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"During a recent visit to Codemasters' UK headquarters, we were afforded
our first look at ArchLord--the first massively multiplayer online
role-playing game from Korea-based NHN Corporation. Set in the fantasy
world of Chantra (pronounced Kantra), ArchLord clearly has plenty in
common with other MMO games such as World of Warcraft and Guild Wars,
but it also boasts one or two unique features that promise to
distinguish it from the competition.
The first thing you'll need to do when you start playing ArchLord,
of course, is create a character for yourself. There are eight playable
classes in the game, and each of them is exclusive to one of the three
races that call Chantra home. Orc players can choose to be hunters,
berserkers, or shaman; moon elf players can be spiritualists or
elementalists; and human players can be mages, knights, or archers.
Your character-customization options will be relatively limited at the
start of your adventure, but they'll increase in number as you progress
toward the game's level 100 cap. The stamina, mana, force, agility,
intelligence, wisdom, and charisma attributes for your character will
be determined by your class choice.
Your formative hours and days in ArchLord will be spent
exploring in and around your chosen race's capital city, where you'll
find that you can control your character either with a point-and-click
interface or using the W, A, S, and D keys. We had an opportunity to
look around all three of the cities during our presentation and were
impressed not only by their sheer size, but also by how very different
they all looked and felt. The human city, for example, is a sprawling
labyrinth of white marble with formal architecture. The moon elves, on
the other hand, like to build upward instead of outward, so their
capital city consists mainly of very tall and ornate buildings. Other
environments that we were afforded brief glimpses of during our time
with ArchLord included a picturesque beach with palm trees, a burnt
forest, the dark and dangerous-looking city of the orcs, and a desert
region where we noticed a large, moon elf flying ship overhead.
ArchLord's world doesn't appear to boast the same level of visual
detail as Azeroth (World of Warcraft) or Tyria (Guild Wars), but the
environments are every bit as varied and those that we saw certainly
weren't hard on the eyes. What we heard of the game's soundtrack--which
comes courtesy of the London Symphony Orchestra--was also quite
pleasing, though we were somewhat bemused by what appeared to be an
extended version of a popular hymn that was playing in the moon elf
capital city.
ArchLord will launch with around 2,500 different quests for you
to undertake as you progress through the game, and you'll be able to
locate the non-player characters who offer them to you very easily
using a small map in the top right corner of the screen. That, and the
World of Warcraft-style yellow exclamation points that float above
their heads. Many of the quests in ArchLord will undoubtedly involve
killing certain numbers of enemies or delivering items to other parts
of the world, but we're told that story-driven quest chains and even
player-versus-player quests will be quite common. As is the case with
all MMO games, quests will be best attempted alongside other players,
and if you want to attempt the titular ArchLord quest chain, you'll
need an entire guild backing you up every step of the way.
The ArchLord quest chain is one of the most intriguing features of
the game, because the first player to complete it on his or her chosen
server will be crowned the ArchLord and will gain access to special
items and abilities in the process, such as a flying dragon mount, NPC
bodyguards, and the ability to control certain monsters and even the
weather. The lengthy quest chain will involve, among other things,
having your guild besiege and retrieve items from three heavily
fortified castles, and defeating a large boss enemy inside the
ArchLord's own castle. Once you're crowned as ArchLord, you'll be
immortalized in a special area of the game's official Web site and also
on the walls of the aforementioned ArchLord castle in the game. Your
reign as ArchLord will only be guaranteed for 21 days, since the title
will have to be defended from ArchLord wannabes and their guilds every
three weeks.
As is generally the case in MMO games, the strength of your guild will
be determined not only by its size and by the skill of its members, but
also by how well equipped its members are. Every character in ArchLord
will be able to equip several different pieces of armor, a couple of
rings and trinkets, and, of course, weapons. Most of the characters
that we got to see up close during our short time with the
English-language alpha version of the game running on a live Korean
server were wearing matching armor sets--some of which grant special
bonuses to their wearers. The armor pieces and weapons in ArchLord are
nicely detailed, and the same is true for the mounts that will become
available to you when you reach certain levels in the game.
The mounts available to each race will come in four different
colors, but humans will only be able to ride horses; orcs will only be
able to ride large, furry rhino-like creatures; and moon elves will be
saddled with an animal that looks like the offspring of a large cat and
a chinchilla. The appearance and the attributes of your chosen mount
will improve as the animal levels up alongside you. The extra armor
pieces that get added to your steed won't just be for show in ArchLord,
because the game supports mounted combat with long lance-like weapons.
One of the aspects of ArchLord that wasn't really covered during our
presentation was the game's economy. When asked how players will
acquire money, the Codemasters Online Gaming representative who was
demoing the game explained that there are plans for something along the
lines of an auction-house system in ArchLord, but that it hasn't been
implemented at this time. Player-crafted items will seemingly play a
smaller role in ArchLord than in many other MMO games, because every
player in the game will have access to the same "professions," which
include skinning/meat cutting, corpse rummaging, alchemy, and cooking.
These professions will basically be used to gather raw materials from
slain enemies, which, when combined with ingredients purchased from
NPCs, can be used to make foods and potions that "buff" (improve)
character attributes for a limited time when consumed. Transformation
potions that let you assume the form of another creature for a short
time were also mentioned during our presentation, though no specifics
were discussed.
Further information on ArchLord is being kept under wraps for
the moment, but we hope to bring you more on the game at next month's
Electronic Entertainment Expo."
