first off i would like to say i am no against buying currency from farmers but to answer you question about the 200g in daoc heres my best shot...
I dont think this is simular to buy gold of a farmer b/c your friend would have probably used that gold in some way if he didnt give it to you. i.e. to buy his s.c.ed armor but if you bought the gold from a farmer they have no intensions in useing that gold which may cause inflamation but i doubt it would..
lastly i would like to state that i had a friend in DAoC that bought 80 plat. he did it mainly to help him get his new armor set and help a little bit on his tailoring but we also had a guy in the guild who was the first legendary spell crafter you had over 200 plat and never bought a copper peice online so in a way i dont see the argument here no matter how much gold you buy theres gonna be someone out there with more who may or may not have got it without buying it but thats not the point...
Originally posted by lilbear Everquest and WoW mainly. I didnt start when either of them first came out so alot of players had already established themselves as top dogs. Prices ranges had already been set in the auction houses or what have you. Being a new player on both games was very painful cause in the beginning everything seemed so out of reach to be able to afford any item or supplies your character may need. After awhile I noticed everyone raising prices on even the most pitiful items, especially materials for trade skills.
How does that hurt a new character? Before I left WOW, I started a new character on a fairly established server. By simply selling my low-level drops, like linen and wool cloth from lowbie humanoids and copper from mining in the newbie areas, I had so much gold I never had trouble getting nice greens for every slot. I didn't mess with stocking up on nice rares that cost crazy amounts, since you'll only use a given piece of gear for a few levels anyway, plus the best items are usually quest or instance anyway. By the time I hit level 20 I had 30-something gold to spare, hardly 'very painful'. The fact that trade skill items are expensive is simply awsome for low-levels, just take gathering skills and make money hand over fist, or farm your own itmes and don't worry about it. It's especially sweet when you realize that skill costs are static, so training costs that were painful before inflation become unnoticeable.
Plus, again, you see that there's inflation, you see that some people buy currency, so you declare that they casued the inflation. One thing I noticed in WOW was that high level characters can make money far faster than low level characters, and that contributes a lot to inflation since once you have one 60 you can farm money like crazy for your alts and/or friends. How did you determine that high level characters farming for their own use was not the cause of inflation?
Comments
first off i would like to say i am no against buying currency from farmers but to answer you question about the 200g in daoc heres my best shot...
I dont think this is simular to buy gold of a farmer b/c your friend would have probably used that gold in some way if he didnt give it to you. i.e. to buy his s.c.ed armor but if you bought the gold from a farmer they have no intensions in useing that gold which may cause inflamation but i doubt it would..
lastly i would like to state that i had a friend in DAoC that bought 80 plat. he did it mainly to help him get his new armor set and help a little bit on his tailoring but we also had a guy in the guild who was the first legendary spell crafter you had over 200 plat and never bought a copper peice online so in a way i dont see the argument here no matter how much gold you buy theres gonna be someone out there with more who may or may not have got it without buying it but thats not the point...
How does that hurt a new character? Before I left WOW, I started a new character on a fairly established server. By simply selling my low-level drops, like linen and wool cloth from lowbie humanoids and copper from mining in the newbie areas, I had so much gold I never had trouble getting nice greens for every slot. I didn't mess with stocking up on nice rares that cost crazy amounts, since you'll only use a given piece of gear for a few levels anyway, plus the best items are usually quest or instance anyway. By the time I hit level 20 I had 30-something gold to spare, hardly 'very painful'. The fact that trade skill items are expensive is simply awsome for low-levels, just take gathering skills and make money hand over fist, or farm your own itmes and don't worry about it. It's especially sweet when you realize that skill costs are static, so training costs that were painful before inflation become unnoticeable.
Plus, again, you see that there's inflation, you see that some people buy currency, so you declare that they casued the inflation. One thing I noticed in WOW was that high level characters can make money far faster than low level characters, and that contributes a lot to inflation since once you have one 60 you can farm money like crazy for your alts and/or friends. How did you determine that high level characters farming for their own use was not the cause of inflation?