turbine will be wise, cookie cutters should be gone.

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365


    Originally posted by random11

    Originally posted by Ian_Hawkmoon

    Originally posted by mrbbman

    D&D's leveling system is different than most video MMORPGs because it is based loosely off of the tabletop version. The max level is 20 in the tabletop version and it takes a lot of playing to get there. To make things more enjoyable, the added steps to the levels. So you advance 1.1/1.2/1.3 etc... Each 0.1 step allows you to choose a new ability for your character. New abilities unlock as you level. You can only have three ablities at a time, but you can add and drop them as you see fit. Also each level allows you to choose new feats for your character. No 2 characters are going to be alike in the game as there are tons of paths to choose from.
    So there's a lot of room to control the way your character develops as you level. Too bad there's forced grouping and the game is 100% instanced. This should have been an awesome game.

    OK, I understand the leveling system...  What I do not understand is how it is that much different from, Say WoW?  DDO is just a few weeks old right now...  If it is still alive in, say a year from now, I would guess that there will be cookie cutter builds that a lot of players use because they are considered the best.  Wow has a lot of room to develope your character also, but there are the build of the month that players like to use.  I really don't see any difference.



    Finally! Tapping on to the real issues here. The bad stuff is the power of enchantements. If they want multiclassing to be a valid option, they have to nerf the enchantements. Returning to the roots is what I call it, DnD system offers a lot of variaty and stays balanced, 30 years of experience has that effect. The biggest issue with the game is the enchantements. Once the nerfing happens there will be no cookie cutters.

    Due to game mechanic it is not a goal to be a cookie cutter, every class has to be the best at what it is meant to do, and classes have multiuses, especially multiclasses. Btw the most effective combination of classes for killing was such an unusual one, I was amazed when I heard it, the more I play the more of these I see. If Turbine will be wise, cookie cutters should be gone.


    Maybe I am not understanding you, or you are not understanding me...  To me a cookie-cutter character is simply this... Everyone uses the same elements of the character...  In DDO each class has it's role and most players want to be the best at that role that they can be...  So when one finds out the best build to do the rogue class, most players of rogues will use that build...  It does not matter if there are several different roles that a Rogue plays, there will be build for each of them...  Am I making myself clear?

    How can you stop the cookie cutter I explained above?  No matter what you do, there will be a best way to go about it, and players will usually go that route.

  • random11random11 Member UncommonPosts: 765
    WotC worked some nice decades to avoid making the cookie cutter build possible for any class. In other games I just wanted to be the best killer or crafter or whatever, DDO lacks stuff other mmos have (you know it well: housing, crafting....), they concentrate on two things : character building and combat. If, and only if turbine nerfs the enchantements is it possible to keep avoiding such builds, and concentrate on making diverse characters, which is the major fun of the game. Being a somewhat action oriented game, different builds play very differently. A rogue plays much more differently than a cleric, than in any other game. I spoke to a lot of fanboys, asking them what keeps them playing, and wether they finished dragon vault. Many of them, including the most talented player i've met, told me they have 4-6 lv 10 characters and didn't have time to try dragon vault, because they are anxious to see how their current build will end up. It is in Turbine's best interest to avoid the cookie cutter build's possibility of occurance, this means they should nerf enchantements...hope they realize that.
  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365


    Originally posted by random11
    WotC worked some nice decades to avoid making the cookie cutter build possible for any class. In other games I just wanted to be the best killer or crafter or whatever, DDO lacks stuff other mmos have (you know it well: housing, crafting....), they concentrate on two things : character building and combat. If, and only if turbine nerfs the enchantements is it possible to keep avoiding such builds, and concentrate on making diverse characters, which is the major fun of the game. Being a somewhat action oriented game, different builds play very differently. A rogue plays much more differently than a cleric, than in any other game. I spoke to a lot of fanboys, asking them what keeps them playing, and wether they finished dragon vault. Many of them, including the most talented player i've met, told me they have 4-6 lv 10 characters and didn't have time to try dragon vault, because they are anxious to see how their current build will end up. It is in Turbine's best interest to avoid the cookie cutter build's possibility of occurance, this means they should nerf enchantements...hope they realize that.

    OK, I see your point...

    I am not sure Turbine has what it takes tho.

  • random11random11 Member UncommonPosts: 765
    Not sure either, I posted it on the forums though, even sent pm to devs...maybe I'll host an online petition, don't yet know, but in the long run they definetly need to nerf enchantements. Being as true as possible to the 3.5 ruleset is the wisest decision that can happen.
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