This game looks to be pretty exciting and definitely unique. The
above has most info released at this point, however, you may be able to
find some additional information in the newly added FAQ on their
official site; www.archlordgame.com
Comments
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Quest involving PVP, becoming ArchLord which is something like a God, "trials" required to become the ArchLord, the need for a strong clan to make it somewhere.. if that doesnt call for action and good community, then I dunno
Actually, it seems Archlord will be the western version of Lineage 2. it has the political things of Lineage 2, but with western gaming style. so basicly less mindless grinding. so its the first korean mmo that will mix Korean and western gameplay.
A new interview has been added at IGN. Enjoy the read!
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
I found a few links about Archlord. The game looks to be very interesting with features that will appeal to every style of mmorpg player. Can't wait to see this game come out.
http://www.gamespot.com/pc/rpg/archlord/news.html?sid=6148021
http://www.gamespot.com/pc/rpg/archlord/news.html?sid=6147324&mode=previews
http://rpgvault.ign.com/articles/697/697208p1.html
http://rpgvault.ign.com/articles/698/698693p1.html
http://uk.pc.ign.com/articles/704/704010p1.html
Archlord will suck its heavily pvp with rewards for players greifing you and corpse camping and hunting you in packs etc..
The pvp leader boards being the main stay of the game without having sides will make the game suck
I'm not sure where you aquired this information but it is completely wrong. Normal servers are not heavily pvp. Only the battlegrounds are open PvP. On the PvP servers Battlegrounds are open PvP, Newbie areas are non PvP, and the rest of the world is PvP. However PvP in the rest of the world has penalties and does not reward PKers and Griefers. Please don't post false information about games even if you don't like the game.
You can read this information for yourself in one of the links that Crassius_ posted.
I'm not sure where you aquired this information but it is completely wrong. Normal servers are not heavily pvp. Only the battlegrounds are open PvP. On the PvP servers Battlegrounds are open PvP, Newbie areas are non PvP, and the rest of the world is PvP. However PvP in the rest of the world has penalties and does not reward PKers and Griefers. Please don't post false information about games even if you don't like the game.
You can read this information for yourself in one of the links that Crassius_ post
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I DID READ IT AND IT and it say they do get point for repeat kills just not as many
that means yes they are rewarded for repeatly killing you and are reward for greifing
that just a bad system sure they get more for kill a new target but why when they can spawn camp you its still points
the game is not good at all
Signed up for the beta.... good luck everyone in getting in
I'm not sure where you aquired this information but it is completely wrong. Normal servers are not heavily pvp. Only the battlegrounds are open PvP. On the PvP servers Battlegrounds are open PvP, Newbie areas are non PvP, and the rest of the world is PvP. However PvP in the rest of the world has penalties and does not reward PKers and Griefers. Please don't post false information about games even if you don't like the game.
You can read this information for yourself in one of the links that Crassius_ post
---------------------------------------------------------------------------------------------
I DID READ IT AND IT and it say they do get point for repeat kills just not as many
that means yes they are rewarded for repeatly killing you and are reward for greifing
that just a bad system sure they get more for kill a new target but why when they can spawn camp you its still points
the game is not good at all
I'm sorry but that information is not in those reviews. Also that would only pertain to a PvP server which you do not have to play on if you are afraid of PvP. You have a choice of playing a normal server where PvP is only allowed in the battlegrounds. I understand if you do not prefer PvP but that does not mean a PvP oriented game sucks. Stop posting false information and acting childish already. If you don't like the game move on and ignore it.
Here's the press release and some info to help get those interested into beta.
BETA sign-up program now available online. V.I.P. Program rewards fansite creators, guild members and active community members with preferential access.
Codemasters today announces the launch of the BETA test sign-up program for the hotly anticipated fantasy epic ArchLord™. Gamers who want to be in at the start can apply using the BETA sign-up form, now available from the official ArchLord website at www.archlordgame.com.
ArchLord is a unique proposition in MMO gaming, offering players the unprecedented opportunity to become the game world’s supreme ruler. Demand for the BETA test is likely to be high and so the official site also introduces the ArchLord BETA V.I.P. Program. This details alternative ways that gamers can gain access to the ArchLord BETA, which is due to commence in the coming months.
As part of the V.I.P. Program Codemasters is offering the ArchLord Fansite Toolkit - enabling members of the growing ArchLord community to design and build their own fansite. Access to the BETA will be limited, however fansite creators, guild members and active community members will be given preferential access.
ArchLord is a fantasy themed MMORPG that offers players the opportunity to rise to become the game world’s supreme ruler and wreak absolute havoc. A new ArchLord is crowned each month, offering competition and reward beyond any other MMO. Published by Codemasters Online Gaming, ArchLord is set for release in Q3 across the US and Europe. Sign up for BETA and more at the game’s official website online at www.archlordgame.com.
Glad to see that the game is moving along nicely. I'm excited to see what Codemasters will offer up when it comes to ArchLord at E3.
~44~
Looks awesome really hope to get in the beta to test it out. Can't wait tbh. :P
GL all in getting in.
Just checked the release price on this game at EBgames and it's going for $20!!
Hooray! A budget title in the MMO genre. We've come a long way baby! I'm assuming that this game will grace the bargin rack at Wal-Mart where working class people who own low end computers will gobble it up and put this game in the same range (subscriptionwise) as WoW. If they charge a monthly fee of $10 or, better yet, no monthly fee, this game will be freakin' huge.
I'm not putting anyone down here. It just makes sense to market a game to the working class people with low end computers. There are more poor people than middle class people. There are more low end computers floating around than Alienware Aurora ALXs. In other words, IT'S ABOUT DAMN TIME WE HAD A RETAIL BUDGET MMO!!!
Whether or not the game is any good is another matter altogether...