ok....based on the responses ive decided to give WoW a try....looks prety cool.
Now for the next step. Reading through the character descriptions im stuck on several choices.
Now beafore i say them ill let you know the types of characters ive liked to play.
In eq1 i played a necro...beastlord and mage....loved the pet classes...in eq2 a warlock.
Now i like to group....but dont like having to sit and wait for a group...its fun to solo while lfg.
Now what of the folowing choices is best at soloing.....as well as sought after in groups.....also how do they hold up in pvp latter on. Also what races make the best for these.
warlock.......hunter....rogue.....druid
i know last 2 arent pet classes....but look like somthing new..
OH....can rogues pick pockets in wow??
Comments
yes rogues can pickpocket in WoW.
Here's my opinion if those are your 4 choices.
Warlock - pretty sought after, also sort of rare. Def have to be skilled to play. Cleans up quite a bit in PvP in group settings. Descent for soloing with pet taking aggro. can summon people from anywhere to anywhere with the help of 2 others. they get an exclusive fiery warhorse as their mount. looks cool.
Hunter - more common. Also does descent in group PvP. Same for soloing, pet takes aggro = good. very good at slowing others with scattershot and traps. can gain abilities to grow your pets. this can be a fun customization.
Rogue - a dime a dozen. a little easier to play. not bad for soloing, sprint, faint and reduction damage abilities allow you to leave PvE battle that go wrong. always good to have a rogue to sap in a group. high DPS. stealth helps at cappin things in Arathi Basin and Alterac Valley = more bonus points.
Druid - has cool group buffs, a little more uncommon, can be a great healer, can be main healer in some cases, and can tank in bear form. in cat form, can do awesome in Warsong Gulch as flag carrier = more bonus points. you get cat form before lvl 40 so you can move faster before you can get your mount. a nice little benefit.
World Of Warcraft
Azazel
Lvl 60 Warrior
Bleeding Hollow [ PvP ]
(Power Word Drunk)
Guild Wars
Blade Nightstalker
(Zombies Of Death)
http://vincenzo7.1up.com
here's how the races break down
World Of Warcraft
Azazel
Lvl 60 Warrior
Bleeding Hollow [ PvP ]
(Power Word Drunk)
Guild Wars
Blade Nightstalker
(Zombies Of Death)
http://vincenzo7.1up.com
In my experience, both warlock and druid are very fun classes to play, offering a great deal of variety.
Both classes can also be very powerful in pvp, although post-60 druids can find themselves being pressured into becoming healbots within large raid guilds.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
If you are alliance, I'd not suggest going Elf. They have the worst starting areas and really turned me off of the game. Only problem is that Druid is elf-only for Alliance.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
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I would suggest going Druid at start.
It is a very solo-friendly class that basically gives you ranged spells, tanking and healing all in one from level 10 (that is very soon).
Get it to 20 and you add the cat form and some decent rogue-like damage. at 30 you get the travel form, and so you won't have that much pressure to get your mount at 40 because the travel form is pretty good in itself.
As "versatility" is their main word, Druids can do pretty well in both PvE and PvP. Groups will adore you, especially if you go healing specced.
For the other three classes, warlocks are the rarest, maybe hardest to play but also offer great amount of variety, with 4 pet choices, all with their role and a selection of various stones that your party members will love. Their problem is fragility. as a cloth caster it means if your tank lose aggro, it is better you can flee or you become a mob-meal. They also can be a bit slower at killing things than a hunter or rogue, as their main weapon is damage over time that is, by definition, slower than other types
Hunter has 2 main advantages. big selection of pets (there are lots of animal families you can tame, from wolves to striders to bat to owls or crabs, monkeys etc etc), each pet could have different utility, cats are damage dealers for example, crabs have high armor, bears high hit points, wolves are medium in all and so on..
secondary, they are kings of ranged combat. With their trusty rifles/bow they can put up quite the show, they have more range than most abilities, so usually getting first strike on most opponents.
Melee is not their speciality, but they do have something in it, more than a warlock at least, and having leather and then chain armor boost their survivability a lot.
Finally rogues. There are really a lot of rogues, because everybody likes to play the assassin type and rogues are good at that. If you want to be mainly a damage dealer with some crowd control abilities and lots of other fun stuff, be a rogue. Don't be surprised if you will be in good company though, Rogues are very good in PvP as their stealth is very hard to spot, but PvE wise they suffer, mostly for competition. too many rogues compared to "damage dealers" slots in groups.
That said, a skilled rogue player can be much more than a simple damage dealer... but then so can other classes as well
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"