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  • Agricola1Agricola1 Member UncommonPosts: 4,977

    Ignorance is bliss, if you're fooled into playing for a month then you'll have a taste of the full horror that is Star Wars Battlefront Beta Online!

    May the farce be with you!

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • TorakTorak Member Posts: 4,905

    Its not as bad as the vets make it out.

    It does have a lot of "technical issues" thats Sony in general though.

    To me, having played the game pre-NGE, still find it to be an average game. Nothing has really changed but the class system and there is now a quest track to follow.

    The class system is what really has everyone up in arms. In the old system you could grind out "master" in a skill in a few days and then drop it and start again. It really devalued any RP elements as everyone was a different profession everytime you saw them.

    No one likes to admit it but the reason they did this was because there was a serious lack of anything compelling to do ingame and everyone was shooting to grind out a Jedi.

    So now the NGE offers Jedi as a starter class. (Jedi are a bad idea period IMHO) So those people who had to grind out X amount of professions and do the quest feel "cheated". All profession switchers don't like the fact they can't switch every other day anymore. And the people hooting about the "sandbox" don't like the fact they are adding in quest tracks.

    You don't have to do the quest I guess....you could go to Dant and grind out Bols over and over and over and over and over and over and over and over and over and over and over and over and over and over and over................just like the good old days. Nothing really stops you. 

    Other then that its the same. 

  • LilTLilT Member Posts: 631


    Originally posted by Torak

    Its not as bad as the vets make it out.
    It does have a lot of "technical issues" thats Sony in general though.
    To me, having played the game pre-NGE, still find it to be an average game. Nothing has really changed but the class system and there is now a quest track to follow.
    The class system is what really has everyone up in arms. In the old system you could grind out "master" in a skill in a few days and then drop it and start again. It really devalued any RP elements as everyone was a different profession everytime you saw them.
    No one likes to admit it but the reason they did this was because there was a serious lack of anything compelling to do ingame and everyone was shooting to grind out a Jedi.
    So now the NGE offers Jedi as a starter class. (Jedi are a bad idea period IMHO) So those people who had to grind out X amount of professions and do the quest feel "cheated". All profession switchers don't like the fact they can't switch every other day anymore. And the people hooting about the "sandbox" don't like the fact they are adding in quest tracks.
    You don't have to do the quest I guess....you could go to Dant and grind out Bols over and over and over and over and over and over and over and over and over and over and over and over and over and over and over................just like the good old days. Nothing really stops you. 
    Other then that its the same. 


    wrong. wrong. wrong. wrong.

    It is not the same in any way. You may be able to *do* some of the same things, but they have completely different consquences and effects. Before, grinding on bols all day caused bf, wounds, armor and weapon decay, food consumption, vehicle decay, group socialization, and rebuffing. Not anymore. People dont go to centralized  areas to get buffed or heal anymore. They dont shop for new armor and weapons and food everyday like before, and the current players dont even know what an entertainer is supposed to exist for. By changing all of this they have changed the very nature of the game and all that time spent shopping for armor and weapons and food and looking for groups and buffs and entertainers is replaced with doing half assed, bugged, boring quests, or just grinding on bols by yourself, with no real incentive in the game mechanics to go into cities and socialize.

    Also, by taking out the ability to change your profession at will and mix and match them, it has HURT rp, rather then help. How many people do you know irl who only does one thing their entire life, who never changes majors in school, or starts new jobs, or has different hobbies? How can someone rp a dancer/tkm aymore? They cant. Just the fact they they've dumbed down the game has hurt the maturity of it. ( i can tell just by looking at my old servers forums... yikes..who the hell are those 12 year olds posting? Have they always been there, waiting for the adults to stop communitcating? who knows. )

    Going from 32 professions to 9 classes is a HUGE difference and effects every aspect of the game, not just people who want jedi. Thats a really dumb thing to say. what they have essentially done is taken out a huge chunk of the content (the abiltiy to change professions and to be hybrid templates, which was *the* content pre-cu) and not replaced it with anything. ( unless you want to count the legacy quests...).

    I agree with you that jedi was a horribly implemented aspect of the game, but making them a starter class was just an obvious attempt at quick money, and a giant "f u" to existing jedi.

    So, in conclusion, all those people "hooting" over the sandbox game arent hooting at the quests they are adding, there arent really enough to make a difference lol. Its the interdependency, socialization, and non-linear style of play that was sacrificed  for a more shootem up, instant gratification, lower iq,  imcompetent-dev friendly game. I would expect someone who played extensively pre-cu to understand that.

    For the Horde!

