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So then

Reading the forums, I have noticed that lots of people are saying VERY good things about this game. But then again every game has those die hard fans. What I want to know is what sets this gme apart from other MMORPGs, like extra features etc.

Comments

  • ScottElwoodScottElwood Member Posts: 202


    From http://www.thewarband.com/warlore/

    • Branching Quests: These are usual quests, but have
      options to make the user seem more in control of the outcome. For
      example, if you were sent on a quest to recover an item for an NPC, you
      could have the option to keep the item, instead of returning it for the
      reward. There may be repercussions for acting in an 'evil' way though.



    • "Christmas Quests”:
      These quests are devious quests from what you would expect them to be.
      They are often very easy, and are designed to have the player explore
      all of his/her available options. The example Paul Barnett gave is: "a
      lost ranger has a starving wolf who needs to be fed. He asks you to
      find the wolf food. You simply kill the ranger and feed him to the
      wolf. Boom! Experience!"

    What you see is what you get


    The
    WYSIWYG system is highly important in Warhammer Online. What WYSIWYG
    means, is that if you see an enemy that looks like he can lop your head
    off with his gigantic sword, he probably will be able to. Every time
    your character advances in W.A.R, he gets certain physical attributes
    changed to make him look more war-hardened. The Orcs will get much
    larger and physically powerful, while the Dwarfs beards will grow in
    length as they advance, which goes along with the Warhammer lore.


    This is created so that there will be no need for a Con system in the
    game. Where in other games you may see a 'Red' name above a characters
    head to know that he is more powerful than you, in W.A.R you will be
    able to look at that character and immediately be able to tell if he is
    tougher than you are.



    Plus a unique career system, upgraded RvR system from DAoC (PvP System), and more.

    ---------------------------------------------------
    | www.40ksource.net - 40k MMO fansite

  • NoctiqueNoctique Member Posts: 216
    I'd Suggest reading http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/552/gameID/239

    The post above gives a few things mentioned in this press interview however the source he has taken from seems not to have included them all.

    here is just a little from the inteview



    In Warhammer’s fiction, the races are all distinct personalities. Mythic set out to ensure that their difference are reflected in the way they built missions for each group.

    To illustrate, Paul Barnett made two examples. In the first, he made a simple quest where someone asks a character from each race: “Would you please get a pie for me from the old lady down the road kind sir?” In short, a FedEx quest. In every MMORPG, the player would simply get the pie. In Warhammer, they set out to make sure that each race can do it in a unique way. Here is how Paul’s chart had each race react:

    • Empire: Gets the pie and returns it like a good little altar boy…the pats himself on the back for a job well done.
      • OR
    • Evil Empire: Gets the pie, wraps it up in a box with skulls and pseudo-latin phrases on it, and returns it like a good little altar boy…then adjusts his eye-patch and pats himself on the back for a job well done.
    • Dwarf: Gets the pie and checks it for gold… finding none he sells it for some ale.
    • Greenskin: Defecates in the pie… then eats it… then defecates some more… then decides to kill the person who asked him to get the pie.
    • Chaos: Kills the old lady, violates the pie, then wears it as a hat… then the pie grows an arm.
    • Elf: Too good for such a lowly errand.
    • Dark Elf: Betrays the pie then whines that he is the rightful owner of the pan the pie was cooked in.
    He continued to demonstrate the difference through a second chart. In this he took the stock phrase “hello would you like to look at my sword” and translated it how each race would say it.
    • Orc: Oi Git, get a load of me choppa before I guts ya!
    • Elf: Remember the songs this blade has song for our family.
    • Human: (brandishes sword) What are you looking at stranger?
    • Dark Elf: (stabs person) You appear to have got your blood on my blade.
    • Dwarf: Sword, sword. Axe’s lad, we use axes!
    • Chaos: Blood for the blood god. Any ones blood will do, even yours.
    This does not mean you can actually defecate as an Orc – I hope – but these two templates are the actual examples provided to the quest teams as they crafted content for each race in the world.



    Die Noctique, By Day and Night

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