Hey Guys
I was just drooling over this interview... I almost wet myself in anticipation. If it's as cool as this interview makes it sound, this will the one MMO above them all. It seriously has something for everyone. They've thought of most things. Specially looking forward to large scale twitch based combat with horses, keeps, formations and real skill! Not just who got the best equipment...
Interview with Gaute Godager on Gamespy(opens a new window)
Read it through... and drool like me!
Comments
Yes, it sounds incredible.
While the combat will require more player intervention than a game like WoW, I still wouldn't call it twicth based. The Gamespy reviewer admitted to not being very dexterious, but he picked up the AoC controls very easily.
-Chegg
interesting article, i read this quote and scratched my head.. "Funcom wants more PvE players (who greatly outnumber PvP players) to at least try the other side of the game."
i wonder where they came up with that? there is a heck of alot of people that like pvp these days, not trying to derail this thread but i don't agree that pve players "greatly" outnumber pvp players, even though they probably do out number them somewhat.
anyways, back on topic....there was alot of kool interesting things i read in that article (especially the idea of nerfing higher lvl's to make pvp more evenly matched when they attack lower lvl's, if i read that right) as well as the stuff that i already knew about.
but one thing stood out like a soar thumb........now i know AOC is attempting to compete with wow for subscribers, and i know AOC is going to be a casual friendly game......but please....for the love of all that is good please please please don't implement CTF instanced battlegrounds ala wow.
i mean having epic battles are awsome but if they intend to make a battleground pvp system like wow, where you grind instances over and over for 15 hours per day just to get a few upgrades, i will be really disappointed.
now i am not assuming they are, just because they intend to have battlegrounds, for all i know they can actually do it right and put wow's pvp system to shame.
but all i know is, if it is anything like wow's battlegrounds that will really suck IMO......those of you that like wow's battlegrounds i guess have nothing to worry about, but for someone like me that doesn't, it sure makes me worry a little bit lol
overall the article was pretty kool and other than what i already stated, i am still really looking forward to this bloody,gore,kill fest to begin!
read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....
Without have any hard numbers myself, I know that most of my friends are much more into PvE than PvP.
I enjoy PvP, but PvE is the most important aspect of an MMO to me. It is what makes or breaks the game IMHO.
-Chegg
There are allot more people into PvP nowdays, although in my experience most care more about the PvE aspect. The PvP crowd tends to be a bit more immature, so I can only handle it in small doses anyway; don't think I'm unique in my feelings there. The combat in AoC does look like it will make PvP more compelling though. I'm excited to see how it turns out. Player cities look to be allot of fun as well.
Why is that?
Giving lower levels a chance to escape if there are high level gankers doesn't ruin gameplay IMHO. Also, if I am a high lvl char I have no interest in attacking a lower level if that is an automatic kill.
2 qotes from Gaute Godager regarding PvP:
Most of the taverns in Age of Conan will be PvP zones, but the system will be quite different than that in the outside world. Rather than sword battles and duels to the death, players will instead swig mugs of ale and smack each other over the head with cups and broken table legs. Losing the battle doesn't mean death -- it just means getting tossed out by the bouncers. There will be no levels in bar fights. Everybody from level 20 to 80 will be on an even playing field.
Attacking players outside of that range will trigger an "autolevelling" system that should give players a fighting chance to escape or perhaps even turn the table on attackers. It's believed that this will preserve the thrill of questing in zones where one may be attacked at any moment, while removing most of the problems with players who enjoy their game by ruining it for others.
More info here: http://pc.gamespy.com/pc/age-of-conan-hyborian-adventures/703261p3.html
-Chegg
Why is that?
Giving lower levels a chance to escape if there are high level gankers doesn't ruin gameplay IMHO. Also, if I am a high lvl char I have no interest in attacking a lower level if that is an automatic kill.
2 qotes from Gaute Godager regarding PvP:
Most of the taverns in Age of Conan will be PvP zones, but the system will be quite different than that in the outside world. Rather than sword battles and duels to the death, players will instead swig mugs of ale and smack each other over the head with cups and broken table legs. Losing the battle doesn't mean death -- it just means getting tossed out by the bouncers. There will be no levels in bar fights. Everybody from level 20 to 80 will be on an even playing field.
Attacking players outside of that range will trigger an "autolevelling" system that should give players a fighting chance to escape or perhaps even turn the table on attackers. It's believed that this will preserve the thrill of questing in zones where one may be attacked at any moment, while removing most of the problems with players who enjoy their game by ruining it for others.
More info here: http://pc.gamespy.com/pc/age-of-conan-hyborian-adventures/703261p3.html
-Chegg
okay, i love the in tavern idea. That is awesome that lower levels will be able to beat up on higher levels in a drunken brawl...but WHY.. would i want to spend any amount of time leveling my char if i cant take out lower levels? I dont gank..its not my style. I just dont understand what the point of advamcing my charecter..if its not going to be any more tough than a lower level when i attack him..or when he attacks me for that matter..its just stupid..it makes no sense..and until now..this was my hope for my new fav. mmo..its dying now.
defiantly understand your point, i like the idea because it seems like every pvp game i play is just newb ganking and it gets really lame after a while IMO.
sure newb ganking is fun (for a while) but it presents no challenge and after a while there is absolutely no thrill or self satisfaction in killing newbs.
but on the other hand, when i kill someone at even lvl or someone higher lvl or with better gear than me....nothing matches the thrill i get when i win and to me that is true pvp.
i think it is good that they are trying to control newb ganking, or at least limit it....because it does get old after a while and it just sucks when thats all anyone ever does, god forbid should they risk death when they engage someone in pvp.
read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....
They've probably done lots of marketing surveys, polls, and maybe buying data from other MMO companies to determine how many PVE-favoring vs PVP-favoring players there are. I certainly don't get the impression that most players are big on PVP from what I see of server types availible in games, which games have how many players, etc. Sure, there are some vocal people here, but that doesn't really show which is more popular.
Bad sign:
While you won't have to be in a guild to craft, it looks like you will be if you want to make the good stuff. I hope the 'best stuff' is things that would only be relevant for a guild, not the actual top weapons.
Good sign:
That sounds fun, it's something I'm suprised was never in WOW - all of the talk about silithid invasions and elemental invasions ended up with just some static mobs to fight.
Wait-and-see sign:
I like the longer fights and evening out some of the gear and level differences, but I really don't like that from what they say you'll need to learn a second game for PVP fighting (different moves, different gear, etc.)
While you won't have to be in a guild to craft, it looks like you will be if you want to make the good stuff. I hope the 'best stuff' is things that would only be relevant for a guild, not the actual top weapons.
I am more 'Wait and see' on this one. I look at it as a way to promote community and reward social play rather than punishing players not in a Guild. It is a delicate subject though, and I hope that non-guilded players are viable in this game.
-Chegg
Actually, I've changed my mind on that now, I agree with you - it's a wait and see thing, it sounds like you'll need to be in a guild in possession of a town to be able to craft certain things, but your crafting skills are yours not tied to the guild which is what I was worried about.