  • KazaraKazara Member UncommonPosts: 1,086

    Lilt wrote:

    "...So, in conclusion, all those people "hooting" over the sandbox game arent hooting at the quests they are adding, there arent really enough to make a difference lol. Its the interdependency, socialization, and non-linear style of play that was sacrificed  for a more shootem up, instant gratification, lower iq,  imcompetent-dev friendly game. I would expect someone who played extensively pre-cu to understand that."

    QFE! I miss the game complexity and interdependencies that existed in the pre-CU....the very things that set this game apart from all others (outside the number of bugs that is).

    image

  • duncan_922duncan_922 Member Posts: 1,670

    NVM

    SOE knows what you like... You don't!
    And don't forget... I am forcing you to read this!

  • TorakTorak Member Posts: 4,905

    Lilt, While I totally agree with the core of what you said, the reality is Sony was busy ripping this game apart even before the NGE. Entertainers and Docs for example. Man I don't even know where to start with that one. 

    I agree the classes are very limited compared to what it was. In fact they don't make any sence at all. (see my other post)

    http://www.mmorpg.com/discussion2.cfm/thread/75724 

    However Sony NEVER developed any meaningful content for any of it anyway. All they provided was

    A) mission terminals with endless meaningless kill task. I don't know about you but the evil genius who came up with "kill task" needs many terrible and horrible things to happen to him....forever. 

    B) Jedi content. The entire SWG crowd (devs included) where so obsessed with the "problem" of the Jedi it became the primary focus of the game. 

    They completely missed the point of Star Wars--------the Galactic Civil War. Instead we got Jedi vs Bounty Hunter. When they where sort of on track they shut it off lol.

    The effect of this was many people did not keep their professions but instead opting for profession grinding to make a Jedi because all the content was aimed at that. You know what they say, "if you can't beat'em join' em" . This added nothing to the game as grinding content rarely does.

    Entertainers and crafters where probably the only exception to this as they where the RP backbone of the game. The crafters truely "loved" their professions. (I'm not saying ALL players of combat profession people did this, a few held out like myself)

    As far as the Bols go...you helped make my point, thats all everyone did

    True the content of today is bland and linare but thats because its poorly designed............just like the old game. Half the game didn't work then and it still doesn't work now.

    I guess all I'm trying to say is "same old same old". Nothing has really changed. Aside from the great community. Now it IS filled with 12 years olds playing Jedi.

    Thats not our fault. The reality is, this is as good as its gonna get (at least until the next revamp)

    On top of it all.............

    You could make me Lead designer for Star Wars Galaxies, I sure as hell couldn't mess it up any worse then it already is........lol

    Good Hunting

  • CasualMakerCasualMaker Member UncommonPosts: 862
    I achieved my "template" (such as it was) in the first couple months of playing, and never much changed because I enjoyed it.

    Master Artisan (my only-ever mastery) - I remember the first bike I made, and being cheated by my first customer (easy-going noob that I was).

    Scout in various flavors - never much bothered with the traps, but Mask Scent was great, and camping.

    Medic - I was a 0004 crafting medic, selling moderate quality Stim-B and Woundpack-B at modest prices.  "Grinding" was sitting in the cantina, making and using Stim-A, or using /tenddamage.  I harvested everything needed myself.  Farming wheat on Lok got exciting at times, and so did that good spawn of Dom.Oats on Endor.

    Entertainer, with a musical specialty - Never did much dancing, tho I like to change my hairstyle a lot.  I got as high as xx4x Musician back when I was doing the Theater Quest for the Western song; shame that the XP was borked on that and the other songs added later, and it never sounded good on any of my instruments.  The old 10-minute shuttle waits were pretty handy for finding an audience!

    Marksman - Eventually I got as high as Novice Pistoleer, just for the nice pistols in that skill box.

    You could do some fun and silly things with this temp back in the day.  Like the time there was a really great Avian Meat spawn on Dathomir, so I decided to go hunting...  Well, a couple of times, anyway, because it really wasn't too cost-effective!  Roundtrip shuttle from Corellia was 3000cr or so, plus a good doc buff and entertainer Mind buff before I left Coronet.  Gear was a mix of decent-quality Ubese and Chitin armor, a Laser Rifle and FWG5 pistol (I think I was 2400 Marksman at the time), lots of my best Stim-Bs (and Woundpacks and repair kits for afterward), and an R2 harvesting droid (with no combat modules and a tendency to run away if anything looked at it crosseyed).  I found the Speederbike worked out better than a Swoop on Dath because of the terrain.  I certainly wouldn't risk my AV-21 there, not after a Nightsister Slave(!) raked it with Force Lightning to the tune of half its hitpoints.  I'm not sure I more than covered expenses on this trips, but it wasn't anything I had any prayer of trying after the CU, let alone after NGE.


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